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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.32
Committed: Mon Jun 2 14:05:10 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.31: +11 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.23 package game::goclock;
2    
3     use Time::HiRes ();
4    
5     use KGS::Constants;
6    
7     use base gtk::widget;
8    
9     sub new {
10     my $class = shift;
11     my $self = $class->SUPER::new(@_);
12    
13     $self->{widget} = new Gtk2::Label;
14    
15     $self->{set} = sub { };
16     $self->{format} = sub { "ERROR" };
17    
18     $self;
19     }
20    
21     sub append_text {
22     my ($self, $text) = @_;
23    
24     $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25     }
26    
27     sub format_time {
28     my ($time) = @_;
29    
30     $time > 60*60
31     ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32     : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33     }
34    
35     sub set_rules {
36     my ($self, $timesys, $main, $interval, $count) = @_;
37    
38     if ($timesys == TIMESYS_ABSOLUTE) {
39     $self->{set} = sub { $self->{time} = $_[0] };
40     $self->{format} = sub { format_time $_[0] };
41    
42     } elsif ($timesys == TIMESYS_BYO_YOMI) {
43     my $low = $interval * $count;
44    
45     $self->{set} = sub { $self->{time} = $_[0] };
46    
47     $self->{format} = sub {
48     if ($_[0] > $low) {
49 pcg 1.27 format_time $_[0] - $low;
50 pcg 1.23 } else {
51     sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52     }
53     };
54    
55     } elsif ($timesys == TIMESYS_CANADIAN) {
56     my $low = $interval;
57    
58     $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59    
60     $self->{format} = sub {
61     if ($_[0] > $low) {
62 pcg 1.27 format_time $_[0] - $low;
63 pcg 1.23 } else {
64     sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65     }
66     };
67    
68     } else {
69     # none, or unknown
70     $self->{set} = sub { };
71     $self->{format} = sub { "---" }
72     }
73     }
74    
75     sub refresh {
76     my ($self, $timestamp) = @_;
77     my $timer = $self->{time} + $self->{start} - $timestamp;
78     $self->{widget}->set_text ($self->{format}->($timer));
79    
80     $timer - int $timer;
81     }
82    
83     sub set_time {
84     my ($self, $time) = @_;
85    
86 pcg 1.27 # we ignore requests to re-set the time of a running clock.
87     # this is the easiest way to ensure that commentary etc.
88     # doesn't re-set the clock. yes, this is frickle design,
89     # but I think the protoocl is to blame here, which gives
90     # very little time information. (cgoban2 also has had quite
91     # a lot of small time update problems...)
92     unless ($self->{timeout}) {
93     $self->{set}->($time->[0], $time->[1]);
94     $self->refresh ($self->{start});
95     }
96 pcg 1.23 }
97    
98     sub start {
99     my ($self) = @_;
100    
101     return if $self->{timeout};
102    
103 pcg 1.27 # this is correct, since we assume the last message triggered a start
104     $self->{start} = $KGS::Protocol::NOW;
105    
106 pcg 1.23 my $timeout; $timeout = sub {
107 pcg 1.27 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108     # we "could" cheat by precalculating the time, but I feel uneasy about both
109     # ways to cheat.
110     my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
111     $next += 1000 if $next < 0;
112 pcg 1.23 $self->{timeout} = add Glib::Timeout $next, $timeout;
113     0;
114     };
115    
116     $timeout->();
117     }
118    
119     sub stop {
120     my ($self) = @_;
121    
122     remove Glib::Source delete $self->{timeout} if $self->{timeout};
123 pcg 1.24 }
124    
125     sub destroy {
126     my ($self) = @_;
127     $self->stop;
128     $self->SUPER::destroy;
129 pcg 1.23 }
130    
131     package game::userpanel;
132    
133     use base gtk::widget;
134    
135     sub new {
136     my $class = shift;
137     my $self = $class->SUPER::new(@_);
138    
139 pcg 1.26 $self->{widget} = new Gtk2::HBox;
140 pcg 1.23
141 pcg 1.26 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142    
143     $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144     $vbox->add ($self->{info} = new Gtk2::Label "");
145     $vbox->add (($self->{clock} = new game::goclock)->widget);
146 pcg 1.23
147 pcg 1.32 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148    
149 pcg 1.23 $self;
150     }
151    
152     sub set_rules {
153     my ($self, $rules) = @_;
154    
155 pcg 1.26 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
156     $self->{name}->set_text ($rules->{player}[$self->{colour}]);
157    
158 pcg 1.32 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159     $self->{imagebox}->add (gtk::image_from_data undef);
160    
161 pcg 1.26 # the big picture...
162     appwin::userpic ($rules->{player}[$self->{colour}], sub {
163 pcg 1.32 if ($_[0]) {
164     $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165     $self->{imagebox}->add (gtk::image_from_data $_[0]);
166     $self->{imagebox}->show_all;
167     }
168 pcg 1.26 });
169     }
170    
171 pcg 1.23 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
172     }
173    
174     sub set_state {
175     my ($self, $captures, $timer, $running) = @_;
176    
177 pcg 1.27 $self->{clock}->stop unless $running;
178 pcg 1.23 $self->{clock}->set_time ($timer);
179 pcg 1.27 $self->{clock}->start if $running;
180    
181 pcg 1.23 $self->{info}->set_text ("$captures pris.");
182     }
183    
184 pcg 1.1 package game;
185    
186     use KGS::Constants;
187     use KGS::Game::Board;
188    
189     use base KGS::Listener::Game;
190     use base KGS::Game;
191    
192 pcg 1.4 use base gtk::widget;
193    
194 pcg 1.15 use POSIX qw(ceil);
195    
196 pcg 1.1 sub new {
197     my $self = shift;
198     $self = $self->SUPER::new(@_);
199    
200     $self->listen($self->{conn});
201    
202     $self->{window} = new Gtk2::Window 'toplevel';
203 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
204 pcg 1.1 $self->{window}->set_title("KGS Game $title");
205     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
206    
207 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
208 pcg 1.22 $self->part;
209 pcg 1.25 $self->destroy;
210 pcg 1.4 1;
211     });
212 pcg 1.1
213 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
214     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
215 pcg 1.1
216 pcg 1.31 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
217    
218     $self->{boardbox} = new Gtk2::VBox;
219    
220 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
221 pcg 1.1
222 pcg 1.31 # challenge
223    
224     $self->{challenge} = new challenge channel => $self->{channel};
225    
226     # board box (aspect/canvas)
227    
228     $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
229 pcg 1.1
230     {
231     $frame->add(my $vbox = new Gtk2::VBox);
232     $vbox->add($self->{title} = new Gtk2::Label $title);
233    
234 pcg 1.30 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
235 pcg 1.2
236 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
237 pcg 1.2 $scale->set_draw_value (0);
238 pcg 1.30 $scale->set_digits (0);
239 pcg 1.1
240 pcg 1.23 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
241 pcg 1.1 }
242 pcg 1.31
243     $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
244 pcg 1.20 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
245 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
246    
247     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
248 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
249 pcg 1.1
250     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
251     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
252    
253 pcg 1.23 # RIGHT PANE
254    
255 pcg 1.4 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
256     $self->{hpane}->set(position_set => 1);
257     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
258 pcg 1.1
259 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
260 pcg 1.1 $sw->set_policy("automatic", "always");
261    
262 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
263 pcg 1.1
264 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
265 pcg 1.23
266     $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267 pcg 1.26 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
268     $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
269 pcg 1.1
270 pcg 1.30 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
271 pcg 1.1
272     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
273     $self->{entry}->signal_connect(activate => sub {
274     my $text = $self->{entry}->get_text;
275 pcg 1.10 $self->say($text) if $text =~ /\S/;
276 pcg 1.1 $self->{entry}->set_text("");
277     });
278    
279 pcg 1.31 $self->event_update_game;
280 pcg 1.1 $self;
281     }
282    
283     sub event_update_users {
284 pcg 1.18 my ($self, $add, $update, $remove) = @_;
285 pcg 1.1
286 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
287 pcg 1.1 }
288    
289     sub join {
290     my ($self) = @_;
291 pcg 1.21 return if $self->{joined};
292    
293 pcg 1.1 $self->SUPER::join;
294    
295     $self->{window}->show_all;
296     }
297    
298     sub part {
299     my ($self) = @_;
300 pcg 1.22
301 pcg 1.1 $self->SUPER::part;
302 pcg 1.22 $self->destroy;
303 pcg 1.1 }
304    
305     sub configure_event {
306 pcg 1.2 my ($widget, $event, $self) = @_;
307 pcg 1.1 delete $self->{stack};
308     delete $self->{pixbuf};
309     delete $self->{board_shown};
310     delete $self->{background};
311     $self->repaint_board;
312 pcg 1.6 0;
313     }
314    
315     sub expose_event {
316     my ($widget, $event, $self) = @_;
317    
318     $self->{pixbuf} or return;
319    
320     my $area = $event->area;
321    
322 pcg 1.19 $self->redraw ($area);
323 pcg 1.6
324     0;
325 pcg 1.1 }
326    
327 pcg 1.2 # something Gtk2 fixed
328     sub INTERP_NEAREST (){ 'nearest' }
329     sub INTERP_TILES (){ 'tiles' }
330     sub INTERP_BILINEAR (){ 'bilinear' }
331     sub INTERP_HYPER (){ 'hyper' }
332 pcg 1.1
333     sub new_pixbuf {
334 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
335 pcg 1.1
336     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
337 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
338 pcg 1.1
339     $pixbuf;
340     }
341    
342     sub scale_pixbuf {
343     my ($src, $w, $h, $mode) = @_;
344    
345     my $dst = new_pixbuf $w, $h, 1;
346    
347     $src->scale(
348     $dst, 0, 0, $w, $h, 0, 0,
349     $w / $src->get_width, $h / $src->get_height,
350     $mode,
351     );
352    
353     $dst;
354     }
355    
356     # create a stack of stones
357     sub create_stack {
358     my ($self, $mark, $size, $rand) = @_;
359    
360 pcg 1.10 my $shadow = $size * 0.05;
361 pcg 1.1
362     my $c = \$self->{stack}{$mark};
363     unless ($$c) {
364     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
365 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
366 pcg 1.1
367     # zeroeth the shadow
368     if ($mark & (MARK_B | MARK_W)) {
369 pcg 1.27 # the -0.5's are a mystery to me
370 pcg 1.14 $::shadow_img->composite (
371     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
372 pcg 1.27 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
373 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
374 pcg 1.1 );
375     }
376    
377     # first the big stones (handicap stones different for effect)
378     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
379     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
380     [MARK_GRAY_B, 128],
381     [MARK_GRAY_W, 128]) {
382     my ($mask, $alpha) = @$_;
383     if ($mark & $mask) {
384     $stone->composite (
385 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
386 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
387 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
388 pcg 1.1 );
389     }
390     }
391    
392 pcg 1.12 # then the small stones
393 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
394     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
395     my ($mask, $img) = @$_;
396     if ($mark & $mask) {
397     $img->composite (
398 pcg 1.27 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
399 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
400 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
401 pcg 1.1 );
402     }
403     }
404    
405     # and lastly any markers
406     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
407    
408     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
409     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
410     [MARK_SQUARE, $::square_img[$dark_bg]]) {
411     my ($mask, $img) = @$_;
412     if ($mark & $mask) {
413     $img->composite (
414 pcg 1.27 $base, 0, 0, $size, $size, 0, 0,
415 pcg 1.1 $size / $img->get_width, $size / $img->get_height,
416 pcg 1.27 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
417 pcg 1.1 );
418     }
419     }
420    
421     push @$$c, $base;
422     }
423     }
424    
425     $$c->[$rand % @$$c];
426     }
427    
428     sub pixbuf_text {
429     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
430    
431     my @c = grep $_,
432     map $::font[$colour][$::fontmap{$_}],
433     split //, $text;
434    
435     if (@c) {
436     my $spacing = $height * 0.1;
437     my $s = $height / List::Util::max map $_->get_height, @c;
438     my $W = List::Util::sum map $_->get_width, @c;
439    
440     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
441     $y -= $height * 0.5;
442    
443     for (@c) {
444     my $w = $_->get_width * $s;
445 pcg 1.17 # +2 == don't fight the rounding
446 pcg 1.1 $_->composite ($pixbuf,
447 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
448 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
449    
450     $x += $w + $spacing;
451     }
452     }
453     }
454    
455     sub pixbuf_rect {
456     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
457 pcg 1.2 # we fake lines by... a horrible method :/
458     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
459     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
460     INTERP_NEAREST, $alpha);
461 pcg 1.1 }
462    
463     sub repaint_board {
464     my ($self) = @_;
465     my $canvas = $self->{canvas};
466     my $expose_area = undef;
467    
468     return $expose_area unless $self->{board};
469    
470 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
471 pcg 1.19
472     die "FATAL: board aspect ratio != 1" unless $w == $h;
473 pcg 1.1
474 pcg 1.19 my $s = $w;
475 pcg 1.6
476 pcg 1.19 return unless $s >= 200;
477 pcg 1.1
478     my $size = $self->{size};
479    
480 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
481     # do no need to do the nifty recursive screen updates that goban2 does
482 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
483     my $s2 = $s - $border * 2;
484 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
485 pcg 1.1 my $ofs = int ($edge / 2);
486    
487     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
488    
489     my $pixbuf;
490    
491     my $oldboard;
492    
493     if ($self->{background}) {
494     if ($oldboard = $self->{board_shown}) {
495     $pixbuf = $self->{pixbuf};
496     } else {
497     $pixbuf = $self->{background}->copy;
498 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
499 pcg 1.1 }
500     } else {
501 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
502 pcg 1.1
503     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
504    
505     if ($s < $bw && $s < $bh) {
506 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
507 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
508     } else {
509     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
510     }
511    
512 pcg 1.27 my $linew = int ($s / 40 / $size);
513 pcg 1.1
514     # ornamental border... we have time to waste :/
515 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
516     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
517 pcg 1.27 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
518     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
519 pcg 1.1
520     for my $i (1 .. $size) {
521 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
522     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
523 pcg 1.1
524     # 38 max, but we allow a bit more
525     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
526     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
527    
528     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
529     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
530     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
531     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
532    
533     $a++;
534     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
535     }
536    
537 pcg 1.27 # hoshi points
538     my $hoshi = sub {
539     my ($x, $y) = @_;
540     my $hs = int ($edge / 4) | 1;
541     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
542    
543     # we use the shadow mask... not perfect, but I want to finish this
544     $::shadow_img->composite ($pixbuf,
545     $x, $y, $hs + 1, $hs + 1, $x, $y,
546     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
547     $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
548     };
549    
550     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
551     $hoshi->($h1, $h1);
552     $hoshi->($size - $h1 + 1, $h1);
553     $hoshi->($h1, $size - $h1 + 1);
554     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
555    
556     if ($size % 2) { # on odd boards, also the remaining 5
557     my $h2 = ($size + 1) / 2;
558     if ($size > 10) {
559     $hoshi->($h1, $h2);
560     $hoshi->($size - $h1 + 1, $h2);
561     $hoshi->($h2, $size - $h1 + 1);
562     $hoshi->($h2, $h1);
563     }
564     # the tengen
565     $hoshi->($h2, $h2);
566     }
567    
568 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
569 pcg 1.1 $self->{background} = $pixbuf;
570     $pixbuf = $pixbuf->copy;
571     }
572     }
573    
574     $self->{pixbuf} = $pixbuf;
575    
576     # hoshi-points(!)#d#
577     # caching of empty board gfx(!)#d#
578    
579     for my $x (1 .. $size) {
580     for my $y (1 .. $size) {
581     my $rand = ($x ^ $y ^ 0x5555);
582    
583     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
584    
585     if ($::config->{randomize}) {
586     $dx += ($rand % 7) - 3;
587     $dy += ($rand / 3 % 7) - 3;
588     }
589    
590 pcg 1.10 my $shadow = $edge * 0.05;
591 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
592    
593     my $mark = $self->{board}{board}[$x-1][$y-1];
594     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
595    
596     if ($oldboard) {
597     next if $old == $mark; # no change
598    
599     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
600     $expose_area = $expose_area
601 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
602     : new Gtk2::Gdk::Rectangle @$area;
603 pcg 1.1 }
604    
605     if ($mark) {
606     my $pb = $self->create_stack($mark, $edge, $rand);
607    
608     $pb->composite ($pixbuf, @$area,
609     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
610    
611     # labels are handled here because they are quite rare
612     if ($mark & MARK_LABEL) {
613     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
614    
615     if ($white) {
616     pixbuf_text $pixbuf, 0,
617     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
618     $self->{board}{label}[$x-1][$y-1];
619     }
620     pixbuf_text $pixbuf, $white,
621     $k[$x], $k[$y], $ofs * 0.7,
622     $self->{board}{label}[$x-1][$y-1];
623     }
624     }
625     }
626     }
627    
628     $self->{board_shown} = Storable::dclone $self->{board};
629     #d# save
630     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
631    
632     $expose_area;
633     }
634    
635 pcg 1.2 sub redraw {
636 pcg 1.1 my ($self, $area) = @_;
637    
638     if ($area && $self->{pixbuf}) {
639 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
640 pcg 1.1
641 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
642 pcg 1.19 $x, $y, $x, $y, $w, $h,
643 pcg 1.2 "normal", 0, 0);
644 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
645 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
646 pcg 1.1 }
647     }
648    
649 pcg 1.23 sub update_board {
650     my ($self) = @_;
651     return unless $self->{path};
652    
653 pcg 1.30 my $move = int $self->{moveadj}->get_value;
654 pcg 1.23
655     my $running = $move == @{$self->{path}};
656    
657     $self->{board_label}->set_text ("Move $move");
658    
659     $self->{board} = new KGS::Game::Board $self->{size};
660     $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
661    
662 pcg 1.26 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
663     $self->{board}{timer}[WHITE],
664     $running && $self->{board}{last} == BLACK);
665     $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
666     $self->{board}{timer}[BLACK],
667     $running && $self->{board}{last} == WHITE);
668 pcg 1.23
669     $self->redraw ($self->repaint_board);
670     }
671    
672 pcg 1.1 sub event_update_tree {
673     my ($self) = @_;
674    
675     $self->{path} = $self->get_path;
676 pcg 1.30
677 pcg 1.26 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
678     $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
679 pcg 1.23
680 pcg 1.30 if ($self->{moveadj}) {
681     my $upper = $self->{moveadj}->upper;
682     my $pos = $self->{moveadj}->get_value;
683    
684     $self->{moveadj}->upper (scalar @{$self->{path}});
685    
686     $self->{moveadj}->changed;
687     if ($pos == $upper) {
688     $self->{moveadj}->set_value (scalar @{$self->{path}});
689     } else {
690     $self->{moveadj}->value_changed;
691     }
692     }
693 pcg 1.29 }
694    
695     sub event_update_comments {
696     my ($self, $node, $comment, $newnode) = @_;
697     $self->SUPER::event_update_comments($node, $comment, $newnode);
698    
699 pcg 1.30 my $text;
700    
701     $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>"
702 pcg 1.29 if $newnode;
703    
704 pcg 1.30 for (split /\n/, $comment) {
705     $text .= "\n";
706     if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
707     $text .= "<user>" . (util::toxml $1) . "</user>:";
708     }
709     $text .= $_;
710     }
711    
712     $self->{text}->append_text ($text);
713 pcg 1.1 }
714    
715 pcg 1.31 sub event_join {
716     my ($self) = @_;
717     $self->SUPER::event_join;
718     }
719    
720 pcg 1.1 sub event_part {
721     my ($self) = @_;
722     $self->SUPER::event_part;
723     }
724    
725     sub event_move {
726     my ($self, $pass) = @_;
727     sound::play 1, $pass ? "pass" : "move";
728 pcg 1.25 }
729    
730     sub event_update_game {
731     my ($self) = @_;
732     $self->SUPER::event_update_game;
733 pcg 1.31 warn "GAME UPDATE ".join (":", %$self);
734     warn "SAVED ".$self->is_saved;
735     warn "SCORED ".$self->is_scored;
736     warn "ADJ ".$self->is_adjourned;
737     warn "VALID ".$self->is_valid;
738     warn "MOVES ".$self->moves;
739     warn "TYPE ".$self->type;
740    
741     $self->{left}->remove ($_) for $self->{left}->get_children;
742     if ($self->is_valid) {
743     $self->{left}->add ($self->{boardbox});
744     (delete $self->{challenge})->destroy if $self->{challenge};
745     } else {
746 pcg 1.32 $self->{left}->add ($self->{challenge}->widget);
747 pcg 1.31 }
748     $self->{left}->show_all;
749 pcg 1.25 }
750    
751     sub destroy {
752     my ($self) = @_;
753 pcg 1.26 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
754     (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
755 pcg 1.25 $self->SUPER::destroy;
756     delete $appwin::gamelist->{game}{$self->{channel}};
757 pcg 1.1 }
758    
759     1;
760