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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.105
Committed: Sun May 30 07:37:28 2004 UTC (19 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.104: +27 -11 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 package game::goclock;
6
7 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8 # is completely borked.
9
10 use Time::HiRes ();
11
12 use KGS::Constants;
13
14 use Glib::Object::Subclass
15 Gtk2::Label;
16
17 sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24 }
25
26 sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub {
32 if ($_[0] <= 0) {
33 "TIMEOUT";
34 } else {
35 util::format_time $_[0];
36 }
37 };
38
39 } elsif ($timesys == TIMESYS_BYO_YOMI) {
40 my $low = $interval * $count;
41
42 $self->{set} = sub { $self->{time} = $_[0] };
43
44 $self->{format} = sub {
45 if ($_[0] <= 0) {
46 "TIMEOUT";
47 } elsif ($_[0] > $low) {
48 util::format_time $_[0] - $low;
49 } else {
50 sprintf "%s (%d)",
51 util::format_time int (($_[0] - 1) % $interval + 1),
52 ($_[0] - 1) / $interval;
53 }
54 };
55
56 } elsif ($timesys == TIMESYS_CANADIAN) {
57 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
58
59 $self->{format} = sub {
60 if ($_[0] <= 0) {
61 "TIMEOUT";
62 } elsif (!$self->{moves}) {
63 util::format_time $_[0] - $low;
64 } else {
65 my $time = int (($_[0] - 1) % $interval + 1);
66
67 sprintf "%s/%d =%d",
68 util::format_time $time,
69 $self->{moves},
70 $self->{moves} > 1
71 ? $time / $self->{moves}
72 : $interval;
73 }
74 };
75
76 } else {
77 # none, or unknown
78 $self->{set} = sub { };
79 $self->{format} = sub { "-" }
80 }
81 }
82
83 sub refresh {
84 my ($self, $timestamp) = @_;
85 my $timer = $self->{time} + $self->{start} - $timestamp;
86
87 # we round the timer value slightly... the protocol isn't exact anyways,
88 # and this gives smoother timers ;)
89 my $timer2 = int $timer + 0.4;
90
91 $self->set_text ($self->{format}->($timer2));
92
93 $timer - int $timer;
94 }
95
96 sub set_time {
97 my ($self, $time, $moves) = @_;
98
99 # we ignore requests to re-set the time of a running clock.
100 # this is the easiest way to ensure that commentary etc.
101 # doesn't re-set the clock. yes, this is frickle design,
102 # but I think the protocol is to blame here, which gives
103 # very little time information. (cgoban2 also has had quite
104 # a lot of small time update problems...)
105 unless ($self->{timeout}) {
106 $self->{set}->($time, $moves);
107 $self->refresh ($self->{start});
108 }
109 }
110
111 sub start {
112 my ($self, $when) = @_;
113
114 $self->stop;
115
116 $self->{start} = $when;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 package game::userpanel;
135
136 use Glib::Object::Subclass
137 Gtk2::HBox,
138 properties => [
139 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
140 ];
141
142 sub INIT_INSTANCE {
143 my ($self) = @_;
144
145 $self->add (my $vbox = new Gtk2::VBox);
146
147 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
148 $vbox->add ($self->{info} = new Gtk2::Label "");
149 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
150
151 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
152
153 $self;
154 }
155
156 sub configure {
157 my ($self, $app, $user, $rules) = @_;
158
159 if ($self->{name}->get_text ne $user->as_string) {
160 $self->{name}->set_text ($user->as_string);
161
162 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
163 $self->{imagebox}->add (gtk::image_from_data undef);
164 $self->{imagebox}->show_all;
165
166 if ($user->has_pic) {
167 # the big picture...
168 $app->userpic ($user->{name}, sub {
169 return unless $self->{imagebox};
170
171 if ($_[0]) {
172 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
173 $self->{imagebox}->add (gtk::image_from_data $_[0]);
174 $self->{imagebox}->show_all;
175 }
176 });
177 }
178 }
179
180 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
181 }
182
183 sub set_captures {
184 my ($self, $captures) = @_;
185
186 $self->{info}->set_text ("$captures pris.");
187 }
188
189 sub set_timer {
190 my ($self, $when, $time, $moves) = @_;
191
192 $self->{clock}->stop unless $when;
193 $self->{clock}->set_time ($time, $moves);
194 $self->{clock}->start ($when) if $when;
195 }
196
197 package game;
198
199 use Scalar::Util qw(weaken);
200
201 use KGS::Constants;
202 use KGS::Game::Board;
203
204 use Gtk2::GoBoard;
205 use Gtk2::GoBoard::Constants;
206
207 use base KGS::Game;
208 use base KGS::Listener::Game;
209
210 use Glib::Object::Subclass
211 Gtk2::Window;
212
213 use POSIX qw(ceil);
214
215 sub new {
216 my ($self, %arg) = @_;
217 $self = $self->Glib::Object::new;
218 $self->{$_} = delete $arg{$_} for keys %arg;
219
220 gtk::state $self, "game::window", undef, window_size => [600, 500];
221
222 $self->signal_connect (destroy => sub {
223 $self->unlisten;
224 delete $self->{app}{game}{$self->{channel}};
225 %{$_[0]} = ();
226 });#d#
227
228 $self->add (my $hpane = new Gtk2::HPaned);
229 gtk::state $hpane, "game::hpane", undef, position => 500;
230
231 # LEFT PANE
232
233 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
234
235 $self->{boardbox} = new Gtk2::VBox;
236
237 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
238
239 # board box (aspect/canvas)
240
241 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
242
243 # RIGHT PANE
244
245 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
246 $hpane->set (position_set => 1);
247
248 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
249
250 {
251 $frame->add (my $vbox = new Gtk2::VBox);
252 $vbox->add ($self->{title} = new Gtk2::Label $title);
253
254 $vbox->add (my $hbox = new Gtk2::HBox);
255
256 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
257
258 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
259
260 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
261 $scale->set_draw_value (0);
262 $scale->set_digits (0);
263
264 $self->{moveadj}->signal_connect (value_changed => sub {
265 $self->{showmove} = int $self->{moveadj}->get_value;
266 $self->update_board;
267 });
268 }
269
270 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
271
272 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
273 for COLOUR_WHITE, COLOUR_BLACK;
274
275 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
276
277 $buttonbox->add ($self->{button_pass} =
278 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
279 $self->{button_pass}->signal_connect (clicked => sub {
280 $self->{board_click}->(255, 255) if $self->{board_click};
281 });
282 $buttonbox->add ($self->{button_undo} =
283 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
284 $self->{button_undo}->signal_connect (clicked => sub {
285 $self->send (req_undo => channel => $self->{channel});
286 });
287 $buttonbox->add ($self->{button_resign} =
288 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
289 $self->{button_resign}->signal_connect (clicked => sub {
290 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
291 });
292
293 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
294
295 $self->set_channel ($self->{channel});
296
297 $self->show_all;
298
299 $self;
300 }
301
302 sub set_channel {
303 my ($self, $channel) = @_;
304
305 $self->{channel} = $channel;
306
307 if ($self->{channel} > 0) {
308 $self->listen ($self->{conn});
309
310 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
311 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
312
313 $self->signal_connect (delete_event => sub { $self->part; 1 });
314 $self->{chat}->signal_connect (command => sub {
315 my ($chat, $cmd, $arg) = @_;
316 if ($cmd eq "rsave") {
317 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
318 } else {
319 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
320 }
321 });
322 }
323 }
324
325 sub event_update_users {
326 my ($self, $add, $update, $remove) = @_;
327
328 # $self->{userlist}->update ($add, $update, $remove);
329
330 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
331 for @$remove;
332
333 $self->{users_inlay}->refresh;
334
335 my %important;
336 $important{$self->{black}{name}}++;
337 $important{$self->{white}{name}}++;
338 $important{$self->{owner}{name}}++;
339
340 if (my @users = grep $important{$_->{name}}, @$add) {
341 $self->{chat}->append_text ("\n<header>Joins:</header>");
342 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
343 }
344 if (my @users = grep $important{$_->{name}}, @$remove) {
345 $self->{chat}->append_text ("\n<header>Parts:</header>");
346 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
347 }
348 }
349
350 sub join {
351 my ($self) = @_;
352 return if $self->{joined};
353
354 $self->SUPER::join;
355 }
356
357 sub update_cursor {
358 my ($self) = @_;
359
360 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
361
362 delete $self->{board_click};
363
364 if ($self->{teacher} eq $self->{app}{conn}) {
365 #TODO# # teaching mode not implemented
366 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
367 $self->{button_undo}->hide;
368 $self->{button_resign}->hide;
369 $self->{board}->set (cursor => undef);
370
371 } elsif ($running && $self->{colour} != COLOUR_NONE) {
372 # during game
373 $self->{button_undo}->show;
374 $self->{button_resign}->show;
375
376 if ($self->{cur_board}{score}) {
377 # during scoring
378 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
379 $self->{board}->set (cursor => sub {
380 $_[0] & (MARK_B | MARK_W)
381 ? $_[0] ^ MARK_GRAYED
382 : $_[0];
383 });
384 $self->{board_click} = sub {
385 if ($_[0] == 255) {
386 $self->{button_pass}->sensitive (0);
387 $self->done;
388 } else {
389 $self->send (mark_dead =>
390 channel => $self->{channel},
391 x => $_[0],
392 y => $_[1],
393 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
394 );
395 }
396 };
397
398 } elsif (1 - $self->{colour} == $self->{cur_board}{last}) {
399 # normal move
400 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
401 $self->{board}->set (cursor => sub {
402 # if is_valid_move oder so#TODO#
403 $_[0] & (MARK_B | MARK_W)
404 ? $_[0]
405 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
406 });
407 $self->{board_click} = sub {
408 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
409 $self->{board}->set (cursor => undef);
410 delete $self->{board_click};
411 $self->{button_pass}->sensitive (0);
412 };
413 } else {
414 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
415 }
416 } else {
417 $self->{button_undo}->hide;
418 $self->{button_resign}->hide;
419 $self->{button_pass}->hide;
420 $self->{board}->set (cursor => undef);
421 #TODO# # implement coordinate-grabbing
422 }
423 }
424
425 sub update_timers {
426 my ($self, $timers) = @_;
427
428 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
429
430 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
431 my $t = $timers->[$colour];
432 $self->{userpanel}[$colour]->set_timer (
433 $running && $self->{lastmove_colour} == 1 - $colour && $t->[0],
434 $t->[1], $t->[2]);
435 }
436 }
437
438 sub update_board {
439 my ($self) = @_;
440 return unless $self->{path};
441
442 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
443
444 $self->{cur_board} = new KGS::Game::Board $self->{size};
445 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
446
447 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
448 for COLOUR_WHITE, COLOUR_BLACK;
449
450 if ($self->{showmove} == @{$self->{path}}) {
451 $self->{timers} = [
452 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
453 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
454 ];
455 $self->update_timers ($self->{timers});
456 } else {
457 $self->update_timers ([
458 [0, @{$self->{cur_board}{timer}[0]}],
459 [0, @{$self->{cur_board}{timer}[1]}],
460 ]);
461 }
462
463 $self->{board}->set_board ($self->{cur_board});
464
465 if ($self->{cur_board}{score}) {
466 $self->{score_inlay} ||= $self->{chat}->new_inlay;
467 $self->{score_inlay}->clear;
468 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
469 . "\n<score>"
470 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
471 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
472 . "</score>");
473 } elsif ($self->{score_inlay}) {
474 (delete $self->{score_inlay})->clear;
475 }
476
477 $self->update_cursor;
478 }
479
480 sub event_update_tree {
481 my ($self) = @_;
482
483 $self->{path} = $self->get_path;
484
485 if ($self->{moveadj}) {
486 my $upper = $self->{moveadj}->upper;
487 my $pos = $self->{moveadj}->get_value;
488 my $move = scalar @{$self->{path}};
489
490 $self->{moveadj}->upper ($move);
491
492 $self->{moveadj}->changed;
493 if ($pos == $upper) {
494 $self->{moveadj}->value ($move);
495 $self->{moveadj}->value_changed;
496 }
497 }
498 }
499
500 sub event_update_comments {
501 my ($self, $node, $comment, $newnode) = @_;
502 $self->SUPER::event_update_comments($node, $comment, $newnode);
503
504 my $text;
505
506 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
507 if $newnode;
508
509 for (split /\n/, $comment) {
510 $text .= "\n";
511 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
512 $text .= "<user>" . (util::toxml $1) . "</user>:";
513 }
514
515 # coords only for 19x19 so far
516 $_ = util::toxml $_;
517 s{
518 (
519 \b
520 (?:[bw])?
521 [, ]{0,2}
522 [a-hj-t] # valid for upto 19x19
523 \s?
524 [1-9]?[0-9]
525 \b
526 )
527 }{
528 "<coord>$1</coord>";
529 }sgexi;
530
531 $text .= $_;
532 }
533
534 $self->{chat}->append_text ($text);
535 }
536
537 sub event_join {
538 my ($self) = @_;
539
540 $self->SUPER::event_join (@_);
541 $self->init_tree;
542 $self->event_update_game;
543 }
544
545 sub event_part {
546 my ($self) = @_;
547
548 $self->SUPER::event_part;
549 $self->destroy;
550 }
551
552 sub event_move {
553 my ($self, $pass) = @_;
554 sound::play 1, $pass ? "pass" : "move";
555
556 if ($self->{undo_inlay}) {
557 (delete $self->{undo_inlay})->clear;
558 }
559 }
560
561 sub event_update_game {
562 my ($self) = @_;
563
564 $self->SUPER::event_update_game;
565
566 return unless $self->{joined};
567
568 $self->{colour} = $self->player_colour ($self->{conn}{name});
569
570 my $title = defined $self->{channel}
571 ? $self->owner->as_string . " " . $self->opponent_string
572 : "Game Window";
573 $self->set_title ("KGS Game $title");
574 $self->{title}->set_text ($title);
575
576 $self->{user}[COLOUR_BLACK] = $self->{black};
577 $self->{user}[COLOUR_WHITE] = $self->{white};
578
579 # show board
580 if ($self->is_inprogress) {
581 if (!$self->{boardbox}->parent) {
582 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
583 $self->{left}->add ($self->{boardbox});
584 $self->{board}->signal_connect (button_release => sub {
585 if ($_[1] == 1) {
586 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
587 }
588 });
589 }
590 if (my $ch = delete $self->{challenge}) {
591 $_->{inlay}->destroy for values %$ch;
592 }
593 $self->update_cursor;
594 }
595
596 $self->{left}->show_all;
597
598 $self->{rules_inlay}->refresh;
599
600 }
601
602 sub draw_setup {
603 my ($self, $inlay) = @_;
604
605 return unless $self->{joined};
606
607 my $rules = $self->{rules};
608
609 my $text = "";
610
611 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
612 if $self->{teacher};
613
614 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
615 if $self->{owner}->is_valid;
616
617 if ($self->is_inprogress) {
618 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
619 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
620 }
621 $text .= "\nType: " . util::toxml $gametype{$self->type};
622
623 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
624
625 $text .= "\nTime: ";
626
627 if ($rules->{timesys} == TIMESYS_NONE) {
628 $text .= "UNLIMITED";
629 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
630 $text .= util::format_time $rules->{time};
631 $text .= " ABS";
632 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
633 $text .= util::format_time $rules->{time};
634 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
635 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
636 $text .= util::format_time $rules->{time};
637 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
638 }
639
640 $text .= "\nFlags:";
641 $text .= " private" if $self->is_private;
642 $text .= " started" if $self->is_inprogress;
643 $text .= " adjourned" if $self->is_adjourned;
644 $text .= " scored" if $self->is_scored;
645 $text .= " saved" if $self->is_saved;
646
647 if ($self->is_inprogress) {
648 $text .= "\nHandicap: " . $self->{handicap};
649 $text .= "\nKomi: " . $self->{komi};
650 $text .= "\nSize: " . $self->size_string;
651 }
652
653 if ($self->is_scored) {
654 $text .= "\nResult: " . $self->score_string;
655 }
656
657 $inlay->append_text ("<infoblock>$text</infoblock>");
658
659 }
660
661 sub event_update_rules {
662 my ($self, $rules) = @_;
663
664 $self->{rules} = $rules;
665
666 if ($self->{user}) {
667 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
668 for COLOUR_BLACK, COLOUR_WHITE;
669 }
670
671 sound::play 3, "gamestart";
672
673 $self->{rules_inlay}->refresh;
674 }
675
676 sub event_resign_game {
677 my ($self, $player) = @_;
678
679 sound::play 3, "resign";
680 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
681 . "\n<user>"
682 . (util::toxml $self->{user}[$msg->{player}]->as_string)
683 . "</user> resigned.</infoblock>");
684 }
685
686 sub event_out_of_time {
687 my ($self, $player) = @_;
688
689 sound::play 3, "timewin";
690 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
691 . "\n<user>"
692 . (util::toxml $self->{user}[$msg->{player}]->as_string)
693 . "</user> ran out of time and lost.</infoblock>");
694 }
695
696 sub event_done {
697 my ($self) = @_;
698
699 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
700 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
701 . "\nYour opponent pressed done.");
702 }
703 }
704
705 sub inject_final_result {
706 my ($self, $msg) = @_;
707
708 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
709 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
710 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
711 . "</infoblock>"
712 );
713 }
714
715 sub inject_set_gametime {
716 my ($self, $msg) = @_;
717
718 $self->{timers} = [
719 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
720 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
721 ];
722
723 $self->update_timers ($self->{timers})
724 if $self->{showmove} == @{$self->{path}};
725 }
726
727 sub inject_req_undo {
728 my ($self, $msg) = @_;
729
730 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
731 return if $inlay->{ignore};
732
733 sound::play 3, "warning" unless $inlay->{count};
734 $inlay->{count}++;
735
736 $inlay->clear;
737 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
738 $inlay->append_button ("Grant", sub {
739 $inlay->clear;
740 $self->send (grant_undo => channel => $self->{channel});
741 });
742 $inlay->append_button ("Ignore", sub {
743 $inlay->clear;
744 $inlay->{ignore} = 1;
745 # but leave inlay, so further undo requests get counted
746 });
747
748 $self->{chat}->set_end;
749 }
750
751 sub inject_new_game {
752 my ($self, $msg) = @_;
753
754 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
755 delete $self->{cid};
756 }
757
758 sub draw_challenge {
759 my ($self, $id) = @_;
760
761 my $info = $self->{challenge}{$id};
762 my $inlay = $info->{inlay};
763 my $rules = $info->{rules};
764
765 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
766 my $opponent = $as_black ? $info->{white} : $info->{black};
767
768 my ($size, $time, $interval, $count);
769
770 if (!$self->{channel}) {
771 $inlay->append_text ("\nNotes: ");
772 $inlay->append_entry (\$info->{notes}, 20, "");
773 $inlay->append_text ("\nGlobal Offer: ");
774 $inlay->append_optionmenu (\$info->{flags},
775 0 => "No",
776 2 => "Yes",
777 );
778 } else {
779 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
780 }
781
782 $inlay->append_text ("\nType: ");
783 $inlay->append_optionmenu (
784 \$info->{gametype},
785 GAMETYPE_DEMONSTRATION , "Demonstration",
786 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
787 GAMETYPE_TEACHING , "Teaching",
788 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
789 GAMETYPE_SIMUL , "Simul (not yet!)",
790 GAMETYPE_FREE , "Free",
791 GAMETYPE_RATED , "Rated",
792 sub {
793 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
794 },
795 );
796
797 if ($self->{channel}) {
798 $inlay->append_text ("\nMy Colour: ");
799 $inlay->append_optionmenu (
800 \$as_black,
801 0 => "White",
802 1 => "Black",
803 sub {
804 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
805 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
806 }
807 }
808 );
809 }
810
811 $inlay->append_text ("\nRuleset: ");
812 $inlay->append_optionmenu (
813 \$info->{rules}{ruleset},
814 RULESET_JAPANESE , "Japanese",
815 RULESET_CHINESE , "Chinese",
816 RULESET_AGA , "AGA",
817 RULESET_NEW_ZEALAND, "New Zealand",
818 );
819
820 $inlay->append_text ("\nSize: ");
821 $size = $inlay->append_optionmenu (
822 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
823 );
824
825 if ($self->{channel}) {
826 $inlay->append_text ("\nHandicap: ");
827 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
828
829 $inlay->append_text ("\nKomi: ");
830 $inlay->append_entry (\$info->{rules}{komi}, 5);
831 }
832
833 $inlay->append_text ("\nTimesys: ");
834 $inlay->append_optionmenu (
835 \$info->{rules}{timesys},
836 &TIMESYS_NONE => "None",
837 &TIMESYS_ABSOLUTE => "Absolute",
838 &TIMESYS_BYO_YOMI => "Byo Yomi",
839 &TIMESYS_CANADIAN => "Canadian",
840 sub {
841 my ($new) = @_;
842
843 if ($new eq TIMESYS_NONE) {
844 $time->hide;
845 $interval->hide;
846 $count->hide;
847 } else {
848 $time->show;
849 $time->set_text ($self->{app}{defaults}{time});
850 if ($new eq TIMESYS_ABSOLUTE) {
851 $interval->hide;
852 $count->hide;
853 } else {
854 $interval->show;
855 $count->show;
856 if ($new eq TIMESYS_BYO_YOMI) {
857 $interval->set_text ($self->{app}{defaults}{byo_time});
858 $count->set_text ($self->{app}{defaults}{byo_period});
859 } elsif ($new eq TIMESYS_CANADIAN) {
860 $interval->set_text ($self->{app}{defaults}{can_time});
861 $count->set_text ($self->{app}{defaults}{can_period});
862 }
863 }
864 }
865 }
866 );
867
868 $inlay->append_text ("\nMain Time: ");
869 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
870 $inlay->append_text ("\nInterval: ");
871 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
872 $inlay->append_text ("\nPeriods/Stones: ");
873 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
874
875 $inlay->append_text ("\n");
876
877 if (!$self->{channel}) {
878 $inlay->append_button ("Create Challenge", sub {
879 $inlay->clear;
880 $self->{cid} = $self->{conn}->alloc_clientid;
881 $self->send (new_game =>
882 channel => delete $self->{roomid},
883 gametype => $info->{gametype},
884 cid => $self->{cid},
885 flags => $info->{flags},
886 rules => $info->{rules},
887 notes => $info->{notes},
888 );
889 });
890 } else {
891 $inlay->append_button ("OK", sub {
892 $inlay->clear;
893 $self->send (challenge =>
894 channel => $self->{channel},
895 black => $info->{black},
896 white => $info->{white},
897 gametype => $info->{gametype},
898 cid => $info->{cid},
899 rules => $info->{rules},
900 );
901 });
902 if (exists $self->{challenge}{""}) {
903 $inlay->append_button ("Reject", sub {
904 $inlay->clear;
905 $self->send (reject_challenge =>
906 channel => $self->{channel},
907 name => $opponent->{name},
908 gametype => $info->{gametype},
909 cid => $info->{cid},
910 rules => $info->{rules},
911 );
912 });
913 }
914 }
915 }
916
917 sub draw_users {
918 my ($self, $inlay) = @_;
919
920 for (sort keys %{$self->{users}}) {
921 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
922 }
923 }
924
925 sub event_challenge {
926 my ($self, $info) = @_;
927
928 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
929 my $opponent = $as_black ? $info->{white} : $info->{black};
930
931 my $id = $opponent->{name};
932
933 $self->{challenge}{$id} = $info;
934 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
935 exists $self->{challenge}{""}
936 ? "Challenge from $opponent->{name}"
937 : "Challenge to $opponent->{name}",
938 sub {
939 $self->{challenge}{$id}{inlay} = $_[0];
940 $self->draw_challenge ($id);
941 },
942 !exists $self->{challenge}{""} # only open when not offerer
943 );
944 }
945
946 1;
947