ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
Revision: 1.130
Committed: Thu Jun 3 15:30:09 2004 UTC (19 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.129: +31 -33 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use KGS::Constants;
139
140 use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148 sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162 }
163
164 sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170 }
171
172 sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data undef);
180 $self->{imagebox}->show_all;
181
182 if ($user->has_pic) {
183 # the big picture...
184 $app->userpic ($user->{name}, sub {
185 return unless $self->{imagebox};
186
187 if ($_[0]) {
188 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
189 $self->{imagebox}->add (gtk::image_from_data $_[0]);
190 $self->{imagebox}->show_all;
191 }
192 });
193 }
194 }
195
196 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
197 }
198
199 sub set_captures {
200 my ($self, $captures) = @_;
201
202 $self->{info}->set_text ("$captures pris.");
203 }
204
205 sub set_timer {
206 my ($self, $start, $time, $moves) = @_;
207
208 $self->{clock}->set_time ($start, $time, $moves);
209 }
210
211 ### GAME WINDOW #############################################################
212
213 package game;
214
215 use Scalar::Util qw(weaken);
216
217 use KGS::Constants;
218 use KGS::Game::Board;
219
220 use Gtk2::GoBoard;
221 use Gtk2::GoBoard::Constants;
222
223 use base KGS::Game;
224 use base KGS::Listener::Game;
225
226 use Glib::Object::Subclass
227 Gtk2::Window;
228
229 use POSIX qw(ceil);
230
231 sub new {
232 my ($self, %arg) = @_;
233
234 $self = $self->Glib::Object::new;
235 $self->{$_} = delete $arg{$_} for keys %arg;
236
237 gtk::state $self, "game::window", undef, window_size => [620, 460];
238 $self->set (allow_shrink => 1);
239
240 $self->signal_connect (destroy => sub {
241 $self->unlisten;
242 delete $self->{app}{game}{$self->{channel}};
243 %{$_[0]} = ();
244 });#d#
245
246 $self->add (my $hpane = new Gtk2::HPaned);
247 gtk::state $hpane, "game::hpane", undef, position => 420;
248
249 # LEFT PANE
250
251 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
252
253 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
254
255 # board box (aspect/canvas)
256
257 # RIGHT PANE
258
259 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
260 $hpane->set (position_set => 1);
261
262 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
263
264 {
265 $frame->add (my $vbox = new Gtk2::VBox);
266 $vbox->add ($self->{title} = new Gtk2::Label "-");
267
268 $vbox->add (my $hbox = new Gtk2::HBox);
269
270 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
271
272 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
273
274 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
275 $scale->set_draw_value (0);
276 $scale->set_digits (0);
277
278 $self->{moveadj}->signal_connect (value_changed => sub {
279 $self->{showmove} = int $self->{moveadj}->get_value;
280 $self->update_board;
281 });
282 }
283
284 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
285
286 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
287 for COLOUR_WHITE, COLOUR_BLACK;
288
289 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
290
291 $buttonbox->add ($self->{button_pass} =
292 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
293 $self->{button_pass}->signal_connect (clicked => sub {
294 $self->{board_click}->(255, 255) if $self->{board_click};
295 });
296 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
297 $buttonbox->add ($self->{button_undo} =
298 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
299 $self->{button_undo}->signal_connect (clicked => sub {
300 $self->send (req_undo => channel => $self->{channel});
301 });
302 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
303 $buttonbox->add ($self->{button_resign} =
304 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
305 $self->{button_resign}->signal_connect (clicked => sub {
306 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
307 });
308 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
309
310 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
311
312 $self->set_channel ($self->{channel});
313
314 $self->show_all;
315
316 $self;
317 }
318
319 sub set_channel {
320 my ($self, $channel) = @_;
321
322 $self->{channel} = $channel;
323
324 if ($self->{channel} > 0) {
325 $self->listen ($self->{conn});
326
327 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
328 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
329
330 $self->signal_connect (delete_event => sub { $self->part; 1 });
331 $self->{chat}->signal_connect (command => sub {
332 my ($chat, $cmd, $arg) = @_;
333 if ($cmd eq "rsave") {
334 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
335 } else {
336 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
337 }
338 });
339 }
340 }
341
342 ### JOIN/LEAVE ##############################################################
343
344 sub join {
345 my ($self) = @_;
346 return if $self->{joined};
347
348 $self->SUPER::join;
349 }
350
351 sub part {
352 my ($self) = @_;
353
354 $self->hide;
355 $self->SUPER::part;
356 }
357
358 sub event_join {
359 my ($self) = @_;
360
361 $self->SUPER::event_join (@_);
362 $self->init_tree;
363 $self->event_update_game;
364 }
365
366 sub event_part {
367 my ($self) = @_;
368
369 $self->SUPER::event_part;
370 $self->destroy;
371 }
372
373 sub event_quit {
374 my ($self) = @_;
375
376 $self->SUPER::event_quit;
377 $self->destroy;
378 }
379
380 ### USERS ###################################################################
381
382 sub draw_users {
383 my ($self, $inlay) = @_;
384
385 for (sort keys %{$self->{users}}) {
386 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
387 }
388 }
389
390 sub event_update_users {
391 my ($self, $add, $update, $remove) = @_;
392
393 # $self->{userlist}->update ($add, $update, $remove);
394
395 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
396 for @$remove;
397
398 $self->{users_inlay}->refresh;
399
400 my %important;
401 $important{$self->{black}{name}}++;
402 $important{$self->{white}{name}}++;
403 $important{$self->{owner}{name}}++;
404
405 if (my @users = grep $important{$_->{name}}, @$add) {
406 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
407 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
408 }
409 if (my @users = grep $important{$_->{name}}, @$remove) {
410 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
411 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
412 }
413 }
414
415 ### GAME INFO ###############################################################
416
417 sub draw_setup {
418 my ($self, $inlay) = @_;
419
420 return unless $self->{joined};
421
422 my $rules = $self->{rules};
423
424 my $text = "";
425
426 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
427 if $self->{teacher};
428
429 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
430 if $self->{owner}->is_valid;
431
432 if ($self->is_inprogress) {
433 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
434 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
435 }
436 $text .= "\nType: " . util::toxml $gametype{$self->type};
437
438 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
439
440 $text .= "\nTime: ";
441
442 if ($rules->{timesys} == TIMESYS_NONE) {
443 $text .= "UNLIMITED";
444 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
445 $text .= util::format_time $rules->{time};
446 $text .= " ABS";
447 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
448 $text .= util::format_time $rules->{time};
449 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
450 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
451 $text .= util::format_time $rules->{time};
452 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
453 }
454
455 $text .= "\nFlags:";
456 $text .= " private" if $self->is_private;
457 $text .= " started" if $self->is_inprogress;
458 $text .= " adjourned" if $self->is_adjourned;
459 $text .= " scored" if $self->is_scored;
460 $text .= " saved" if $self->is_saved;
461
462 if ($self->is_inprogress) {
463 $text .= "\nHandicap: " . $self->{handicap};
464 $text .= "\nKomi: " . $self->{komi};
465 $text .= "\nSize: " . $self->size_string;
466 }
467
468 if ($self->is_scored) {
469 $text .= "\nResult: " . $self->score_string;
470 }
471
472 $inlay->append_text ("<infoblock>$text</infoblock>");
473
474 }
475
476 sub event_update_game {
477 my ($self) = @_;
478
479 $self->SUPER::event_update_game;
480
481 return unless $self->{joined};
482
483 $self->{colour} = $self->player_colour ($self->{conn}{name});
484
485 $self->{user}[COLOUR_BLACK] = $self->{black};
486 $self->{user}[COLOUR_WHITE] = $self->{white};
487
488 # show board
489 if ($self->is_inprogress) {
490 if (!$self->{board}) {
491 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
492 $self->{board}->signal_connect (button_release => sub {
493 return unless $self->{cur_board};
494 if ($_[1] == 1) {
495 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
496 }
497 });
498 $self->{board}->show_all;
499 }
500 if (my $ch = delete $self->{challenge}) {
501 $_->{inlay}->destroy for values %$ch;
502 }
503 $self->update_cursor;
504 }
505
506 my $title = defined $self->{channel}
507 ? $self->owner->as_string . " " . $self->opponent_string
508 : "Game Window";
509 $self->set_title ("KGS Game $title");
510 $self->{title}->set_text ($title); # title gets redrawn wrongly
511
512 $self->{rules_inlay}->refresh;
513
514 if (exists $self->{teacher}) {
515 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
516 $self->{teacher_inlay}->clear;
517 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
518 . (util::toxml $self->{teacher}) . "</user>");
519 } elsif ($self->{teacher_inlay}) {
520 (delete $self->{teacher_inlay})->clear;
521 }
522
523 $self->update_cursor;
524 }
525
526 sub event_update_rules {
527 my ($self, $rules) = @_;
528
529 $self->{rules} = $rules;
530
531 if ($self->{user}) {
532 # todo. gets drawn wrongly
533
534 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
535 for COLOUR_BLACK, COLOUR_WHITE;
536 }
537
538 sound::play 3, "gamestart";
539 $self->{rules_inlay}->refresh;
540 }
541
542 ### BOARD DISPLAY ###########################################################
543
544 sub update_timers {
545 my ($self, $timers) = @_;
546
547 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
548
549 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
550 my $t = $timers->[$colour];
551 $self->{userpanel}[$colour]->set_timer (
552 $running && $colour == $self->{whosemove} && $t->[0],
553 $t->[1] || $self->{rules}{time}
554 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
555 && $self->{rules}{interval} * $self->{rules}{count}),
556 $t->[2]);
557 }
558 }
559
560 sub inject_set_gametime {
561 my ($self, $msg) = @_;
562
563 $self->{timers} = [
564 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
565 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
566 ];
567
568 $self->update_timers ($self->{timers})
569 if $self->{showmove} == @{$self->{path}};
570 }
571
572 sub update_cursor {
573 my ($self) = @_;
574
575 return unless $self->{cur_board};
576
577 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
578 if ($self->{curnode}{move} == 0) {
579 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
580 } else {
581 $self->{whosemove} = 1 - $self->{cur_board}{last};
582 }
583 } else {
584 # Chinese, Aga, NZ all have manual placement
585 if ($self->{curnode}{move} < $self->{handicap}) {
586 $self->{whosemove} = COLOUR_BLACK;
587 } elsif ($self->{curnode}{move} == $self->{handicap}) {
588 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
589 } else {
590 $self->{whosemove} = 1 - $self->{cur_board}{last};
591 }
592 }
593
594 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
595
596 delete $self->{board_click};
597
598 if ($self->{teacher} eq $self->{app}{conn}) {
599 #TODO# # teaching mode not implemented
600 $self->{button_pass}->set (label => "Pass", sensitive => 1);
601 $self->{button_pass}->show;
602 $self->{button_undo}->hide;
603 $self->{button_resign}->hide;
604 $self->{board}->set (cursor => undef);
605
606 } elsif ($running && $self->{colour} != COLOUR_NONE) {
607 # during game
608 $self->{button_undo}->show;
609 $self->{button_resign}->show;
610
611 if ($self->{cur_board}{score}) {
612 # during scoring
613 $self->{button_pass}->set (label => "Done", sensitive => 1);
614 $self->{button_pass}->show;
615 $self->{board}->set (cursor => sub {
616 $_[0] & (MARK_B | MARK_W)
617 ? $_[0] ^ MARK_GRAYED
618 : $_[0];
619 });
620 $self->{board_click} = sub {
621 if ($_[0] == 255) {
622 $self->{button_pass}->sensitive (0);
623 $self->done;
624 } else {
625 $self->send (mark_dead =>
626 channel => $self->{channel},
627 x => $_[0],
628 y => $_[1],
629 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
630 );
631 }
632 };
633
634 } elsif ($self->{colour} == $self->{whosemove}) {
635 # normal move
636 $self->{button_pass}->set (label => "Pass", sensitive => 1);
637 $self->{button_pass}->show;
638 $self->{board}->set (cursor => sub {
639 $self->{cur_board}
640 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
641 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
642 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
643 : $_[0];
644 });
645 $self->{board_click} = sub {
646 return unless
647 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
648 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
649 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
650 $self->{board}->set (cursor => undef);
651 delete $self->{board_click};
652 $self->{button_pass}->sensitive (0);
653 };
654 } else {
655 $self->{button_pass}->set (label => "Pass", sensitive => 0);
656 $self->{button_pass}->show;
657 $self->{board}->set (cursor => undef);
658 }
659 } else {
660 $self->{button_undo}->hide;
661 $self->{button_resign}->hide;
662 $self->{button_pass}->hide;
663 $self->{board}->set (cursor => undef);
664 #TODO# # implement coordinate-grabbing
665 }
666 }
667
668 sub update_board {
669 my ($self) = @_;
670
671 return unless $self->{path};
672
673 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
674
675 $self->{cur_board} = new KGS::Game::Board $self->{size};
676 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
677
678 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
679 for COLOUR_WHITE, COLOUR_BLACK;
680
681 $self->{board}->set_board ($self->{cur_board});
682
683 if ($self->{cur_board}{score}) {
684 $self->{score_inlay} ||= $self->{chat}->new_inlay;
685 $self->{score_inlay}->clear;
686 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
687 . "\n<score>"
688 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
689 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
690 . "</score>");
691 } elsif ($self->{score_inlay}) {
692 (delete $self->{score_inlay})->clear;
693 }
694
695 $self->update_cursor;
696
697 if ($self->{showmove} == @{$self->{path}}) {
698 $self->{timers} = [
699 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
700 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
701 ];
702 $self->update_timers ($self->{timers});
703 } else {
704 $self->update_timers ([
705 [0, @{$self->{cur_board}{timer}[0]}],
706 [0, @{$self->{cur_board}{timer}[1]}],
707 ]);
708 }
709
710 }
711
712 sub event_update_tree {
713 my ($self) = @_;
714
715 (delete $self->{undo_inlay})->clear
716 if $self->{undo_inlay};
717
718 $self->{path} = $self->get_path;
719
720 if ($self->{moveadj}) {
721 my $upper = $self->{moveadj}->upper;
722 my $pos = $self->{moveadj}->get_value;
723 my $move = scalar @{$self->{path}};
724
725 $self->{moveadj}->upper ($move);
726
727 $self->{moveadj}->changed;
728 if ($pos == $upper) {
729 $self->{moveadj}->value ($move);
730 $self->{moveadj}->value_changed;
731 }
732 }
733 }
734
735 sub event_update_comments {
736 my ($self, $node, $comment, $newnode) = @_;
737 $self->SUPER::event_update_comments ($node, $comment, $newnode);
738
739 my $text;
740
741 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
742 if $newnode;
743
744 for (split /\n/, $comment) {
745 $text .= "\n";
746 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
747 $text .= "<user>" . (util::toxml $1) . "</user>:";
748 }
749
750 # coords only for 19x19 so far
751 $_ = util::toxml $_;
752 s{
753 (
754 \b
755 (?:[bw])?
756 [, ]{0,2}
757 [a-hj-t] # valid for upto 19x19
758 \s?
759 [1-9]?[0-9]
760 \b
761 )
762 }{
763 "<coord>$1</coord>";
764 }sgexi;
765
766 $text .= $_;
767 }
768
769 $self->{chat}->append_text ($text);
770 }
771
772 sub event_move {
773 my ($self, $pass) = @_;
774
775 sound::play 1, $pass ? "pass" : "move";
776 }
777
778 ### GAMEPLAY EVENTS #########################################################
779
780 sub event_resign_game {
781 my ($self, $player) = @_;
782
783 sound::play 3, "resign";
784 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
785 . "\n<user>"
786 . (util::toxml $self->{user}[$msg->{player}]->as_string)
787 . "</user> resigned."
788 . "\n<user>"
789 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
790 . "</user> wins the game."
791 . "</infoblock>");
792 }
793
794 sub event_time_win {
795 my ($self, $player) = @_;
796
797 sound::play 3, "timewin";
798 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
799 . "\n<user>"
800 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
801 . "</user> ran out of time and lost."
802 . "\n<user>"
803 . (util::toxml $self->{user}[$msg->{player}]->as_string)
804 . "</user> wins the game."
805 . "</infoblock>");
806 }
807
808 sub event_owner_left {
809 my ($self) = @_;
810
811 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
812 . "\nThe owner of this game left.</infoblock>");
813 }
814
815 sub event_teacher_left {
816 my ($self) = @_;
817
818 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
819 . "\nThe teacher left the game.</infoblock>");
820 }
821
822 sub event_done {
823 my ($self) = @_;
824
825 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
826 sound::play 2, "info" unless $inlay->{count};
827 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
828 . "\nYour opponent pressed done. Now it's up to you.");
829 }
830 if ($self->{doneid} & 0x80000000) {
831 sound::play 2, "info" unless $inlay->{count};
832 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
833 . "\nThe board has changed.");
834 }
835
836 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
837
838 $self->{chat}->set_end;
839 }
840
841 sub inject_final_result {
842 my ($self, $msg) = @_;
843
844 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
845 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
846 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
847 . "</infoblock>"
848 );
849 }
850
851 sub inject_req_undo {
852 my ($self, $msg) = @_;
853
854 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
855 return if $inlay->{ignore};
856
857 sound::play 2, "warning" unless $inlay->{count};
858 $inlay->{count}++;
859
860 $inlay->clear;
861 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
862 $inlay->append_button ("Grant", sub {
863 (delete $self->{undo_inlay})->clear;
864 $self->send (grant_undo => channel => $self->{channel});
865 });
866 $inlay->append_button ("Ignore", sub {
867 $inlay->clear;
868 $inlay->{ignore} = 1;
869 # but leave inlay, so further undo requests get counted
870 });
871
872 $self->{chat}->set_end;
873 }
874
875 sub inject_new_game {
876 my ($self, $msg) = @_;
877
878 if ($msg->{cid} != $self->{cid}) {
879 $self->part;
880 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
881 }
882
883 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
884 delete $self->{cid};
885 }
886
887 ### CHALLENGE HANDLING ######################################################
888
889 sub draw_challenge {
890 my ($self, $id) = @_;
891
892 my $info = $self->{challenge}{$id};
893 my $inlay = $info->{inlay};
894 my $rules = $info->{rules};
895
896 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
897 my $opponent = $as_black ? $info->{white} : $info->{black};
898
899 my ($size, $time, $interval, $count, $type);
900
901 if (!$self->{channel}) {
902 $inlay->append_text ("\nNotes: ");
903 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
904 $inlay->append_text ("\nGlobal Offer: ");
905 $inlay->append_optionmenu (\$info->{flags},
906 0 => "No",
907 2 => "Yes",
908 );
909 } else {
910 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
911 }
912
913 $inlay->append_text ("\nType: ");
914 $type = $inlay->append_optionmenu (
915 \$info->{gametype},
916 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
917 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
918 GAMETYPE_TEACHING , "Teaching (not yet)",
919 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
920 GAMETYPE_SIMUL , "Simul (not yet!)",
921 GAMETYPE_FREE , "Free",
922 GAMETYPE_RATED , "Rated",
923 sub {
924 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
925 },
926 );
927
928 if ($self->{channel}) {
929 $inlay->append_text ("\nMy Colour: ");
930 $inlay->append_optionmenu (
931 \$as_black,
932 0 => "White",
933 1 => "Black",
934 sub {
935 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
936 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
937 }
938 }
939 );
940 }
941
942 $inlay->append_text ("\nRuleset: ");
943 $inlay->append_optionmenu (
944 \$info->{rules}{ruleset},
945 RULESET_JAPANESE , "Japanese",
946 RULESET_CHINESE , "Chinese",
947 RULESET_AGA , "AGA",
948 RULESET_NEW_ZEALAND, "New Zealand",
949 );
950
951 $inlay->append_text ("\nSize: ");
952 $size = $inlay->append_optionmenu (
953 \$info->{rules}{size},
954 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
955 sub {
956 $type->set_history (5) # reset to free
957 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
958 },
959 );
960
961 if ($self->{channel}) {
962 $inlay->append_text ("\nHandicap: ");
963 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
964
965 $inlay->append_text ("\nKomi: ");
966 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
967 }
968
969 $inlay->append_text ("\nTimesys: ");
970 $inlay->append_optionmenu (
971 \$info->{rules}{timesys},
972 &TIMESYS_NONE => "None",
973 &TIMESYS_ABSOLUTE => "Absolute",
974 &TIMESYS_BYO_YOMI => "Byo Yomi",
975 &TIMESYS_CANADIAN => "Canadian",
976 sub {
977 my ($new) = @_;
978
979 if ($new eq TIMESYS_NONE) {
980 $time->hide;
981 $interval->hide;
982 $count->hide;
983 } else {
984 $time->show;
985 $time->set_text ($self->{app}{defaults}{time});
986 if ($new eq TIMESYS_ABSOLUTE) {
987 $interval->hide;
988 $count->hide;
989 } else {
990 $interval->show;
991 $count->show;
992 if ($new eq TIMESYS_BYO_YOMI) {
993 $interval->set_text ($self->{app}{defaults}{byo_time});
994 $count->set_text ($self->{app}{defaults}{byo_period});
995 } elsif ($new eq TIMESYS_CANADIAN) {
996 $interval->set_text ($self->{app}{defaults}{can_time});
997 $count->set_text ($self->{app}{defaults}{can_period});
998 }
999 }
1000 }
1001 }
1002 );
1003
1004 $inlay->append_text ("\nMain Time: ");
1005 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1006 $inlay->append_text ("\nInterval: ");
1007 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1008 $inlay->append_text ("\nPeriods/Stones: ");
1009 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1010
1011 $inlay->append_text ("\n");
1012
1013 if (!$self->{channel}) {
1014 $inlay->append_button ("Create Challenge", sub {
1015 $inlay->clear;
1016 $self->{cid} = $self->{conn}->alloc_clientid;
1017 $self->send (new_game =>
1018 channel => delete $self->{roomid},
1019 gametype => $info->{gametype},
1020 cid => $self->{cid},
1021 flags => $info->{flags},
1022 rules => $info->{rules},
1023 notes => $info->{notes},
1024 );
1025 });
1026 } else {
1027 $inlay->append_button ("OK", sub {
1028 $inlay->clear;
1029 $self->send (challenge =>
1030 channel => $self->{channel},
1031 black => $info->{black},
1032 white => $info->{white},
1033 gametype => $info->{gametype},
1034 cid => $info->{cid},
1035 rules => $info->{rules},
1036 );
1037 });
1038 if (exists $self->{challenge}{""}) {
1039 $inlay->append_button ("Reject", sub {
1040 $inlay->clear;
1041 $self->send (reject_challenge =>
1042 channel => $self->{channel},
1043 name => $opponent->{name},
1044 gametype => $info->{gametype},
1045 cid => $info->{cid},
1046 rules => $info->{rules},
1047 );
1048 });
1049 }
1050 }
1051 }
1052
1053 sub new_game_challenge {
1054 my ($self) = @_;
1055
1056 my $d = $self->{app}{defaults};
1057
1058 $self->{challenge}{""} = {
1059 gametype => $d->{gametype},
1060 flags => 0,
1061 notes => $d->{stones},
1062 rules => {
1063 ruleset => $d->{ruleset},
1064 size => $d->{size},
1065 timesys => $d->{timesys},
1066 time => $d->{time},
1067 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1068 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1069 },
1070
1071 inlay => $self->{chat}->new_inlay,
1072 };
1073 $self->draw_challenge ("");
1074 }
1075
1076 sub event_challenge {
1077 my ($self, $info) = @_;
1078
1079 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1080 my $opponent = $as_black ? $info->{white} : $info->{black};
1081
1082 my $id = $opponent->{name};
1083
1084 sound::play 2, "info";
1085
1086 $self->{challenge}{$id} = $info;
1087 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1088 exists $self->{challenge}{""}
1089 ? "Challenge from " . $opponent->as_string
1090 : "Challenge to " . $opponent->as_string,
1091 sub {
1092 $self->{challenge}{$id}{inlay} = $_[0];
1093 $self->draw_challenge ($id);
1094 },
1095 !exists $self->{challenge}{""} # only open when not offerer
1096 );
1097 }
1098
1099 1;
1100