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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.31
Committed: Mon Jun 2 12:39:20 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.30: +35 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.23 package game::goclock;
2    
3     use Time::HiRes ();
4    
5     use KGS::Constants;
6    
7     use base gtk::widget;
8    
9     sub new {
10     my $class = shift;
11     my $self = $class->SUPER::new(@_);
12    
13     $self->{widget} = new Gtk2::Label;
14    
15     $self->{set} = sub { };
16     $self->{format} = sub { "ERROR" };
17    
18     $self;
19     }
20    
21     sub append_text {
22     my ($self, $text) = @_;
23    
24     $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25     }
26    
27     sub format_time {
28     my ($time) = @_;
29    
30     $time > 60*60
31     ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32     : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33     }
34    
35     sub set_rules {
36     my ($self, $timesys, $main, $interval, $count) = @_;
37    
38     if ($timesys == TIMESYS_ABSOLUTE) {
39     $self->{set} = sub { $self->{time} = $_[0] };
40     $self->{format} = sub { format_time $_[0] };
41    
42     } elsif ($timesys == TIMESYS_BYO_YOMI) {
43     my $low = $interval * $count;
44    
45     $self->{set} = sub { $self->{time} = $_[0] };
46    
47     $self->{format} = sub {
48     if ($_[0] > $low) {
49 pcg 1.27 format_time $_[0] - $low;
50 pcg 1.23 } else {
51     sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52     }
53     };
54    
55     } elsif ($timesys == TIMESYS_CANADIAN) {
56     my $low = $interval;
57    
58     $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59    
60     $self->{format} = sub {
61     if ($_[0] > $low) {
62 pcg 1.27 format_time $_[0] - $low;
63 pcg 1.23 } else {
64     sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65     }
66     };
67    
68     } else {
69     # none, or unknown
70     $self->{set} = sub { };
71     $self->{format} = sub { "---" }
72     }
73     }
74    
75     sub refresh {
76     my ($self, $timestamp) = @_;
77     my $timer = $self->{time} + $self->{start} - $timestamp;
78     $self->{widget}->set_text ($self->{format}->($timer));
79    
80     $timer - int $timer;
81     }
82    
83     sub set_time {
84     my ($self, $time) = @_;
85    
86 pcg 1.27 # we ignore requests to re-set the time of a running clock.
87     # this is the easiest way to ensure that commentary etc.
88     # doesn't re-set the clock. yes, this is frickle design,
89     # but I think the protoocl is to blame here, which gives
90     # very little time information. (cgoban2 also has had quite
91     # a lot of small time update problems...)
92     unless ($self->{timeout}) {
93     $self->{set}->($time->[0], $time->[1]);
94     $self->refresh ($self->{start});
95     }
96 pcg 1.23 }
97    
98     sub start {
99     my ($self) = @_;
100    
101     return if $self->{timeout};
102    
103 pcg 1.27 # this is correct, since we assume the last message triggered a start
104     $self->{start} = $KGS::Protocol::NOW;
105    
106 pcg 1.23 my $timeout; $timeout = sub {
107 pcg 1.27 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108     # we "could" cheat by precalculating the time, but I feel uneasy about both
109     # ways to cheat.
110     my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
111     $next += 1000 if $next < 0;
112 pcg 1.23 $self->{timeout} = add Glib::Timeout $next, $timeout;
113     0;
114     };
115    
116     $timeout->();
117     }
118    
119     sub stop {
120     my ($self) = @_;
121    
122     remove Glib::Source delete $self->{timeout} if $self->{timeout};
123 pcg 1.24 }
124    
125     sub destroy {
126     my ($self) = @_;
127     $self->stop;
128     $self->SUPER::destroy;
129 pcg 1.23 }
130    
131     package game::userpanel;
132    
133     use base gtk::widget;
134    
135     sub new {
136     my $class = shift;
137     my $self = $class->SUPER::new(@_);
138    
139 pcg 1.26 $self->{widget} = new Gtk2::HBox;
140 pcg 1.23
141 pcg 1.26 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142    
143     $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144     $vbox->add ($self->{info} = new Gtk2::Label "");
145     $vbox->add (($self->{clock} = new game::goclock)->widget);
146 pcg 1.23
147     $self;
148     }
149    
150     sub set_rules {
151     my ($self, $rules) = @_;
152    
153 pcg 1.26 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
154     $self->{name}->set_text ($rules->{player}[$self->{colour}]);
155    
156     # the big picture...
157     appwin::userpic ($rules->{player}[$self->{colour}], sub {
158     $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0];
159     $self->{widget}->show_all;
160     # undef => show sth. funny
161     });
162     }
163    
164 pcg 1.23 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
165     }
166    
167     sub set_state {
168     my ($self, $captures, $timer, $running) = @_;
169    
170 pcg 1.27 $self->{clock}->stop unless $running;
171 pcg 1.23 $self->{clock}->set_time ($timer);
172 pcg 1.27 $self->{clock}->start if $running;
173    
174 pcg 1.23 $self->{info}->set_text ("$captures pris.");
175     }
176    
177 pcg 1.1 package game;
178    
179     use KGS::Constants;
180     use KGS::Game::Board;
181    
182     use base KGS::Listener::Game;
183     use base KGS::Game;
184    
185 pcg 1.4 use base gtk::widget;
186    
187 pcg 1.15 use POSIX qw(ceil);
188    
189 pcg 1.1 sub new {
190     my $self = shift;
191     $self = $self->SUPER::new(@_);
192    
193     $self->listen($self->{conn});
194    
195     $self->{window} = new Gtk2::Window 'toplevel';
196 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
197 pcg 1.1 $self->{window}->set_title("KGS Game $title");
198     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
199    
200 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
201 pcg 1.22 $self->part;
202 pcg 1.25 $self->destroy;
203 pcg 1.4 1;
204     });
205 pcg 1.1
206 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
207     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
208 pcg 1.1
209 pcg 1.31 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
210    
211     $self->{boardbox} = new Gtk2::VBox;
212    
213 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
214 pcg 1.1
215 pcg 1.31 # challenge
216    
217     $self->{challenge} = new challenge channel => $self->{channel};
218    
219     # board box (aspect/canvas)
220    
221     $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
222 pcg 1.1
223     {
224     $frame->add(my $vbox = new Gtk2::VBox);
225     $vbox->add($self->{title} = new Gtk2::Label $title);
226    
227 pcg 1.30 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
228 pcg 1.2
229 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
230 pcg 1.2 $scale->set_draw_value (0);
231 pcg 1.30 $scale->set_digits (0);
232 pcg 1.1
233 pcg 1.23 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
234 pcg 1.1 }
235 pcg 1.31
236     $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
237 pcg 1.20 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
238 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
239    
240     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
241 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
242 pcg 1.1
243     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
244     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
245    
246 pcg 1.23 # RIGHT PANE
247    
248 pcg 1.4 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
249     $self->{hpane}->set(position_set => 1);
250     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
251 pcg 1.1
252 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
253 pcg 1.1 $sw->set_policy("automatic", "always");
254    
255 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
256 pcg 1.1
257 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
258 pcg 1.23
259     $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
260 pcg 1.26 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
261     $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
262 pcg 1.1
263 pcg 1.30 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
264 pcg 1.1
265     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
266     $self->{entry}->signal_connect(activate => sub {
267     my $text = $self->{entry}->get_text;
268 pcg 1.10 $self->say($text) if $text =~ /\S/;
269 pcg 1.1 $self->{entry}->set_text("");
270     });
271    
272 pcg 1.31 $self->event_update_game;
273 pcg 1.1 $self;
274     }
275    
276     sub event_update_users {
277 pcg 1.18 my ($self, $add, $update, $remove) = @_;
278 pcg 1.1
279 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
280 pcg 1.1 }
281    
282     sub join {
283     my ($self) = @_;
284 pcg 1.21 return if $self->{joined};
285    
286 pcg 1.1 $self->SUPER::join;
287    
288     $self->{window}->show_all;
289     }
290    
291     sub part {
292     my ($self) = @_;
293 pcg 1.22
294 pcg 1.1 $self->SUPER::part;
295 pcg 1.22 $self->destroy;
296 pcg 1.1 }
297    
298     sub configure_event {
299 pcg 1.2 my ($widget, $event, $self) = @_;
300 pcg 1.1 delete $self->{stack};
301     delete $self->{pixbuf};
302     delete $self->{board_shown};
303     delete $self->{background};
304     $self->repaint_board;
305 pcg 1.6 0;
306     }
307    
308     sub expose_event {
309     my ($widget, $event, $self) = @_;
310    
311     $self->{pixbuf} or return;
312    
313     my $area = $event->area;
314    
315 pcg 1.19 $self->redraw ($area);
316 pcg 1.6
317     0;
318 pcg 1.1 }
319    
320 pcg 1.2 # something Gtk2 fixed
321     sub INTERP_NEAREST (){ 'nearest' }
322     sub INTERP_TILES (){ 'tiles' }
323     sub INTERP_BILINEAR (){ 'bilinear' }
324     sub INTERP_HYPER (){ 'hyper' }
325 pcg 1.1
326     sub new_pixbuf {
327 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
328 pcg 1.1
329     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
330 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
331 pcg 1.1
332     $pixbuf;
333     }
334    
335     sub scale_pixbuf {
336     my ($src, $w, $h, $mode) = @_;
337    
338     my $dst = new_pixbuf $w, $h, 1;
339    
340     $src->scale(
341     $dst, 0, 0, $w, $h, 0, 0,
342     $w / $src->get_width, $h / $src->get_height,
343     $mode,
344     );
345    
346     $dst;
347     }
348    
349     # create a stack of stones
350     sub create_stack {
351     my ($self, $mark, $size, $rand) = @_;
352    
353 pcg 1.10 my $shadow = $size * 0.05;
354 pcg 1.1
355     my $c = \$self->{stack}{$mark};
356     unless ($$c) {
357     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
358 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
359 pcg 1.1
360     # zeroeth the shadow
361     if ($mark & (MARK_B | MARK_W)) {
362 pcg 1.27 # the -0.5's are a mystery to me
363 pcg 1.14 $::shadow_img->composite (
364     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
365 pcg 1.27 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
366 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
367 pcg 1.1 );
368     }
369    
370     # first the big stones (handicap stones different for effect)
371     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
372     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
373     [MARK_GRAY_B, 128],
374     [MARK_GRAY_W, 128]) {
375     my ($mask, $alpha) = @$_;
376     if ($mark & $mask) {
377     $stone->composite (
378 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
379 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
380 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
381 pcg 1.1 );
382     }
383     }
384    
385 pcg 1.12 # then the small stones
386 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
387     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
388     my ($mask, $img) = @$_;
389     if ($mark & $mask) {
390     $img->composite (
391 pcg 1.27 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
392 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
393 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
394 pcg 1.1 );
395     }
396     }
397    
398     # and lastly any markers
399     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
400    
401     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
402     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
403     [MARK_SQUARE, $::square_img[$dark_bg]]) {
404     my ($mask, $img) = @$_;
405     if ($mark & $mask) {
406     $img->composite (
407 pcg 1.27 $base, 0, 0, $size, $size, 0, 0,
408 pcg 1.1 $size / $img->get_width, $size / $img->get_height,
409 pcg 1.27 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
410 pcg 1.1 );
411     }
412     }
413    
414     push @$$c, $base;
415     }
416     }
417    
418     $$c->[$rand % @$$c];
419     }
420    
421     sub pixbuf_text {
422     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
423    
424     my @c = grep $_,
425     map $::font[$colour][$::fontmap{$_}],
426     split //, $text;
427    
428     if (@c) {
429     my $spacing = $height * 0.1;
430     my $s = $height / List::Util::max map $_->get_height, @c;
431     my $W = List::Util::sum map $_->get_width, @c;
432    
433     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
434     $y -= $height * 0.5;
435    
436     for (@c) {
437     my $w = $_->get_width * $s;
438 pcg 1.17 # +2 == don't fight the rounding
439 pcg 1.1 $_->composite ($pixbuf,
440 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
441 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
442    
443     $x += $w + $spacing;
444     }
445     }
446     }
447    
448     sub pixbuf_rect {
449     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
450 pcg 1.2 # we fake lines by... a horrible method :/
451     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
452     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
453     INTERP_NEAREST, $alpha);
454 pcg 1.1 }
455    
456     sub repaint_board {
457     my ($self) = @_;
458     my $canvas = $self->{canvas};
459     my $expose_area = undef;
460    
461     return $expose_area unless $self->{board};
462    
463 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
464 pcg 1.19
465     die "FATAL: board aspect ratio != 1" unless $w == $h;
466 pcg 1.1
467 pcg 1.19 my $s = $w;
468 pcg 1.6
469 pcg 1.19 return unless $s >= 200;
470 pcg 1.1
471     my $size = $self->{size};
472    
473 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
474     # do no need to do the nifty recursive screen updates that goban2 does
475 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
476     my $s2 = $s - $border * 2;
477 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
478 pcg 1.1 my $ofs = int ($edge / 2);
479    
480     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
481    
482     my $pixbuf;
483    
484     my $oldboard;
485    
486     if ($self->{background}) {
487     if ($oldboard = $self->{board_shown}) {
488     $pixbuf = $self->{pixbuf};
489     } else {
490     $pixbuf = $self->{background}->copy;
491 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
492 pcg 1.1 }
493     } else {
494 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
495 pcg 1.1
496     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
497    
498     if ($s < $bw && $s < $bh) {
499 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
500 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
501     } else {
502     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
503     }
504    
505 pcg 1.27 my $linew = int ($s / 40 / $size);
506 pcg 1.1
507     # ornamental border... we have time to waste :/
508 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
509     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
510 pcg 1.27 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
511     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
512 pcg 1.1
513     for my $i (1 .. $size) {
514 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
515     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
516 pcg 1.1
517     # 38 max, but we allow a bit more
518     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
519     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
520    
521     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
522     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
523     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
524     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
525    
526     $a++;
527     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
528     }
529    
530 pcg 1.27 # hoshi points
531     my $hoshi = sub {
532     my ($x, $y) = @_;
533     my $hs = int ($edge / 4) | 1;
534     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
535    
536     # we use the shadow mask... not perfect, but I want to finish this
537     $::shadow_img->composite ($pixbuf,
538     $x, $y, $hs + 1, $hs + 1, $x, $y,
539     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
540     $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
541     };
542    
543     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
544     $hoshi->($h1, $h1);
545     $hoshi->($size - $h1 + 1, $h1);
546     $hoshi->($h1, $size - $h1 + 1);
547     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
548    
549     if ($size % 2) { # on odd boards, also the remaining 5
550     my $h2 = ($size + 1) / 2;
551     if ($size > 10) {
552     $hoshi->($h1, $h2);
553     $hoshi->($size - $h1 + 1, $h2);
554     $hoshi->($h2, $size - $h1 + 1);
555     $hoshi->($h2, $h1);
556     }
557     # the tengen
558     $hoshi->($h2, $h2);
559     }
560    
561 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
562 pcg 1.1 $self->{background} = $pixbuf;
563     $pixbuf = $pixbuf->copy;
564     }
565     }
566    
567     $self->{pixbuf} = $pixbuf;
568    
569     # hoshi-points(!)#d#
570     # caching of empty board gfx(!)#d#
571    
572     for my $x (1 .. $size) {
573     for my $y (1 .. $size) {
574     my $rand = ($x ^ $y ^ 0x5555);
575    
576     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
577    
578     if ($::config->{randomize}) {
579     $dx += ($rand % 7) - 3;
580     $dy += ($rand / 3 % 7) - 3;
581     }
582    
583 pcg 1.10 my $shadow = $edge * 0.05;
584 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
585    
586     my $mark = $self->{board}{board}[$x-1][$y-1];
587     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
588    
589     if ($oldboard) {
590     next if $old == $mark; # no change
591    
592     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
593     $expose_area = $expose_area
594 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
595     : new Gtk2::Gdk::Rectangle @$area;
596 pcg 1.1 }
597    
598     if ($mark) {
599     my $pb = $self->create_stack($mark, $edge, $rand);
600    
601     $pb->composite ($pixbuf, @$area,
602     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
603    
604     # labels are handled here because they are quite rare
605     if ($mark & MARK_LABEL) {
606     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
607    
608     if ($white) {
609     pixbuf_text $pixbuf, 0,
610     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
611     $self->{board}{label}[$x-1][$y-1];
612     }
613     pixbuf_text $pixbuf, $white,
614     $k[$x], $k[$y], $ofs * 0.7,
615     $self->{board}{label}[$x-1][$y-1];
616     }
617     }
618     }
619     }
620    
621     $self->{board_shown} = Storable::dclone $self->{board};
622     #d# save
623     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
624    
625     $expose_area;
626     }
627    
628 pcg 1.2 sub redraw {
629 pcg 1.1 my ($self, $area) = @_;
630    
631     if ($area && $self->{pixbuf}) {
632 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
633 pcg 1.1
634 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
635 pcg 1.19 $x, $y, $x, $y, $w, $h,
636 pcg 1.2 "normal", 0, 0);
637 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
638 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
639 pcg 1.1 }
640     }
641    
642 pcg 1.23 sub update_board {
643     my ($self) = @_;
644     return unless $self->{path};
645    
646 pcg 1.30 my $move = int $self->{moveadj}->get_value;
647 pcg 1.23
648     my $running = $move == @{$self->{path}};
649    
650     $self->{board_label}->set_text ("Move $move");
651    
652     $self->{board} = new KGS::Game::Board $self->{size};
653     $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
654    
655 pcg 1.26 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
656     $self->{board}{timer}[WHITE],
657     $running && $self->{board}{last} == BLACK);
658     $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
659     $self->{board}{timer}[BLACK],
660     $running && $self->{board}{last} == WHITE);
661 pcg 1.23
662     $self->redraw ($self->repaint_board);
663     }
664    
665 pcg 1.1 sub event_update_tree {
666     my ($self) = @_;
667    
668     $self->{path} = $self->get_path;
669 pcg 1.30
670 pcg 1.26 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
671     $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
672 pcg 1.23
673 pcg 1.30 if ($self->{moveadj}) {
674     my $upper = $self->{moveadj}->upper;
675     my $pos = $self->{moveadj}->get_value;
676    
677     $self->{moveadj}->upper (scalar @{$self->{path}});
678    
679     $self->{moveadj}->changed;
680     if ($pos == $upper) {
681     $self->{moveadj}->set_value (scalar @{$self->{path}});
682     } else {
683     $self->{moveadj}->value_changed;
684     }
685     }
686 pcg 1.29 }
687    
688     sub event_update_comments {
689     my ($self, $node, $comment, $newnode) = @_;
690     $self->SUPER::event_update_comments($node, $comment, $newnode);
691    
692 pcg 1.30 my $text;
693    
694     $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>"
695 pcg 1.29 if $newnode;
696    
697 pcg 1.30 for (split /\n/, $comment) {
698     $text .= "\n";
699     if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
700     $text .= "<user>" . (util::toxml $1) . "</user>:";
701     }
702     $text .= $_;
703     }
704    
705     $self->{text}->append_text ($text);
706 pcg 1.1 }
707    
708 pcg 1.31 sub event_join {
709     my ($self) = @_;
710     $self->SUPER::event_join;
711     }
712    
713 pcg 1.1 sub event_part {
714     my ($self) = @_;
715     $self->SUPER::event_part;
716     }
717    
718     sub event_move {
719     my ($self, $pass) = @_;
720     sound::play 1, $pass ? "pass" : "move";
721 pcg 1.25 }
722    
723     sub event_update_game {
724     my ($self) = @_;
725     $self->SUPER::event_update_game;
726 pcg 1.31 warn "GAME UPDATE ".join (":", %$self);
727     warn "SAVED ".$self->is_saved;
728     warn "SCORED ".$self->is_scored;
729     warn "ADJ ".$self->is_adjourned;
730     warn "VALID ".$self->is_valid;
731     warn "MOVES ".$self->moves;
732     warn "TYPE ".$self->type;
733    
734     $self->{left}->remove ($_) for $self->{left}->get_children;
735     if ($self->is_valid) {
736     $self->{left}->add ($self->{boardbox});
737     (delete $self->{challenge})->destroy if $self->{challenge};
738     } else {
739     $self->{left}->add ($self->{challenge});
740     }
741     $self->{left}->show_all;
742 pcg 1.25 }
743    
744     sub destroy {
745     my ($self) = @_;
746 pcg 1.26 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
747     (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
748 pcg 1.25 $self->SUPER::destroy;
749     delete $appwin::gamelist->{game}{$self->{channel}};
750 pcg 1.1 }
751    
752     1;
753