1 |
use utf8; |
2 |
|
3 |
use Scalar::Util (); |
4 |
|
5 |
### GO CLOCK WIDGET ######################################################### |
6 |
|
7 |
package game::goclock; |
8 |
|
9 |
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
10 |
# is completely borked. |
11 |
|
12 |
use Time::HiRes (); |
13 |
|
14 |
use KGS::Constants; |
15 |
|
16 |
use Glib::Object::Subclass |
17 |
Gtk2::Label; |
18 |
|
19 |
sub INIT_INSTANCE { |
20 |
my $self = shift; |
21 |
|
22 |
$self->signal_connect (destroy => sub { $_[0]->stop }); |
23 |
|
24 |
$self->{set} = sub { }; |
25 |
$self->{format} = sub { "???" }; |
26 |
} |
27 |
|
28 |
sub FINALIZE_INSTANCE { |
29 |
my $self = shift; |
30 |
|
31 |
$self->stop; |
32 |
} |
33 |
|
34 |
sub configure { |
35 |
my ($self, $timesys, $main, $interval, $count) = @_; |
36 |
|
37 |
if ($timesys == TIMESYS_ABSOLUTE) { |
38 |
$self->{format} = sub { |
39 |
if ($_[0] < 0) { |
40 |
"TIMEOUT"; |
41 |
} else { |
42 |
util::format_time $_[0]; |
43 |
} |
44 |
}; |
45 |
|
46 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
47 |
my $low = $interval * $count; |
48 |
|
49 |
$self->{format} = sub { |
50 |
if ($_[0] < 0) { |
51 |
"TIMEOUT"; |
52 |
} elsif ($_[0] > $low) { |
53 |
util::format_time $_[0] - $low; |
54 |
} else { |
55 |
sprintf "%s (%d)", |
56 |
util::format_time int (($_[0] - 1) % $interval + 1), |
57 |
($_[0] - 1) / $interval; |
58 |
} |
59 |
}; |
60 |
|
61 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
62 |
$self->{format} = sub { |
63 |
if ($_[0] < 0) { |
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"TIMEOUT"; |
65 |
} elsif (!$self->{moves}) { |
66 |
util::format_time $_[0] - $low; |
67 |
} else { |
68 |
my $time = int (($_[0] - 1) % $interval + 1); |
69 |
|
70 |
sprintf "%s/%d =%d", |
71 |
util::format_time $time, |
72 |
$self->{moves}, |
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$self->{moves} > 1 |
74 |
? $time / $self->{moves} |
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: $interval; |
76 |
} |
77 |
}; |
78 |
|
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} else { |
80 |
# none, or unknown |
81 |
$self->{format} = sub { "-" } |
82 |
} |
83 |
} |
84 |
|
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sub refresh { |
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my ($self, $timestamp) = @_; |
87 |
my $timer = $self->{time} + $self->{start} - $timestamp; |
88 |
|
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# we round the timer value slightly... the protocol isn't exact anyways, |
90 |
# and this gives smoother timers ;) |
91 |
my $timer2 = int $timer + 0.4; |
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|
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$self->set_text ($self->{format}->($timer2)); |
94 |
|
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$timer - int $timer; |
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} |
97 |
|
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sub set_time { |
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my ($self, $start, $time, $moves) = @_; |
100 |
|
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$self->{time} = $time; |
102 |
$self->{moves} = $moves; |
103 |
|
104 |
if ($start) { |
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$self->{start} = $start; |
106 |
$self->start; |
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} else { |
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$self->stop; |
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$self->refresh ($self->{start}); |
110 |
} |
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} |
112 |
|
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sub start { |
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my ($self) = @_; |
115 |
|
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$self->stop; |
117 |
|
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my $timeout; $timeout = sub { |
119 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
120 |
$next += 1000 if $next < 0; |
121 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
122 |
0; |
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}; |
124 |
|
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$timeout->(); |
126 |
} |
127 |
|
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sub stop { |
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my ($self) = @_; |
130 |
|
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remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
132 |
} |
133 |
|
134 |
### USER PANEL ############################################################## |
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|
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package game::userpanel; |
137 |
|
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use KGS::Constants; |
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|
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use Glib::Object::Subclass |
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Gtk2::Frame, |
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properties => [ |
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Glib::ParamSpec->IV ("colour", "colour", "User Colour", |
144 |
COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK, |
145 |
[qw(construct-only readable writable)]), |
146 |
]; |
147 |
|
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sub INIT_INSTANCE { |
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my ($self) = @_; |
150 |
|
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$self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg |
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|
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$window->add (my $vbox = new Gtk2::VBox); |
154 |
|
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$vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0); |
156 |
$vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0); |
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$vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0); |
158 |
|
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$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
160 |
|
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$self; |
162 |
} |
163 |
|
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sub SET_PROPERTY { |
165 |
my ($self, $pspec, $value) = @_; |
166 |
|
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$self->{$pspec->get_name} = $value; |
168 |
|
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$self->set_name ("userpanel-$self->{colour}"); |
170 |
} |
171 |
|
172 |
sub configure { |
173 |
my ($self, $app, $user, $rules) = @_; |
174 |
|
175 |
if ($self->{name}->get_text ne $user->as_string) { |
176 |
$self->{name}->set_text ($user->as_string); |
177 |
|
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$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
179 |
$self->{imagebox}->add (gtk::image_from_data undef); |
180 |
$self->{imagebox}->show_all; |
181 |
|
182 |
if ($user->has_pic) { |
183 |
# the big picture... |
184 |
$app->userpic ($user->{name}, sub { |
185 |
return unless $self->{imagebox}; |
186 |
|
187 |
if ($_[0]) { |
188 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
189 |
$self->{imagebox}->add (gtk::image_from_data $_[0]); |
190 |
$self->{imagebox}->show_all; |
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} |
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}); |
193 |
} |
194 |
} |
195 |
|
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$self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
197 |
} |
198 |
|
199 |
sub set_captures { |
200 |
my ($self, $captures) = @_; |
201 |
|
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$self->{info}->set_text ("$captures pris."); |
203 |
} |
204 |
|
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sub set_timer { |
206 |
my ($self, $start, $time, $moves) = @_; |
207 |
|
208 |
$self->{clock}->set_time ($start, $time, $moves); |
209 |
} |
210 |
|
211 |
### GAME WINDOW ############################################################# |
212 |
|
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package game; |
214 |
|
215 |
use Scalar::Util qw(weaken); |
216 |
|
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use KGS::Constants; |
218 |
use KGS::Game::Board; |
219 |
|
220 |
use Gtk2::GoBoard; |
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use Gtk2::GoBoard::Constants; |
222 |
|
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use base KGS::Game; |
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use base KGS::Listener::Game; |
225 |
|
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use Glib::Object::Subclass |
227 |
Gtk2::Window; |
228 |
|
229 |
use POSIX qw(ceil); |
230 |
|
231 |
sub new { |
232 |
my ($self, %arg) = @_; |
233 |
|
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$self = $self->Glib::Object::new; |
235 |
$self->{$_} = delete $arg{$_} for keys %arg; |
236 |
|
237 |
gtk::state $self, "game::window", undef, window_size => [620, 460]; |
238 |
$self->set (allow_shrink => 1); |
239 |
|
240 |
$self->signal_connect (destroy => sub { |
241 |
$self->unlisten; |
242 |
delete $self->{app}{game}{$self->{channel}}; |
243 |
%{$_[0]} = (); |
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});#d# |
245 |
|
246 |
$self->add (my $hpane = new Gtk2::HPaned); |
247 |
gtk::state $hpane, "game::hpane", undef, position => 420; |
248 |
|
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# LEFT PANE |
250 |
|
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$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
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|
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$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
254 |
|
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# board box (aspect/canvas) |
256 |
|
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# RIGHT PANE |
258 |
|
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$hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
260 |
$hpane->set (position_set => 1); |
261 |
|
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$vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
263 |
|
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{ |
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$frame->add (my $vbox = new Gtk2::VBox); |
266 |
$vbox->add ($self->{title} = new Gtk2::Label "-"); |
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|
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$vbox->add (my $hbox = new Gtk2::HBox); |
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|
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$hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0); |
271 |
|
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$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
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|
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$hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
275 |
$scale->set_draw_value (0); |
276 |
$scale->set_digits (0); |
277 |
|
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$self->{moveadj}->signal_connect (value_changed => sub { |
279 |
$self->{showmove} = int $self->{moveadj}->get_value; |
280 |
$self->update_board; |
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}); |
282 |
} |
283 |
|
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$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
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|
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$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
287 |
for COLOUR_WHITE, COLOUR_BLACK; |
288 |
|
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$vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
290 |
|
291 |
$buttonbox->add ($self->{button_pass} = |
292 |
Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0)); |
293 |
$self->{button_pass}->signal_connect (clicked => sub { |
294 |
$self->{board_click}->(255, 255) if $self->{board_click}; |
295 |
}); |
296 |
eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2 |
297 |
$buttonbox->add ($self->{button_undo} = |
298 |
Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0)); |
299 |
$self->{button_undo}->signal_connect (clicked => sub { |
300 |
$self->send (req_undo => channel => $self->{channel}); |
301 |
}); |
302 |
eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2 |
303 |
$buttonbox->add ($self->{button_resign} = |
304 |
Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0)); |
305 |
$self->{button_resign}->signal_connect (clicked => sub { |
306 |
$self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); |
307 |
}); |
308 |
eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2 |
309 |
|
310 |
$vbox->pack_start (($self->{chat} = new chat), 1, 1, 0); |
311 |
|
312 |
$self->set_channel ($self->{channel}); |
313 |
|
314 |
$self->show_all; |
315 |
|
316 |
$self; |
317 |
} |
318 |
|
319 |
sub set_channel { |
320 |
my ($self, $channel) = @_; |
321 |
|
322 |
$self->{channel} = $channel; |
323 |
|
324 |
if ($self->{channel} > 0) { |
325 |
$self->listen ($self->{conn}); |
326 |
|
327 |
$self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); |
328 |
$self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); |
329 |
|
330 |
$self->signal_connect (delete_event => sub { $self->part; 1 }); |
331 |
$self->{chat}->signal_connect (command => sub { |
332 |
my ($chat, $cmd, $arg) = @_; |
333 |
if ($cmd eq "rsave") { |
334 |
Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# |
335 |
} else { |
336 |
$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); |
337 |
} |
338 |
}); |
339 |
} |
340 |
} |
341 |
|
342 |
### JOIN/LEAVE ############################################################## |
343 |
|
344 |
sub join { |
345 |
my ($self) = @_; |
346 |
return if $self->{joined}; |
347 |
|
348 |
$self->SUPER::join; |
349 |
} |
350 |
|
351 |
sub part { |
352 |
my ($self) = @_; |
353 |
|
354 |
$self->hide; |
355 |
$self->SUPER::part; |
356 |
} |
357 |
|
358 |
sub event_join { |
359 |
my ($self) = @_; |
360 |
|
361 |
$self->SUPER::event_join (@_); |
362 |
$self->init_tree; |
363 |
$self->event_update_game; |
364 |
} |
365 |
|
366 |
sub event_part { |
367 |
my ($self) = @_; |
368 |
|
369 |
$self->SUPER::event_part; |
370 |
$self->destroy; |
371 |
} |
372 |
|
373 |
sub event_quit { |
374 |
my ($self) = @_; |
375 |
|
376 |
$self->SUPER::event_quit; |
377 |
$self->destroy; |
378 |
} |
379 |
|
380 |
### USERS ################################################################### |
381 |
|
382 |
sub draw_users { |
383 |
my ($self, $inlay) = @_; |
384 |
|
385 |
for (sort keys %{$self->{users}}) { |
386 |
$inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>"); |
387 |
} |
388 |
} |
389 |
|
390 |
sub event_update_users { |
391 |
my ($self, $add, $update, $remove) = @_; |
392 |
|
393 |
# $self->{userlist}->update ($add, $update, $remove); |
394 |
|
395 |
$self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy |
396 |
for @$remove; |
397 |
|
398 |
$self->{users_inlay}->refresh; |
399 |
|
400 |
my %important; |
401 |
$important{$self->{black}{name}}++; |
402 |
$important{$self->{white}{name}}++; |
403 |
$important{$self->{owner}{name}}++; |
404 |
|
405 |
if (my @users = grep $important{$_->{name}}, @$add) { |
406 |
$self->{chat}->append_text ("\n<leader>Joins:</leader>"); |
407 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
408 |
} |
409 |
if (my @users = grep $important{$_->{name}}, @$remove) { |
410 |
$self->{chat}->append_text ("\n<leader>Parts:</leader>"); |
411 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
412 |
} |
413 |
} |
414 |
|
415 |
### GAME INFO ############################################################### |
416 |
|
417 |
sub draw_setup { |
418 |
my ($self, $inlay) = @_; |
419 |
|
420 |
return unless $self->{joined}; |
421 |
|
422 |
my $rules = $self->{rules}; |
423 |
|
424 |
my $text = ""; |
425 |
|
426 |
$text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
427 |
if $self->{teacher}; |
428 |
|
429 |
$text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
430 |
if $self->{owner}->is_valid; |
431 |
|
432 |
if ($self->is_inprogress) { |
433 |
$text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
434 |
. " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
435 |
} |
436 |
$text .= "\nType: " . util::toxml $gametype{$self->type}; |
437 |
|
438 |
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
439 |
|
440 |
$text .= "\nTime: "; |
441 |
|
442 |
if ($rules->{timesys} == TIMESYS_NONE) { |
443 |
$text .= "UNLIMITED"; |
444 |
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
445 |
$text .= util::format_time $rules->{time}; |
446 |
$text .= " ABS"; |
447 |
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
448 |
$text .= util::format_time $rules->{time}; |
449 |
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
450 |
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
451 |
$text .= util::format_time $rules->{time}; |
452 |
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
453 |
} |
454 |
|
455 |
$text .= "\nFlags:"; |
456 |
$text .= " private" if $self->is_private; |
457 |
$text .= " started" if $self->is_inprogress; |
458 |
$text .= " adjourned" if $self->is_adjourned; |
459 |
$text .= " scored" if $self->is_scored; |
460 |
$text .= " saved" if $self->is_saved; |
461 |
|
462 |
if ($self->is_inprogress) { |
463 |
$text .= "\nHandicap: " . $self->{handicap}; |
464 |
$text .= "\nKomi: " . $self->{komi}; |
465 |
$text .= "\nSize: " . $self->size_string; |
466 |
} |
467 |
|
468 |
if ($self->is_scored) { |
469 |
$text .= "\nResult: " . $self->score_string; |
470 |
} |
471 |
|
472 |
$inlay->append_text ("<infoblock>$text</infoblock>"); |
473 |
|
474 |
} |
475 |
|
476 |
sub event_update_game { |
477 |
my ($self) = @_; |
478 |
|
479 |
$self->SUPER::event_update_game; |
480 |
|
481 |
return unless $self->{joined}; |
482 |
|
483 |
$self->{colour} = $self->player_colour ($self->{conn}{name}); |
484 |
|
485 |
$self->{user}[COLOUR_BLACK] = $self->{black}; |
486 |
$self->{user}[COLOUR_WHITE] = $self->{white}; |
487 |
|
488 |
# show board |
489 |
if ($self->is_inprogress) { |
490 |
if (!$self->{board}) { |
491 |
$self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
492 |
$self->{board}->signal_connect (button_release => sub { |
493 |
return unless $self->{cur_board}; |
494 |
if ($_[1] == 1) { |
495 |
$self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
496 |
} |
497 |
}); |
498 |
$self->{board}->show_all; |
499 |
} |
500 |
if (my $ch = delete $self->{challenge}) { |
501 |
$_->{inlay}->destroy for values %$ch; |
502 |
} |
503 |
$self->update_cursor; |
504 |
} |
505 |
|
506 |
my $title = defined $self->{channel} |
507 |
? $self->owner->as_string . " " . $self->opponent_string |
508 |
: "Game Window"; |
509 |
$self->set_title ("KGS Game $title"); |
510 |
$self->{title}->set_text ($title); # title gets redrawn wrongly |
511 |
|
512 |
$self->{rules_inlay}->refresh; |
513 |
|
514 |
if (exists $self->{teacher}) { |
515 |
$self->{teacher_inlay} ||= $self->{chat}->new_inlay; |
516 |
$self->{teacher_inlay}->clear; |
517 |
$self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>" |
518 |
. (util::toxml $self->{teacher}) . "</user>"); |
519 |
} elsif ($self->{teacher_inlay}) { |
520 |
(delete $self->{teacher_inlay})->clear; |
521 |
} |
522 |
|
523 |
$self->update_cursor; |
524 |
} |
525 |
|
526 |
sub event_update_rules { |
527 |
my ($self, $rules) = @_; |
528 |
|
529 |
$self->{rules} = $rules; |
530 |
|
531 |
if ($self->{user}) { |
532 |
# todo. gets drawn wrongly |
533 |
|
534 |
$self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
535 |
for COLOUR_BLACK, COLOUR_WHITE; |
536 |
} |
537 |
|
538 |
sound::play 3, "gamestart"; |
539 |
$self->{rules_inlay}->refresh; |
540 |
} |
541 |
|
542 |
### BOARD DISPLAY ########################################################### |
543 |
|
544 |
sub update_timers { |
545 |
my ($self, $timers) = @_; |
546 |
|
547 |
my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher}; |
548 |
|
549 |
for my $colour (COLOUR_BLACK, COLOUR_WHITE) { |
550 |
my $t = $timers->[$colour]; |
551 |
$self->{userpanel}[$colour]->set_timer ( |
552 |
$running && $colour == $self->{whosemove} && $t->[0], |
553 |
$t->[1] || $self->{rules}{time} |
554 |
+ ($self->{rules}{timesys} == TIMESYS_BYO_YOMI |
555 |
&& $self->{rules}{interval} * $self->{rules}{count}), |
556 |
$t->[2]); |
557 |
} |
558 |
} |
559 |
|
560 |
sub inject_set_gametime { |
561 |
my ($self, $msg) = @_; |
562 |
|
563 |
$self->{timers} = [ |
564 |
[$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}], |
565 |
[$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}], |
566 |
]; |
567 |
|
568 |
$self->update_timers ($self->{timers}) |
569 |
if $self->{showmove} == @{$self->{path}}; |
570 |
} |
571 |
|
572 |
sub update_cursor { |
573 |
my ($self) = @_; |
574 |
|
575 |
return unless $self->{cur_board}; |
576 |
|
577 |
if ($self->{rules}{ruleset} == RULESET_JAPANESE) { |
578 |
if ($self->{curnode}{move} == 0) { |
579 |
$self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
580 |
} else { |
581 |
$self->{whosemove} = 1 - $self->{cur_board}{last}; |
582 |
} |
583 |
} else { |
584 |
# Chinese, Aga, NZ all have manual placement |
585 |
if ($self->{curnode}{move} < $self->{handicap}) { |
586 |
$self->{whosemove} = COLOUR_BLACK; |
587 |
} elsif ($self->{curnode}{move} == $self->{handicap}) { |
588 |
$self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
589 |
} else { |
590 |
$self->{whosemove} = 1 - $self->{cur_board}{last}; |
591 |
} |
592 |
} |
593 |
|
594 |
my $running = $self->{showmove} == @{$self->{path}} && $self->is_active; |
595 |
|
596 |
delete $self->{board_click}; |
597 |
|
598 |
if ($self->{teacher} eq $self->{app}{conn}) { |
599 |
#TODO# # teaching mode not implemented |
600 |
$self->{button_pass}->set (label => "Pass", sensitive => 1); |
601 |
$self->{button_pass}->show; |
602 |
$self->{button_undo}->hide; |
603 |
$self->{button_resign}->hide; |
604 |
$self->{board}->set (cursor => undef); |
605 |
|
606 |
} elsif ($running && $self->{colour} != COLOUR_NONE) { |
607 |
# during game |
608 |
$self->{button_undo}->show; |
609 |
$self->{button_resign}->show; |
610 |
|
611 |
if ($self->{cur_board}{score}) { |
612 |
# during scoring |
613 |
$self->{button_pass}->set (label => "Done", sensitive => 1); |
614 |
$self->{button_pass}->show; |
615 |
$self->{board}->set (cursor => sub { |
616 |
$_[0] & (MARK_B | MARK_W) |
617 |
? $_[0] ^ MARK_GRAYED |
618 |
: $_[0]; |
619 |
}); |
620 |
$self->{board_click} = sub { |
621 |
if ($_[0] == 255) { |
622 |
$self->{button_pass}->sensitive (0); |
623 |
$self->done; |
624 |
} else { |
625 |
$self->send (mark_dead => |
626 |
channel => $self->{channel}, |
627 |
x => $_[0], |
628 |
y => $_[1], |
629 |
dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), |
630 |
); |
631 |
} |
632 |
}; |
633 |
|
634 |
} elsif ($self->{colour} == $self->{whosemove}) { |
635 |
# normal move |
636 |
$self->{button_pass}->set (label => "Pass", sensitive => 1); |
637 |
$self->{button_pass}->show; |
638 |
$self->{board}->set (cursor => sub { |
639 |
$self->{cur_board} |
640 |
&& $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2], |
641 |
$self->{rules}{ruleset} == RULESET_NEW_ZEALAND) |
642 |
? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B) |
643 |
: $_[0]; |
644 |
}); |
645 |
$self->{board_click} = sub { |
646 |
return unless |
647 |
$self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1], |
648 |
$self->{rules}{ruleset} == RULESET_NEW_ZEALAND); |
649 |
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
650 |
$self->{board}->set (cursor => undef); |
651 |
delete $self->{board_click}; |
652 |
$self->{button_pass}->sensitive (0); |
653 |
}; |
654 |
} else { |
655 |
$self->{button_pass}->set (label => "Pass", sensitive => 0); |
656 |
$self->{button_pass}->show; |
657 |
$self->{board}->set (cursor => undef); |
658 |
} |
659 |
} else { |
660 |
$self->{button_undo}->hide; |
661 |
$self->{button_resign}->hide; |
662 |
$self->{button_pass}->hide; |
663 |
$self->{board}->set (cursor => undef); |
664 |
#TODO# # implement coordinate-grabbing |
665 |
} |
666 |
} |
667 |
|
668 |
sub update_board { |
669 |
my ($self) = @_; |
670 |
|
671 |
return unless $self->{path}; |
672 |
|
673 |
$self->{board_label}->set_text ("Move " . ($self->{showmove} - 1)); |
674 |
|
675 |
$self->{cur_board} = new KGS::Game::Board $self->{size}; |
676 |
$self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]); |
677 |
|
678 |
$self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) |
679 |
for COLOUR_WHITE, COLOUR_BLACK; |
680 |
|
681 |
$self->{board}->set_board ($self->{cur_board}); |
682 |
|
683 |
if ($self->{cur_board}{score}) { |
684 |
$self->{score_inlay} ||= $self->{chat}->new_inlay; |
685 |
$self->{score_inlay}->clear; |
686 |
$self->{score_inlay}->append_text ("\n<header>Scoring</header>" |
687 |
. "\n<score>" |
688 |
. "White: $self->{cur_board}{score}[COLOUR_WHITE], " |
689 |
. "Black: $self->{cur_board}{score}[COLOUR_BLACK]" |
690 |
. "</score>"); |
691 |
} elsif ($self->{score_inlay}) { |
692 |
(delete $self->{score_inlay})->clear; |
693 |
} |
694 |
|
695 |
$self->update_cursor; |
696 |
|
697 |
if ($self->{showmove} == @{$self->{path}}) { |
698 |
$self->{timers} = [ |
699 |
[$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}], |
700 |
[$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}], |
701 |
]; |
702 |
$self->update_timers ($self->{timers}); |
703 |
} else { |
704 |
$self->update_timers ([ |
705 |
[0, @{$self->{cur_board}{timer}[0]}], |
706 |
[0, @{$self->{cur_board}{timer}[1]}], |
707 |
]); |
708 |
} |
709 |
|
710 |
} |
711 |
|
712 |
sub event_update_tree { |
713 |
my ($self) = @_; |
714 |
|
715 |
(delete $self->{undo_inlay})->clear |
716 |
if $self->{undo_inlay}; |
717 |
|
718 |
$self->{path} = $self->get_path; |
719 |
|
720 |
if ($self->{moveadj}) { |
721 |
my $upper = $self->{moveadj}->upper; |
722 |
my $pos = $self->{moveadj}->get_value; |
723 |
my $move = scalar @{$self->{path}}; |
724 |
|
725 |
$self->{moveadj}->upper ($move); |
726 |
|
727 |
$self->{moveadj}->changed; |
728 |
if ($pos == $upper) { |
729 |
$self->{moveadj}->value ($move); |
730 |
$self->{moveadj}->value_changed; |
731 |
} |
732 |
} |
733 |
} |
734 |
|
735 |
sub event_update_comments { |
736 |
my ($self, $node, $comment, $newnode) = @_; |
737 |
$self->SUPER::event_update_comments ($node, $comment, $newnode); |
738 |
|
739 |
my $text; |
740 |
|
741 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
742 |
if $newnode; |
743 |
|
744 |
for (split /\n/, $comment) { |
745 |
$text .= "\n"; |
746 |
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
747 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
748 |
} |
749 |
|
750 |
# coords only for 19x19 so far |
751 |
$_ = util::toxml $_; |
752 |
s{ |
753 |
( |
754 |
\b |
755 |
(?:[bw])? |
756 |
[, ]{0,2} |
757 |
[a-hj-t] # valid for upto 19x19 |
758 |
\s? |
759 |
[1-9]?[0-9] |
760 |
\b |
761 |
) |
762 |
}{ |
763 |
"<coord>$1</coord>"; |
764 |
}sgexi; |
765 |
|
766 |
$text .= $_; |
767 |
} |
768 |
|
769 |
$self->{chat}->append_text ($text); |
770 |
} |
771 |
|
772 |
sub event_move { |
773 |
my ($self, $pass) = @_; |
774 |
|
775 |
sound::play 1, $pass ? "pass" : "move"; |
776 |
} |
777 |
|
778 |
### GAMEPLAY EVENTS ######################################################### |
779 |
|
780 |
sub event_resign_game { |
781 |
my ($self, $player) = @_; |
782 |
|
783 |
sound::play 3, "resign"; |
784 |
$self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
785 |
. "\n<user>" |
786 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
787 |
. "</user> resigned." |
788 |
. "\n<user>" |
789 |
. (util::toxml $self->{user}[1 - $msg->{player}]->as_string) |
790 |
. "</user> wins the game." |
791 |
. "</infoblock>"); |
792 |
} |
793 |
|
794 |
sub event_time_win { |
795 |
my ($self, $player) = @_; |
796 |
|
797 |
sound::play 3, "timewin"; |
798 |
$self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>" |
799 |
. "\n<user>" |
800 |
. (util::toxml $self->{user}[1 - $msg->{player}]->as_string) |
801 |
. "</user> ran out of time and lost." |
802 |
. "\n<user>" |
803 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
804 |
. "</user> wins the game." |
805 |
. "</infoblock>"); |
806 |
} |
807 |
|
808 |
sub event_owner_left { |
809 |
my ($self) = @_; |
810 |
|
811 |
$self->{chat}->append_text ("\n<infoblock><header>Owner left</header>" |
812 |
. "\nThe owner of this game left.</infoblock>"); |
813 |
} |
814 |
|
815 |
sub event_teacher_left { |
816 |
my ($self) = @_; |
817 |
|
818 |
$self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>" |
819 |
. "\nThe teacher left the game.</infoblock>"); |
820 |
} |
821 |
|
822 |
sub event_done { |
823 |
my ($self) = @_; |
824 |
|
825 |
if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { |
826 |
sound::play 2, "info" unless $inlay->{count}; |
827 |
$self->{chat}->append_text ("\n<infoblock><header>Press Done</header>" |
828 |
. "\nYour opponent pressed done. Now it's up to you."); |
829 |
} |
830 |
if ($self->{doneid} & 0x80000000) { |
831 |
sound::play 2, "info" unless $inlay->{count}; |
832 |
$self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>" |
833 |
. "\nThe board has changed."); |
834 |
} |
835 |
|
836 |
$self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]); |
837 |
|
838 |
$self->{chat}->set_end; |
839 |
} |
840 |
|
841 |
sub inject_final_result { |
842 |
my ($self, $msg) = @_; |
843 |
|
844 |
$self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>" |
845 |
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
846 |
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
847 |
. "</infoblock>" |
848 |
); |
849 |
} |
850 |
|
851 |
sub inject_req_undo { |
852 |
my ($self, $msg) = @_; |
853 |
|
854 |
my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
855 |
return if $inlay->{ignore}; |
856 |
|
857 |
sound::play 2, "warning" unless $inlay->{count}; |
858 |
$inlay->{count}++; |
859 |
|
860 |
$inlay->clear; |
861 |
$inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
862 |
$inlay->append_button ("Grant", sub { |
863 |
(delete $self->{undo_inlay})->clear; |
864 |
$self->send (grant_undo => channel => $self->{channel}); |
865 |
}); |
866 |
$inlay->append_button ("Ignore", sub { |
867 |
$inlay->clear; |
868 |
$inlay->{ignore} = 1; |
869 |
# but leave inlay, so further undo requests get counted |
870 |
}); |
871 |
|
872 |
$self->{chat}->set_end; |
873 |
} |
874 |
|
875 |
sub inject_new_game { |
876 |
my ($self, $msg) = @_; |
877 |
|
878 |
if ($msg->{cid} != $self->{cid}) { |
879 |
$self->part; |
880 |
warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d# |
881 |
} |
882 |
|
883 |
$self->{chat}->append_text ("\n<header>Game successfully created on server.</header>"); |
884 |
delete $self->{cid}; |
885 |
} |
886 |
|
887 |
### CHALLENGE HANDLING ###################################################### |
888 |
|
889 |
sub draw_challenge { |
890 |
my ($self, $id) = @_; |
891 |
|
892 |
my $info = $self->{challenge}{$id}; |
893 |
my $inlay = $info->{inlay}; |
894 |
my $rules = $info->{rules}; |
895 |
|
896 |
my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
897 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
898 |
|
899 |
my ($size, $time, $interval, $count, $type); |
900 |
|
901 |
if (!$self->{channel}) { |
902 |
$inlay->append_text ("\nNotes: "); |
903 |
$inlay->append_widget (gtk::textentry \$info->{notes}, 20, ""); |
904 |
$inlay->append_text ("\nGlobal Offer: "); |
905 |
$inlay->append_optionmenu (\$info->{flags}, |
906 |
0 => "No", |
907 |
2 => "Yes", |
908 |
); |
909 |
} else { |
910 |
$inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
911 |
} |
912 |
|
913 |
$inlay->append_text ("\nType: "); |
914 |
$type = $inlay->append_optionmenu ( |
915 |
\$info->{gametype}, |
916 |
GAMETYPE_DEMONSTRATION , "Demonstration (not yet)", |
917 |
GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)", |
918 |
GAMETYPE_TEACHING , "Teaching (not yet)", |
919 |
GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)", |
920 |
GAMETYPE_SIMUL , "Simul (not yet!)", |
921 |
GAMETYPE_FREE , "Free", |
922 |
GAMETYPE_RATED , "Rated", |
923 |
sub { |
924 |
$size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
925 |
}, |
926 |
); |
927 |
|
928 |
if ($self->{channel}) { |
929 |
$inlay->append_text ("\nMy Colour: "); |
930 |
$inlay->append_optionmenu ( |
931 |
\$as_black, |
932 |
0 => "White", |
933 |
1 => "Black", |
934 |
sub { |
935 |
if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { |
936 |
($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); |
937 |
} |
938 |
} |
939 |
); |
940 |
} |
941 |
|
942 |
$inlay->append_text ("\nRuleset: "); |
943 |
$inlay->append_optionmenu ( |
944 |
\$info->{rules}{ruleset}, |
945 |
RULESET_JAPANESE , "Japanese", |
946 |
RULESET_CHINESE , "Chinese", |
947 |
RULESET_AGA , "AGA", |
948 |
RULESET_NEW_ZEALAND, "New Zealand", |
949 |
); |
950 |
|
951 |
$inlay->append_text ("\nSize: "); |
952 |
$size = $inlay->append_optionmenu ( |
953 |
\$info->{rules}{size}, |
954 |
(9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38), |
955 |
sub { |
956 |
$type->set_history (5) # reset to free |
957 |
if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED; |
958 |
}, |
959 |
); |
960 |
|
961 |
if ($self->{channel}) { |
962 |
$inlay->append_text ("\nHandicap: "); |
963 |
$inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
964 |
|
965 |
$inlay->append_text ("\nKomi: "); |
966 |
$inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5); |
967 |
} |
968 |
|
969 |
$inlay->append_text ("\nTimesys: "); |
970 |
$inlay->append_optionmenu ( |
971 |
\$info->{rules}{timesys}, |
972 |
&TIMESYS_NONE => "None", |
973 |
&TIMESYS_ABSOLUTE => "Absolute", |
974 |
&TIMESYS_BYO_YOMI => "Byo Yomi", |
975 |
&TIMESYS_CANADIAN => "Canadian", |
976 |
sub { |
977 |
my ($new) = @_; |
978 |
|
979 |
if ($new eq TIMESYS_NONE) { |
980 |
$time->hide; |
981 |
$interval->hide; |
982 |
$count->hide; |
983 |
} else { |
984 |
$time->show; |
985 |
$time->set_text ($self->{app}{defaults}{time}); |
986 |
if ($new eq TIMESYS_ABSOLUTE) { |
987 |
$interval->hide; |
988 |
$count->hide; |
989 |
} else { |
990 |
$interval->show; |
991 |
$count->show; |
992 |
if ($new eq TIMESYS_BYO_YOMI) { |
993 |
$interval->set_text ($self->{app}{defaults}{byo_time}); |
994 |
$count->set_text ($self->{app}{defaults}{byo_period}); |
995 |
} elsif ($new eq TIMESYS_CANADIAN) { |
996 |
$interval->set_text ($self->{app}{defaults}{can_time}); |
997 |
$count->set_text ($self->{app}{defaults}{can_period}); |
998 |
} |
999 |
} |
1000 |
} |
1001 |
} |
1002 |
); |
1003 |
|
1004 |
$inlay->append_text ("\nMain Time: "); |
1005 |
$time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5); |
1006 |
$inlay->append_text ("\nInterval: "); |
1007 |
$interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5); |
1008 |
$inlay->append_text ("\nPeriods/Stones: "); |
1009 |
$count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5); |
1010 |
|
1011 |
$inlay->append_text ("\n"); |
1012 |
|
1013 |
if (!$self->{channel}) { |
1014 |
$inlay->append_button ("Create Challenge", sub { |
1015 |
$inlay->clear; |
1016 |
$self->{cid} = $self->{conn}->alloc_clientid; |
1017 |
$self->send (new_game => |
1018 |
channel => delete $self->{roomid}, |
1019 |
gametype => $info->{gametype}, |
1020 |
cid => $self->{cid}, |
1021 |
flags => $info->{flags}, |
1022 |
rules => $info->{rules}, |
1023 |
notes => $info->{notes}, |
1024 |
); |
1025 |
}); |
1026 |
} else { |
1027 |
$inlay->append_button ("OK", sub { |
1028 |
$inlay->clear; |
1029 |
$self->send (challenge => |
1030 |
channel => $self->{channel}, |
1031 |
black => $info->{black}, |
1032 |
white => $info->{white}, |
1033 |
gametype => $info->{gametype}, |
1034 |
cid => $info->{cid}, |
1035 |
rules => $info->{rules}, |
1036 |
); |
1037 |
}); |
1038 |
if (exists $self->{challenge}{""}) { |
1039 |
$inlay->append_button ("Reject", sub { |
1040 |
$inlay->clear; |
1041 |
$self->send (reject_challenge => |
1042 |
channel => $self->{channel}, |
1043 |
name => $opponent->{name}, |
1044 |
gametype => $info->{gametype}, |
1045 |
cid => $info->{cid}, |
1046 |
rules => $info->{rules}, |
1047 |
); |
1048 |
}); |
1049 |
} |
1050 |
} |
1051 |
} |
1052 |
|
1053 |
sub new_game_challenge { |
1054 |
my ($self) = @_; |
1055 |
|
1056 |
my $d = $self->{app}{defaults}; |
1057 |
|
1058 |
$self->{challenge}{""} = { |
1059 |
gametype => $d->{gametype}, |
1060 |
flags => 0, |
1061 |
notes => $d->{stones}, |
1062 |
rules => { |
1063 |
ruleset => $d->{ruleset}, |
1064 |
size => $d->{size}, |
1065 |
timesys => $d->{timesys}, |
1066 |
time => $d->{time}, |
1067 |
interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, |
1068 |
count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, |
1069 |
}, |
1070 |
|
1071 |
inlay => $self->{chat}->new_inlay, |
1072 |
}; |
1073 |
$self->draw_challenge (""); |
1074 |
} |
1075 |
|
1076 |
sub event_challenge { |
1077 |
my ($self, $info) = @_; |
1078 |
|
1079 |
my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
1080 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
1081 |
|
1082 |
my $id = $opponent->{name}; |
1083 |
|
1084 |
sound::play 2, "info"; |
1085 |
|
1086 |
$self->{challenge}{$id} = $info; |
1087 |
$self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
1088 |
exists $self->{challenge}{""} |
1089 |
? "Challenge from " . $opponent->as_string |
1090 |
: "Challenge to " . $opponent->as_string, |
1091 |
sub { |
1092 |
$self->{challenge}{$id}{inlay} = $_[0]; |
1093 |
$self->draw_challenge ($id); |
1094 |
}, |
1095 |
!exists $self->{challenge}{""} # only open when not offerer |
1096 |
); |
1097 |
} |
1098 |
|
1099 |
1; |
1100 |
|