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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.135
Committed: Tue Jun 8 17:35:00 2004 UTC (19 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.134: +15 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use KGS::Constants;
139
140 use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148 sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162 }
163
164 sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170 }
171
172 sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 unless ($::config{suppress_userpic}) {
180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
182 $self->{imagebox}->show_all;
183
184 if ($user->has_pic) {
185 # the big picture...
186 $app->userpic ($user->{name}, sub {
187 return unless $self->{imagebox};
188
189 if ($_[0]) {
190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 unless ($::config{suppress_userpic}) {
192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
194 $self->{imagebox}->show_all;
195 }
196 });
197 }
198 }
199
200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
201 }
202
203 sub set_captures {
204 my ($self, $captures) = @_;
205
206 $self->{info}->set_text ("$captures pris.");
207 }
208
209 sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213 }
214
215 ### GAME WINDOW #############################################################
216
217 package game;
218
219 use Scalar::Util qw(weaken);
220
221 use KGS::Constants;
222 use KGS::Game::Board;
223
224 use Gtk2::GoBoard;
225 use Gtk2::GoBoard::Constants;
226
227 use base KGS::Game;
228 use base KGS::Listener::Game;
229
230 use Glib::Object::Subclass
231 Gtk2::Window;
232
233 use POSIX qw(ceil);
234
235 sub new {
236 my ($self, %arg) = @_;
237
238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
240
241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
243
244 $self->signal_connect (destroy => sub {
245 $self->unlisten;
246 delete $self->{app}{game}{$self->{channel}};
247 %{$_[0]} = ();
248 });#d#
249
250 $self->add (my $hpane = new Gtk2::HPaned);
251 gtk::state $hpane, "game::hpane", undef, position => 420;
252
253 # LEFT PANE
254
255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
256
257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
258
259 # board box (aspect/canvas)
260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
267
268 {
269 $frame->add (my $vbox = new Gtk2::VBox);
270 $vbox->add ($self->{title} = new Gtk2::Label "-");
271
272 $vbox->add (my $hbox = new Gtk2::HBox);
273
274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
275
276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
277
278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
279 $scale->set_draw_value (0);
280 $scale->set_digits (0);
281
282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
286 }
287
288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0, no_show_all => 1));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 $buttonbox->add ($self->{button_undo} =
301 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0, no_show_all => 1));
302 $self->{button_undo}->signal_connect (clicked => sub {
303 $self->send (req_undo => channel => $self->{channel});
304 });
305 $buttonbox->add ($self->{button_resign} =
306 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0, no_show_all => 1));
307 $self->{button_resign}->signal_connect (clicked => sub {
308 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
309 });
310
311 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
312
313 $self->{chat}->signal_connect (tag_event => sub {
314 my (undef, $tag, $event, $content) = @_;
315
316 if ($tag eq "user" && $event->type eq "button-release") {
317 if ($event->button == 1) {
318 $content =~ /^(\S+)/;
319 $self->{app}->open_user ($1);
320 }
321 }
322 });
323
324 $self->set_channel ($self->{channel});
325
326 $self->show_all;
327
328 $self;
329 }
330
331 sub set_channel {
332 my ($self, $channel) = @_;
333
334 $self->{channel} = $channel;
335
336 if ($self->{channel} > 0) {
337 $self->listen ($self->{conn});
338
339 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
340 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
341
342 $self->signal_connect (delete_event => sub { $self->part; 1 });
343 $self->{chat}->signal_connect (command => sub {
344 my ($chat, $cmd, $arg) = @_;
345 if ($cmd eq "rsave") {
346 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
347 } else {
348 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
349 }
350 });
351 }
352 }
353
354 ### JOIN/LEAVE ##############################################################
355
356 sub join {
357 my ($self) = @_;
358 return if $self->{joined};
359
360 $self->SUPER::join;
361 }
362
363 sub part {
364 my ($self) = @_;
365
366 $self->hide;
367 $self->SUPER::part;
368 }
369
370 sub event_join {
371 my ($self) = @_;
372
373 $self->SUPER::event_join (@_);
374 $self->init_tree;
375 $self->event_update_game;
376 }
377
378 sub event_part {
379 my ($self) = @_;
380
381 $self->SUPER::event_part;
382 $self->destroy;
383 }
384
385 sub event_quit {
386 my ($self) = @_;
387
388 $self->SUPER::event_quit;
389 $self->destroy;
390 }
391
392 ### USERS ###################################################################
393
394 sub draw_users {
395 my ($self, $inlay) = @_;
396
397 for (sort keys %{$self->{users}}) {
398 $inlay->append_text ("\t<user>" . $self->{users}{$_}->as_string . "</user>");
399 }
400 }
401
402 sub event_update_users {
403 my ($self, $add, $update, $remove) = @_;
404
405 # $self->{userlist}->update ($add, $update, $remove);
406
407 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
408 for @$remove;
409
410 $self->{users_inlay}->refresh;
411
412 my %important;
413 $important{$self->{black}{name}}++;
414 $important{$self->{white}{name}}++;
415 $important{$self->{owner}{name}}++;
416
417 if (my @users = grep $important{$_->{name}}, @$add) {
418 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
419 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
420 }
421 if (my @users = grep $important{$_->{name}}, @$remove) {
422 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
423 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
424 }
425 }
426
427 ### GAME INFO ###############################################################
428
429 sub draw_setup {
430 my ($self, $inlay) = @_;
431
432 return unless $self->{joined};
433
434 my $rules = $self->{rules};
435
436 my $text = "";
437
438 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
439 if $self->{teacher};
440
441 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
442 if $self->{owner}->is_valid;
443
444 if ($self->is_inprogress) {
445 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
446 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
447 }
448 $text .= "\nType: " . util::toxml $gametype{$self->type};
449
450 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
451
452 $text .= "\nTime: ";
453
454 if ($rules->{timesys} == TIMESYS_NONE) {
455 $text .= "UNLIMITED";
456 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
457 $text .= util::format_time $rules->{time};
458 $text .= " ABS";
459 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
460 $text .= util::format_time $rules->{time};
461 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
462 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
463 $text .= util::format_time $rules->{time};
464 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
465 }
466
467 $text .= "\nFlags:";
468 $text .= " private" if $self->is_private;
469 $text .= " started" if $self->is_inprogress;
470 $text .= " adjourned" if $self->is_adjourned;
471 $text .= " scored" if $self->is_scored;
472 $text .= " saved" if $self->is_saved;
473
474 if ($self->is_inprogress) {
475 $text .= "\nHandicap: " . $self->{handicap};
476 $text .= "\nKomi: " . $self->{komi};
477 $text .= "\nSize: " . $self->size_string;
478 }
479
480 if ($self->is_scored) {
481 $text .= "\nResult: " . $self->score_string;
482 }
483
484 $inlay->append_text ("<infoblock>$text</infoblock>");
485
486 }
487
488 sub event_update_game {
489 my ($self) = @_;
490
491 $self->SUPER::event_update_game;
492
493 return unless $self->{joined};
494
495 $self->{colour} = $self->player_colour ($self->{conn}{name});
496
497 $self->{user}[COLOUR_BLACK] = $self->{black};
498 $self->{user}[COLOUR_WHITE] = $self->{white};
499
500 # show board
501 if ($self->is_inprogress) {
502 if (!$self->{board}) {
503 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
504 $self->{board}->signal_connect (button_release => sub {
505 return unless $self->{cur_board};
506 if ($_[1] == 1) {
507 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
508 }
509 });
510 $self->{board}->show_all;
511 }
512 if (my $ch = delete $self->{challenge}) {
513 $_->{inlay}->destroy for values %$ch;
514 }
515 $self->update_cursor;
516 }
517
518 my $title = defined $self->{channel}
519 ? $self->owner->as_string . " " . $self->opponent_string
520 : "Game Window";
521 $self->set_title ("KGS Game $title");
522 $self->{title}->set_text ($title); # title gets redrawn wrongly
523
524 $self->{rules_inlay}->refresh;
525
526 if (exists $self->{teacher}) {
527 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
528 $self->{teacher_inlay}->clear;
529 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
530 . (util::toxml $self->{teacher}) . "</user>");
531 } elsif ($self->{teacher_inlay}) {
532 (delete $self->{teacher_inlay})->clear;
533 }
534
535 $self->update_cursor;
536 }
537
538 sub event_update_rules {
539 my ($self, $rules) = @_;
540
541 $self->{rules} = $rules;
542
543 if ($self->{user}) {
544 # todo. gets drawn wrongly
545
546 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
547 for COLOUR_BLACK, COLOUR_WHITE;
548 }
549
550 sound::play 3, "gamestart";
551 $self->{rules_inlay}->refresh;
552 }
553
554 ### BOARD DISPLAY ###########################################################
555
556 sub update_timers {
557 my ($self, $timers) = @_;
558
559 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
560
561 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
562 my $t = $timers->[$colour];
563 $self->{userpanel}[$colour]->set_timer (
564 $running && $colour == $self->{whosemove} && $t->[0],
565 $t->[1] || $self->{rules}{time}
566 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
567 && $self->{rules}{interval} * $self->{rules}{count}),
568 $t->[2]);
569 }
570 }
571
572 sub inject_set_gametime {
573 my ($self, $msg) = @_;
574
575 $self->{timers} = [
576 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
577 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
578 ];
579
580 $self->update_timers ($self->{timers})
581 if $self->{showmove} == @{$self->{path}};
582 }
583
584 sub update_cursor {
585 my ($self) = @_;
586
587 return unless $self->{cur_board};
588
589 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
590 if ($self->{curnode}{move} == 0) {
591 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
592 } else {
593 $self->{whosemove} = 1 - $self->{cur_board}{last};
594 }
595 } else {
596 # Chinese, Aga, NZ all have manual placement
597 if ($self->{curnode}{move} < $self->{handicap}) {
598 $self->{whosemove} = COLOUR_BLACK;
599 } elsif ($self->{curnode}{move} == $self->{handicap}) {
600 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
601 } else {
602 $self->{whosemove} = 1 - $self->{cur_board}{last};
603 }
604 }
605
606 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
607
608 delete $self->{board_click};
609
610 if ($self->{teacher} eq $self->{app}{conn}) {
611 #TODO# # teaching mode not implemented
612 $self->{button_pass}->set (label => "Pass", sensitive => 1);
613 $self->{button_pass}->show;
614 $self->{button_undo}->hide;
615 $self->{button_resign}->hide;
616 $self->{board}->set (cursor => undef);
617
618 } elsif ($running && $self->{colour} != COLOUR_NONE) {
619 # during game
620 $self->{button_undo}->show;
621 $self->{button_resign}->show;
622
623 if ($self->{cur_board}{score}) {
624 # during scoring
625 $self->{button_pass}->set (label => "Done", sensitive => 1);
626 $self->{button_pass}->show;
627 $self->{board}->set (cursor => sub {
628 $_[0] & (MARK_B | MARK_W)
629 ? $_[0] ^ MARK_GRAYED
630 : $_[0];
631 });
632 $self->{board_click} = sub {
633 if ($_[0] == 255) {
634 $self->{button_pass}->sensitive (0);
635 $self->done;
636 } else {
637 $self->send (mark_dead =>
638 channel => $self->{channel},
639 x => $_[0],
640 y => $_[1],
641 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
642 );
643 }
644 };
645
646 } elsif ($self->{colour} == $self->{whosemove}) {
647 # normal move
648 $self->{button_pass}->set (label => "Pass", sensitive => 1);
649 $self->{button_pass}->show;
650 $self->{board}->set (cursor => sub {
651 $self->{cur_board}
652 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
653 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
654 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
655 : $_[0];
656 });
657 $self->{board_click} = sub {
658 return unless
659 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
660 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
661 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
662 $self->{board}->set (cursor => undef);
663 delete $self->{board_click};
664 $self->{button_pass}->sensitive (0);
665 };
666 } else {
667 $self->{button_pass}->set (label => "Pass", sensitive => 0);
668 $self->{button_pass}->show;
669 $self->{board}->set (cursor => undef);
670 }
671 } else {
672 $self->{button_undo}->hide;
673 $self->{button_resign}->hide;
674 $self->{button_pass}->hide;
675 $self->{board}->set (cursor => undef);
676 #TODO# # implement coordinate-grabbing
677 }
678 }
679
680 sub update_board {
681 my ($self) = @_;
682
683 return unless $self->{path};
684
685 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
686
687 $self->{cur_board} = new KGS::Game::Board $self->{size};
688 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
689
690 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
691 for COLOUR_WHITE, COLOUR_BLACK;
692
693 $self->{board}->set_board ($self->{cur_board});
694
695 if ($self->{cur_board}{score}) {
696 $self->{score_inlay} ||= $self->{chat}->new_inlay;
697 $self->{score_inlay}->clear;
698 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
699 . "\n<score>"
700 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
701 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
702 . "</score>");
703 } elsif ($self->{score_inlay}) {
704 (delete $self->{score_inlay})->clear;
705 }
706
707 $self->update_cursor;
708
709 if ($self->{showmove} == @{$self->{path}}) {
710 $self->{timers} = [
711 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
712 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
713 ];
714 $self->update_timers ($self->{timers});
715 } else {
716 $self->update_timers ([
717 [0, @{$self->{cur_board}{timer}[0]}],
718 [0, @{$self->{cur_board}{timer}[1]}],
719 ]);
720 }
721
722 }
723
724 sub event_update_tree {
725 my ($self) = @_;
726
727 (delete $self->{undo_inlay})->clear
728 if $self->{undo_inlay};
729
730 $self->{path} = $self->get_path;
731
732 if ($self->{moveadj}) {
733 my $upper = $self->{moveadj}->upper;
734 my $pos = $self->{moveadj}->get_value;
735 my $move = scalar @{$self->{path}};
736
737 $self->{moveadj}->upper ($move);
738
739 $self->{moveadj}->changed;
740 if ($pos == $upper) {
741 $self->{moveadj}->value ($move);
742 $self->{moveadj}->value_changed;
743 }
744 }
745 }
746
747 sub event_update_comments {
748 my ($self, $node, $comment, $newnode) = @_;
749 $self->SUPER::event_update_comments ($node, $comment, $newnode);
750
751 my $text;
752
753 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
754 if $newnode;
755
756 for (split /\n/, $comment) {
757 $text .= "\n";
758 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
759 $text .= "<user>" . (util::toxml $1) . "</user>:";
760 }
761
762 # coords only for 19x19 so far
763 $_ = util::toxml $_;
764 s{
765 (
766 \b
767 (?:[bw])?
768 [, ]{0,2}
769 [a-hj-t] # valid for upto 19x19
770 \s?
771 [1-9]?[0-9]
772 \b
773 )
774 }{
775 "<coord>$1</coord>";
776 }sgexi;
777
778 $text .= $_;
779 }
780
781 $self->{chat}->append_text ($text);
782 }
783
784 sub event_move {
785 my ($self, $pass) = @_;
786
787 sound::play 1, $pass ? "pass" : "move";
788 }
789
790 ### GAMEPLAY EVENTS #########################################################
791
792 sub event_resign_game {
793 my ($self, $player) = @_;
794
795 sound::play 3, "resign";
796 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
797 . "\n<user>"
798 . (util::toxml $self->{user}[$player]->as_string)
799 . "</user> resigned."
800 . "\n<user>"
801 . (util::toxml $self->{user}[1 - $player]->as_string)
802 . "</user> wins the game."
803 . "</infoblock>");
804 }
805
806 sub event_out_of_time {
807 my ($self, $player) = @_;
808
809 sound::play 3, "timewin";
810 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
811 . "\n<user>"
812 . (util::toxml $self->{user}[$msg->{player}]->as_string)
813 . "</user> ran out of time and lost."
814 . "\n<user>"
815 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
816 . "</user> wins the game."
817 . "</infoblock>");
818 }
819
820 sub event_owner_left {
821 my ($self) = @_;
822
823 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
824 . "\nThe owner of this game left.</infoblock>");
825 }
826
827 sub event_teacher_left {
828 my ($self) = @_;
829
830 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
831 . "\nThe teacher left the game.</infoblock>");
832 }
833
834 sub event_done {
835 my ($self) = @_;
836
837 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
838 sound::play 2, "info" unless $inlay->{count};
839 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
840 . "\nYour opponent pressed done. Now it's up to you.");
841 }
842 if ($self->{doneid} & 0x80000000) {
843 sound::play 2, "info" unless $inlay->{count};
844 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
845 . "\nThe board has changed.");
846 }
847
848 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
849
850 $self->{chat}->set_end;
851 }
852
853 sub inject_final_result {
854 my ($self, $msg) = @_;
855
856 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
857 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
858 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
859 . "</infoblock>"
860 );
861 }
862
863 sub inject_req_undo {
864 my ($self, $msg) = @_;
865
866 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
867 return if $inlay->{ignore};
868
869 sound::play 2, "warning" unless $inlay->{count};
870 $inlay->{count}++;
871
872 $inlay->clear;
873 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
874 $inlay->append_button ("Grant", sub {
875 (delete $self->{undo_inlay})->clear;
876 $self->send (grant_undo => channel => $self->{channel});
877 });
878 $inlay->append_button ("Ignore", sub {
879 $inlay->clear;
880 $inlay->{ignore} = 1;
881 # but leave inlay, so further undo requests get counted
882 });
883
884 $self->{chat}->set_end;
885 }
886
887 sub inject_new_game {
888 my ($self, $msg) = @_;
889
890 if ($msg->{cid} != $self->{cid}) {
891 $self->part;
892 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
893 }
894
895 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
896 delete $self->{cid};
897 }
898
899 ### CHALLENGE HANDLING ######################################################
900
901 sub draw_challenge {
902 my ($self, $id) = @_;
903
904 my $info = $self->{challenge}{$id};
905 my $inlay = $info->{inlay};
906 my $rules = $info->{rules};
907
908 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
909 my $opponent = $as_black ? $info->{white} : $info->{black};
910
911 my ($size, $time, $interval, $count, $type);
912
913 if (!$self->{channel}) {
914 $inlay->append_text ("\nNotes: ");
915 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
916 $inlay->append_text ("\nGlobal Offer: ");
917 $inlay->append_optionmenu (\$info->{flags},
918 0 => "No",
919 2 => "Yes",
920 );
921 } else {
922 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
923 }
924
925 $inlay->append_text ("\nType: ");
926 $type = $inlay->append_optionmenu (
927 \$info->{gametype},
928 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
929 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
930 GAMETYPE_TEACHING , "Teaching (not yet)",
931 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
932 GAMETYPE_SIMUL , "Simul (not yet!)",
933 GAMETYPE_FREE , "Free",
934 GAMETYPE_RATED , "Rated",
935 sub {
936 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
937 },
938 );
939
940 if ($self->{channel}) {
941 $inlay->append_text ("\nMy Colour: ");
942 $inlay->append_optionmenu (
943 \$as_black,
944 0 => "White",
945 1 => "Black",
946 sub {
947 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
948 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
949 }
950 }
951 );
952 }
953
954 $inlay->append_text ("\nRuleset: ");
955 $inlay->append_optionmenu (
956 \$info->{rules}{ruleset},
957 RULESET_JAPANESE , "Japanese",
958 RULESET_CHINESE , "Chinese",
959 RULESET_AGA , "AGA",
960 RULESET_NEW_ZEALAND, "New Zealand",
961 );
962
963 $inlay->append_text ("\nSize: ");
964 $size = $inlay->append_optionmenu (
965 \$info->{rules}{size},
966 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
967 sub {
968 $type->set_history (5) # reset to free
969 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
970 },
971 );
972
973 if ($self->{channel}) {
974 $inlay->append_text ("\nHandicap: ");
975 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
976
977 $inlay->append_text ("\nKomi: ");
978 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
979 }
980
981 $inlay->append_text ("\nTimesys: ");
982 $inlay->append_optionmenu (
983 \$info->{rules}{timesys},
984 &TIMESYS_NONE => "None",
985 &TIMESYS_ABSOLUTE => "Absolute",
986 &TIMESYS_BYO_YOMI => "Byo Yomi",
987 &TIMESYS_CANADIAN => "Canadian",
988 sub {
989 my ($new) = @_;
990
991 if ($new eq TIMESYS_NONE) {
992 $time->hide;
993 $interval->hide;
994 $count->hide;
995 } else {
996 $time->show;
997 $time->set_text ($self->{app}{defaults}{time});
998 if ($new eq TIMESYS_ABSOLUTE) {
999 $interval->hide;
1000 $count->hide;
1001 } else {
1002 $interval->show;
1003 $count->show;
1004 if ($new eq TIMESYS_BYO_YOMI) {
1005 $interval->set_text ($self->{app}{defaults}{byo_time});
1006 $count->set_text ($self->{app}{defaults}{byo_period});
1007 } elsif ($new eq TIMESYS_CANADIAN) {
1008 $interval->set_text ($self->{app}{defaults}{can_time});
1009 $count->set_text ($self->{app}{defaults}{can_period});
1010 }
1011 }
1012 }
1013 }
1014 );
1015
1016 $inlay->append_text ("\nMain Time: ");
1017 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1018 $inlay->append_text ("\nInterval: ");
1019 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1020 $inlay->append_text ("\nPeriods/Stones: ");
1021 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1022
1023 $inlay->append_text ("\n");
1024
1025 if (!$self->{channel}) {
1026 $inlay->append_button ("Create Challenge", sub {
1027 $inlay->clear;
1028 $self->{cid} = $self->{conn}->alloc_clientid;
1029 $self->send (new_game =>
1030 channel => delete $self->{roomid},
1031 gametype => $info->{gametype},
1032 cid => $self->{cid},
1033 flags => $info->{flags},
1034 rules => $info->{rules},
1035 notes => $info->{notes},
1036 );
1037 });
1038 } else {
1039 $inlay->append_button ("OK", sub {
1040 $inlay->clear;
1041 $self->send (challenge =>
1042 channel => $self->{channel},
1043 black => $info->{black},
1044 white => $info->{white},
1045 gametype => $info->{gametype},
1046 cid => $info->{cid},
1047 rules => $info->{rules},
1048 );
1049 });
1050 if (exists $self->{challenge}{""}) {
1051 $inlay->append_button ("Reject", sub {
1052 $inlay->clear;
1053 $self->send (reject_challenge =>
1054 channel => $self->{channel},
1055 name => $opponent->{name},
1056 gametype => $info->{gametype},
1057 cid => $info->{cid},
1058 rules => $info->{rules},
1059 );
1060 });
1061 }
1062 }
1063 }
1064
1065 sub new_game_challenge {
1066 my ($self) = @_;
1067
1068 my $d = $self->{app}{defaults};
1069
1070 $self->{challenge}{""} = {
1071 gametype => $d->{gametype},
1072 flags => 0,
1073 notes => $d->{stones},
1074 rules => {
1075 ruleset => $d->{ruleset},
1076 size => $d->{size},
1077 timesys => $d->{timesys},
1078 time => $d->{time},
1079 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1080 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1081 },
1082
1083 inlay => $self->{chat}->new_inlay,
1084 };
1085 $self->draw_challenge ("");
1086 }
1087
1088 sub event_challenge {
1089 my ($self, $info) = @_;
1090
1091 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1092 my $opponent = $as_black ? $info->{white} : $info->{black};
1093
1094 my $id = $opponent->{name};
1095
1096 sound::play 2, "info";
1097
1098 $self->{challenge}{$id} = $info;
1099 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1100 exists $self->{challenge}{""}
1101 ? "Challenge from " . $opponent->as_string
1102 : "Challenge to " . $opponent->as_string,
1103 sub {
1104 $self->{challenge}{$id}{inlay} = $_[0];
1105 $self->draw_challenge ($id);
1106 },
1107 !exists $self->{challenge}{""} # only open when not offerer
1108 );
1109 }
1110
1111 1;
1112