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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.125
Committed: Wed Jun 2 09:32:32 2004 UTC (19 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.124: +12 -5 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use KGS::Constants;
139
140 use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148 sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160 }
161
162 sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187 }
188
189 sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193 }
194
195 sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199 }
200
201 ### GAME WINDOW #############################################################
202
203 package game;
204
205 use Scalar::Util qw(weaken);
206
207 use KGS::Constants;
208 use KGS::Game::Board;
209
210 use Gtk2::GoBoard;
211 use Gtk2::GoBoard::Constants;
212
213 use base KGS::Game;
214 use base KGS::Listener::Game;
215
216 use Glib::Object::Subclass
217 Gtk2::Window;
218
219 use POSIX qw(ceil);
220
221 sub new {
222 my ($self, %arg) = @_;
223
224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
226
227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228
229 $self->signal_connect (destroy => sub {
230 $self->unlisten;
231 delete $self->{app}{game}{$self->{channel}};
232 %{$_[0]} = ();
233 });#d#
234
235 $self->add (my $hpane = new Gtk2::HPaned);
236 gtk::state $hpane, "game::hpane", undef, position => 420;
237
238 # LEFT PANE
239
240 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
241
242 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
243
244 # board box (aspect/canvas)
245
246 # RIGHT PANE
247
248 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
249 $hpane->set (position_set => 1);
250
251 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
252
253 {
254 $frame->add (my $vbox = new Gtk2::VBox);
255 $vbox->add ($self->{title} = new Gtk2::Label "-");
256
257 $vbox->add (my $hbox = new Gtk2::HBox);
258
259 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
260
261 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
262
263 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
264 $scale->set_draw_value (0);
265 $scale->set_digits (0);
266
267 $self->{moveadj}->signal_connect (value_changed => sub {
268 $self->{showmove} = int $self->{moveadj}->get_value;
269 $self->update_board;
270 });
271 }
272
273 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
274
275 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
276 for COLOUR_WHITE, COLOUR_BLACK;
277
278 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
279
280 $buttonbox->add ($self->{button_pass} =
281 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
282 $self->{button_pass}->signal_connect (clicked => sub {
283 $self->{board_click}->(255, 255) if $self->{board_click};
284 });
285 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
286 $buttonbox->add ($self->{button_undo} =
287 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
288 $self->{button_undo}->signal_connect (clicked => sub {
289 $self->send (req_undo => channel => $self->{channel});
290 });
291 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
292 $buttonbox->add ($self->{button_resign} =
293 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
294 $self->{button_resign}->signal_connect (clicked => sub {
295 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
296 });
297 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
298
299 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
300
301 $self->set_channel ($self->{channel});
302
303 $self->show_all;
304
305 $self;
306 }
307
308 sub set_channel {
309 my ($self, $channel) = @_;
310
311 $self->{channel} = $channel;
312
313 if ($self->{channel} > 0) {
314 $self->listen ($self->{conn});
315
316 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
317 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
318
319 $self->signal_connect (delete_event => sub { $self->part; 1 });
320 $self->{chat}->signal_connect (command => sub {
321 my ($chat, $cmd, $arg) = @_;
322 if ($cmd eq "rsave") {
323 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
324 } else {
325 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
326 }
327 });
328 }
329 }
330
331 ### JOIN/LEAVE ##############################################################
332
333 sub join {
334 my ($self) = @_;
335 return if $self->{joined};
336
337 $self->SUPER::join;
338 }
339
340 sub part {
341 my ($self) = @_;
342
343 $self->hide;
344 $self->SUPER::part;
345 }
346
347 sub event_join {
348 my ($self) = @_;
349
350 $self->SUPER::event_join (@_);
351 $self->init_tree;
352 $self->event_update_game;
353 }
354
355 sub event_part {
356 my ($self) = @_;
357
358 $self->SUPER::event_part;
359 $self->destroy;
360 }
361
362 sub event_quit {
363 my ($self) = @_;
364
365 $self->SUPER::event_quit;
366 $self->destroy;
367 }
368
369 ### USERS ###################################################################
370
371 sub draw_users {
372 my ($self, $inlay) = @_;
373
374 for (sort keys %{$self->{users}}) {
375 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
376 }
377 }
378
379 sub event_update_users {
380 my ($self, $add, $update, $remove) = @_;
381
382 # $self->{userlist}->update ($add, $update, $remove);
383
384 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
385 for @$remove;
386
387 $self->{users_inlay}->refresh;
388
389 my %important;
390 $important{$self->{black}{name}}++;
391 $important{$self->{white}{name}}++;
392 $important{$self->{owner}{name}}++;
393
394 if (my @users = grep $important{$_->{name}}, @$add) {
395 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
396 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
397 }
398 if (my @users = grep $important{$_->{name}}, @$remove) {
399 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
400 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
401 }
402 }
403
404 ### GAME INFO ###############################################################
405
406 sub draw_setup {
407 my ($self, $inlay) = @_;
408
409 return unless $self->{joined};
410
411 my $rules = $self->{rules};
412
413 my $text = "";
414
415 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
416 if $self->{teacher};
417
418 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
419 if $self->{owner}->is_valid;
420
421 if ($self->is_inprogress) {
422 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
423 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
424 }
425 $text .= "\nType: " . util::toxml $gametype{$self->type};
426
427 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
428
429 $text .= "\nTime: ";
430
431 if ($rules->{timesys} == TIMESYS_NONE) {
432 $text .= "UNLIMITED";
433 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
434 $text .= util::format_time $rules->{time};
435 $text .= " ABS";
436 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
437 $text .= util::format_time $rules->{time};
438 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
439 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
440 $text .= util::format_time $rules->{time};
441 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
442 }
443
444 $text .= "\nFlags:";
445 $text .= " private" if $self->is_private;
446 $text .= " started" if $self->is_inprogress;
447 $text .= " adjourned" if $self->is_adjourned;
448 $text .= " scored" if $self->is_scored;
449 $text .= " saved" if $self->is_saved;
450
451 if ($self->is_inprogress) {
452 $text .= "\nHandicap: " . $self->{handicap};
453 $text .= "\nKomi: " . $self->{komi};
454 $text .= "\nSize: " . $self->size_string;
455 }
456
457 if ($self->is_scored) {
458 $text .= "\nResult: " . $self->score_string;
459 }
460
461 $inlay->append_text ("<infoblock>$text</infoblock>");
462
463 }
464
465 sub event_update_game {
466 my ($self) = @_;
467
468 $self->SUPER::event_update_game;
469
470 return unless $self->{joined};
471
472 $self->{colour} = $self->player_colour ($self->{conn}{name});
473
474 $self->{user}[COLOUR_BLACK] = $self->{black};
475 $self->{user}[COLOUR_WHITE] = $self->{white};
476
477 # show board
478 if ($self->is_inprogress) {
479 if (!$self->{board}) {
480 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
481 $self->{board}->signal_connect (button_release => sub {
482 return unless $self->{cur_board};
483 if ($_[1] == 1) {
484 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
485 }
486 });
487 $self->{board}->show_all;
488 }
489 if (my $ch = delete $self->{challenge}) {
490 $_->{inlay}->destroy for values %$ch;
491 }
492 $self->update_cursor;
493 }
494
495 my $title = defined $self->{channel}
496 ? $self->owner->as_string . " " . $self->opponent_string
497 : "Game Window";
498 $self->set_title ("KGS Game $title");
499 $self->{title}->set_text ($title); # title gets redrawn wrongly
500
501 $self->{rules_inlay}->refresh;
502
503 if (exists $self->{teacher}) {
504 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
505 $self->{teacher_inlay}->clear;
506 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
507 . (util::toxml $self->{teacher}) . "</user>");
508 } elsif ($self->{teacher_inlay}) {
509 (delete $self->{teacher_inlay})->clear;
510 }
511
512 $self->update_cursor;
513 }
514
515 sub event_update_rules {
516 my ($self, $rules) = @_;
517
518 $self->{rules} = $rules;
519
520 if ($self->{user}) {
521 # todo. gets drawn wrongly
522
523 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
524 for COLOUR_BLACK, COLOUR_WHITE;
525 }
526
527 sound::play 3, "gamestart";
528 $self->{rules_inlay}->refresh;
529 }
530
531 ### BOARD DISPLAY ###########################################################
532
533 sub update_timers {
534 my ($self, $timers) = @_;
535
536 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
537
538 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
539 my $t = $timers->[$colour];
540 $self->{userpanel}[$colour]->set_timer (
541 $running && $colour == $self->{whosemove} && $t->[0],
542 $t->[1] || $self->{rules}{time}
543 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
544 && $self->{rules}{interval} * $self->{rules}{count}),
545 $t->[2]);
546 }
547 }
548
549 sub inject_set_gametime {
550 my ($self, $msg) = @_;
551
552 $self->{timers} = [
553 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
554 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
555 ];
556
557 $self->update_timers ($self->{timers})
558 if $self->{showmove} == @{$self->{path}};
559 }
560
561 sub update_cursor {
562 my ($self) = @_;
563
564 return unless $self->{cur_board};
565
566 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
567
568 delete $self->{board_click};
569
570 if ($self->{teacher} eq $self->{app}{conn}) {
571 #TODO# # teaching mode not implemented
572 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
573 $self->{button_undo}->hide;
574 $self->{button_resign}->hide;
575 $self->{board}->set (cursor => undef);
576
577 } elsif ($running && $self->{colour} != COLOUR_NONE) {
578 # during game
579 $self->{button_undo}->show;
580 $self->{button_resign}->show;
581
582 if ($self->{cur_board}{score}) {
583 # during scoring
584 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
585 $self->{board}->set (cursor => sub {
586 $_[0] & (MARK_B | MARK_W)
587 ? $_[0] ^ MARK_GRAYED
588 : $_[0];
589 });
590 $self->{board_click} = sub {
591 if ($_[0] == 255) {
592 $self->{button_pass}->sensitive (0);
593 $self->done;
594 } else {
595 $self->send (mark_dead =>
596 channel => $self->{channel},
597 x => $_[0],
598 y => $_[1],
599 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
600 );
601 }
602 };
603
604 } elsif ($self->{colour} == $self->{whosemove}) {
605 # normal move
606 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
607 $self->{board}->set (cursor => sub {
608 $self->{cur_board}
609 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
610 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
611 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
612 : $_[0];
613 });
614 $self->{board_click} = sub {
615 return unless
616 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
617 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
618 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
619 $self->{board}->set (cursor => undef);
620 delete $self->{board_click};
621 $self->{button_pass}->sensitive (0);
622 };
623 } else {
624 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
625 $self->{board}->set (cursor => undef);
626 }
627 } else {
628 $self->{button_undo}->hide;
629 $self->{button_resign}->hide;
630 $self->{button_pass}->hide;
631 $self->{board}->set (cursor => undef);
632 #TODO# # implement coordinate-grabbing
633 }
634 }
635
636 sub update_board {
637 my ($self) = @_;
638
639 return unless $self->{path};
640
641 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
642
643 $self->{cur_board} = new KGS::Game::Board $self->{size};
644 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
645
646 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
647 if ($self->{curnode}{move} == 0) {
648 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
649 } else {
650 $self->{whosemove} = 1 - $self->{cur_board}{last};
651 }
652 } else {
653 # Chinese, Aga, NZ all have manual placement
654 if ($self->{curnode}{move} < $self->{handicap}) {
655 $self->{whosemove} = COLOUR_BLACK;
656 } elsif ($self->{curnode}{move} == $self->{handicap}) {
657 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
658 } else {
659 $self->{whosemove} = 1 - $self->{cur_board}{last};
660 }
661 }
662
663 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
664 for COLOUR_WHITE, COLOUR_BLACK;
665
666 my $start_time = $self->{rules}{time};
667
668 if ($self->{showmove} == @{$self->{path}}) {
669 $self->{timers} = [
670 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
671 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
672 ];
673 $self->update_timers ($self->{timers});
674 } else {
675 $self->update_timers ([
676 [0, @{$self->{cur_board}{timer}[0]}],
677 [0, @{$self->{cur_board}{timer}[1]}],
678 ]);
679 }
680
681 $self->{board}->set_board ($self->{cur_board});
682
683 if ($self->{cur_board}{score}) {
684 $self->{score_inlay} ||= $self->{chat}->new_inlay;
685 $self->{score_inlay}->clear;
686 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
687 . "\n<score>"
688 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
689 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
690 . "</score>");
691 } elsif ($self->{score_inlay}) {
692 (delete $self->{score_inlay})->clear;
693 }
694
695 $self->update_cursor;
696
697 }
698
699 sub event_update_tree {
700 my ($self) = @_;
701
702 (delete $self->{undo_inlay})->clear
703 if $self->{undo_inlay};
704
705 $self->{path} = $self->get_path;
706
707 if ($self->{moveadj}) {
708 my $upper = $self->{moveadj}->upper;
709 my $pos = $self->{moveadj}->get_value;
710 my $move = scalar @{$self->{path}};
711
712 $self->{moveadj}->upper ($move);
713
714 $self->{moveadj}->changed;
715 if ($pos == $upper) {
716 $self->{moveadj}->value ($move);
717 $self->{moveadj}->value_changed;
718 }
719 }
720 }
721
722 sub event_update_comments {
723 my ($self, $node, $comment, $newnode) = @_;
724 $self->SUPER::event_update_comments($node, $comment, $newnode);
725
726 my $text;
727
728 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
729 if $newnode;
730
731 for (split /\n/, $comment) {
732 $text .= "\n";
733 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
734 $text .= "<user>" . (util::toxml $1) . "</user>:";
735 }
736
737 # coords only for 19x19 so far
738 $_ = util::toxml $_;
739 s{
740 (
741 \b
742 (?:[bw])?
743 [, ]{0,2}
744 [a-hj-t] # valid for upto 19x19
745 \s?
746 [1-9]?[0-9]
747 \b
748 )
749 }{
750 "<coord>$1</coord>";
751 }sgexi;
752
753 $text .= $_;
754 }
755
756 $self->{chat}->append_text ($text);
757 }
758
759 sub event_move {
760 my ($self, $pass) = @_;
761
762 sound::play 1, $pass ? "pass" : "move";
763 }
764
765 ### GAMEPLAY EVENTS #########################################################
766
767 sub event_resign_game {
768 my ($self, $player) = @_;
769
770 sound::play 3, "resign";
771 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
772 . "\n<user>"
773 . (util::toxml $self->{user}[$msg->{player}]->as_string)
774 . "</user> resigned."
775 . "\n<user>"
776 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
777 . "</user> wins the game."
778 . "</infoblock>");
779 }
780
781 sub event_time_win {
782 my ($self, $player) = @_;
783
784 sound::play 3, "timewin";
785 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
786 . "\n<user>"
787 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
788 . "</user> ran out of time and lost."
789 . "\n<user>"
790 . (util::toxml $self->{user}[$msg->{player}]->as_string)
791 . "</user> wins the game."
792 . "</infoblock>");
793 }
794
795 sub event_owner_left {
796 my ($self) = @_;
797
798 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
799 . "\nThe owner of this game left.</infoblock>");
800 }
801
802 sub event_teacher_left {
803 my ($self) = @_;
804
805 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
806 . "\nThe teacher left the game.</infoblock>");
807 }
808
809 sub event_done {
810 my ($self) = @_;
811
812 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
813 sound::play 2, "info" unless $inlay->{count};
814 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
815 . "\nYour opponent pressed done. Now it's up to you.");
816 }
817 if ($self->{doneid} & 0x80000000) {
818 sound::play 2, "info" unless $inlay->{count};
819 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
820 . "\nThe board has changed.");
821 }
822
823 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
824
825 $self->{chat}->set_end;
826 }
827
828 sub inject_final_result {
829 my ($self, $msg) = @_;
830
831 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
832 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
833 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
834 . "</infoblock>"
835 );
836 }
837
838 sub inject_req_undo {
839 my ($self, $msg) = @_;
840
841 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
842 return if $inlay->{ignore};
843
844 sound::play 2, "warning" unless $inlay->{count};
845 $inlay->{count}++;
846
847 $inlay->clear;
848 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
849 $inlay->append_button ("Grant", sub {
850 (delete $self->{undo_inlay})->clear;
851 $self->send (grant_undo => channel => $self->{channel});
852 });
853 $inlay->append_button ("Ignore", sub {
854 $inlay->clear;
855 $inlay->{ignore} = 1;
856 # but leave inlay, so further undo requests get counted
857 });
858
859 $self->{chat}->set_end;
860 }
861
862 sub inject_new_game {
863 my ($self, $msg) = @_;
864
865 if ($msg->{cid} != $self->{cid}) {
866 $self->part;
867 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
868 }
869
870 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
871 delete $self->{cid};
872 }
873
874 ### CHALLENGE HANDLING ######################################################
875
876 sub draw_challenge {
877 my ($self, $id) = @_;
878
879 my $info = $self->{challenge}{$id};
880 my $inlay = $info->{inlay};
881 my $rules = $info->{rules};
882
883 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
884 my $opponent = $as_black ? $info->{white} : $info->{black};
885
886 my ($size, $time, $interval, $count, $type);
887
888 if (!$self->{channel}) {
889 $inlay->append_text ("\nNotes: ");
890 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
891 $inlay->append_text ("\nGlobal Offer: ");
892 $inlay->append_optionmenu (\$info->{flags},
893 0 => "No",
894 2 => "Yes",
895 );
896 } else {
897 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
898 }
899
900 $inlay->append_text ("\nType: ");
901 $type = $inlay->append_optionmenu (
902 \$info->{gametype},
903 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
904 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
905 GAMETYPE_TEACHING , "Teaching (not yet)",
906 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
907 GAMETYPE_SIMUL , "Simul (not yet!)",
908 GAMETYPE_FREE , "Free",
909 GAMETYPE_RATED , "Rated",
910 sub {
911 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
912 },
913 );
914
915 if ($self->{channel}) {
916 $inlay->append_text ("\nMy Colour: ");
917 $inlay->append_optionmenu (
918 \$as_black,
919 0 => "White",
920 1 => "Black",
921 sub {
922 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
923 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
924 }
925 }
926 );
927 }
928
929 $inlay->append_text ("\nRuleset: ");
930 $inlay->append_optionmenu (
931 \$info->{rules}{ruleset},
932 RULESET_JAPANESE , "Japanese",
933 RULESET_CHINESE , "Chinese",
934 RULESET_AGA , "AGA",
935 RULESET_NEW_ZEALAND, "New Zealand",
936 );
937
938 $inlay->append_text ("\nSize: ");
939 $size = $inlay->append_optionmenu (
940 \$info->{rules}{size},
941 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
942 sub {
943 $type->set_history (5) # reset to free
944 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
945 },
946 );
947
948 if ($self->{channel}) {
949 $inlay->append_text ("\nHandicap: ");
950 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
951
952 $inlay->append_text ("\nKomi: ");
953 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
954 }
955
956 $inlay->append_text ("\nTimesys: ");
957 $inlay->append_optionmenu (
958 \$info->{rules}{timesys},
959 &TIMESYS_NONE => "None",
960 &TIMESYS_ABSOLUTE => "Absolute",
961 &TIMESYS_BYO_YOMI => "Byo Yomi",
962 &TIMESYS_CANADIAN => "Canadian",
963 sub {
964 my ($new) = @_;
965
966 if ($new eq TIMESYS_NONE) {
967 $time->hide;
968 $interval->hide;
969 $count->hide;
970 } else {
971 $time->show;
972 $time->set_text ($self->{app}{defaults}{time});
973 if ($new eq TIMESYS_ABSOLUTE) {
974 $interval->hide;
975 $count->hide;
976 } else {
977 $interval->show;
978 $count->show;
979 if ($new eq TIMESYS_BYO_YOMI) {
980 $interval->set_text ($self->{app}{defaults}{byo_time});
981 $count->set_text ($self->{app}{defaults}{byo_period});
982 } elsif ($new eq TIMESYS_CANADIAN) {
983 $interval->set_text ($self->{app}{defaults}{can_time});
984 $count->set_text ($self->{app}{defaults}{can_period});
985 }
986 }
987 }
988 }
989 );
990
991 $inlay->append_text ("\nMain Time: ");
992 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
993 $inlay->append_text ("\nInterval: ");
994 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
995 $inlay->append_text ("\nPeriods/Stones: ");
996 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
997
998 $inlay->append_text ("\n");
999
1000 if (!$self->{channel}) {
1001 $inlay->append_button ("Create Challenge", sub {
1002 $inlay->clear;
1003 $self->{cid} = $self->{conn}->alloc_clientid;
1004 $self->send (new_game =>
1005 channel => delete $self->{roomid},
1006 gametype => $info->{gametype},
1007 cid => $self->{cid},
1008 flags => $info->{flags},
1009 rules => $info->{rules},
1010 notes => $info->{notes},
1011 );
1012 });
1013 } else {
1014 $inlay->append_button ("OK", sub {
1015 $inlay->clear;
1016 $self->send (challenge =>
1017 channel => $self->{channel},
1018 black => $info->{black},
1019 white => $info->{white},
1020 gametype => $info->{gametype},
1021 cid => $info->{cid},
1022 rules => $info->{rules},
1023 );
1024 });
1025 if (exists $self->{challenge}{""}) {
1026 $inlay->append_button ("Reject", sub {
1027 $inlay->clear;
1028 $self->send (reject_challenge =>
1029 channel => $self->{channel},
1030 name => $opponent->{name},
1031 gametype => $info->{gametype},
1032 cid => $info->{cid},
1033 rules => $info->{rules},
1034 );
1035 });
1036 }
1037 }
1038 }
1039
1040 sub new_game_challenge {
1041 my ($self) = @_;
1042
1043 my $d = $self->{app}{defaults};
1044
1045 $self->{challenge}{""} = {
1046 gametype => $d->{gametype},
1047 flags => 0,
1048 notes => $d->{stones},
1049 rules => {
1050 ruleset => $d->{ruleset},
1051 size => $d->{size},
1052 timesys => $d->{timesys},
1053 time => $d->{time},
1054 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1055 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1056 },
1057
1058 inlay => $self->{chat}->new_inlay,
1059 };
1060 $self->draw_challenge ("");
1061 }
1062
1063 sub event_challenge {
1064 my ($self, $info) = @_;
1065
1066 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1067 my $opponent = $as_black ? $info->{white} : $info->{black};
1068
1069 my $id = $opponent->{name};
1070
1071 sound::play 2, "info";
1072
1073 $self->{challenge}{$id} = $info;
1074 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1075 exists $self->{challenge}{""}
1076 ? "Challenge from " . $opponent->as_string
1077 : "Challenge to " . $opponent->as_string,
1078 sub {
1079 $self->{challenge}{$id}{inlay} = $_[0];
1080 $self->draw_challenge ($id);
1081 },
1082 !exists $self->{challenge}{""} # only open when not offerer
1083 );
1084 }
1085
1086 1;
1087