ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
Revision: 1.59
Committed: Wed Jun 18 00:22:30 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.58: +1 -3 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.36 use utf8;
2    
3 pcg 1.23 package game::goclock;
4    
5 pcg 1.37 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6     # is completely borked.
7    
8 pcg 1.23 use Time::HiRes ();
9    
10     use KGS::Constants;
11    
12     use base gtk::widget;
13    
14     sub new {
15     my $class = shift;
16     my $self = $class->SUPER::new(@_);
17    
18     $self->{widget} = new Gtk2::Label;
19    
20     $self->{set} = sub { };
21     $self->{format} = sub { "ERROR" };
22    
23     $self;
24     }
25    
26 pcg 1.38 sub configure {
27 pcg 1.23 my ($self, $timesys, $main, $interval, $count) = @_;
28    
29     if ($timesys == TIMESYS_ABSOLUTE) {
30     $self->{set} = sub { $self->{time} = $_[0] };
31 pcg 1.37 $self->{format} = sub { util::format_time $_[0] };
32 pcg 1.23
33     } elsif ($timesys == TIMESYS_BYO_YOMI) {
34     my $low = $interval * $count;
35    
36     $self->{set} = sub { $self->{time} = $_[0] };
37    
38     $self->{format} = sub {
39     if ($_[0] > $low) {
40 pcg 1.37 util::format_time $_[0] - $low;
41 pcg 1.23 } else {
42 pcg 1.34 sprintf "%s (%d)",
43 pcg 1.37 util::format_time int (($_[0] - 1) % $interval + 1),
44 pcg 1.43 ($_[0] - 1) / $interval;
45 pcg 1.23 }
46     };
47    
48     } elsif ($timesys == TIMESYS_CANADIAN) {
49     $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50    
51     $self->{format} = sub {
52 pcg 1.34 if (!$self->{moves}) {
53 pcg 1.37 util::format_time $_[0] - $low;
54 pcg 1.23 } else {
55 pcg 1.38 my $time = int (($_[0] - 1) % $interval + 1);
56    
57 pcg 1.47 sprintf "%s/%d [%d]",
58 pcg 1.37 util::format_time $time,
59 pcg 1.34 $self->{moves},
60 pcg 1.37 $time / ($self->{moves} || 1);
61 pcg 1.34
62 pcg 1.23 }
63     };
64    
65     } else {
66     # none, or unknown
67     $self->{set} = sub { };
68     $self->{format} = sub { "---" }
69     }
70     }
71    
72     sub refresh {
73     my ($self, $timestamp) = @_;
74 pcg 1.38 my $timer = $self->{time} + $self->{start} - $timestamp;
75 pcg 1.36
76     # we round the timer value slightly... the protocol isn't exact anyways,
77     # and this gives smoother timers ;)
78 pcg 1.38 my @format = $self->{format}->(int ($timer + 0.4));
79 pcg 1.36 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80 pcg 1.23
81     $timer - int $timer;
82     }
83    
84     sub set_time {
85     my ($self, $time) = @_;
86    
87 pcg 1.27 # we ignore requests to re-set the time of a running clock.
88     # this is the easiest way to ensure that commentary etc.
89     # doesn't re-set the clock. yes, this is frickle design,
90 pcg 1.36 # but I think the protocol is to blame here, which gives
91 pcg 1.27 # very little time information. (cgoban2 also has had quite
92     # a lot of small time update problems...)
93     unless ($self->{timeout}) {
94     $self->{set}->($time->[0], $time->[1]);
95     $self->refresh ($self->{start});
96     }
97 pcg 1.23 }
98    
99     sub start {
100 pcg 1.36 my ($self, $when) = @_;
101 pcg 1.23
102 pcg 1.36 $self->stop;
103 pcg 1.23
104 pcg 1.36 $self->{start} = $when;
105 pcg 1.27
106 pcg 1.23 my $timeout; $timeout = sub {
107 pcg 1.36 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 pcg 1.27 $next += 1000 if $next < 0;
109 pcg 1.23 $self->{timeout} = add Glib::Timeout $next, $timeout;
110     0;
111     };
112    
113     $timeout->();
114     }
115    
116     sub stop {
117     my ($self) = @_;
118    
119     remove Glib::Source delete $self->{timeout} if $self->{timeout};
120 pcg 1.24 }
121    
122     sub destroy {
123     my ($self) = @_;
124     $self->stop;
125     $self->SUPER::destroy;
126 pcg 1.23 }
127    
128     package game::userpanel;
129    
130     use base gtk::widget;
131    
132     sub new {
133     my $class = shift;
134     my $self = $class->SUPER::new(@_);
135    
136 pcg 1.26 $self->{widget} = new Gtk2::HBox;
137 pcg 1.23
138 pcg 1.26 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139    
140     $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141     $vbox->add ($self->{info} = new Gtk2::Label "");
142     $vbox->add (($self->{clock} = new game::goclock)->widget);
143 pcg 1.23
144 pcg 1.32 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145    
146 pcg 1.23 $self;
147     }
148    
149 pcg 1.37 sub configure {
150 pcg 1.38 my ($self, $user, $rules) = @_;
151 pcg 1.23
152 pcg 1.38 if ($self->{name}->get_text ne $user->as_string) {
153     $self->{name}->set_text ($user->as_string);
154 pcg 1.26
155 pcg 1.32 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156     $self->{imagebox}->add (gtk::image_from_data undef);
157 pcg 1.33 $self->{imagebox}->show_all;
158 pcg 1.32
159 pcg 1.52 if ($user->has_pic) {
160     # the big picture...
161     appwin::userpic ($user->{name}, sub {
162     return unless $self->{imagebox};
163     if ($_[0]) {
164     $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165     $self->{imagebox}->add (gtk::image_from_data $_[0]);
166     $self->{imagebox}->show_all;
167     }
168     });
169     }
170 pcg 1.26 }
171    
172 pcg 1.38 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173 pcg 1.23 }
174    
175     sub set_state {
176 pcg 1.36 my ($self, $captures, $timer, $when) = @_;
177 pcg 1.23
178 pcg 1.36 $self->{clock}->stop unless $when;
179 pcg 1.23 $self->{clock}->set_time ($timer);
180 pcg 1.36 $self->{clock}->start ($when) if $when;
181 pcg 1.27
182 pcg 1.23 $self->{info}->set_text ("$captures pris.");
183     }
184    
185 pcg 1.1 package game;
186    
187     use KGS::Constants;
188     use KGS::Game::Board;
189    
190     use base KGS::Listener::Game;
191     use base KGS::Game;
192    
193 pcg 1.4 use base gtk::widget;
194    
195 pcg 1.15 use POSIX qw(ceil);
196    
197 pcg 1.1 sub new {
198     my $self = shift;
199     $self = $self->SUPER::new(@_);
200    
201     $self->listen($self->{conn});
202    
203     $self->{window} = new Gtk2::Window 'toplevel';
204     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205    
206 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
207 pcg 1.22 $self->part;
208 pcg 1.25 $self->destroy;
209 pcg 1.4 1;
210     });
211 pcg 1.1
212 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
213     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
214 pcg 1.1
215 pcg 1.36 # LEFT PANE
216    
217     $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218 pcg 1.31
219     $self->{boardbox} = new Gtk2::VBox;
220    
221 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 pcg 1.1
223 pcg 1.31 # challenge
224    
225     $self->{challenge} = new challenge channel => $self->{channel};
226    
227     # board box (aspect/canvas)
228    
229     $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230 pcg 1.1
231     {
232     $frame->add(my $vbox = new Gtk2::VBox);
233     $vbox->add($self->{title} = new Gtk2::Label $title);
234    
235 pcg 1.47 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
236 pcg 1.2
237 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 pcg 1.2 $scale->set_draw_value (0);
239 pcg 1.30 $scale->set_digits (0);
240 pcg 1.1
241 pcg 1.23 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 pcg 1.1 }
243 pcg 1.31
244     $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 pcg 1.20 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
247    
248     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250 pcg 1.1
251     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253    
254 pcg 1.23 # RIGHT PANE
255    
256 pcg 1.36 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 pcg 1.4 $self->{hpane}->set(position_set => 1);
258     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259 pcg 1.1
260 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 pcg 1.1 $sw->set_policy("automatic", "always");
262    
263 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
264 pcg 1.1
265 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266 pcg 1.23
267     $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 pcg 1.26 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269     $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270 pcg 1.1
271 pcg 1.30 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272 pcg 1.1
273     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274     $self->{entry}->signal_connect(activate => sub {
275     my $text = $self->{entry}->get_text;
276 pcg 1.10 $self->say($text) if $text =~ /\S/;
277 pcg 1.1 $self->{entry}->set_text("");
278     });
279    
280 pcg 1.31 $self->event_update_game;
281 pcg 1.1 $self;
282     }
283    
284     sub event_update_users {
285 pcg 1.18 my ($self, $add, $update, $remove) = @_;
286 pcg 1.1
287 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
288 pcg 1.57
289     my %important;
290     $important{$self->{user1}{name}}++;
291     $important{$self->{user2}{name}}++;
292     $important{$self->{user3}{name}}++;
293    
294     if (my @users = grep $important{$_->{name}}, @$add) {
295     $self->{text}->append_text ("\n<header>Joins:</header>");
296     $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297     }
298     if (my @users = grep $important{$_->{name}}, @$remove) {
299     $self->{text}->append_text ("\n<header>Parts:</header>");
300     $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301     }
302    
303 pcg 1.1 }
304    
305     sub join {
306     my ($self) = @_;
307 pcg 1.21 return if $self->{joined};
308    
309 pcg 1.1 $self->SUPER::join;
310    
311     $self->{window}->show_all;
312     }
313    
314     sub part {
315     my ($self) = @_;
316 pcg 1.22
317 pcg 1.1 $self->SUPER::part;
318 pcg 1.22 $self->destroy;
319 pcg 1.1 }
320    
321     sub configure_event {
322 pcg 1.2 my ($widget, $event, $self) = @_;
323 pcg 1.1 delete $self->{stack};
324     delete $self->{pixbuf};
325     delete $self->{board_shown};
326     delete $self->{background};
327     $self->repaint_board;
328 pcg 1.6 0;
329     }
330    
331     sub expose_event {
332     my ($widget, $event, $self) = @_;
333    
334     $self->{pixbuf} or return;
335    
336 pcg 1.58 $self->redraw ($event->area->values);
337 pcg 1.6
338     0;
339 pcg 1.1 }
340    
341 pcg 1.2 # something Gtk2 fixed
342     sub INTERP_NEAREST (){ 'nearest' }
343     sub INTERP_TILES (){ 'tiles' }
344     sub INTERP_BILINEAR (){ 'bilinear' }
345     sub INTERP_HYPER (){ 'hyper' }
346 pcg 1.1
347     sub new_pixbuf {
348 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
349 pcg 1.1
350     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
351 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
352 pcg 1.1
353     $pixbuf;
354     }
355    
356     sub scale_pixbuf {
357     my ($src, $w, $h, $mode) = @_;
358    
359     my $dst = new_pixbuf $w, $h, 1;
360    
361     $src->scale(
362     $dst, 0, 0, $w, $h, 0, 0,
363     $w / $src->get_width, $h / $src->get_height,
364     $mode,
365     );
366    
367     $dst;
368     }
369    
370     # create a stack of stones
371     sub create_stack {
372     my ($self, $mark, $size, $rand) = @_;
373    
374 pcg 1.10 my $shadow = $size * 0.05;
375 pcg 1.1
376     my $c = \$self->{stack}{$mark};
377     unless ($$c) {
378     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
379 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
380 pcg 1.1
381     # zeroeth the shadow
382     if ($mark & (MARK_B | MARK_W)) {
383 pcg 1.27 # the -0.5's are a mystery to me
384 pcg 1.14 $::shadow_img->composite (
385     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
386 pcg 1.27 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
387 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
388 pcg 1.1 );
389     }
390    
391 pcg 1.38 # first the big stones (handicap stones could be different)
392     for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
393     [MARK_W, $mark & MARK_MOVE ? 255 : 255],
394 pcg 1.1 [MARK_GRAY_B, 128],
395     [MARK_GRAY_W, 128]) {
396     my ($mask, $alpha) = @$_;
397     if ($mark & $mask) {
398     $stone->composite (
399 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
400 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
401 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
402 pcg 1.1 );
403     }
404     }
405    
406 pcg 1.12 # then the small stones
407 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
408     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
409     my ($mask, $img) = @$_;
410     if ($mark & $mask) {
411     $img->composite (
412 pcg 1.27 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
413 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
414 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
415 pcg 1.1 );
416     }
417     }
418    
419     # and lastly any markers
420     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
421    
422     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
423     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
424     [MARK_SQUARE, $::square_img[$dark_bg]]) {
425     my ($mask, $img) = @$_;
426     if ($mark & $mask) {
427     $img->composite (
428 pcg 1.27 $base, 0, 0, $size, $size, 0, 0,
429 pcg 1.1 $size / $img->get_width, $size / $img->get_height,
430 pcg 1.27 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
431 pcg 1.1 );
432     }
433     }
434    
435     push @$$c, $base;
436     }
437     }
438    
439     $$c->[$rand % @$$c];
440     }
441    
442     sub pixbuf_text {
443     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
444    
445     my @c = grep $_,
446     map $::font[$colour][$::fontmap{$_}],
447     split //, $text;
448    
449     if (@c) {
450     my $spacing = $height * 0.1;
451     my $s = $height / List::Util::max map $_->get_height, @c;
452     my $W = List::Util::sum map $_->get_width, @c;
453    
454     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
455     $y -= $height * 0.5;
456    
457     for (@c) {
458     my $w = $_->get_width * $s;
459 pcg 1.17 # +2 == don't fight the rounding
460 pcg 1.1 $_->composite ($pixbuf,
461 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
462 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
463    
464     $x += $w + $spacing;
465     }
466     }
467     }
468    
469     sub pixbuf_rect {
470     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
471 pcg 1.2 # we fake lines by... a horrible method :/
472     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
473     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
474     INTERP_NEAREST, $alpha);
475 pcg 1.1 }
476    
477     sub repaint_board {
478     my ($self) = @_;
479     my $canvas = $self->{canvas};
480    
481 pcg 1.58 return unless $self->{board};
482 pcg 1.1
483 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
484 pcg 1.19
485     die "FATAL: board aspect ratio != 1" unless $w == $h;
486 pcg 1.1
487 pcg 1.19 my $s = $w;
488 pcg 1.6
489 pcg 1.19 return unless $s >= 200;
490 pcg 1.1
491     my $size = $self->{size};
492    
493 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
494     # do no need to do the nifty recursive screen updates that goban2 does
495 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
496     my $s2 = $s - $border * 2;
497 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
498 pcg 1.1 my $ofs = int ($edge / 2);
499    
500     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
501    
502     my $pixbuf;
503    
504     my $oldboard;
505    
506     if ($self->{background}) {
507     if ($oldboard = $self->{board_shown}) {
508     $pixbuf = $self->{pixbuf};
509     } else {
510     $pixbuf = $self->{background}->copy;
511 pcg 1.58 $self->{canvas}->queue_draw_area (0, 0, $s, $s);
512 pcg 1.1 }
513     } else {
514 pcg 1.58 $self->{canvas}->queue_draw_area (0, 0, $s, $s);
515 pcg 1.1
516     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
517    
518     if ($s < $bw && $s < $bh) {
519 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
520 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
521     } else {
522     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
523     }
524    
525 pcg 1.27 my $linew = int ($s / 40 / $size);
526 pcg 1.1
527     # ornamental border... we have time to waste :/
528 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
529     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
530 pcg 1.27 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
531     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
532 pcg 1.1
533     for my $i (1 .. $size) {
534 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
535     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
536 pcg 1.1
537     # 38 max, but we allow a bit more
538     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
539     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
540    
541     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
542     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
543     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
544     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
545    
546     $a++;
547     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
548     }
549    
550 pcg 1.27 # hoshi points
551     my $hoshi = sub {
552     my ($x, $y) = @_;
553     my $hs = int ($edge / 4) | 1;
554     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
555    
556     # we use the shadow mask... not perfect, but I want to finish this
557     $::shadow_img->composite ($pixbuf,
558     $x, $y, $hs + 1, $hs + 1, $x, $y,
559     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
560     $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
561     };
562    
563     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
564     $hoshi->($h1, $h1);
565     $hoshi->($size - $h1 + 1, $h1);
566     $hoshi->($h1, $size - $h1 + 1);
567     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
568    
569     if ($size % 2) { # on odd boards, also the remaining 5
570     my $h2 = ($size + 1) / 2;
571     if ($size > 10) {
572     $hoshi->($h1, $h2);
573     $hoshi->($size - $h1 + 1, $h2);
574     $hoshi->($h2, $size - $h1 + 1);
575     $hoshi->($h2, $h1);
576     }
577     # the tengen
578     $hoshi->($h2, $h2);
579     }
580    
581 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
582 pcg 1.1 $self->{background} = $pixbuf;
583     $pixbuf = $pixbuf->copy;
584     }
585     }
586    
587     $self->{pixbuf} = $pixbuf;
588    
589     for my $x (1 .. $size) {
590     for my $y (1 .. $size) {
591     my $rand = ($x ^ $y ^ 0x5555);
592    
593     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
594    
595     if ($::config->{randomize}) {
596     $dx += ($rand % 7) - 3;
597     $dy += ($rand / 3 % 7) - 3;
598     }
599    
600 pcg 1.10 my $shadow = $edge * 0.05;
601 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
602    
603     my $mark = $self->{board}{board}[$x-1][$y-1];
604     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
605    
606     if ($oldboard) {
607     next if $old == $mark; # no change
608    
609     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
610     }
611    
612     if ($mark) {
613     my $pb = $self->create_stack($mark, $edge, $rand);
614    
615     $pb->composite ($pixbuf, @$area,
616     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
617    
618     # labels are handled here because they are quite rare
619     if ($mark & MARK_LABEL) {
620     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
621    
622     if ($white) {
623     pixbuf_text $pixbuf, 0,
624     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
625     $self->{board}{label}[$x-1][$y-1];
626     }
627     pixbuf_text $pixbuf, $white,
628     $k[$x], $k[$y], $ofs * 0.7,
629     $self->{board}{label}[$x-1][$y-1];
630     }
631     }
632 pcg 1.58
633     if ($oldboard) {
634     $self->redraw (@$area);
635     }
636 pcg 1.1 }
637     }
638    
639     $self->{board_shown} = Storable::dclone $self->{board};
640     }
641    
642 pcg 1.2 sub redraw {
643 pcg 1.58 my ($self, $x, $y, $w, $h) = @_;
644 pcg 1.1
645 pcg 1.58 if ($self->{pixbuf}) {
646 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
647 pcg 1.19 $x, $y, $x, $y, $w, $h,
648 pcg 1.2 "normal", 0, 0);
649 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
650 pcg 1.59 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
651 pcg 1.1 }
652     }
653    
654 pcg 1.23 sub update_board {
655     my ($self) = @_;
656     return unless $self->{path};
657    
658 pcg 1.58 my $move = int $self->{moveadj}->get_value;
659 pcg 1.23
660 pcg 1.58 my $running = $move == @{$self->{path}};
661 pcg 1.23
662 pcg 1.58 $self->{board_label}->set_text ("Move " . ($move - 1));
663 pcg 1.23
664 pcg 1.58 $self->{board} = new KGS::Game::Board $self->{size};
665     $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
666 pcg 1.47
667 pcg 1.58 for my $colour (WHITE, BLACK) {
668     $self->{userpanel}[$colour]->set_state (
669     $self->{board}{captures}[$colour],
670     $self->{board}{timer}[$colour],
671     ($running && $self->{lastmove_colour} == !$colour)
672     ? $self->{lastmove_time} : 0
673     );
674     }
675 pcg 1.23
676 pcg 1.58 $self->repaint_board;
677 pcg 1.23 }
678    
679 pcg 1.1 sub event_update_tree {
680     my ($self) = @_;
681    
682     $self->{path} = $self->get_path;
683 pcg 1.30
684     if ($self->{moveadj}) {
685     my $upper = $self->{moveadj}->upper;
686     my $pos = $self->{moveadj}->get_value;
687 pcg 1.48 my $move = scalar @{$self->{path}};
688 pcg 1.30
689 pcg 1.48 $self->{moveadj}->upper ($move);
690 pcg 1.30
691     $self->{moveadj}->changed;
692     if ($pos == $upper) {
693 pcg 1.48 $self->{moveadj}->value ($move);
694     $self->{moveadj}->value_changed;
695 pcg 1.30 }
696     }
697 pcg 1.29 }
698    
699     sub event_update_comments {
700     my ($self, $node, $comment, $newnode) = @_;
701     $self->SUPER::event_update_comments($node, $comment, $newnode);
702    
703 pcg 1.30 my $text;
704    
705 pcg 1.34 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
706 pcg 1.29 if $newnode;
707    
708 pcg 1.30 for (split /\n/, $comment) {
709     $text .= "\n";
710 pcg 1.40 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
711 pcg 1.30 $text .= "<user>" . (util::toxml $1) . "</user>:";
712     }
713 pcg 1.40
714     # coords only for 19x19 so far
715     $_ = util::toxml $_;
716 pcg 1.39 s{
717     (
718     \b
719     (?:[bw])?
720     [, ]{0,2}
721 pcg 1.41 [a-hj-t] # valid for upto 19x19
722 pcg 1.40 \s?
723 pcg 1.42 [1-9]?[0-9]
724 pcg 1.40 \b
725 pcg 1.39 )
726     }{
727     "<coord>$1</coord>";
728     }sgexi;
729    
730 pcg 1.30 $text .= $_;
731     }
732    
733     $self->{text}->append_text ($text);
734 pcg 1.1 }
735    
736 pcg 1.31 sub event_join {
737     my ($self) = @_;
738     $self->SUPER::event_join;
739     }
740    
741 pcg 1.1 sub event_part {
742     my ($self) = @_;
743     $self->SUPER::event_part;
744 pcg 1.50 $self->destroy;
745 pcg 1.1 }
746    
747     sub event_move {
748     my ($self, $pass) = @_;
749     sound::play 1, $pass ? "pass" : "move";
750 pcg 1.25 }
751    
752     sub event_update_game {
753     my ($self) = @_;
754     $self->SUPER::event_update_game;
755 pcg 1.36
756 pcg 1.55 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
757 pcg 1.53 $self->{window}->set_title("KGS Game $title");
758 pcg 1.55 $self->{title}->set_text ($title);
759 pcg 1.53
760 pcg 1.37 $self->{user}[BLACK] = $self->{user1};
761     $self->{user}[WHITE] = $self->{user2};
762    
763 pcg 1.38 # show board
764 pcg 1.53
765 pcg 1.38 $self->{left}->remove ($_) for $self->{left}->get_children;
766     if ($self->is_valid) {
767     $self->{left}->add ($self->{boardbox});
768     (delete $self->{challenge})->destroy if $self->{challenge};
769     } else {
770     $self->{left}->add ($self->{challenge}->widget);
771     }
772     $self->{left}->show_all;
773    
774     # view text
775    
776 pcg 1.53 my @ga;
777     $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
778     . " (" . (util::toxml $gameopt{$self->option}) . ")";
779     $ga[1] = "\nFlags:";
780     $ga[1] .= " valid" if $self->is_valid;
781     $ga[1] .= " adjourned" if $self->is_adjourned;
782     $ga[1] .= " scored" if $self->is_scored;
783     $ga[1] .= " saved" if $self->is_saved;
784    
785     $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
786    
787     $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
788 pcg 1.56 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
789     if $self->is_valid;
790 pcg 1.36
791     if ($self->is_valid) {
792 pcg 1.53 $ga[4] = "\nHandicap: " . $self->{handicap};
793     $ga[5] = "\nKomi: " . $self->{komi};
794     $ga[6] = "\nSize: " . $self->size_string;
795 pcg 1.36 }
796    
797 pcg 1.49 if ($self->is_scored) {
798 pcg 1.53 $ga[7] = "\nResult: " . $self->score_string;
799 pcg 1.49 }
800    
801 pcg 1.53 $text = "\n<infoblock><header>Game Update</header>";
802     for (0..7) {
803     if ($self->{gatext}[$_] ne $ga[$_]) {
804     $text .= $ga[$_];
805     }
806     }
807     $text .= "</infoblock>";
808    
809     $self->{gatext} = \@ga;
810    
811     $self->{text}->append_text ($text);
812 pcg 1.25 }
813    
814 pcg 1.37 sub event_update_rules {
815     my ($self, $rules) = @_;
816    
817 pcg 1.38 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
818     for BLACK, WHITE;
819 pcg 1.37
820 pcg 1.54 sound::play 3, "gamestart";
821    
822 pcg 1.37 my $text = "\n<header>Game Rules</header>";
823    
824     $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
825    
826 pcg 1.38 $text .= "\nTime: ";
827 pcg 1.37
828 pcg 1.38 if ($rules->{timesys} == TIMESYS_NONE) {
829 pcg 1.46 $text .= "UNLIMITED";
830 pcg 1.38 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
831     $text .= util::format_time $rules->{time};
832 pcg 1.46 $text .= " ABS";
833 pcg 1.38 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
834     $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
835 pcg 1.46 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
836 pcg 1.38 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
837     $text .= util::format_time $rules->{time};
838 pcg 1.46 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
839 pcg 1.37 }
840    
841 pcg 1.38 $self->{text}->append_text ("<infoblock>$text</infoblock>");
842     }
843    
844     sub inject_resign_game {
845     my ($self, $msg) = @_;
846 pcg 1.54
847     sound::play 3, "resign";
848 pcg 1.38
849 pcg 1.39 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
850     . "\n<user>"
851 pcg 1.38 . (util::toxml $self->{user}[$msg->{player}]->as_string)
852     . "</user> resigned.</infoblock>");
853     }
854    
855     sub inject_final_result {
856     my ($self, $msg) = @_;
857    
858 pcg 1.42 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
859 pcg 1.38 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
860     . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
861 pcg 1.42 . "</infoblock>"
862 pcg 1.38 );
863 pcg 1.37 }
864    
865 pcg 1.25 sub destroy {
866     my ($self) = @_;
867 pcg 1.37 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
868     for BLACK, WHITE;
869 pcg 1.25 $self->SUPER::destroy;
870     delete $appwin::gamelist->{game}{$self->{channel}};
871 pcg 1.1 }
872    
873     1;
874