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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.30
Committed: Sun Jun 1 20:12:13 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.29: +30 -10 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.23 package game::goclock;
2    
3     use Time::HiRes ();
4    
5     use KGS::Constants;
6    
7     use base gtk::widget;
8    
9     sub new {
10     my $class = shift;
11     my $self = $class->SUPER::new(@_);
12    
13     $self->{widget} = new Gtk2::Label;
14    
15     $self->{set} = sub { };
16     $self->{format} = sub { "ERROR" };
17    
18     $self;
19     }
20    
21     sub append_text {
22     my ($self, $text) = @_;
23    
24     $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25     }
26    
27     sub format_time {
28     my ($time) = @_;
29    
30     $time > 60*60
31     ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32     : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33     }
34    
35     sub set_rules {
36     my ($self, $timesys, $main, $interval, $count) = @_;
37    
38     if ($timesys == TIMESYS_ABSOLUTE) {
39     $self->{set} = sub { $self->{time} = $_[0] };
40     $self->{format} = sub { format_time $_[0] };
41    
42     } elsif ($timesys == TIMESYS_BYO_YOMI) {
43     my $low = $interval * $count;
44    
45     $self->{set} = sub { $self->{time} = $_[0] };
46    
47     $self->{format} = sub {
48     if ($_[0] > $low) {
49 pcg 1.27 format_time $_[0] - $low;
50 pcg 1.23 } else {
51     sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52     }
53     };
54    
55     } elsif ($timesys == TIMESYS_CANADIAN) {
56     my $low = $interval;
57    
58     $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59    
60     $self->{format} = sub {
61     if ($_[0] > $low) {
62 pcg 1.27 format_time $_[0] - $low;
63 pcg 1.23 } else {
64     sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65     }
66     };
67    
68     } else {
69     # none, or unknown
70     $self->{set} = sub { };
71     $self->{format} = sub { "---" }
72     }
73     }
74    
75     sub refresh {
76     my ($self, $timestamp) = @_;
77     my $timer = $self->{time} + $self->{start} - $timestamp;
78     $self->{widget}->set_text ($self->{format}->($timer));
79    
80     $timer - int $timer;
81     }
82    
83     sub set_time {
84     my ($self, $time) = @_;
85    
86 pcg 1.27 # we ignore requests to re-set the time of a running clock.
87     # this is the easiest way to ensure that commentary etc.
88     # doesn't re-set the clock. yes, this is frickle design,
89     # but I think the protoocl is to blame here, which gives
90     # very little time information. (cgoban2 also has had quite
91     # a lot of small time update problems...)
92     unless ($self->{timeout}) {
93     $self->{set}->($time->[0], $time->[1]);
94     $self->refresh ($self->{start});
95     }
96 pcg 1.23 }
97    
98     sub start {
99     my ($self) = @_;
100    
101     return if $self->{timeout};
102    
103 pcg 1.27 # this is correct, since we assume the last message triggered a start
104     $self->{start} = $KGS::Protocol::NOW;
105    
106 pcg 1.23 my $timeout; $timeout = sub {
107 pcg 1.27 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108     # we "could" cheat by precalculating the time, but I feel uneasy about both
109     # ways to cheat.
110     my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
111     $next += 1000 if $next < 0;
112 pcg 1.23 $self->{timeout} = add Glib::Timeout $next, $timeout;
113     0;
114     };
115    
116     $timeout->();
117     }
118    
119     sub stop {
120     my ($self) = @_;
121    
122     remove Glib::Source delete $self->{timeout} if $self->{timeout};
123 pcg 1.24 }
124    
125     sub destroy {
126     my ($self) = @_;
127     $self->stop;
128     $self->SUPER::destroy;
129 pcg 1.23 }
130    
131     package game::userpanel;
132    
133     use base gtk::widget;
134    
135     sub new {
136     my $class = shift;
137     my $self = $class->SUPER::new(@_);
138    
139 pcg 1.26 $self->{widget} = new Gtk2::HBox;
140 pcg 1.23
141 pcg 1.26 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142    
143     $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144     $vbox->add ($self->{info} = new Gtk2::Label "");
145     $vbox->add (($self->{clock} = new game::goclock)->widget);
146 pcg 1.23
147     $self;
148     }
149    
150     sub set_rules {
151     my ($self, $rules) = @_;
152    
153 pcg 1.26 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
154     $self->{name}->set_text ($rules->{player}[$self->{colour}]);
155    
156     # the big picture...
157     appwin::userpic ($rules->{player}[$self->{colour}], sub {
158     $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0];
159     $self->{widget}->show_all;
160     # undef => show sth. funny
161     });
162     }
163    
164 pcg 1.23 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
165     }
166    
167     sub set_state {
168     my ($self, $captures, $timer, $running) = @_;
169    
170 pcg 1.27 $self->{clock}->stop unless $running;
171 pcg 1.23 $self->{clock}->set_time ($timer);
172 pcg 1.27 $self->{clock}->start if $running;
173    
174 pcg 1.23 $self->{info}->set_text ("$captures pris.");
175     }
176    
177 pcg 1.1 package game;
178    
179     use KGS::Constants;
180     use KGS::Game::Board;
181    
182     use base KGS::Listener::Game;
183     use base KGS::Game;
184    
185 pcg 1.4 use base gtk::widget;
186    
187 pcg 1.15 use POSIX qw(ceil);
188    
189 pcg 1.1 sub new {
190     my $self = shift;
191     $self = $self->SUPER::new(@_);
192    
193     $self->listen($self->{conn});
194    
195     $self->{window} = new Gtk2::Window 'toplevel';
196 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
197 pcg 1.1 $self->{window}->set_title("KGS Game $title");
198     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
199    
200 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
201 pcg 1.22 $self->part;
202 pcg 1.25 $self->destroy;
203 pcg 1.4 1;
204     });
205 pcg 1.1
206 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
207     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
208 pcg 1.1
209 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
210 pcg 1.1
211     $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
212    
213     {
214     $frame->add(my $vbox = new Gtk2::VBox);
215     $vbox->add($self->{title} = new Gtk2::Label $title);
216    
217 pcg 1.30 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
218 pcg 1.2
219 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
220 pcg 1.2 $scale->set_draw_value (0);
221 pcg 1.30 $scale->set_digits (0);
222 pcg 1.1
223 pcg 1.23 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
224 pcg 1.1 }
225    
226 pcg 1.20 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
227     $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
228 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
229    
230     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
231 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
232 pcg 1.1
233     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
234     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
235    
236 pcg 1.23 # RIGHT PANE
237    
238 pcg 1.4 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
239     $self->{hpane}->set(position_set => 1);
240     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
241 pcg 1.1
242 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
243 pcg 1.1 $sw->set_policy("automatic", "always");
244    
245 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
246 pcg 1.1
247 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
248 pcg 1.23
249     $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
250 pcg 1.26 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
251     $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
252 pcg 1.1
253 pcg 1.30 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
254 pcg 1.1
255     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
256     $self->{entry}->signal_connect(activate => sub {
257     my $text = $self->{entry}->get_text;
258 pcg 1.10 $self->say($text) if $text =~ /\S/;
259 pcg 1.1 $self->{entry}->set_text("");
260     });
261    
262     $self;
263     }
264    
265     sub event_update_users {
266 pcg 1.18 my ($self, $add, $update, $remove) = @_;
267 pcg 1.1
268 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
269 pcg 1.1 }
270    
271     sub join {
272     my ($self) = @_;
273 pcg 1.21 return if $self->{joined};
274    
275 pcg 1.1 $self->SUPER::join;
276    
277     $self->{window}->show_all;
278     }
279    
280     sub part {
281     my ($self) = @_;
282 pcg 1.22
283 pcg 1.1 $self->SUPER::part;
284 pcg 1.22 $self->destroy;
285 pcg 1.1 }
286    
287     sub configure_event {
288 pcg 1.2 my ($widget, $event, $self) = @_;
289 pcg 1.1 delete $self->{stack};
290     delete $self->{pixbuf};
291     delete $self->{board_shown};
292     delete $self->{background};
293     $self->repaint_board;
294 pcg 1.6 0;
295     }
296    
297     sub expose_event {
298     my ($widget, $event, $self) = @_;
299    
300     $self->{pixbuf} or return;
301    
302     my $area = $event->area;
303    
304 pcg 1.19 $self->redraw ($area);
305 pcg 1.6
306     0;
307 pcg 1.1 }
308    
309 pcg 1.2 # something Gtk2 fixed
310     sub INTERP_NEAREST (){ 'nearest' }
311     sub INTERP_TILES (){ 'tiles' }
312     sub INTERP_BILINEAR (){ 'bilinear' }
313     sub INTERP_HYPER (){ 'hyper' }
314 pcg 1.1
315     sub new_pixbuf {
316 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
317 pcg 1.1
318     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
319 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
320 pcg 1.1
321     $pixbuf;
322     }
323    
324     sub scale_pixbuf {
325     my ($src, $w, $h, $mode) = @_;
326    
327     my $dst = new_pixbuf $w, $h, 1;
328    
329     $src->scale(
330     $dst, 0, 0, $w, $h, 0, 0,
331     $w / $src->get_width, $h / $src->get_height,
332     $mode,
333     );
334    
335     $dst;
336     }
337    
338     # create a stack of stones
339     sub create_stack {
340     my ($self, $mark, $size, $rand) = @_;
341    
342 pcg 1.10 my $shadow = $size * 0.05;
343 pcg 1.1
344     my $c = \$self->{stack}{$mark};
345     unless ($$c) {
346     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
347 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
348 pcg 1.1
349     # zeroeth the shadow
350     if ($mark & (MARK_B | MARK_W)) {
351 pcg 1.27 # the -0.5's are a mystery to me
352 pcg 1.14 $::shadow_img->composite (
353     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
354 pcg 1.27 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
355 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
356 pcg 1.1 );
357     }
358    
359     # first the big stones (handicap stones different for effect)
360     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
361     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
362     [MARK_GRAY_B, 128],
363     [MARK_GRAY_W, 128]) {
364     my ($mask, $alpha) = @$_;
365     if ($mark & $mask) {
366     $stone->composite (
367 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
368 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
369 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
370 pcg 1.1 );
371     }
372     }
373    
374 pcg 1.12 # then the small stones
375 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
376     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
377     my ($mask, $img) = @$_;
378     if ($mark & $mask) {
379     $img->composite (
380 pcg 1.27 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
381 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
382 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
383 pcg 1.1 );
384     }
385     }
386    
387     # and lastly any markers
388     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
389    
390     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
391     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
392     [MARK_SQUARE, $::square_img[$dark_bg]]) {
393     my ($mask, $img) = @$_;
394     if ($mark & $mask) {
395     $img->composite (
396 pcg 1.27 $base, 0, 0, $size, $size, 0, 0,
397 pcg 1.1 $size / $img->get_width, $size / $img->get_height,
398 pcg 1.27 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
399 pcg 1.1 );
400     }
401     }
402    
403     push @$$c, $base;
404     }
405     }
406    
407     $$c->[$rand % @$$c];
408     }
409    
410     sub pixbuf_text {
411     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
412    
413     my @c = grep $_,
414     map $::font[$colour][$::fontmap{$_}],
415     split //, $text;
416    
417     if (@c) {
418     my $spacing = $height * 0.1;
419     my $s = $height / List::Util::max map $_->get_height, @c;
420     my $W = List::Util::sum map $_->get_width, @c;
421    
422     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
423     $y -= $height * 0.5;
424    
425     for (@c) {
426     my $w = $_->get_width * $s;
427 pcg 1.17 # +2 == don't fight the rounding
428 pcg 1.1 $_->composite ($pixbuf,
429 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
430 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
431    
432     $x += $w + $spacing;
433     }
434     }
435     }
436    
437     sub pixbuf_rect {
438     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
439 pcg 1.2 # we fake lines by... a horrible method :/
440     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
441     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
442     INTERP_NEAREST, $alpha);
443 pcg 1.1 }
444    
445     sub repaint_board {
446     my ($self) = @_;
447     my $canvas = $self->{canvas};
448     my $expose_area = undef;
449    
450     return $expose_area unless $self->{board};
451    
452 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
453 pcg 1.19
454     die "FATAL: board aspect ratio != 1" unless $w == $h;
455 pcg 1.1
456 pcg 1.19 my $s = $w;
457 pcg 1.6
458 pcg 1.19 return unless $s >= 200;
459 pcg 1.1
460     my $size = $self->{size};
461    
462 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
463     # do no need to do the nifty recursive screen updates that goban2 does
464 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
465     my $s2 = $s - $border * 2;
466 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
467 pcg 1.1 my $ofs = int ($edge / 2);
468    
469     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
470    
471     my $pixbuf;
472    
473     my $oldboard;
474    
475     if ($self->{background}) {
476     if ($oldboard = $self->{board_shown}) {
477     $pixbuf = $self->{pixbuf};
478     } else {
479     $pixbuf = $self->{background}->copy;
480 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
481 pcg 1.1 }
482     } else {
483 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
484 pcg 1.1
485     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
486    
487     if ($s < $bw && $s < $bh) {
488 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
489 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
490     } else {
491     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
492     }
493    
494 pcg 1.27 my $linew = int ($s / 40 / $size);
495 pcg 1.1
496     # ornamental border... we have time to waste :/
497 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
498     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
499 pcg 1.27 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
500     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
501 pcg 1.1
502     for my $i (1 .. $size) {
503 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
504     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
505 pcg 1.1
506     # 38 max, but we allow a bit more
507     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
508     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
509    
510     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
511     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
512     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
513     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
514    
515     $a++;
516     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
517     }
518    
519 pcg 1.27 # hoshi points
520     my $hoshi = sub {
521     my ($x, $y) = @_;
522     my $hs = int ($edge / 4) | 1;
523     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
524    
525     # we use the shadow mask... not perfect, but I want to finish this
526     $::shadow_img->composite ($pixbuf,
527     $x, $y, $hs + 1, $hs + 1, $x, $y,
528     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
529     $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
530     };
531    
532     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
533     $hoshi->($h1, $h1);
534     $hoshi->($size - $h1 + 1, $h1);
535     $hoshi->($h1, $size - $h1 + 1);
536     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
537    
538     if ($size % 2) { # on odd boards, also the remaining 5
539     my $h2 = ($size + 1) / 2;
540     if ($size > 10) {
541     $hoshi->($h1, $h2);
542     $hoshi->($size - $h1 + 1, $h2);
543     $hoshi->($h2, $size - $h1 + 1);
544     $hoshi->($h2, $h1);
545     }
546     # the tengen
547     $hoshi->($h2, $h2);
548     }
549    
550 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
551 pcg 1.1 $self->{background} = $pixbuf;
552     $pixbuf = $pixbuf->copy;
553     }
554     }
555    
556     $self->{pixbuf} = $pixbuf;
557    
558     # hoshi-points(!)#d#
559     # caching of empty board gfx(!)#d#
560    
561     for my $x (1 .. $size) {
562     for my $y (1 .. $size) {
563     my $rand = ($x ^ $y ^ 0x5555);
564    
565     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
566    
567     if ($::config->{randomize}) {
568     $dx += ($rand % 7) - 3;
569     $dy += ($rand / 3 % 7) - 3;
570     }
571    
572 pcg 1.10 my $shadow = $edge * 0.05;
573 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
574    
575     my $mark = $self->{board}{board}[$x-1][$y-1];
576     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
577    
578     if ($oldboard) {
579     next if $old == $mark; # no change
580    
581     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
582     $expose_area = $expose_area
583 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
584     : new Gtk2::Gdk::Rectangle @$area;
585 pcg 1.1 }
586    
587     if ($mark) {
588     my $pb = $self->create_stack($mark, $edge, $rand);
589    
590     $pb->composite ($pixbuf, @$area,
591     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
592    
593     # labels are handled here because they are quite rare
594     if ($mark & MARK_LABEL) {
595     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
596    
597     if ($white) {
598     pixbuf_text $pixbuf, 0,
599     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
600     $self->{board}{label}[$x-1][$y-1];
601     }
602     pixbuf_text $pixbuf, $white,
603     $k[$x], $k[$y], $ofs * 0.7,
604     $self->{board}{label}[$x-1][$y-1];
605     }
606     }
607     }
608     }
609    
610     $self->{board_shown} = Storable::dclone $self->{board};
611     #d# save
612     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
613    
614     $expose_area;
615     }
616    
617 pcg 1.2 sub redraw {
618 pcg 1.1 my ($self, $area) = @_;
619    
620     if ($area && $self->{pixbuf}) {
621 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
622 pcg 1.1
623 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
624 pcg 1.19 $x, $y, $x, $y, $w, $h,
625 pcg 1.2 "normal", 0, 0);
626 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
627 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
628 pcg 1.1 }
629     }
630    
631 pcg 1.23 sub update_board {
632     my ($self) = @_;
633     return unless $self->{path};
634    
635 pcg 1.30 my $move = int $self->{moveadj}->get_value;
636 pcg 1.23
637     my $running = $move == @{$self->{path}};
638    
639     $self->{board_label}->set_text ("Move $move");
640    
641     $self->{board} = new KGS::Game::Board $self->{size};
642     $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
643    
644 pcg 1.26 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
645     $self->{board}{timer}[WHITE],
646     $running && $self->{board}{last} == BLACK);
647     $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
648     $self->{board}{timer}[BLACK],
649     $running && $self->{board}{last} == WHITE);
650 pcg 1.23
651     $self->redraw ($self->repaint_board);
652     }
653    
654 pcg 1.1 sub event_update_tree {
655     my ($self) = @_;
656    
657     $self->{path} = $self->get_path;
658 pcg 1.30
659 pcg 1.26 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
660     $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
661 pcg 1.23
662 pcg 1.30 if ($self->{moveadj}) {
663     my $upper = $self->{moveadj}->upper;
664     my $pos = $self->{moveadj}->get_value;
665    
666     $self->{moveadj}->upper (scalar @{$self->{path}});
667    
668     $self->{moveadj}->changed;
669     if ($pos == $upper) {
670     $self->{moveadj}->set_value (scalar @{$self->{path}});
671     } else {
672     $self->{moveadj}->value_changed;
673     }
674     }
675 pcg 1.29 }
676    
677     sub event_update_comments {
678     my ($self, $node, $comment, $newnode) = @_;
679     $self->SUPER::event_update_comments($node, $comment, $newnode);
680    
681 pcg 1.30 my $text;
682    
683     $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>"
684 pcg 1.29 if $newnode;
685    
686 pcg 1.30 for (split /\n/, $comment) {
687     $text .= "\n";
688     if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
689     $text .= "<user>" . (util::toxml $1) . "</user>:";
690     }
691     $text .= $_;
692     }
693    
694     $self->{text}->append_text ($text);
695 pcg 1.1 }
696    
697     sub event_part {
698     my ($self) = @_;
699     $self->SUPER::event_part;
700     }
701    
702     sub event_move {
703     my ($self, $pass) = @_;
704     sound::play 1, $pass ? "pass" : "move";
705 pcg 1.25 }
706    
707     sub event_update_game {
708     my ($self) = @_;
709     $self->SUPER::event_update_game;
710     warn "UPDATE GAME";#d#
711     }
712    
713     sub destroy {
714     my ($self) = @_;
715 pcg 1.26 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
716     (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
717 pcg 1.25 $self->SUPER::destroy;
718     delete $appwin::gamelist->{game}{$self->{channel}};
719 pcg 1.1 }
720    
721     1;
722