1 |
use utf8; |
2 |
|
3 |
use Scalar::Util (); |
4 |
|
5 |
package game::goclock; |
6 |
|
7 |
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
8 |
# is completely borked. |
9 |
|
10 |
use Time::HiRes (); |
11 |
|
12 |
use KGS::Constants; |
13 |
|
14 |
use Glib::Object::Subclass |
15 |
Gtk2::Label; |
16 |
|
17 |
sub INIT_INSTANCE { |
18 |
my $self = shift; |
19 |
|
20 |
$self->signal_connect (destroy => sub { $_[0]->stop }); |
21 |
|
22 |
$self->{set} = sub { }; |
23 |
$self->{format} = sub { "???" }; |
24 |
} |
25 |
|
26 |
sub configure { |
27 |
my ($self, $timesys, $main, $interval, $count) = @_; |
28 |
|
29 |
if ($timesys == TIMESYS_ABSOLUTE) { |
30 |
$self->{set} = sub { $self->{time} = $_[0] }; |
31 |
$self->{format} = sub { util::format_time $_[0] }; |
32 |
|
33 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
34 |
my $low = $interval * $count; |
35 |
|
36 |
$self->{set} = sub { $self->{time} = $_[0] }; |
37 |
|
38 |
$self->{format} = sub { |
39 |
if ($_[0] > $low) { |
40 |
util::format_time $_[0] - $low; |
41 |
} else { |
42 |
sprintf "%s (%d)", |
43 |
util::format_time int (($_[0] - 1) % $interval + 1), |
44 |
($_[0] - 1) / $interval; |
45 |
} |
46 |
}; |
47 |
|
48 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
49 |
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
50 |
|
51 |
$self->{format} = sub { |
52 |
if (!$self->{moves}) { |
53 |
util::format_time $_[0] - $low; |
54 |
} else { |
55 |
my $time = int (($_[0] - 1) % $interval + 1); |
56 |
|
57 |
sprintf "%s/%d =%d", |
58 |
util::format_time $time, |
59 |
$self->{moves}, |
60 |
$self->{moves} > 1 |
61 |
? $time / $self->{moves} |
62 |
: $interval; |
63 |
} |
64 |
}; |
65 |
|
66 |
} else { |
67 |
# none, or unknown |
68 |
$self->{set} = sub { }; |
69 |
$self->{format} = sub { "---" } |
70 |
} |
71 |
} |
72 |
|
73 |
sub refresh { |
74 |
my ($self, $timestamp) = @_; |
75 |
my $timer = $self->{time} + $self->{start} - $timestamp; |
76 |
|
77 |
# we round the timer value slightly... the protocol isn't exact anyways, |
78 |
# and this gives smoother timers ;) |
79 |
my @format = $self->{format}->(int ($timer + 0.4)); |
80 |
$self->set_text ($self->{format}->(int ($timer + 0.4))); |
81 |
|
82 |
$timer - int $timer; |
83 |
} |
84 |
|
85 |
sub set_time { |
86 |
my ($self, $time) = @_; |
87 |
|
88 |
# we ignore requests to re-set the time of a running clock. |
89 |
# this is the easiest way to ensure that commentary etc. |
90 |
# doesn't re-set the clock. yes, this is frickle design, |
91 |
# but I think the protocol is to blame here, which gives |
92 |
# very little time information. (cgoban2 also has had quite |
93 |
# a lot of small time update problems...) |
94 |
unless ($self->{timeout}) { |
95 |
$self->{set}->($time->[0], $time->[1]); |
96 |
$self->refresh ($self->{start}); |
97 |
} |
98 |
} |
99 |
|
100 |
sub start { |
101 |
my ($self, $when) = @_; |
102 |
|
103 |
$self->stop; |
104 |
|
105 |
$self->{start} = $when; |
106 |
|
107 |
my $timeout; $timeout = sub { |
108 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
109 |
$next += 1000 if $next < 0; |
110 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
111 |
0; |
112 |
}; |
113 |
|
114 |
$timeout->(); |
115 |
} |
116 |
|
117 |
sub stop { |
118 |
my ($self) = @_; |
119 |
|
120 |
remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
121 |
} |
122 |
|
123 |
package game::userpanel; |
124 |
|
125 |
use Glib::Object::Subclass |
126 |
Gtk2::HBox, |
127 |
properties => [ |
128 |
Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]), |
129 |
]; |
130 |
|
131 |
sub INIT_INSTANCE { |
132 |
my ($self) = @_; |
133 |
|
134 |
$self->add (my $vbox = new Gtk2::VBox); |
135 |
|
136 |
$vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
137 |
$vbox->add ($self->{info} = new Gtk2::Label ""); |
138 |
$vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock}; |
139 |
|
140 |
$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
141 |
|
142 |
$self; |
143 |
} |
144 |
|
145 |
sub configure { |
146 |
my ($self, $app, $user, $rules) = @_; |
147 |
|
148 |
if ($self->{name}->get_text ne $user->as_string) { |
149 |
$self->{name}->set_text ($user->as_string); |
150 |
|
151 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
152 |
$self->{imagebox}->add (gtk::image_from_data undef); |
153 |
$self->{imagebox}->show_all; |
154 |
|
155 |
if ($user->has_pic) { |
156 |
# the big picture... |
157 |
$app->userpic ($user->{name}, sub { |
158 |
return unless $self->{imagebox}; |
159 |
|
160 |
if ($_[0]) { |
161 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
162 |
$self->{imagebox}->add (gtk::image_from_data $_[0]); |
163 |
$self->{imagebox}->show_all; |
164 |
} |
165 |
}); |
166 |
} |
167 |
} |
168 |
|
169 |
$self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
170 |
} |
171 |
|
172 |
sub set_state { |
173 |
my ($self, $captures, $timer, $when) = @_; |
174 |
|
175 |
$self->{clock}->stop unless $when; |
176 |
$self->{clock}->set_time ($timer); |
177 |
$self->{clock}->start ($when) if $when; |
178 |
|
179 |
$self->{info}->set_text ("$captures pris."); |
180 |
} |
181 |
|
182 |
package game; |
183 |
|
184 |
use Scalar::Util qw(weaken); |
185 |
|
186 |
use KGS::Constants; |
187 |
use KGS::Game::Board; |
188 |
|
189 |
use Gtk2::GoBoard; |
190 |
use Gtk2::GoBoard::Constants; |
191 |
|
192 |
use Glib::Object::Subclass |
193 |
Gtk2::Window; |
194 |
|
195 |
use base KGS::Listener::Game; |
196 |
use base KGS::Game; |
197 |
|
198 |
use POSIX qw(ceil); |
199 |
|
200 |
sub new { |
201 |
my ($self, %arg) = @_; |
202 |
$self = $self->Glib::Object::new; |
203 |
$self->{$_} = delete $arg{$_} for keys %arg; |
204 |
|
205 |
gtk::state $self, "game::window", undef, window_size => [600, 500]; |
206 |
|
207 |
$self->signal_connect (destroy => sub { |
208 |
$self->unlisten; |
209 |
delete $self->{app}{game}{$self->{channel}}; |
210 |
%{$_[0]} = (); |
211 |
});#d# |
212 |
|
213 |
$self->add (my $hpane = new Gtk2::HPaned); |
214 |
gtk::state $hpane, "game::hpane", undef, position => 500; |
215 |
|
216 |
# LEFT PANE |
217 |
|
218 |
$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
219 |
|
220 |
$self->{boardbox} = new Gtk2::VBox; |
221 |
|
222 |
$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
223 |
|
224 |
# board box (aspect/canvas) |
225 |
|
226 |
#$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
227 |
|
228 |
# RIGHT PANE |
229 |
|
230 |
$hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
231 |
$hpane->set (position_set => 1); |
232 |
|
233 |
$vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
234 |
|
235 |
{ |
236 |
$frame->add (my $vbox = new Gtk2::VBox); |
237 |
$vbox->add ($self->{title} = new Gtk2::Label $title); |
238 |
|
239 |
$vbox->add (my $hbox = new Gtk2::HBox); |
240 |
|
241 |
$hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); |
242 |
|
243 |
$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
244 |
|
245 |
$hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
246 |
$scale->set_draw_value (0); |
247 |
$scale->set_digits (0); |
248 |
|
249 |
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
250 |
} |
251 |
|
252 |
$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
253 |
|
254 |
$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
255 |
for COLOUR_WHITE, COLOUR_BLACK; |
256 |
|
257 |
$vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
258 |
|
259 |
#$buttonbox->I# |
260 |
|
261 |
$vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); |
262 |
|
263 |
$self->set_channel ($self->{channel}); |
264 |
|
265 |
$self->show_all; |
266 |
|
267 |
$self; |
268 |
} |
269 |
|
270 |
sub set_channel { |
271 |
my ($self, $channel) = @_; |
272 |
|
273 |
$self->{channel} = $channel; |
274 |
|
275 |
if ($self->{channel} > 0) { |
276 |
$self->listen ($self->{conn}); |
277 |
|
278 |
$self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); |
279 |
$self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); |
280 |
|
281 |
$self->signal_connect (delete_event => sub { $self->part; 1 }); |
282 |
$self->{chat}->signal_connect (command => sub { |
283 |
my ($chat, $cmd, $arg) = @_; |
284 |
if ($cmd eq "rsave") { |
285 |
Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# |
286 |
} else { |
287 |
$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); |
288 |
} |
289 |
}); |
290 |
} |
291 |
} |
292 |
|
293 |
sub event_update_users { |
294 |
my ($self, $add, $update, $remove) = @_; |
295 |
|
296 |
# $self->{userlist}->update ($add, $update, $remove); |
297 |
|
298 |
$self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy |
299 |
for @$remove; |
300 |
|
301 |
$self->{users_inlay}->refresh; |
302 |
|
303 |
my %important; |
304 |
$important{$self->{black}{name}}++; |
305 |
$important{$self->{white}{name}}++; |
306 |
$important{$self->{owner}{name}}++; |
307 |
|
308 |
if (my @users = grep $important{$_->{name}}, @$add) { |
309 |
$self->{chat}->append_text ("\n<header>Joins:</header>"); |
310 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
311 |
} |
312 |
if (my @users = grep $important{$_->{name}}, @$remove) { |
313 |
$self->{chat}->append_text ("\n<header>Parts:</header>"); |
314 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
315 |
} |
316 |
} |
317 |
|
318 |
sub join { |
319 |
my ($self) = @_; |
320 |
return if $self->{joined}; |
321 |
|
322 |
$self->SUPER::join; |
323 |
} |
324 |
|
325 |
sub update_cursor { |
326 |
my ($self) = @_; |
327 |
|
328 |
my $move = int $self->{moveadj}->get_value; |
329 |
my $cb; |
330 |
|
331 |
warn sprintf "move %d spath %d\n", $move, scalar @{$self->{path}};#d# |
332 |
warn "isact " . $self->is_active;#d# |
333 |
warn "flags $self->{flags}\n";#d# |
334 |
warn "handi $self->{handicap}\n";#d# |
335 |
|
336 |
my $running = $move == @{$self->{path}}; # && $self->is_active; |
337 |
|
338 |
delete $self->{board_click}; |
339 |
|
340 |
warn "plaiyng $self->{playing} running $running last $self->{cur_board}{last}\n";#d# |
341 |
if ($self->{teacher} eq $self->{app}{conn}) { |
342 |
#TODO# # teaching mode not implemented |
343 |
$self->{board}->set (cursor_mask => 0, cursor_value => 0); |
344 |
} elsif (!$self->{playing} || !$running) { |
345 |
$self->{board}->set (cursor_mask => 0, cursor_value => 0); |
346 |
#TODO# # implement coordinate-grabbing |
347 |
} elsif ($self->{black}{name} eq $self->{conn}{name} && $self->{cur_board}{last} == COLOUR_WHITE) { |
348 |
$self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_B | MARK_GRAYED); |
349 |
$self->{board_click} = sub { |
350 |
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
351 |
$self->{board}->set (cursor_mask => 0, cursor_value => 0); |
352 |
delete $self->{board_click}; |
353 |
}; |
354 |
} elsif ($self->{white}{name} eq $self->{conn}{name} && $self->{cur_board}{last} == COLOUR_BLACK) { |
355 |
$self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_W | MARK_GRAYED); |
356 |
$self->{board_click} = sub { |
357 |
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
358 |
$self->{board}->set (cursor_mask => 0, cursor_value => 0); |
359 |
delete $self->{board_click}; |
360 |
}; |
361 |
} |
362 |
} |
363 |
|
364 |
sub update_board { |
365 |
my ($self) = @_; |
366 |
return unless $self->{path}; |
367 |
|
368 |
my $move = int $self->{moveadj}->get_value; |
369 |
|
370 |
my $running = $move == @{$self->{path}} && !$self->{teacher}; |
371 |
|
372 |
$self->{board_label}->set_text ("Move " . ($move - 1)); |
373 |
|
374 |
$self->{cur_board} = new KGS::Game::Board $self->{size}; |
375 |
$self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
376 |
|
377 |
for my $colour (COLOUR_WHITE, COLOUR_BLACK) { |
378 |
$self->{userpanel}[$colour]->set_state ( |
379 |
$self->{cur_board}{captures}[$colour], |
380 |
$self->{cur_board}{timer}[$colour], |
381 |
($running && $self->{lastmove_colour} == !$colour) |
382 |
? $self->{lastmove_time} : 0 |
383 |
); |
384 |
} |
385 |
|
386 |
$self->{board}->set_board ($self->{cur_board}); |
387 |
|
388 |
$self->update_cursor; |
389 |
} |
390 |
|
391 |
sub event_update_tree { |
392 |
my ($self) = @_; |
393 |
|
394 |
$self->{path} = $self->get_path; |
395 |
|
396 |
if ($self->{moveadj}) { |
397 |
my $upper = $self->{moveadj}->upper; |
398 |
my $pos = $self->{moveadj}->get_value; |
399 |
my $move = scalar @{$self->{path}}; |
400 |
|
401 |
$self->{moveadj}->upper ($move); |
402 |
|
403 |
$self->{moveadj}->changed; |
404 |
if ($pos == $upper) { |
405 |
$self->{moveadj}->value ($move); |
406 |
$self->{moveadj}->value_changed; |
407 |
} |
408 |
} |
409 |
} |
410 |
|
411 |
sub event_update_comments { |
412 |
my ($self, $node, $comment, $newnode) = @_; |
413 |
$self->SUPER::event_update_comments($node, $comment, $newnode); |
414 |
|
415 |
my $text; |
416 |
|
417 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
418 |
if $newnode; |
419 |
|
420 |
for (split /\n/, $comment) { |
421 |
$text .= "\n"; |
422 |
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
423 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
424 |
} |
425 |
|
426 |
# coords only for 19x19 so far |
427 |
$_ = util::toxml $_; |
428 |
s{ |
429 |
( |
430 |
\b |
431 |
(?:[bw])? |
432 |
[, ]{0,2} |
433 |
[a-hj-t] # valid for upto 19x19 |
434 |
\s? |
435 |
[1-9]?[0-9] |
436 |
\b |
437 |
) |
438 |
}{ |
439 |
"<coord>$1</coord>"; |
440 |
}sgexi; |
441 |
|
442 |
$text .= $_; |
443 |
} |
444 |
|
445 |
$self->{chat}->append_text ($text); |
446 |
} |
447 |
|
448 |
sub event_join { |
449 |
my ($self) = @_; |
450 |
|
451 |
$self->SUPER::event_join (@_); |
452 |
$self->init_tree; |
453 |
$self->event_update_game; |
454 |
} |
455 |
|
456 |
sub event_part { |
457 |
my ($self) = @_; |
458 |
|
459 |
$self->SUPER::event_part; |
460 |
$self->destroy; |
461 |
} |
462 |
|
463 |
sub event_move { |
464 |
my ($self, $pass) = @_; |
465 |
sound::play 1, $pass ? "pass" : "move"; |
466 |
|
467 |
if ($self->{undo_inlay}) { |
468 |
(delete $self->{undo_inlay})->clear; |
469 |
} |
470 |
} |
471 |
|
472 |
sub event_update_game { |
473 |
my ($self) = @_; |
474 |
|
475 |
$self->SUPER::event_update_game; |
476 |
|
477 |
return unless $self->{joined}; |
478 |
|
479 |
$self->{playing} = $self->{teacher} eq $self->{conn}{name} |
480 |
|| $self->is_playing ($self->{conn}{name}); |
481 |
|
482 |
my $title = defined $self->{channel} |
483 |
? $self->owner->as_string . " " . $self->opponent_string |
484 |
: "Game Window"; |
485 |
$self->set_title("KGS Game $title"); |
486 |
$self->{title}->set_text ($title); |
487 |
|
488 |
$self->{user}[COLOUR_BLACK] = $self->{black}; |
489 |
$self->{user}[COLOUR_WHITE] = $self->{white}; |
490 |
|
491 |
# show board |
492 |
if ($self->is_inprogress) { |
493 |
if (!$self->{boardbox}->parent) { |
494 |
$self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
495 |
$self->{left}->add ($self->{boardbox}); |
496 |
$self->{board}->signal_connect (button_release => sub { |
497 |
if ($_[1] == 1) { |
498 |
$self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
499 |
} |
500 |
}); |
501 |
} |
502 |
if (my $ch = delete $self->{challenge}) { |
503 |
$_->{inlay}->destroy for values %$ch; |
504 |
} |
505 |
$self->update_cursor; |
506 |
} |
507 |
|
508 |
$self->{left}->show_all; |
509 |
|
510 |
$self->{rules_inlay}->refresh; |
511 |
|
512 |
} |
513 |
|
514 |
sub draw_setup { |
515 |
my ($self, $inlay) = @_; |
516 |
|
517 |
return unless $self->{joined}; |
518 |
|
519 |
my $rules = $self->{rules}; |
520 |
|
521 |
my $text = ""; |
522 |
|
523 |
$text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
524 |
if $self->{teacher}; |
525 |
|
526 |
$text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
527 |
if $self->{owner}->is_valid; |
528 |
|
529 |
if ($self->is_inprogress) { |
530 |
$text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
531 |
. " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
532 |
} |
533 |
$text .= "\nType: " . util::toxml $gametype{$self->type}; |
534 |
|
535 |
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
536 |
|
537 |
$text .= "\nTime: "; |
538 |
|
539 |
if ($rules->{timesys} == TIMESYS_NONE) { |
540 |
$text .= "UNLIMITED"; |
541 |
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
542 |
$text .= util::format_time $rules->{time}; |
543 |
$text .= " ABS"; |
544 |
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
545 |
$text .= util::format_time $rules->{time}; |
546 |
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
547 |
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
548 |
$text .= util::format_time $rules->{time}; |
549 |
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
550 |
} |
551 |
|
552 |
$text .= "\nFlags:"; |
553 |
$text .= " private" if $self->is_private; |
554 |
$text .= " started" if $self->is_inprogress; |
555 |
$text .= " adjourned" if $self->is_adjourned; |
556 |
$text .= " scored" if $self->is_scored; |
557 |
$text .= " saved" if $self->is_saved; |
558 |
|
559 |
if ($self->is_inprogress) { |
560 |
$text .= "\nHandicap: " . $self->{handicap}; |
561 |
$text .= "\nKomi: " . $self->{komi}; |
562 |
$text .= "\nSize: " . $self->size_string; |
563 |
} |
564 |
|
565 |
if ($self->is_scored) { |
566 |
$text .= "\nResult: " . $self->score_string; |
567 |
} |
568 |
|
569 |
$inlay->append_text ("<infoblock>$text</infoblock>"); |
570 |
|
571 |
} |
572 |
|
573 |
sub event_update_rules { |
574 |
my ($self, $rules) = @_; |
575 |
|
576 |
$self->{rules} = $rules; |
577 |
|
578 |
if ($self->{user}) { |
579 |
$self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
580 |
for COLOUR_BLACK, COLOUR_WHITE; |
581 |
} |
582 |
|
583 |
sound::play 3, "gamestart"; |
584 |
|
585 |
$self->{rules_inlay}->refresh; |
586 |
} |
587 |
|
588 |
sub event_resign_game { |
589 |
my ($self, $player) = @_; |
590 |
|
591 |
sound::play 3, "resign"; |
592 |
$self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
593 |
. "\n<user>" |
594 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
595 |
. "</user> resigned.</infoblock>"); |
596 |
} |
597 |
|
598 |
sub event_out_of_time { |
599 |
my ($self, $player) = @_; |
600 |
|
601 |
sound::play 3, "timewin"; |
602 |
$self->{chat}->append_text ("\n<infoblock><header>Time Over</header>" |
603 |
. "\n<user>" |
604 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
605 |
. "</user> ran out of time.</infoblock>"); |
606 |
} |
607 |
|
608 |
sub inject_final_result { |
609 |
my ($self, $msg) = @_; |
610 |
|
611 |
$self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>" |
612 |
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
613 |
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
614 |
. "</infoblock>" |
615 |
); |
616 |
} |
617 |
|
618 |
sub inject_req_undo { |
619 |
my ($self, $msg) = @_; |
620 |
|
621 |
my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
622 |
return if $inlay->{ignore}; |
623 |
|
624 |
$inlay->{count}++; |
625 |
$inlay->clear; |
626 |
$inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
627 |
$inlay->append_button ("Grant", sub { |
628 |
$inlay->clear; |
629 |
$self->send (grant_undo => channel => $self->{channel}); |
630 |
}); |
631 |
$inlay->append_button ("Ignore", sub { |
632 |
$inlay->clear; |
633 |
$inlay->{ignore} = 1; |
634 |
# but leave inlay, so further undo requests get counted |
635 |
}); |
636 |
|
637 |
} |
638 |
|
639 |
sub inject_new_game { |
640 |
my ($self, $msg) = @_; |
641 |
|
642 |
$self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>"); |
643 |
delete $self->{cid}; |
644 |
} |
645 |
|
646 |
sub draw_challenge { |
647 |
my ($self, $id) = @_; |
648 |
|
649 |
my $info = $self->{challenge}{$id}; |
650 |
my $inlay = $info->{inlay}; |
651 |
my $rules = $info->{rules}; |
652 |
warn "drawchal $id\n";#d# |
653 |
# use PApp::Util; warn PApp::Util::dumpval $challenge;#d# |
654 |
|
655 |
my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
656 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
657 |
|
658 |
my ($size, $time, $interval, $count); |
659 |
|
660 |
if (!$self->{channel}) { |
661 |
$inlay->append_text ("\nNotes: "); |
662 |
$inlay->append_entry (\$info->{notes}, 20, ""); |
663 |
$inlay->append_text ("\nGlobal Offer: "); |
664 |
$inlay->append_optionmenu (\$info->{flags}, |
665 |
0 => "No", |
666 |
2 => "Yes", |
667 |
); |
668 |
} else { |
669 |
$inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
670 |
} |
671 |
|
672 |
$inlay->append_text ("\nType: "); |
673 |
$inlay->append_optionmenu ( |
674 |
\$info->{gametype}, |
675 |
GAMETYPE_DEMONSTRATION , "Demonstration", |
676 |
GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)", |
677 |
GAMETYPE_TEACHING , "Teaching", |
678 |
GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)", |
679 |
GAMETYPE_SIMUL , "Simul (not yet!)", |
680 |
GAMETYPE_FREE , "Free", |
681 |
GAMETYPE_RATED , "Rated", |
682 |
sub { |
683 |
$size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
684 |
}, |
685 |
); |
686 |
|
687 |
if ($self->{channel}) { |
688 |
$inlay->append_text ("\nMy Colour: "); |
689 |
$inlay->append_optionmenu ( |
690 |
\$as_black, |
691 |
0 => "White", |
692 |
1 => "Black", |
693 |
sub { |
694 |
if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { |
695 |
($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); |
696 |
} |
697 |
} |
698 |
); |
699 |
} |
700 |
|
701 |
$inlay->append_text ("\nRuleset: "); |
702 |
$inlay->append_optionmenu ( |
703 |
\$info->{rules}{ruleset}, |
704 |
RULESET_JAPANESE , "Japanese", |
705 |
RULESET_CHINESE , "Chinese", |
706 |
RULESET_AGA , "AGA", |
707 |
RULESET_NEW_ZEALAND, "New Zealand", |
708 |
); |
709 |
|
710 |
$inlay->append_text ("\nSize: "); |
711 |
$size = $inlay->append_optionmenu ( |
712 |
\$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38 |
713 |
); |
714 |
|
715 |
if ($self->{channel}) { |
716 |
$inlay->append_text ("\nHandicap: "); |
717 |
$inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
718 |
|
719 |
$inlay->append_text ("\nKomi: "); |
720 |
$inlay->append_entry (\$info->{rules}{komi}, 5); |
721 |
} |
722 |
|
723 |
$inlay->append_text ("\nTimesys: "); |
724 |
$inlay->append_optionmenu ( |
725 |
\$info->{rules}{timesys}, |
726 |
&TIMESYS_NONE => "None", |
727 |
&TIMESYS_ABSOLUTE => "Absolute", |
728 |
&TIMESYS_BYO_YOMI => "Byo Yomi", |
729 |
&TIMESYS_CANADIAN => "Canadian", |
730 |
sub { |
731 |
my ($new) = @_; |
732 |
|
733 |
if ($new eq TIMESYS_NONE) { |
734 |
$time->hide; |
735 |
$interval->hide; |
736 |
$count->hide; |
737 |
} else { |
738 |
$time->show; |
739 |
$time->set_text ($self->{app}{defaults}{time}); |
740 |
if ($new eq TIMESYS_ABSOLUTE) { |
741 |
$interval->hide; |
742 |
$count->hide; |
743 |
} else { |
744 |
$interval->show; |
745 |
$count->show; |
746 |
if ($new eq TIMESYS_BYO_YOMI) { |
747 |
$interval->set_text ($self->{app}{defaults}{byo_time}); |
748 |
$count->set_text ($self->{app}{defaults}{byo_period}); |
749 |
} elsif ($new eq TIMESYS_CANADIAN) { |
750 |
$interval->set_text ($self->{app}{defaults}{can_time}); |
751 |
$count->set_text ($self->{app}{defaults}{can_period}); |
752 |
} |
753 |
} |
754 |
} |
755 |
} |
756 |
); |
757 |
|
758 |
$inlay->append_text ("\nMain Time: "); |
759 |
$time = $inlay->append_entry (\$info->{rules}{time}, 5); |
760 |
$inlay->append_text ("\nInterval: "); |
761 |
$interval = $inlay->append_entry (\$info->{rules}{interval}, 3); |
762 |
$inlay->append_text ("\nPeriods/Stones: "); |
763 |
$count = $inlay->append_entry (\$info->{rules}{count}, 2); |
764 |
|
765 |
$inlay->append_text ("\n"); |
766 |
|
767 |
if (!$self->{channel}) { |
768 |
$inlay->append_button ("Create Challenge", sub { |
769 |
$inlay->clear; |
770 |
$self->{cid} = $self->{conn}->alloc_clientid; |
771 |
$self->send (new_game => |
772 |
channel => delete $self->{roomid}, |
773 |
gametype => $info->{gametype}, |
774 |
cid => $self->{cid}, |
775 |
flags => $info->{flags}, |
776 |
rules => $info->{rules}, |
777 |
notes => $info->{notes}, |
778 |
); |
779 |
}); |
780 |
} else { |
781 |
$inlay->append_button ("OK", sub { |
782 |
$inlay->clear; |
783 |
$self->send (challenge => |
784 |
channel => $self->{channel}, |
785 |
black => $info->{black}, |
786 |
white => $info->{white}, |
787 |
gametype => $info->{gametype}, |
788 |
cid => $info->{cid}, |
789 |
rules => $info->{rules}, |
790 |
); |
791 |
}); |
792 |
if (exists $self->{challenge}{""}) { |
793 |
$inlay->append_button ("Reject", sub { |
794 |
$inlay->clear; |
795 |
$self->send (reject_challenge => |
796 |
channel => $self->{channel}, |
797 |
name => $opponent->{name}, |
798 |
gametype => $info->{gametype}, |
799 |
cid => $info->{cid}, |
800 |
rules => $info->{rules}, |
801 |
); |
802 |
}); |
803 |
} |
804 |
} |
805 |
} |
806 |
|
807 |
sub draw_users { |
808 |
my ($self, $inlay) = @_; |
809 |
|
810 |
for (sort keys %{$self->{users}}) { |
811 |
$inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>"); |
812 |
} |
813 |
} |
814 |
|
815 |
sub event_challenge { |
816 |
my ($self, $info) = @_; |
817 |
|
818 |
my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
819 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
820 |
|
821 |
my $id = $opponent->{name}; |
822 |
|
823 |
warn "challenge from $opponent->{name}\n";#d# |
824 |
|
825 |
$self->{challenge}{$id} = $info; |
826 |
$self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
827 |
exists $self->{challenge}{""} |
828 |
? "Challenge from $opponent->{name}" |
829 |
: "Challenge to $opponent->{name}", |
830 |
sub { |
831 |
$self->{challenge}{$id}{inlay} = $_[0]; |
832 |
$self->draw_challenge ($id); |
833 |
}, |
834 |
1 || !exists $self->{challenge}{""} # only open when not offerer |
835 |
); |
836 |
} |
837 |
|
838 |
1; |
839 |
|