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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.28
Committed: Sun Jun 1 15:43:58 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.27: +0 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.23 package game::goclock;
2    
3     use Time::HiRes ();
4    
5     use KGS::Constants;
6    
7     use base gtk::widget;
8    
9     sub new {
10     my $class = shift;
11     my $self = $class->SUPER::new(@_);
12    
13     $self->{widget} = new Gtk2::Label;
14    
15     $self->{set} = sub { };
16     $self->{format} = sub { "ERROR" };
17    
18     $self;
19     }
20    
21     sub append_text {
22     my ($self, $text) = @_;
23    
24     $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25     }
26    
27     sub format_time {
28     my ($time) = @_;
29    
30     $time > 60*60
31     ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32     : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33     }
34    
35     sub set_rules {
36     my ($self, $timesys, $main, $interval, $count) = @_;
37    
38     if ($timesys == TIMESYS_ABSOLUTE) {
39     $self->{set} = sub { $self->{time} = $_[0] };
40     $self->{format} = sub { format_time $_[0] };
41    
42     } elsif ($timesys == TIMESYS_BYO_YOMI) {
43     my $low = $interval * $count;
44    
45     $self->{set} = sub { $self->{time} = $_[0] };
46    
47     $self->{format} = sub {
48     if ($_[0] > $low) {
49 pcg 1.27 format_time $_[0] - $low;
50 pcg 1.23 } else {
51     sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52     }
53     };
54    
55     } elsif ($timesys == TIMESYS_CANADIAN) {
56     my $low = $interval;
57    
58     $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59    
60     $self->{format} = sub {
61     if ($_[0] > $low) {
62 pcg 1.27 format_time $_[0] - $low;
63 pcg 1.23 } else {
64     sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65     }
66     };
67    
68     } else {
69     # none, or unknown
70     $self->{set} = sub { };
71     $self->{format} = sub { "---" }
72     }
73     }
74    
75     sub refresh {
76     my ($self, $timestamp) = @_;
77     my $timer = $self->{time} + $self->{start} - $timestamp;
78     $self->{widget}->set_text ($self->{format}->($timer));
79    
80     $timer - int $timer;
81     }
82    
83     sub set_time {
84     my ($self, $time) = @_;
85    
86 pcg 1.27 # we ignore requests to re-set the time of a running clock.
87     # this is the easiest way to ensure that commentary etc.
88     # doesn't re-set the clock. yes, this is frickle design,
89     # but I think the protoocl is to blame here, which gives
90     # very little time information. (cgoban2 also has had quite
91     # a lot of small time update problems...)
92     unless ($self->{timeout}) {
93     $self->{set}->($time->[0], $time->[1]);
94     $self->refresh ($self->{start});
95     }
96 pcg 1.23 }
97    
98     sub start {
99     my ($self) = @_;
100    
101     return if $self->{timeout};
102    
103 pcg 1.27 # this is correct, since we assume the last message triggered a start
104     $self->{start} = $KGS::Protocol::NOW;
105    
106 pcg 1.23 my $timeout; $timeout = sub {
107 pcg 1.27 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108     # we "could" cheat by precalculating the time, but I feel uneasy about both
109     # ways to cheat.
110     my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
111     $next += 1000 if $next < 0;
112 pcg 1.23 $self->{timeout} = add Glib::Timeout $next, $timeout;
113     0;
114     };
115    
116     $timeout->();
117     }
118    
119     sub stop {
120     my ($self) = @_;
121    
122     remove Glib::Source delete $self->{timeout} if $self->{timeout};
123 pcg 1.24 }
124    
125     sub destroy {
126     my ($self) = @_;
127     $self->stop;
128     $self->SUPER::destroy;
129 pcg 1.23 }
130    
131     package game::userpanel;
132    
133     use base gtk::widget;
134    
135     sub new {
136     my $class = shift;
137     my $self = $class->SUPER::new(@_);
138    
139 pcg 1.26 $self->{widget} = new Gtk2::HBox;
140 pcg 1.23
141 pcg 1.26 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142    
143     $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144     $vbox->add ($self->{info} = new Gtk2::Label "");
145     $vbox->add (($self->{clock} = new game::goclock)->widget);
146 pcg 1.23
147     $self;
148     }
149    
150     sub set_rules {
151     my ($self, $rules) = @_;
152    
153 pcg 1.26 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
154     $self->{name}->set_text ($rules->{player}[$self->{colour}]);
155    
156     # the big picture...
157     appwin::userpic ($rules->{player}[$self->{colour}], sub {
158     $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0];
159     $self->{widget}->show_all;
160     # undef => show sth. funny
161     });
162     }
163    
164 pcg 1.23 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
165     }
166    
167     sub set_state {
168     my ($self, $captures, $timer, $running) = @_;
169    
170 pcg 1.27 $self->{clock}->stop unless $running;
171 pcg 1.23 $self->{clock}->set_time ($timer);
172 pcg 1.27 $self->{clock}->start if $running;
173    
174 pcg 1.23 $self->{info}->set_text ("$captures pris.");
175     }
176    
177 pcg 1.1 package game;
178    
179     use KGS::Constants;
180     use KGS::Game::Board;
181    
182     use base KGS::Listener::Game;
183     use base KGS::Game;
184    
185 pcg 1.4 use base gtk::widget;
186    
187 pcg 1.15 use POSIX qw(ceil);
188    
189 pcg 1.1 sub new {
190     my $self = shift;
191     $self = $self->SUPER::new(@_);
192    
193     $self->listen($self->{conn});
194    
195     $self->{window} = new Gtk2::Window 'toplevel';
196 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
197 pcg 1.1 $self->{window}->set_title("KGS Game $title");
198     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
199    
200 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
201 pcg 1.22 $self->part;
202 pcg 1.25 $self->destroy;
203 pcg 1.4 1;
204     });
205 pcg 1.1
206 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
207     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
208 pcg 1.1
209 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
210 pcg 1.1
211     $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
212    
213     {
214 pcg 1.6 # grrr...
215 pcg 1.1 $frame->add(my $vbox = new Gtk2::VBox);
216     $vbox->add($self->{title} = new Gtk2::Label $title);
217    
218 pcg 1.9 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
219 pcg 1.2
220 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
221 pcg 1.2 $scale->set_draw_value (0);
222 pcg 1.1
223 pcg 1.23 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
224 pcg 1.1 }
225    
226 pcg 1.20 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
227     $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
228 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
229    
230     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
231 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
232 pcg 1.1
233     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
234     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
235    
236 pcg 1.23 # RIGHT PANE
237    
238 pcg 1.4 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
239     $self->{hpane}->set(position_set => 1);
240     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
241 pcg 1.1
242 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
243 pcg 1.1 $sw->set_policy("automatic", "always");
244    
245 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
246 pcg 1.1
247 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
248 pcg 1.23
249     $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
250 pcg 1.26 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
251     $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
252 pcg 1.1
253     $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
254 pcg 1.7 $sw->set_policy("never", "always");
255 pcg 1.1
256 pcg 1.2 $sw->add(($self->{text} = new gtk::text)->widget);
257 pcg 1.1
258     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
259     $self->{entry}->signal_connect(activate => sub {
260     my $text = $self->{entry}->get_text;
261 pcg 1.10 $self->say($text) if $text =~ /\S/;
262 pcg 1.1 $self->{entry}->set_text("");
263     });
264    
265     $self;
266     }
267    
268     sub event_update_users {
269 pcg 1.18 my ($self, $add, $update, $remove) = @_;
270 pcg 1.1
271 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
272 pcg 1.1 }
273    
274     sub join {
275     my ($self) = @_;
276 pcg 1.21 return if $self->{joined};
277    
278 pcg 1.1 $self->SUPER::join;
279    
280     $self->{window}->show_all;
281     }
282    
283     sub part {
284     my ($self) = @_;
285 pcg 1.22
286 pcg 1.1 $self->SUPER::part;
287 pcg 1.22 $self->destroy;
288 pcg 1.1 }
289    
290     sub configure_event {
291 pcg 1.2 my ($widget, $event, $self) = @_;
292 pcg 1.1 delete $self->{stack};
293     delete $self->{pixbuf};
294     delete $self->{board_shown};
295     delete $self->{background};
296     $self->repaint_board;
297 pcg 1.6 0;
298     }
299    
300     sub expose_event {
301     my ($widget, $event, $self) = @_;
302    
303     $self->{pixbuf} or return;
304    
305     my $area = $event->area;
306    
307 pcg 1.19 $self->redraw ($area);
308 pcg 1.6
309     0;
310 pcg 1.1 }
311    
312 pcg 1.2 # something Gtk2 fixed
313     sub INTERP_NEAREST (){ 'nearest' }
314     sub INTERP_TILES (){ 'tiles' }
315     sub INTERP_BILINEAR (){ 'bilinear' }
316     sub INTERP_HYPER (){ 'hyper' }
317 pcg 1.1
318     sub new_pixbuf {
319 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
320 pcg 1.1
321     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
322 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
323 pcg 1.1
324     $pixbuf;
325     }
326    
327     sub scale_pixbuf {
328     my ($src, $w, $h, $mode) = @_;
329    
330     my $dst = new_pixbuf $w, $h, 1;
331    
332     $src->scale(
333     $dst, 0, 0, $w, $h, 0, 0,
334     $w / $src->get_width, $h / $src->get_height,
335     $mode,
336     );
337    
338     $dst;
339     }
340    
341     # create a stack of stones
342     sub create_stack {
343     my ($self, $mark, $size, $rand) = @_;
344    
345 pcg 1.10 my $shadow = $size * 0.05;
346 pcg 1.1
347     my $c = \$self->{stack}{$mark};
348     unless ($$c) {
349     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
350 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
351 pcg 1.1
352     # zeroeth the shadow
353     if ($mark & (MARK_B | MARK_W)) {
354 pcg 1.27 # the -0.5's are a mystery to me
355 pcg 1.14 $::shadow_img->composite (
356     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
357 pcg 1.27 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
358 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
359 pcg 1.1 );
360     }
361    
362     # first the big stones (handicap stones different for effect)
363     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
364     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
365     [MARK_GRAY_B, 128],
366     [MARK_GRAY_W, 128]) {
367     my ($mask, $alpha) = @$_;
368     if ($mark & $mask) {
369     $stone->composite (
370 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
371 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
372 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
373 pcg 1.1 );
374     }
375     }
376    
377 pcg 1.12 # then the small stones
378 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
379     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
380     my ($mask, $img) = @$_;
381     if ($mark & $mask) {
382     $img->composite (
383 pcg 1.27 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
384 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
385 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
386 pcg 1.1 );
387     }
388     }
389    
390     # and lastly any markers
391     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
392    
393     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
394     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
395     [MARK_SQUARE, $::square_img[$dark_bg]]) {
396     my ($mask, $img) = @$_;
397     if ($mark & $mask) {
398     $img->composite (
399 pcg 1.27 $base, 0, 0, $size, $size, 0, 0,
400 pcg 1.1 $size / $img->get_width, $size / $img->get_height,
401 pcg 1.27 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
402 pcg 1.1 );
403     }
404     }
405    
406     push @$$c, $base;
407     }
408     }
409    
410     $$c->[$rand % @$$c];
411     }
412    
413     sub pixbuf_text {
414     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
415    
416     my @c = grep $_,
417     map $::font[$colour][$::fontmap{$_}],
418     split //, $text;
419    
420     if (@c) {
421     my $spacing = $height * 0.1;
422     my $s = $height / List::Util::max map $_->get_height, @c;
423     my $W = List::Util::sum map $_->get_width, @c;
424    
425     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
426     $y -= $height * 0.5;
427    
428     for (@c) {
429     my $w = $_->get_width * $s;
430 pcg 1.17 # +2 == don't fight the rounding
431 pcg 1.1 $_->composite ($pixbuf,
432 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
433 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
434    
435     $x += $w + $spacing;
436     }
437     }
438     }
439    
440     sub pixbuf_rect {
441     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
442 pcg 1.2 # we fake lines by... a horrible method :/
443     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
444     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
445     INTERP_NEAREST, $alpha);
446 pcg 1.1 }
447    
448     sub repaint_board {
449     my ($self) = @_;
450     my $canvas = $self->{canvas};
451     my $expose_area = undef;
452    
453     return $expose_area unless $self->{board};
454    
455 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
456 pcg 1.19
457     die "FATAL: board aspect ratio != 1" unless $w == $h;
458 pcg 1.1
459 pcg 1.19 my $s = $w;
460 pcg 1.6
461 pcg 1.19 return unless $s >= 200;
462 pcg 1.1
463     my $size = $self->{size};
464    
465 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
466     # do no need to do the nifty recursive screen updates that goban2 does
467 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
468     my $s2 = $s - $border * 2;
469 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
470 pcg 1.1 my $ofs = int ($edge / 2);
471    
472     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
473    
474     my $pixbuf;
475    
476     my $oldboard;
477    
478     if ($self->{background}) {
479     if ($oldboard = $self->{board_shown}) {
480     $pixbuf = $self->{pixbuf};
481     } else {
482     $pixbuf = $self->{background}->copy;
483 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
484 pcg 1.1 }
485     } else {
486 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
487 pcg 1.1
488     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
489    
490     if ($s < $bw && $s < $bh) {
491 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
492 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
493     } else {
494     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
495     }
496    
497 pcg 1.27 my $linew = int ($s / 40 / $size);
498 pcg 1.1
499     # ornamental border... we have time to waste :/
500 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
501     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
502 pcg 1.27 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
503     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
504 pcg 1.1
505     for my $i (1 .. $size) {
506 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
507     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
508 pcg 1.1
509     # 38 max, but we allow a bit more
510     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
511     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
512    
513     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
514     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
515     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
516     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
517    
518     $a++;
519     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
520     }
521    
522 pcg 1.27 # hoshi points
523     my $hoshi = sub {
524     my ($x, $y) = @_;
525     my $hs = int ($edge / 4) | 1;
526     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
527    
528     # we use the shadow mask... not perfect, but I want to finish this
529     $::shadow_img->composite ($pixbuf,
530     $x, $y, $hs + 1, $hs + 1, $x, $y,
531     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
532     $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
533     };
534    
535     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
536     $hoshi->($h1, $h1);
537     $hoshi->($size - $h1 + 1, $h1);
538     $hoshi->($h1, $size - $h1 + 1);
539     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
540    
541     if ($size % 2) { # on odd boards, also the remaining 5
542     my $h2 = ($size + 1) / 2;
543     if ($size > 10) {
544     $hoshi->($h1, $h2);
545     $hoshi->($size - $h1 + 1, $h2);
546     $hoshi->($h2, $size - $h1 + 1);
547     $hoshi->($h2, $h1);
548     }
549     # the tengen
550     $hoshi->($h2, $h2);
551     }
552    
553 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
554 pcg 1.1 $self->{background} = $pixbuf;
555     $pixbuf = $pixbuf->copy;
556     }
557     }
558    
559     $self->{pixbuf} = $pixbuf;
560    
561     # hoshi-points(!)#d#
562     # caching of empty board gfx(!)#d#
563    
564     for my $x (1 .. $size) {
565     for my $y (1 .. $size) {
566     my $rand = ($x ^ $y ^ 0x5555);
567    
568     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
569    
570     if ($::config->{randomize}) {
571     $dx += ($rand % 7) - 3;
572     $dy += ($rand / 3 % 7) - 3;
573     }
574    
575 pcg 1.10 my $shadow = $edge * 0.05;
576 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
577    
578     my $mark = $self->{board}{board}[$x-1][$y-1];
579     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
580    
581     if ($oldboard) {
582     next if $old == $mark; # no change
583    
584     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
585     $expose_area = $expose_area
586 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
587     : new Gtk2::Gdk::Rectangle @$area;
588 pcg 1.1 }
589    
590     if ($mark) {
591     my $pb = $self->create_stack($mark, $edge, $rand);
592    
593     $pb->composite ($pixbuf, @$area,
594     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
595    
596     # labels are handled here because they are quite rare
597     if ($mark & MARK_LABEL) {
598     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
599    
600     if ($white) {
601     pixbuf_text $pixbuf, 0,
602     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
603     $self->{board}{label}[$x-1][$y-1];
604     }
605     pixbuf_text $pixbuf, $white,
606     $k[$x], $k[$y], $ofs * 0.7,
607     $self->{board}{label}[$x-1][$y-1];
608     }
609     }
610     }
611     }
612    
613     $self->{board_shown} = Storable::dclone $self->{board};
614     #d# save
615     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
616    
617     $expose_area;
618     }
619    
620 pcg 1.2 sub redraw {
621 pcg 1.1 my ($self, $area) = @_;
622    
623     if ($area && $self->{pixbuf}) {
624 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
625 pcg 1.1
626 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
627 pcg 1.19 $x, $y, $x, $y, $w, $h,
628 pcg 1.2 "normal", 0, 0);
629 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
630 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
631 pcg 1.1 }
632     }
633    
634 pcg 1.23 sub update_board {
635     my ($self) = @_;
636     return unless $self->{path};
637    
638     my $move = int (@{$self->{path}} * $self->{moveadj}->get_value);
639    
640     my $running = $move == @{$self->{path}};
641    
642     $self->{board_label}->set_text ("Move $move");
643    
644     $self->{board} = new KGS::Game::Board $self->{size};
645     $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
646    
647 pcg 1.26 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
648     $self->{board}{timer}[WHITE],
649     $running && $self->{board}{last} == BLACK);
650     $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
651     $self->{board}{timer}[BLACK],
652     $running && $self->{board}{last} == WHITE);
653 pcg 1.23
654     $self->redraw ($self->repaint_board);
655    
656 pcg 1.26 $self->{text}->set_text ($self->{board}{comment});
657 pcg 1.23 }
658    
659 pcg 1.1 sub event_update_tree {
660     my ($self) = @_;
661    
662     $self->{path} = $self->get_path;
663 pcg 1.26 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
664     $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
665 pcg 1.23
666 pcg 1.6 $self->{moveadj}->value_changed if $self->{moveadj};
667 pcg 1.1 }
668    
669     sub event_part {
670     my ($self) = @_;
671     $self->SUPER::event_part;
672     }
673    
674     sub event_move {
675     my ($self, $pass) = @_;
676     sound::play 1, $pass ? "pass" : "move";
677 pcg 1.25 }
678    
679     sub event_update_game {
680     my ($self) = @_;
681     $self->SUPER::event_update_game;
682     warn "UPDATE GAME";#d#
683     }
684    
685     sub destroy {
686     my ($self) = @_;
687 pcg 1.26 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
688     (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
689 pcg 1.25 $self->SUPER::destroy;
690     delete $appwin::gamelist->{game}{$self->{channel}};
691 pcg 1.1 }
692    
693     1;
694