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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.104
Committed: Sun May 30 07:24:06 2004 UTC (20 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.103: +40 -27 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 package game::goclock;
6
7 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8 # is completely borked.
9
10 use Time::HiRes ();
11
12 use KGS::Constants;
13
14 use Glib::Object::Subclass
15 Gtk2::Label;
16
17 sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24 }
25
26 sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
63 }
64 };
65
66 } else {
67 # none, or unknown
68 $self->{set} = sub { };
69 $self->{format} = sub { "---" }
70 }
71 }
72
73 sub refresh {
74 my ($self, $timestamp) = @_;
75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my $timer2 = int $timer + 0.4;
80
81 if ($timer2 <= 0) {
82 $timer2 = 0 if $timer2 < 0;
83 $self->set_text ("TIME OUT");
84 } else {
85 $self->set_text ($self->{format}->($timer2));
86 }
87
88 $timer - int $timer;
89 }
90
91 sub set_time {
92 my ($self, $time, $moves) = @_;
93
94 # we ignore requests to re-set the time of a running clock.
95 # this is the easiest way to ensure that commentary etc.
96 # doesn't re-set the clock. yes, this is frickle design,
97 # but I think the protocol is to blame here, which gives
98 # very little time information. (cgoban2 also has had quite
99 # a lot of small time update problems...)
100 unless ($self->{timeout}) {
101 $self->{set}->($time, $moves);
102 $self->refresh ($self->{start});
103 }
104 }
105
106 sub start {
107 my ($self, $when) = @_;
108
109 $self->stop;
110
111 $self->{start} = $when;
112
113 my $timeout; $timeout = sub {
114 my $next = $self->refresh (Time::HiRes::time) * 1000;
115 $next += 1000 if $next < 0;
116 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 0;
118 };
119
120 $timeout->();
121 }
122
123 sub stop {
124 my ($self) = @_;
125
126 remove Glib::Source delete $self->{timeout} if $self->{timeout};
127 }
128
129 package game::userpanel;
130
131 use Glib::Object::Subclass
132 Gtk2::HBox,
133 properties => [
134 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
135 ];
136
137 sub INIT_INSTANCE {
138 my ($self) = @_;
139
140 $self->add (my $vbox = new Gtk2::VBox);
141
142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
143 $vbox->add ($self->{info} = new Gtk2::Label "");
144 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
145
146 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
147
148 $self;
149 }
150
151 sub configure {
152 my ($self, $app, $user, $rules) = @_;
153
154 if ($self->{name}->get_text ne $user->as_string) {
155 $self->{name}->set_text ($user->as_string);
156
157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{imagebox}->add (gtk::image_from_data undef);
159 $self->{imagebox}->show_all;
160
161 if ($user->has_pic) {
162 # the big picture...
163 $app->userpic ($user->{name}, sub {
164 return unless $self->{imagebox};
165
166 if ($_[0]) {
167 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
168 $self->{imagebox}->add (gtk::image_from_data $_[0]);
169 $self->{imagebox}->show_all;
170 }
171 });
172 }
173 }
174
175 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
176 }
177
178 sub set_captures {
179 my ($self, $captures) = @_;
180
181 $self->{info}->set_text ("$captures pris.");
182 }
183
184 sub set_timer {
185 my ($self, $when, $time, $moves) = @_;
186
187 $self->{clock}->stop unless $when;
188 $self->{clock}->set_time ($time, $moves);
189 $self->{clock}->start ($when) if $when;
190 }
191
192 package game;
193
194 use Scalar::Util qw(weaken);
195
196 use KGS::Constants;
197 use KGS::Game::Board;
198
199 use Gtk2::GoBoard;
200 use Gtk2::GoBoard::Constants;
201
202 use base KGS::Game;
203 use base KGS::Listener::Game;
204
205 use Glib::Object::Subclass
206 Gtk2::Window;
207
208 use POSIX qw(ceil);
209
210 sub new {
211 my ($self, %arg) = @_;
212 $self = $self->Glib::Object::new;
213 $self->{$_} = delete $arg{$_} for keys %arg;
214
215 gtk::state $self, "game::window", undef, window_size => [600, 500];
216
217 $self->signal_connect (destroy => sub {
218 $self->unlisten;
219 delete $self->{app}{game}{$self->{channel}};
220 %{$_[0]} = ();
221 });#d#
222
223 $self->add (my $hpane = new Gtk2::HPaned);
224 gtk::state $hpane, "game::hpane", undef, position => 500;
225
226 # LEFT PANE
227
228 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
229
230 $self->{boardbox} = new Gtk2::VBox;
231
232 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
233
234 # board box (aspect/canvas)
235
236 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
237
238 # RIGHT PANE
239
240 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
241 $hpane->set (position_set => 1);
242
243 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 {
246 $frame->add (my $vbox = new Gtk2::VBox);
247 $vbox->add ($self->{title} = new Gtk2::Label $title);
248
249 $vbox->add (my $hbox = new Gtk2::HBox);
250
251 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
252
253 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
254
255 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
256 $scale->set_draw_value (0);
257 $scale->set_digits (0);
258
259 $self->{moveadj}->signal_connect (value_changed => sub {
260 $self->{showmove} = int $self->{moveadj}->get_value;
261 $self->update_board;
262 });
263 }
264
265 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
266
267 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
268 for COLOUR_WHITE, COLOUR_BLACK;
269
270 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
271
272 $buttonbox->add ($self->{button_pass} =
273 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
274 $self->{button_pass}->signal_connect (clicked => sub {
275 $self->{board_click}->(255, 255) if $self->{board_click};
276 });
277 $buttonbox->add ($self->{button_undo} =
278 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
279 $self->{button_undo}->signal_connect (clicked => sub {
280 $self->send (req_undo => channel => $self->{channel});
281 });
282 $buttonbox->add ($self->{button_resign} =
283 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
284 $self->{button_resign}->signal_connect (clicked => sub {
285 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
286 });
287
288 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
289
290 $self->set_channel ($self->{channel});
291
292 $self->show_all;
293
294 $self;
295 }
296
297 sub set_channel {
298 my ($self, $channel) = @_;
299
300 $self->{channel} = $channel;
301
302 if ($self->{channel} > 0) {
303 $self->listen ($self->{conn});
304
305 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
306 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
307
308 $self->signal_connect (delete_event => sub { $self->part; 1 });
309 $self->{chat}->signal_connect (command => sub {
310 my ($chat, $cmd, $arg) = @_;
311 if ($cmd eq "rsave") {
312 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
313 } else {
314 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
315 }
316 });
317 }
318 }
319
320 sub event_update_users {
321 my ($self, $add, $update, $remove) = @_;
322
323 # $self->{userlist}->update ($add, $update, $remove);
324
325 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
326 for @$remove;
327
328 $self->{users_inlay}->refresh;
329
330 my %important;
331 $important{$self->{black}{name}}++;
332 $important{$self->{white}{name}}++;
333 $important{$self->{owner}{name}}++;
334
335 if (my @users = grep $important{$_->{name}}, @$add) {
336 $self->{chat}->append_text ("\n<header>Joins:</header>");
337 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
338 }
339 if (my @users = grep $important{$_->{name}}, @$remove) {
340 $self->{chat}->append_text ("\n<header>Parts:</header>");
341 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
342 }
343 }
344
345 sub join {
346 my ($self) = @_;
347 return if $self->{joined};
348
349 $self->SUPER::join;
350 }
351
352 sub update_cursor {
353 my ($self) = @_;
354
355 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
356
357 delete $self->{board_click};
358
359 if ($self->{teacher} eq $self->{app}{conn}) {
360 #TODO# # teaching mode not implemented
361 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
362 $self->{button_undo}->hide;
363 $self->{button_resign}->hide;
364 $self->{board}->set (cursor => undef);
365
366 } elsif ($running && $self->{colour} != COLOUR_NONE) {
367 # during game
368 $self->{button_undo}->show;
369 $self->{button_resign}->show;
370
371 if ($self->{cur_board}{score}) {
372 # during scoring
373 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
374 $self->{board}->set (cursor => sub {
375 $_[0] & (MARK_B | MARK_W)
376 ? $_[0] ^ MARK_GRAYED
377 : $_[0];
378 });
379 $self->{board_click} = sub {
380 if ($_[0] == 255) {
381 $self->{button_pass}->sensitive (0);
382 $self->done;
383 } else {
384 $self->send (mark_dead =>
385 channel => $self->{channel},
386 x => $_[0],
387 y => $_[1],
388 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
389 );
390 }
391 };
392
393 } elsif (1 - $self->{colour} == $self->{cur_board}{last}) {
394 # normal move
395 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
396 $self->{board}->set (cursor => sub {
397 # if is_valid_move oder so#TODO#
398 $_[0] & (MARK_B | MARK_W)
399 ? $_[0]
400 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
401 });
402 $self->{board_click} = sub {
403 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
404 $self->{board}->set (cursor => undef);
405 delete $self->{board_click};
406 $self->{button_pass}->sensitive (0);
407 };
408 } else {
409 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
410 }
411 } else {
412 $self->{button_undo}->hide;
413 $self->{button_resign}->hide;
414 $self->{button_pass}->hide;
415 $self->{board}->set (cursor => undef);
416 #TODO# # implement coordinate-grabbing
417 }
418 }
419
420 sub update_timers {
421 my ($self, $timers) = @_;
422
423 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
424
425 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
426 my $t = $timers->[$colour];
427 $self->{userpanel}[$colour]->set_timer (
428 $running && $self->{lastmove_colour} == 1 - $colour && $t->[0],
429 $t->[1], $t->[2]);
430 }
431 }
432
433 sub update_board {
434 my ($self) = @_;
435 return unless $self->{path};
436
437 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
438
439 $self->{cur_board} = new KGS::Game::Board $self->{size};
440 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
441
442 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
443 for COLOUR_WHITE, COLOUR_BLACK;
444
445 if ($self->{showmove} == @{$self->{path}}) {
446 $self->{timers} = [
447 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
448 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
449 ];
450 $self->update_timers ($self->{timers});
451 } else {
452 $self->update_timers ([
453 [0, @{$self->{cur_board}{timer}[0]}],
454 [0, @{$self->{cur_board}{timer}[1]}],
455 ]);
456 }
457
458 $self->{board}->set_board ($self->{cur_board});
459
460 $self->update_cursor;
461 }
462
463 sub event_update_tree {
464 my ($self) = @_;
465
466 $self->{path} = $self->get_path;
467
468 if ($self->{moveadj}) {
469 my $upper = $self->{moveadj}->upper;
470 my $pos = $self->{moveadj}->get_value;
471 my $move = scalar @{$self->{path}};
472
473 $self->{moveadj}->upper ($move);
474
475 $self->{moveadj}->changed;
476 if ($pos == $upper) {
477 $self->{moveadj}->value ($move);
478 $self->{moveadj}->value_changed;
479 }
480 }
481 }
482
483 sub event_update_comments {
484 my ($self, $node, $comment, $newnode) = @_;
485 $self->SUPER::event_update_comments($node, $comment, $newnode);
486
487 my $text;
488
489 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
490 if $newnode;
491
492 for (split /\n/, $comment) {
493 $text .= "\n";
494 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
495 $text .= "<user>" . (util::toxml $1) . "</user>:";
496 }
497
498 # coords only for 19x19 so far
499 $_ = util::toxml $_;
500 s{
501 (
502 \b
503 (?:[bw])?
504 [, ]{0,2}
505 [a-hj-t] # valid for upto 19x19
506 \s?
507 [1-9]?[0-9]
508 \b
509 )
510 }{
511 "<coord>$1</coord>";
512 }sgexi;
513
514 $text .= $_;
515 }
516
517 $self->{chat}->append_text ($text);
518 }
519
520 sub event_join {
521 my ($self) = @_;
522
523 $self->SUPER::event_join (@_);
524 $self->init_tree;
525 $self->event_update_game;
526 }
527
528 sub event_part {
529 my ($self) = @_;
530
531 $self->SUPER::event_part;
532 $self->destroy;
533 }
534
535 sub event_move {
536 my ($self, $pass) = @_;
537 sound::play 1, $pass ? "pass" : "move";
538
539 if ($self->{undo_inlay}) {
540 (delete $self->{undo_inlay})->clear;
541 }
542 }
543
544 sub event_update_game {
545 my ($self) = @_;
546
547 $self->SUPER::event_update_game;
548
549 return unless $self->{joined};
550
551 $self->{colour} = $self->player_colour ($self->{conn}{name});
552
553 my $title = defined $self->{channel}
554 ? $self->owner->as_string . " " . $self->opponent_string
555 : "Game Window";
556 $self->set_title ("KGS Game $title");
557 $self->{title}->set_text ($title);
558
559 $self->{user}[COLOUR_BLACK] = $self->{black};
560 $self->{user}[COLOUR_WHITE] = $self->{white};
561
562 # show board
563 if ($self->is_inprogress) {
564 if (!$self->{boardbox}->parent) {
565 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
566 $self->{left}->add ($self->{boardbox});
567 $self->{board}->signal_connect (button_release => sub {
568 if ($_[1] == 1) {
569 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
570 }
571 });
572 }
573 if (my $ch = delete $self->{challenge}) {
574 $_->{inlay}->destroy for values %$ch;
575 }
576 $self->update_cursor;
577 }
578
579 $self->{left}->show_all;
580
581 $self->{rules_inlay}->refresh;
582
583 }
584
585 sub draw_setup {
586 my ($self, $inlay) = @_;
587
588 return unless $self->{joined};
589
590 my $rules = $self->{rules};
591
592 my $text = "";
593
594 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
595 if $self->{teacher};
596
597 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
598 if $self->{owner}->is_valid;
599
600 if ($self->is_inprogress) {
601 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
602 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
603 }
604 $text .= "\nType: " . util::toxml $gametype{$self->type};
605
606 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
607
608 $text .= "\nTime: ";
609
610 if ($rules->{timesys} == TIMESYS_NONE) {
611 $text .= "UNLIMITED";
612 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
613 $text .= util::format_time $rules->{time};
614 $text .= " ABS";
615 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
616 $text .= util::format_time $rules->{time};
617 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
618 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
619 $text .= util::format_time $rules->{time};
620 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
621 }
622
623 $text .= "\nFlags:";
624 $text .= " private" if $self->is_private;
625 $text .= " started" if $self->is_inprogress;
626 $text .= " adjourned" if $self->is_adjourned;
627 $text .= " scored" if $self->is_scored;
628 $text .= " saved" if $self->is_saved;
629
630 if ($self->is_inprogress) {
631 $text .= "\nHandicap: " . $self->{handicap};
632 $text .= "\nKomi: " . $self->{komi};
633 $text .= "\nSize: " . $self->size_string;
634 }
635
636 if ($self->is_scored) {
637 $text .= "\nResult: " . $self->score_string;
638 }
639
640 $inlay->append_text ("<infoblock>$text</infoblock>");
641
642 }
643
644 sub event_update_rules {
645 my ($self, $rules) = @_;
646
647 $self->{rules} = $rules;
648
649 if ($self->{user}) {
650 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
651 for COLOUR_BLACK, COLOUR_WHITE;
652 }
653
654 sound::play 3, "gamestart";
655
656 $self->{rules_inlay}->refresh;
657 }
658
659 sub event_resign_game {
660 my ($self, $player) = @_;
661
662 sound::play 3, "resign";
663 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
664 . "\n<user>"
665 . (util::toxml $self->{user}[$msg->{player}]->as_string)
666 . "</user> resigned.</infoblock>");
667 }
668
669 sub event_out_of_time {
670 my ($self, $player) = @_;
671
672 sound::play 3, "timewin";
673 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
674 . "\n<user>"
675 . (util::toxml $self->{user}[$msg->{player}]->as_string)
676 . "</user> ran out of time and lost.</infoblock>");
677 }
678
679 sub event_done {
680 my ($self) = @_;
681
682 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
683 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
684 . "\nYour opponent pressed done.");
685 }
686 }
687
688 sub inject_final_result {
689 my ($self, $msg) = @_;
690
691 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
692 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
693 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
694 . "</infoblock>"
695 );
696 }
697
698 sub inject_set_gametime {
699 my ($self, $msg) = @_;
700
701 $self->{timers} = [
702 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
703 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
704 ];
705
706 print "SGT\n";#d#
707 $self->update_timers ($self->{timers})
708 if $self->{showmove} == @{$self->{path}};
709 }
710
711 sub inject_req_undo {
712 my ($self, $msg) = @_;
713
714 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
715 return if $inlay->{ignore};
716
717 sound::play 3, "warning" unless $inlay->{count};
718 $inlay->{count}++;
719
720 $inlay->clear;
721 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
722 $inlay->append_button ("Grant", sub {
723 $inlay->clear;
724 $self->send (grant_undo => channel => $self->{channel});
725 });
726 $inlay->append_button ("Ignore", sub {
727 $inlay->clear;
728 $inlay->{ignore} = 1;
729 # but leave inlay, so further undo requests get counted
730 });
731
732 $self->{chat}->set_end;
733 }
734
735 sub inject_new_game {
736 my ($self, $msg) = @_;
737
738 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
739 delete $self->{cid};
740 }
741
742 sub draw_challenge {
743 my ($self, $id) = @_;
744
745 my $info = $self->{challenge}{$id};
746 my $inlay = $info->{inlay};
747 my $rules = $info->{rules};
748
749 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
750 my $opponent = $as_black ? $info->{white} : $info->{black};
751
752 my ($size, $time, $interval, $count);
753
754 if (!$self->{channel}) {
755 $inlay->append_text ("\nNotes: ");
756 $inlay->append_entry (\$info->{notes}, 20, "");
757 $inlay->append_text ("\nGlobal Offer: ");
758 $inlay->append_optionmenu (\$info->{flags},
759 0 => "No",
760 2 => "Yes",
761 );
762 } else {
763 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
764 }
765
766 $inlay->append_text ("\nType: ");
767 $inlay->append_optionmenu (
768 \$info->{gametype},
769 GAMETYPE_DEMONSTRATION , "Demonstration",
770 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
771 GAMETYPE_TEACHING , "Teaching",
772 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
773 GAMETYPE_SIMUL , "Simul (not yet!)",
774 GAMETYPE_FREE , "Free",
775 GAMETYPE_RATED , "Rated",
776 sub {
777 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
778 },
779 );
780
781 if ($self->{channel}) {
782 $inlay->append_text ("\nMy Colour: ");
783 $inlay->append_optionmenu (
784 \$as_black,
785 0 => "White",
786 1 => "Black",
787 sub {
788 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
789 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
790 }
791 }
792 );
793 }
794
795 $inlay->append_text ("\nRuleset: ");
796 $inlay->append_optionmenu (
797 \$info->{rules}{ruleset},
798 RULESET_JAPANESE , "Japanese",
799 RULESET_CHINESE , "Chinese",
800 RULESET_AGA , "AGA",
801 RULESET_NEW_ZEALAND, "New Zealand",
802 );
803
804 $inlay->append_text ("\nSize: ");
805 $size = $inlay->append_optionmenu (
806 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
807 );
808
809 if ($self->{channel}) {
810 $inlay->append_text ("\nHandicap: ");
811 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
812
813 $inlay->append_text ("\nKomi: ");
814 $inlay->append_entry (\$info->{rules}{komi}, 5);
815 }
816
817 $inlay->append_text ("\nTimesys: ");
818 $inlay->append_optionmenu (
819 \$info->{rules}{timesys},
820 &TIMESYS_NONE => "None",
821 &TIMESYS_ABSOLUTE => "Absolute",
822 &TIMESYS_BYO_YOMI => "Byo Yomi",
823 &TIMESYS_CANADIAN => "Canadian",
824 sub {
825 my ($new) = @_;
826
827 if ($new eq TIMESYS_NONE) {
828 $time->hide;
829 $interval->hide;
830 $count->hide;
831 } else {
832 $time->show;
833 $time->set_text ($self->{app}{defaults}{time});
834 if ($new eq TIMESYS_ABSOLUTE) {
835 $interval->hide;
836 $count->hide;
837 } else {
838 $interval->show;
839 $count->show;
840 if ($new eq TIMESYS_BYO_YOMI) {
841 $interval->set_text ($self->{app}{defaults}{byo_time});
842 $count->set_text ($self->{app}{defaults}{byo_period});
843 } elsif ($new eq TIMESYS_CANADIAN) {
844 $interval->set_text ($self->{app}{defaults}{can_time});
845 $count->set_text ($self->{app}{defaults}{can_period});
846 }
847 }
848 }
849 }
850 );
851
852 $inlay->append_text ("\nMain Time: ");
853 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
854 $inlay->append_text ("\nInterval: ");
855 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
856 $inlay->append_text ("\nPeriods/Stones: ");
857 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
858
859 $inlay->append_text ("\n");
860
861 if (!$self->{channel}) {
862 $inlay->append_button ("Create Challenge", sub {
863 $inlay->clear;
864 $self->{cid} = $self->{conn}->alloc_clientid;
865 $self->send (new_game =>
866 channel => delete $self->{roomid},
867 gametype => $info->{gametype},
868 cid => $self->{cid},
869 flags => $info->{flags},
870 rules => $info->{rules},
871 notes => $info->{notes},
872 );
873 });
874 } else {
875 $inlay->append_button ("OK", sub {
876 $inlay->clear;
877 $self->send (challenge =>
878 channel => $self->{channel},
879 black => $info->{black},
880 white => $info->{white},
881 gametype => $info->{gametype},
882 cid => $info->{cid},
883 rules => $info->{rules},
884 );
885 });
886 if (exists $self->{challenge}{""}) {
887 $inlay->append_button ("Reject", sub {
888 $inlay->clear;
889 $self->send (reject_challenge =>
890 channel => $self->{channel},
891 name => $opponent->{name},
892 gametype => $info->{gametype},
893 cid => $info->{cid},
894 rules => $info->{rules},
895 );
896 });
897 }
898 }
899 }
900
901 sub draw_users {
902 my ($self, $inlay) = @_;
903
904 for (sort keys %{$self->{users}}) {
905 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
906 }
907 }
908
909 sub event_challenge {
910 my ($self, $info) = @_;
911
912 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
913 my $opponent = $as_black ? $info->{white} : $info->{black};
914
915 my $id = $opponent->{name};
916
917 $self->{challenge}{$id} = $info;
918 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
919 exists $self->{challenge}{""}
920 ? "Challenge from $opponent->{name}"
921 : "Challenge to $opponent->{name}",
922 sub {
923 $self->{challenge}{$id}{inlay} = $_[0];
924 $self->draw_challenge ($id);
925 },
926 !exists $self->{challenge}{""} # only open when not offerer
927 );
928 }
929
930 1;
931