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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.36
Committed: Tue Jun 3 07:35:08 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.35: +49 -29 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.36 use utf8;
2    
3 pcg 1.23 package game::goclock;
4    
5     use Time::HiRes ();
6    
7     use KGS::Constants;
8    
9     use base gtk::widget;
10    
11     sub new {
12     my $class = shift;
13     my $self = $class->SUPER::new(@_);
14    
15     $self->{widget} = new Gtk2::Label;
16    
17     $self->{set} = sub { };
18     $self->{format} = sub { "ERROR" };
19    
20     $self;
21     }
22    
23 pcg 1.34 sub format_time($) {
24 pcg 1.23 my ($time) = @_;
25    
26     $time > 60*60
27     ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
28     : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
29     }
30    
31     sub set_rules {
32     my ($self, $timesys, $main, $interval, $count) = @_;
33    
34     if ($timesys == TIMESYS_ABSOLUTE) {
35     $self->{set} = sub { $self->{time} = $_[0] };
36     $self->{format} = sub { format_time $_[0] };
37    
38     } elsif ($timesys == TIMESYS_BYO_YOMI) {
39     my $low = $interval * $count;
40    
41     $self->{set} = sub { $self->{time} = $_[0] };
42    
43     $self->{format} = sub {
44     if ($_[0] > $low) {
45 pcg 1.27 format_time $_[0] - $low;
46 pcg 1.23 } else {
47 pcg 1.34 sprintf "%s (%d)",
48     format_time int ($_[0] % $interval) || $interval,
49     $_[0] / $interval;
50 pcg 1.23 }
51     };
52    
53     } elsif ($timesys == TIMESYS_CANADIAN) {
54     $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
55    
56     $self->{format} = sub {
57 pcg 1.34 if (!$self->{moves}) {
58 pcg 1.27 format_time $_[0] - $low;
59 pcg 1.23 } else {
60 pcg 1.34 my $time = int($_[0] % $interval) || $interval;
61 pcg 1.35 sprintf "%s/%d {%d}",
62 pcg 1.34 format_time $time,
63     $self->{moves},
64     int ($time / ($self->{moves} || 1));
65    
66 pcg 1.23 }
67     };
68    
69     } else {
70     # none, or unknown
71     $self->{set} = sub { };
72     $self->{format} = sub { "---" }
73     }
74     }
75    
76     sub refresh {
77     my ($self, $timestamp) = @_;
78 pcg 1.36 my $timer = $self->{time} + $self->{start} - $timestamp + 0.5;
79    
80     # we round the timer value slightly... the protocol isn't exact anyways,
81     # and this gives smoother timers ;)
82     $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
83 pcg 1.23
84     $timer - int $timer;
85     }
86    
87     sub set_time {
88     my ($self, $time) = @_;
89    
90 pcg 1.27 # we ignore requests to re-set the time of a running clock.
91     # this is the easiest way to ensure that commentary etc.
92     # doesn't re-set the clock. yes, this is frickle design,
93 pcg 1.36 # but I think the protocol is to blame here, which gives
94 pcg 1.27 # very little time information. (cgoban2 also has had quite
95     # a lot of small time update problems...)
96     unless ($self->{timeout}) {
97     $self->{set}->($time->[0], $time->[1]);
98     $self->refresh ($self->{start});
99     }
100 pcg 1.23 }
101    
102     sub start {
103 pcg 1.36 my ($self, $when) = @_;
104 pcg 1.23
105 pcg 1.36 $self->stop;
106 pcg 1.23
107 pcg 1.36 $self->{start} = $when;
108 pcg 1.27
109 pcg 1.23 my $timeout; $timeout = sub {
110 pcg 1.36 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 pcg 1.27 $next += 1000 if $next < 0;
112 pcg 1.23 $self->{timeout} = add Glib::Timeout $next, $timeout;
113     0;
114     };
115    
116     $timeout->();
117     }
118    
119     sub stop {
120     my ($self) = @_;
121    
122     remove Glib::Source delete $self->{timeout} if $self->{timeout};
123 pcg 1.24 }
124    
125     sub destroy {
126     my ($self) = @_;
127     $self->stop;
128     $self->SUPER::destroy;
129 pcg 1.23 }
130    
131     package game::userpanel;
132    
133     use base gtk::widget;
134    
135     sub new {
136     my $class = shift;
137     my $self = $class->SUPER::new(@_);
138    
139 pcg 1.26 $self->{widget} = new Gtk2::HBox;
140 pcg 1.23
141 pcg 1.26 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142    
143     $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144     $vbox->add ($self->{info} = new Gtk2::Label "");
145     $vbox->add (($self->{clock} = new game::goclock)->widget);
146 pcg 1.23
147 pcg 1.32 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148    
149 pcg 1.23 $self;
150     }
151    
152     sub set_rules {
153     my ($self, $rules) = @_;
154    
155 pcg 1.26 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
156     $self->{name}->set_text ($rules->{player}[$self->{colour}]);
157    
158 pcg 1.32 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159     $self->{imagebox}->add (gtk::image_from_data undef);
160 pcg 1.33 $self->{imagebox}->show_all;
161 pcg 1.32
162 pcg 1.26 # the big picture...
163     appwin::userpic ($rules->{player}[$self->{colour}], sub {
164 pcg 1.34 return unless $self->{imagebox};
165 pcg 1.32 if ($_[0]) {
166     $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
167     $self->{imagebox}->add (gtk::image_from_data $_[0]);
168     $self->{imagebox}->show_all;
169     }
170 pcg 1.26 });
171     }
172    
173 pcg 1.23 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
174     }
175    
176     sub set_state {
177 pcg 1.36 my ($self, $captures, $timer, $when) = @_;
178 pcg 1.23
179 pcg 1.36 $self->{clock}->stop unless $when;
180 pcg 1.23 $self->{clock}->set_time ($timer);
181 pcg 1.36 $self->{clock}->start ($when) if $when;
182 pcg 1.27
183 pcg 1.23 $self->{info}->set_text ("$captures pris.");
184     }
185    
186 pcg 1.1 package game;
187    
188     use KGS::Constants;
189     use KGS::Game::Board;
190    
191     use base KGS::Listener::Game;
192     use base KGS::Game;
193    
194 pcg 1.4 use base gtk::widget;
195    
196 pcg 1.15 use POSIX qw(ceil);
197    
198 pcg 1.1 sub new {
199     my $self = shift;
200     $self = $self->SUPER::new(@_);
201    
202     $self->listen($self->{conn});
203    
204     $self->{window} = new Gtk2::Window 'toplevel';
205 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
206 pcg 1.1 $self->{window}->set_title("KGS Game $title");
207     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
208    
209 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
210 pcg 1.22 $self->part;
211 pcg 1.25 $self->destroy;
212 pcg 1.4 1;
213     });
214 pcg 1.1
215 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
216     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
217 pcg 1.1
218 pcg 1.36 # LEFT PANE
219    
220     $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
221 pcg 1.31
222     $self->{boardbox} = new Gtk2::VBox;
223    
224 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
225 pcg 1.1
226 pcg 1.31 # challenge
227    
228     $self->{challenge} = new challenge channel => $self->{channel};
229    
230     # board box (aspect/canvas)
231    
232     $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
233 pcg 1.1
234     {
235     $frame->add(my $vbox = new Gtk2::VBox);
236     $vbox->add($self->{title} = new Gtk2::Label $title);
237    
238 pcg 1.30 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
239 pcg 1.2
240 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
241 pcg 1.2 $scale->set_draw_value (0);
242 pcg 1.30 $scale->set_digits (0);
243 pcg 1.1
244 pcg 1.23 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
245 pcg 1.1 }
246 pcg 1.31
247     $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
248 pcg 1.20 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
249 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
250    
251     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
252 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
253 pcg 1.1
254     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
255     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
256    
257 pcg 1.23 # RIGHT PANE
258    
259 pcg 1.36 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
260 pcg 1.4 $self->{hpane}->set(position_set => 1);
261     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
262 pcg 1.1
263 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
264 pcg 1.1 $sw->set_policy("automatic", "always");
265    
266 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
267 pcg 1.1
268 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
269 pcg 1.23
270     $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
271 pcg 1.26 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
272     $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
273 pcg 1.1
274 pcg 1.30 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
275 pcg 1.1
276     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
277     $self->{entry}->signal_connect(activate => sub {
278     my $text = $self->{entry}->get_text;
279 pcg 1.10 $self->say($text) if $text =~ /\S/;
280 pcg 1.1 $self->{entry}->set_text("");
281     });
282    
283 pcg 1.31 $self->event_update_game;
284 pcg 1.1 $self;
285     }
286    
287     sub event_update_users {
288 pcg 1.18 my ($self, $add, $update, $remove) = @_;
289 pcg 1.1
290 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
291 pcg 1.1 }
292    
293     sub join {
294     my ($self) = @_;
295 pcg 1.21 return if $self->{joined};
296    
297 pcg 1.1 $self->SUPER::join;
298    
299     $self->{window}->show_all;
300     }
301    
302     sub part {
303     my ($self) = @_;
304 pcg 1.22
305 pcg 1.1 $self->SUPER::part;
306 pcg 1.22 $self->destroy;
307 pcg 1.1 }
308    
309     sub configure_event {
310 pcg 1.2 my ($widget, $event, $self) = @_;
311 pcg 1.1 delete $self->{stack};
312     delete $self->{pixbuf};
313     delete $self->{board_shown};
314     delete $self->{background};
315     $self->repaint_board;
316 pcg 1.6 0;
317     }
318    
319     sub expose_event {
320     my ($widget, $event, $self) = @_;
321    
322     $self->{pixbuf} or return;
323    
324     my $area = $event->area;
325    
326 pcg 1.19 $self->redraw ($area);
327 pcg 1.6
328     0;
329 pcg 1.1 }
330    
331 pcg 1.2 # something Gtk2 fixed
332     sub INTERP_NEAREST (){ 'nearest' }
333     sub INTERP_TILES (){ 'tiles' }
334     sub INTERP_BILINEAR (){ 'bilinear' }
335     sub INTERP_HYPER (){ 'hyper' }
336 pcg 1.1
337     sub new_pixbuf {
338 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
339 pcg 1.1
340     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
341 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
342 pcg 1.1
343     $pixbuf;
344     }
345    
346     sub scale_pixbuf {
347     my ($src, $w, $h, $mode) = @_;
348    
349     my $dst = new_pixbuf $w, $h, 1;
350    
351     $src->scale(
352     $dst, 0, 0, $w, $h, 0, 0,
353     $w / $src->get_width, $h / $src->get_height,
354     $mode,
355     );
356    
357     $dst;
358     }
359    
360     # create a stack of stones
361     sub create_stack {
362     my ($self, $mark, $size, $rand) = @_;
363    
364 pcg 1.10 my $shadow = $size * 0.05;
365 pcg 1.1
366     my $c = \$self->{stack}{$mark};
367     unless ($$c) {
368     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
369 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
370 pcg 1.1
371     # zeroeth the shadow
372     if ($mark & (MARK_B | MARK_W)) {
373 pcg 1.27 # the -0.5's are a mystery to me
374 pcg 1.14 $::shadow_img->composite (
375     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
376 pcg 1.27 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
377 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
378 pcg 1.1 );
379     }
380    
381     # first the big stones (handicap stones different for effect)
382     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
383     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
384     [MARK_GRAY_B, 128],
385     [MARK_GRAY_W, 128]) {
386     my ($mask, $alpha) = @$_;
387     if ($mark & $mask) {
388     $stone->composite (
389 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
390 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
391 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
392 pcg 1.1 );
393     }
394     }
395    
396 pcg 1.12 # then the small stones
397 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
398     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
399     my ($mask, $img) = @$_;
400     if ($mark & $mask) {
401     $img->composite (
402 pcg 1.27 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
403 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
404 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
405 pcg 1.1 );
406     }
407     }
408    
409     # and lastly any markers
410     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
411    
412     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
413     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
414     [MARK_SQUARE, $::square_img[$dark_bg]]) {
415     my ($mask, $img) = @$_;
416     if ($mark & $mask) {
417     $img->composite (
418 pcg 1.27 $base, 0, 0, $size, $size, 0, 0,
419 pcg 1.1 $size / $img->get_width, $size / $img->get_height,
420 pcg 1.27 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
421 pcg 1.1 );
422     }
423     }
424    
425     push @$$c, $base;
426     }
427     }
428    
429     $$c->[$rand % @$$c];
430     }
431    
432     sub pixbuf_text {
433     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
434    
435     my @c = grep $_,
436     map $::font[$colour][$::fontmap{$_}],
437     split //, $text;
438    
439     if (@c) {
440     my $spacing = $height * 0.1;
441     my $s = $height / List::Util::max map $_->get_height, @c;
442     my $W = List::Util::sum map $_->get_width, @c;
443    
444     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
445     $y -= $height * 0.5;
446    
447     for (@c) {
448     my $w = $_->get_width * $s;
449 pcg 1.17 # +2 == don't fight the rounding
450 pcg 1.1 $_->composite ($pixbuf,
451 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
452 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
453    
454     $x += $w + $spacing;
455     }
456     }
457     }
458    
459     sub pixbuf_rect {
460     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
461 pcg 1.2 # we fake lines by... a horrible method :/
462     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
463     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
464     INTERP_NEAREST, $alpha);
465 pcg 1.1 }
466    
467     sub repaint_board {
468     my ($self) = @_;
469     my $canvas = $self->{canvas};
470     my $expose_area = undef;
471    
472     return $expose_area unless $self->{board};
473    
474 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
475 pcg 1.19
476     die "FATAL: board aspect ratio != 1" unless $w == $h;
477 pcg 1.1
478 pcg 1.19 my $s = $w;
479 pcg 1.6
480 pcg 1.19 return unless $s >= 200;
481 pcg 1.1
482     my $size = $self->{size};
483    
484 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
485     # do no need to do the nifty recursive screen updates that goban2 does
486 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
487     my $s2 = $s - $border * 2;
488 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
489 pcg 1.1 my $ofs = int ($edge / 2);
490    
491     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
492    
493     my $pixbuf;
494    
495     my $oldboard;
496    
497     if ($self->{background}) {
498     if ($oldboard = $self->{board_shown}) {
499     $pixbuf = $self->{pixbuf};
500     } else {
501     $pixbuf = $self->{background}->copy;
502 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
503 pcg 1.1 }
504     } else {
505 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
506 pcg 1.1
507     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
508    
509     if ($s < $bw && $s < $bh) {
510 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
511 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
512     } else {
513     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
514     }
515    
516 pcg 1.27 my $linew = int ($s / 40 / $size);
517 pcg 1.1
518     # ornamental border... we have time to waste :/
519 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
520     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
521 pcg 1.27 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
522     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
523 pcg 1.1
524     for my $i (1 .. $size) {
525 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
526     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
527 pcg 1.1
528     # 38 max, but we allow a bit more
529     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
530     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
531    
532     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
533     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
534     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
535     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
536    
537     $a++;
538     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
539     }
540    
541 pcg 1.27 # hoshi points
542     my $hoshi = sub {
543     my ($x, $y) = @_;
544     my $hs = int ($edge / 4) | 1;
545     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
546    
547     # we use the shadow mask... not perfect, but I want to finish this
548     $::shadow_img->composite ($pixbuf,
549     $x, $y, $hs + 1, $hs + 1, $x, $y,
550     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
551     $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
552     };
553    
554     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
555     $hoshi->($h1, $h1);
556     $hoshi->($size - $h1 + 1, $h1);
557     $hoshi->($h1, $size - $h1 + 1);
558     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
559    
560     if ($size % 2) { # on odd boards, also the remaining 5
561     my $h2 = ($size + 1) / 2;
562     if ($size > 10) {
563     $hoshi->($h1, $h2);
564     $hoshi->($size - $h1 + 1, $h2);
565     $hoshi->($h2, $size - $h1 + 1);
566     $hoshi->($h2, $h1);
567     }
568     # the tengen
569     $hoshi->($h2, $h2);
570     }
571    
572 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
573 pcg 1.1 $self->{background} = $pixbuf;
574     $pixbuf = $pixbuf->copy;
575     }
576     }
577    
578     $self->{pixbuf} = $pixbuf;
579    
580     # hoshi-points(!)#d#
581     # caching of empty board gfx(!)#d#
582    
583     for my $x (1 .. $size) {
584     for my $y (1 .. $size) {
585     my $rand = ($x ^ $y ^ 0x5555);
586    
587     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
588    
589     if ($::config->{randomize}) {
590     $dx += ($rand % 7) - 3;
591     $dy += ($rand / 3 % 7) - 3;
592     }
593    
594 pcg 1.10 my $shadow = $edge * 0.05;
595 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
596    
597     my $mark = $self->{board}{board}[$x-1][$y-1];
598     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
599    
600     if ($oldboard) {
601     next if $old == $mark; # no change
602    
603     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
604     $expose_area = $expose_area
605 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
606     : new Gtk2::Gdk::Rectangle @$area;
607 pcg 1.1 }
608    
609     if ($mark) {
610     my $pb = $self->create_stack($mark, $edge, $rand);
611    
612     $pb->composite ($pixbuf, @$area,
613     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
614    
615     # labels are handled here because they are quite rare
616     if ($mark & MARK_LABEL) {
617     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
618    
619     if ($white) {
620     pixbuf_text $pixbuf, 0,
621     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
622     $self->{board}{label}[$x-1][$y-1];
623     }
624     pixbuf_text $pixbuf, $white,
625     $k[$x], $k[$y], $ofs * 0.7,
626     $self->{board}{label}[$x-1][$y-1];
627     }
628     }
629     }
630     }
631    
632     $self->{board_shown} = Storable::dclone $self->{board};
633     #d# save
634     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
635    
636     $expose_area;
637     }
638    
639 pcg 1.2 sub redraw {
640 pcg 1.1 my ($self, $area) = @_;
641    
642     if ($area && $self->{pixbuf}) {
643 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
644 pcg 1.1
645 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
646 pcg 1.19 $x, $y, $x, $y, $w, $h,
647 pcg 1.2 "normal", 0, 0);
648 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
649 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
650 pcg 1.1 }
651     }
652    
653 pcg 1.23 sub update_board {
654     my ($self) = @_;
655     return unless $self->{path};
656    
657 pcg 1.30 my $move = int $self->{moveadj}->get_value;
658 pcg 1.23
659     my $running = $move == @{$self->{path}};
660    
661     $self->{board_label}->set_text ("Move $move");
662    
663     $self->{board} = new KGS::Game::Board $self->{size};
664     $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
665    
666 pcg 1.36 for my $colour (WHITE, BLACK) {
667     $self->{userpanel}[$colour]->set_state (
668     $self->{board}{captures}[$colour],
669     $self->{board}{timer}[$colour],
670     ($running && $self->{lastmove_colour} == !$colour)
671     ? $self->{lastmove_time} : 0
672     );
673     }
674 pcg 1.23
675     $self->redraw ($self->repaint_board);
676     }
677    
678 pcg 1.1 sub event_update_tree {
679     my ($self) = @_;
680    
681     $self->{path} = $self->get_path;
682 pcg 1.30
683 pcg 1.26 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
684     $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
685 pcg 1.23
686 pcg 1.30 if ($self->{moveadj}) {
687     my $upper = $self->{moveadj}->upper;
688     my $pos = $self->{moveadj}->get_value;
689    
690     $self->{moveadj}->upper (scalar @{$self->{path}});
691    
692     $self->{moveadj}->changed;
693     if ($pos == $upper) {
694     $self->{moveadj}->set_value (scalar @{$self->{path}});
695     } else {
696     $self->{moveadj}->value_changed;
697     }
698     }
699 pcg 1.29 }
700    
701     sub event_update_comments {
702     my ($self, $node, $comment, $newnode) = @_;
703     $self->SUPER::event_update_comments($node, $comment, $newnode);
704    
705 pcg 1.30 my $text;
706    
707 pcg 1.34 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
708 pcg 1.29 if $newnode;
709    
710 pcg 1.30 for (split /\n/, $comment) {
711     $text .= "\n";
712     if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
713     $text .= "<user>" . (util::toxml $1) . "</user>:";
714     }
715     $text .= $_;
716     }
717    
718     $self->{text}->append_text ($text);
719 pcg 1.1 }
720    
721 pcg 1.31 sub event_join {
722     my ($self) = @_;
723     $self->SUPER::event_join;
724     }
725    
726 pcg 1.1 sub event_part {
727     my ($self) = @_;
728     $self->SUPER::event_part;
729     }
730    
731     sub event_move {
732     my ($self, $pass) = @_;
733     sound::play 1, $pass ? "pass" : "move";
734 pcg 1.25 }
735    
736     sub event_update_game {
737     my ($self) = @_;
738     $self->SUPER::event_update_game;
739 pcg 1.36
740     $text = "\n<header>Game Update</header>";
741    
742     $text .= "\nType: " . (util::toxml $gametype{$self->type})
743     . " (" . (util::toxml $gameopt{$self->option}) . ")";
744     $text .= "\nFlags:";
745     $text .= " valid" if $self->is_valid;
746     $text .= " adjourned" if $self->is_adjourned;
747     $text .= " scored" if $self->is_scored;
748     $text .= " saved" if $self->is_saved;
749    
750     $text .= "\nWhite: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
751     $text .= "\nBlack: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
752     $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
753    
754     if ($self->is_valid) {
755     $text .= "\nHandicap: " . $self->{handicap};
756     $text .= "\nKomi: " . $self->{komi};
757     $text .= "\nSize: " . $self->size_string;
758     }
759    
760     $self->{text}->append_text ($text);
761 pcg 1.31
762     $self->{left}->remove ($_) for $self->{left}->get_children;
763     if ($self->is_valid) {
764     $self->{left}->add ($self->{boardbox});
765     (delete $self->{challenge})->destroy if $self->{challenge};
766     } else {
767 pcg 1.32 $self->{left}->add ($self->{challenge}->widget);
768 pcg 1.31 }
769     $self->{left}->show_all;
770 pcg 1.25 }
771    
772     sub destroy {
773     my ($self) = @_;
774 pcg 1.26 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
775     (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
776 pcg 1.25 $self->SUPER::destroy;
777     delete $appwin::gamelist->{game}{$self->{channel}};
778 pcg 1.1 }
779    
780     1;
781