1 |
use utf8; |
2 |
|
3 |
use Scalar::Util (); |
4 |
|
5 |
### GO CLOCK WIDGET ######################################################### |
6 |
|
7 |
package game::goclock; |
8 |
|
9 |
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
10 |
# is completely borked. |
11 |
|
12 |
use Time::HiRes (); |
13 |
|
14 |
use KGS::Constants; |
15 |
|
16 |
use Glib::Object::Subclass |
17 |
Gtk2::Label; |
18 |
|
19 |
sub INIT_INSTANCE { |
20 |
my $self = shift; |
21 |
|
22 |
$self->signal_connect (destroy => sub { $_[0]->stop }); |
23 |
|
24 |
$self->{set} = sub { }; |
25 |
$self->{format} = sub { "???" }; |
26 |
} |
27 |
|
28 |
sub FINALIZE_INSTANCE { |
29 |
my $self = shift; |
30 |
|
31 |
$self->stop; |
32 |
} |
33 |
|
34 |
sub configure { |
35 |
my ($self, $timesys, $main, $interval, $count) = @_; |
36 |
|
37 |
if ($timesys == TIMESYS_ABSOLUTE) { |
38 |
$self->{format} = sub { |
39 |
if ($_[0] < 0) { |
40 |
"TIMEOUT"; |
41 |
} else { |
42 |
util::format_time $_[0]; |
43 |
} |
44 |
}; |
45 |
|
46 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
47 |
my $low = $interval * $count; |
48 |
|
49 |
$self->{format} = sub { |
50 |
if ($_[0] < 0) { |
51 |
"TIMEOUT"; |
52 |
} elsif ($_[0] > $low) { |
53 |
util::format_time $_[0] - $low; |
54 |
} else { |
55 |
sprintf "%s (%d)", |
56 |
util::format_time int (($_[0] - 1) % $interval + 1), |
57 |
($_[0] - 1) / $interval; |
58 |
} |
59 |
}; |
60 |
|
61 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
62 |
$self->{format} = sub { |
63 |
if ($_[0] < 0) { |
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"TIMEOUT"; |
65 |
} elsif (!$self->{moves}) { |
66 |
util::format_time $_[0] - $low; |
67 |
} else { |
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my $time = int (($_[0] - 1) % $interval + 1); |
69 |
|
70 |
sprintf "%s/%d =%d", |
71 |
util::format_time $time, |
72 |
$self->{moves}, |
73 |
$self->{moves} > 1 |
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? $time / $self->{moves} |
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: $interval; |
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} |
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}; |
78 |
|
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} else { |
80 |
# none, or unknown |
81 |
$self->{format} = sub { "-" } |
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} |
83 |
} |
84 |
|
85 |
sub refresh { |
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my ($self, $timestamp) = @_; |
87 |
my $timer = $self->{time} + $self->{start} - $timestamp; |
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|
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# we round the timer value slightly... the protocol isn't exact anyways, |
90 |
# and this gives smoother timers ;) |
91 |
my $timer2 = int $timer + 0.4; |
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|
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$self->set_text ($self->{format}->($timer2)); |
94 |
|
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$timer - int $timer; |
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} |
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|
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sub set_time { |
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my ($self, $start, $time, $moves) = @_; |
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|
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$self->{time} = $time; |
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$self->{moves} = $moves; |
103 |
|
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if ($start) { |
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$self->{start} = $start; |
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$self->start; |
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} else { |
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$self->stop; |
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$self->refresh ($self->{start}); |
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} |
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} |
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|
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sub start { |
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my ($self) = @_; |
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|
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$self->stop; |
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|
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my $timeout; $timeout = sub { |
119 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
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$next += 1000 if $next < 0; |
121 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
122 |
0; |
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}; |
124 |
|
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$timeout->(); |
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} |
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|
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sub stop { |
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my ($self) = @_; |
130 |
|
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remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
132 |
} |
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|
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### USER PANEL ############################################################## |
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|
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package game::userpanel; |
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|
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use KGS::Constants; |
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|
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use Glib::Object::Subclass |
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Gtk2::Frame, |
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properties => [ |
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Glib::ParamSpec->IV ("colour", "colour", "User Colour", |
144 |
COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK, |
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[qw(construct-only readable writable)]), |
146 |
]; |
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|
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sub INIT_INSTANCE { |
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my ($self) = @_; |
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|
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$self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg |
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|
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$window->add (my $vbox = new Gtk2::VBox); |
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|
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$vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0); |
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$vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0); |
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$vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0); |
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|
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$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
160 |
|
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$self; |
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} |
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|
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sub SET_PROPERTY { |
165 |
my ($self, $pspec, $value) = @_; |
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|
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$self->{$pspec->get_name} = $value; |
168 |
|
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$self->set_name ("userpanel-$self->{colour}"); |
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} |
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|
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sub configure { |
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my ($self, $app, $user, $rules) = @_; |
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|
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if ($self->{name}->get_text ne $user->as_string) { |
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$self->{name}->set_text ($user->as_string); |
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|
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$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
179 |
unless ($::config{suppress_userpic}) { |
180 |
$self->{imagebox}->add (gtk::image_from_data undef); |
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} |
182 |
$self->{imagebox}->show_all; |
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|
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if ($user->has_pic) { |
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# the big picture... |
186 |
$app->userpic ($user->{name}, sub { |
187 |
return unless $self->{imagebox}; |
188 |
|
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if ($_[0]) { |
190 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
191 |
unless ($::config{suppress_userpic}) { |
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$self->{imagebox}->add (gtk::image_from_data $_[0]); |
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} |
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$self->{imagebox}->show_all; |
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} |
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}); |
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} |
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} |
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|
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$self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
201 |
} |
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|
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sub set_captures { |
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my ($self, $captures) = @_; |
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|
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$self->{info}->set_text ("$captures pris."); |
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} |
208 |
|
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sub set_timer { |
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my ($self, $start, $time, $moves) = @_; |
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|
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$self->{clock}->set_time ($start, $time, $moves); |
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} |
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|
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### GAME WINDOW ############################################################# |
216 |
|
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package game; |
218 |
|
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use Scalar::Util qw(weaken); |
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|
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use KGS::Constants; |
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use KGS::Game::Board; |
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|
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use Gtk2::GoBoard; |
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use Games::Go::SimpleBoard; |
226 |
|
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use base KGS::Game; |
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use base KGS::Listener::Game; |
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|
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use Glib::Object::Subclass |
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Gtk2::Window; |
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|
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use POSIX qw(ceil); |
234 |
|
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sub new { |
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my ($self, %arg) = @_; |
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|
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$self = $self->Glib::Object::new; |
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$self->{$_} = delete $arg{$_} for keys %arg; |
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|
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gtk::state $self, "game::window", undef, window_size => [620, 460]; |
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$self->set (allow_shrink => 1); |
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|
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$self->signal_connect (destroy => sub { |
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$self->unlisten; |
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delete $self->{app}{game}{$self->{channel}}; |
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%{$_[0]} = (); |
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});#d# |
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|
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$self->add (my $hpane = new Gtk2::HPaned); |
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gtk::state $hpane, "game::hpane", undef, position => 420; |
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|
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# LEFT PANE |
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|
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$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); |
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|
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$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
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|
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# board box (aspect/canvas) |
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|
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# RIGHT PANE |
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|
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$hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); |
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$hpane->set (position_set => 1); |
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|
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$vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); |
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|
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{ |
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$frame->add (my $vbox = new Gtk2::VBox); |
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$vbox->add ($self->{title} = new Gtk2::Label "-"); |
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$self->{title}->set (visible => 0, no_show_all => 1); # workaround for refresh-bug |
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|
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$vbox->add (my $hbox = new Gtk2::HBox); |
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|
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$hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0); |
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|
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$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; |
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|
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$hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); |
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$scale->set_draw_value (0); |
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$scale->set_digits (0); |
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|
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$self->{moveadj}->signal_connect (value_changed => sub { |
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$self->{showmove} = int $self->{moveadj}->get_value; |
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$self->update_board; |
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}); |
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} |
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|
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$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
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|
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$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) |
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for COLOUR_WHITE, COLOUR_BLACK; |
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|
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$vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); |
295 |
|
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$buttonbox->add ($self->{button_pass} = |
297 |
Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0, no_show_all => 1)); |
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$self->{button_pass}->signal_connect (clicked => sub { |
299 |
$self->{board_click}->(255, 255) if $self->{board_click}; |
300 |
}); |
301 |
$buttonbox->add ($self->{button_undo} = |
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Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0, no_show_all => 1)); |
303 |
$self->{button_undo}->signal_connect (clicked => sub { |
304 |
$self->send (req_undo => channel => $self->{channel}); |
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}); |
306 |
$buttonbox->add ($self->{button_resign} = |
307 |
Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0, no_show_all => 1)); |
308 |
$self->{button_resign}->signal_connect (clicked => sub { |
309 |
$self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); |
310 |
}); |
311 |
|
312 |
$vbox->pack_start (($self->{chat} = new chat app => $self->{app}), 1, 1, 0); |
313 |
|
314 |
$self->{chat}->signal_connect (tag_event => sub { |
315 |
my (undef, $tag, $event, $content) = @_; |
316 |
}); |
317 |
|
318 |
$self->set_channel ($self->{channel}); |
319 |
|
320 |
$self->show_all; |
321 |
|
322 |
$self; |
323 |
} |
324 |
|
325 |
sub set_channel { |
326 |
my ($self, $channel) = @_; |
327 |
|
328 |
$self->{channel} = $channel; |
329 |
|
330 |
if (defined $self->{channel}) { |
331 |
$self->listen ($self->{conn}); |
332 |
|
333 |
$self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); |
334 |
$self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); |
335 |
|
336 |
$self->signal_connect (delete_event => sub { $self->part; 1 }); |
337 |
$self->{chat}->signal_connect (command => sub { |
338 |
my ($chat, $cmd, $arg) = @_; |
339 |
if ($cmd eq "rsave") { |
340 |
local $Storable::forgive_me = 1; |
341 |
#Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# |
342 |
Storable::nstore { %$self }, $arg;#d# |
343 |
} else { |
344 |
$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); |
345 |
} |
346 |
}); |
347 |
} |
348 |
} |
349 |
|
350 |
### JOIN/LEAVE ############################################################## |
351 |
|
352 |
sub join { |
353 |
my ($self) = @_; |
354 |
return if $self->{joined}; |
355 |
|
356 |
$self->SUPER::join; |
357 |
} |
358 |
|
359 |
sub part { |
360 |
my ($self) = @_; |
361 |
|
362 |
$self->hide; |
363 |
$self->SUPER::part; |
364 |
} |
365 |
|
366 |
sub event_join { |
367 |
my ($self) = @_; |
368 |
|
369 |
$self->SUPER::event_join (@_); |
370 |
$self->init_tree; |
371 |
$self->event_update_game; |
372 |
} |
373 |
|
374 |
sub event_part { |
375 |
my ($self) = @_; |
376 |
|
377 |
$self->SUPER::event_part; |
378 |
$self->destroy; |
379 |
} |
380 |
|
381 |
sub event_quit { |
382 |
my ($self) = @_; |
383 |
|
384 |
$self->SUPER::event_quit; |
385 |
$self->destroy; |
386 |
} |
387 |
|
388 |
### USERS ################################################################### |
389 |
|
390 |
sub draw_users { |
391 |
my ($self, $inlay) = @_; |
392 |
|
393 |
for (sort keys %{$self->{users}}) { |
394 |
$inlay->append_text ("\t<user>" . $self->{users}{$_}->as_string . "</user>"); |
395 |
} |
396 |
} |
397 |
|
398 |
sub event_update_users { |
399 |
my ($self, $add, $update, $remove) = @_; |
400 |
|
401 |
# $self->{userlist}->update ($add, $update, $remove); |
402 |
|
403 |
$self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy |
404 |
for @$remove; |
405 |
|
406 |
$self->{users_inlay}->refresh; |
407 |
|
408 |
my %important; |
409 |
$important{$self->{black}{name}}++; |
410 |
$important{$self->{white}{name}}++; |
411 |
$important{$self->{owner}{name}}++; |
412 |
|
413 |
if (my @users = grep $important{$_->{name}}, @$add) { |
414 |
$self->{chat}->append_text ("\n<leader>Joins:</leader>"); |
415 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
416 |
} |
417 |
if (my @users = grep $important{$_->{name}}, @$remove) { |
418 |
$self->{chat}->append_text ("\n<leader>Parts:</leader>"); |
419 |
$self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
420 |
} |
421 |
} |
422 |
|
423 |
### GAME INFO ############################################################### |
424 |
|
425 |
sub draw_setup { |
426 |
my ($self, $inlay) = @_; |
427 |
|
428 |
return unless $self->{joined}; |
429 |
|
430 |
my $rules = $self->{rules}; |
431 |
|
432 |
my $text = ""; |
433 |
|
434 |
$text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>" |
435 |
if $self->{teacher}; |
436 |
|
437 |
$text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>" |
438 |
if $self->{owner}->is_valid; |
439 |
|
440 |
if ($self->is_inprogress) { |
441 |
$text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>" |
442 |
. " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>"; |
443 |
} |
444 |
$text .= "\nType: " . util::toxml $gametype{$self->type}; |
445 |
|
446 |
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
447 |
|
448 |
$text .= "\nTime: "; |
449 |
|
450 |
if ($rules->{timesys} == TIMESYS_NONE) { |
451 |
$text .= "UNLIMITED"; |
452 |
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
453 |
$text .= util::format_time $rules->{time}; |
454 |
$text .= " ABS"; |
455 |
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
456 |
$text .= util::format_time $rules->{time}; |
457 |
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
458 |
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
459 |
$text .= util::format_time $rules->{time}; |
460 |
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
461 |
} |
462 |
|
463 |
$text .= "\nFlags:"; |
464 |
$text .= " private" if $self->is_private; |
465 |
$text .= " started" if $self->is_inprogress; |
466 |
$text .= " adjourned" if $self->is_adjourned; |
467 |
$text .= " scored" if $self->is_scored; |
468 |
$text .= " saved" if $self->is_saved; |
469 |
|
470 |
if ($self->is_inprogress) { |
471 |
$text .= "\nHandicap: " . $self->{handicap}; |
472 |
$text .= "\nKomi: " . $self->{komi}; |
473 |
$text .= "\nSize: " . $self->size_string; |
474 |
} |
475 |
|
476 |
if ($self->is_scored) { |
477 |
$text .= "\nResult: " . $self->score_string; |
478 |
} |
479 |
|
480 |
$inlay->append_text ("<infoblock>$text</infoblock>"); |
481 |
|
482 |
} |
483 |
|
484 |
sub event_update_game { |
485 |
my ($self) = @_; |
486 |
|
487 |
$self->SUPER::event_update_game; |
488 |
|
489 |
return unless $self->{joined}; |
490 |
|
491 |
$self->{colour} = $self->player_colour ($self->{conn}{name}); |
492 |
|
493 |
$self->{user}[COLOUR_BLACK] = $self->{black}; |
494 |
$self->{user}[COLOUR_WHITE] = $self->{white}; |
495 |
|
496 |
# show board |
497 |
if ($self->is_inprogress) { |
498 |
if (!$self->{board}) { |
499 |
$self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); |
500 |
$self->{board}->signal_connect (button_release => sub { |
501 |
return unless $self->{cur_board}; |
502 |
if ($_[1] == 1) { |
503 |
$self->{board_click}->($_[2], $_[3]) if $self->{board_click}; |
504 |
} |
505 |
}); |
506 |
$self->{board}->show_all; |
507 |
} |
508 |
if (my $ch = delete $self->{challenge}) { |
509 |
$_->{inlay}->destroy for values %$ch; |
510 |
} |
511 |
$self->update_cursor; |
512 |
} |
513 |
|
514 |
my $title = defined $self->{channel} |
515 |
? $self->owner->as_string . " " . $self->opponent_string |
516 |
: "Game Window"; |
517 |
$self->set_title ("KGS Game $title"); |
518 |
$self->{title}->set_text ($title); # title gets redrawn wrongly |
519 |
$self->{title}->show; # workaround for refresh-bug |
520 |
|
521 |
$self->{rules_inlay}->refresh; |
522 |
|
523 |
if (exists $self->{teacher}) { |
524 |
$self->{teacher_inlay} ||= $self->{chat}->new_inlay; |
525 |
$self->{teacher_inlay}->clear; |
526 |
$self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>" |
527 |
. (util::toxml $self->{teacher}) . "</user>"); |
528 |
} elsif ($self->{teacher_inlay}) { |
529 |
(delete $self->{teacher_inlay})->clear; |
530 |
} |
531 |
|
532 |
$self->update_cursor; |
533 |
} |
534 |
|
535 |
sub event_update_rules { |
536 |
my ($self, $rules) = @_; |
537 |
|
538 |
$self->{rules} = $rules; |
539 |
|
540 |
if ($self->{user}) { |
541 |
# todo. gets drawn wrongly |
542 |
|
543 |
$self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) |
544 |
for COLOUR_BLACK, COLOUR_WHITE; |
545 |
} |
546 |
|
547 |
sound::play 3, "gamestart"; |
548 |
$self->{rules_inlay}->refresh; |
549 |
} |
550 |
|
551 |
### BOARD DISPLAY ########################################################### |
552 |
|
553 |
sub update_timers { |
554 |
my ($self, $timers) = @_; |
555 |
|
556 |
my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher}; |
557 |
|
558 |
for my $colour (COLOUR_BLACK, COLOUR_WHITE) { |
559 |
my $t = $timers->[$colour]; |
560 |
$self->{userpanel}[$colour]->set_timer ( |
561 |
$running && $colour == $self->{whosemove} && $t->[0], |
562 |
$t->[1] || $self->{rules}{time} |
563 |
+ ($self->{rules}{timesys} == TIMESYS_BYO_YOMI |
564 |
&& $self->{rules}{interval} * $self->{rules}{count}), |
565 |
$t->[2]); |
566 |
} |
567 |
} |
568 |
|
569 |
sub inject_set_gametime { |
570 |
my ($self, $msg) = @_; |
571 |
|
572 |
$self->{timers} = [ |
573 |
[$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}], |
574 |
[$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}], |
575 |
]; |
576 |
|
577 |
$self->update_timers ($self->{timers}) |
578 |
if $self->{showmove} == @{$self->{path}}; |
579 |
} |
580 |
|
581 |
sub update_cursor { |
582 |
my ($self) = @_; |
583 |
|
584 |
return unless $self->{cur_board}; |
585 |
|
586 |
if ($self->{rules}{ruleset} == RULESET_JAPANESE) { |
587 |
if ($self->{curnode}{move} == 0) { |
588 |
$self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
589 |
} else { |
590 |
$self->{whosemove} = 1 - $self->{cur_board}{last}; |
591 |
} |
592 |
} else { |
593 |
# Chinese, Aga, NZ all have manual placement |
594 |
if ($self->{curnode}{move} < $self->{handicap}) { |
595 |
$self->{whosemove} = COLOUR_BLACK; |
596 |
} elsif ($self->{curnode}{move} == $self->{handicap}) { |
597 |
$self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK; |
598 |
} else { |
599 |
$self->{whosemove} = 1 - $self->{cur_board}{last}; |
600 |
} |
601 |
} |
602 |
|
603 |
my $running = $self->{showmove} == @{$self->{path}} && $self->is_active; |
604 |
|
605 |
delete $self->{board_click}; |
606 |
|
607 |
if ($self->{teacher} eq $self->{app}{conn}) { |
608 |
#TODO# # teaching mode not implemented |
609 |
$self->{button_pass}->set (label => "Pass", sensitive => 1); |
610 |
$self->{button_pass}->show; |
611 |
$self->{button_undo}->hide; |
612 |
$self->{button_resign}->hide; |
613 |
$self->{board}->set (cursor => undef); |
614 |
|
615 |
} elsif ($running && $self->{colour} != COLOUR_NONE) { |
616 |
# during game |
617 |
$self->{button_undo}->show; |
618 |
$self->{button_resign}->show; |
619 |
|
620 |
if ($self->{cur_board}{score}) { |
621 |
# during scoring |
622 |
$self->{button_pass}->set (label => "Done", sensitive => 1); |
623 |
$self->{button_pass}->show; |
624 |
$self->{board}->set (cursor => sub { |
625 |
$_[0] & (MARK_B | MARK_W) |
626 |
? $_[0] ^ MARK_GRAYED |
627 |
: $_[0]; |
628 |
}); |
629 |
$self->{board_click} = sub { |
630 |
if ($_[0] == 255) { |
631 |
$self->{button_pass}->sensitive (0); |
632 |
$self->done; |
633 |
} else { |
634 |
$self->send (mark_dead => |
635 |
channel => $self->{channel}, |
636 |
x => $_[0], |
637 |
y => $_[1], |
638 |
dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), |
639 |
); |
640 |
} |
641 |
}; |
642 |
|
643 |
} elsif ($self->{colour} == $self->{whosemove}) { |
644 |
# normal move |
645 |
$self->{button_pass}->set (label => "Pass", sensitive => 1); |
646 |
$self->{button_pass}->show; |
647 |
$self->{board}->set (cursor => sub { |
648 |
$self->{cur_board} |
649 |
&& $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2], |
650 |
$self->{rules}{ruleset} == RULESET_NEW_ZEALAND) |
651 |
? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B) |
652 |
: $_[0]; |
653 |
}); |
654 |
$self->{board_click} = sub { |
655 |
return unless |
656 |
$self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1], |
657 |
$self->{rules}{ruleset} == RULESET_NEW_ZEALAND); |
658 |
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); |
659 |
$self->{board}->set (cursor => undef); |
660 |
delete $self->{board_click}; |
661 |
$self->{button_pass}->sensitive (0); |
662 |
}; |
663 |
} else { |
664 |
$self->{button_pass}->set (label => "Pass", sensitive => 0); |
665 |
$self->{button_pass}->show; |
666 |
$self->{board}->set (cursor => undef); |
667 |
} |
668 |
} else { |
669 |
$self->{button_undo}->hide; |
670 |
$self->{button_resign}->hide; |
671 |
$self->{button_pass}->hide; |
672 |
$self->{board}->set (cursor => undef); |
673 |
#TODO# # implement coordinate-grabbing |
674 |
} |
675 |
} |
676 |
|
677 |
sub update_board { |
678 |
my ($self) = @_; |
679 |
|
680 |
return unless $self->{path}; |
681 |
|
682 |
$self->{board_label}->set_text ("Move " . ($self->{showmove} - 1)); |
683 |
|
684 |
$self->{cur_board} = new KGS::Game::Board $self->{size}; |
685 |
$self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]); |
686 |
|
687 |
$self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) |
688 |
for COLOUR_WHITE, COLOUR_BLACK; |
689 |
|
690 |
$self->{board}->set_board ($self->{cur_board}); |
691 |
|
692 |
if ($self->{cur_board}{score}) { |
693 |
$self->{score_inlay} ||= $self->{chat}->new_inlay; |
694 |
$self->{score_inlay}->clear; |
695 |
$self->{score_inlay}->append_text ("\n<header>Scoring</header>" |
696 |
. "\n<score>" |
697 |
. "White: $self->{cur_board}{score}[COLOUR_WHITE], " |
698 |
. "Black: $self->{cur_board}{score}[COLOUR_BLACK]" |
699 |
. "</score>"); |
700 |
} elsif ($self->{score_inlay}) { |
701 |
(delete $self->{score_inlay})->clear; |
702 |
} |
703 |
|
704 |
$self->update_cursor; |
705 |
|
706 |
if ($self->{showmove} == @{$self->{path}}) { |
707 |
$self->{timers} = [ |
708 |
[$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}], |
709 |
[$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}], |
710 |
]; |
711 |
$self->update_timers ($self->{timers}); |
712 |
} else { |
713 |
$self->update_timers ([ |
714 |
[0, @{$self->{cur_board}{timer}[0]}], |
715 |
[0, @{$self->{cur_board}{timer}[1]}], |
716 |
]); |
717 |
} |
718 |
|
719 |
} |
720 |
|
721 |
sub event_update_tree { |
722 |
my ($self) = @_; |
723 |
|
724 |
(delete $self->{undo_inlay})->clear |
725 |
if $self->{undo_inlay}; |
726 |
|
727 |
$self->{path} = $self->get_path; |
728 |
|
729 |
if ($self->{moveadj}) { |
730 |
my $upper = $self->{moveadj}->upper; |
731 |
my $pos = $self->{moveadj}->get_value; |
732 |
my $move = scalar @{$self->{path}}; |
733 |
|
734 |
$self->{moveadj}->upper ($move); |
735 |
|
736 |
$self->{moveadj}->changed; |
737 |
if ($pos == $upper) { |
738 |
$self->{moveadj}->value ($move); |
739 |
$self->{moveadj}->value_changed; |
740 |
} |
741 |
} |
742 |
} |
743 |
|
744 |
sub event_update_comments { |
745 |
my ($self, $node, $comment, $newnode) = @_; |
746 |
$self->SUPER::event_update_comments ($node, $comment, $newnode); |
747 |
|
748 |
my $text; |
749 |
|
750 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
751 |
if $newnode; |
752 |
|
753 |
for (split /\n/, $comment) { |
754 |
$text .= "\n"; |
755 |
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
756 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
757 |
} |
758 |
|
759 |
# coords only for 19x19 so far |
760 |
$_ = util::toxml $_; |
761 |
s{ |
762 |
( |
763 |
\b |
764 |
(?:[bw])? |
765 |
[, ]{0,2} |
766 |
[a-hj-t] # valid for upto 19x19 |
767 |
\s? |
768 |
[1-9]?[0-9] |
769 |
\b |
770 |
) |
771 |
}{ |
772 |
"<coord>$1</coord>"; |
773 |
}sgexi; |
774 |
|
775 |
$text .= $_; |
776 |
} |
777 |
|
778 |
$self->{chat}->append_text ($text); |
779 |
} |
780 |
|
781 |
sub event_move { |
782 |
my ($self, $pass) = @_; |
783 |
|
784 |
sound::play 1, $pass ? "pass" : "move"; |
785 |
} |
786 |
|
787 |
### GAMEPLAY EVENTS ######################################################### |
788 |
|
789 |
sub event_resign_game { |
790 |
my ($self, $player) = @_; |
791 |
|
792 |
sound::play 3, "resign"; |
793 |
$self->{chat}->append_text ("\n<infoblock><header>Resign</header>" |
794 |
. "\n<user>" |
795 |
. (util::toxml $self->{user}[$player]->as_string) |
796 |
. "</user> resigned." |
797 |
. "\n<user>" |
798 |
. (util::toxml $self->{user}[1 - $player]->as_string) |
799 |
. "</user> wins the game." |
800 |
. "</infoblock>"); |
801 |
} |
802 |
|
803 |
sub event_out_of_time { |
804 |
my ($self, $player) = @_; |
805 |
|
806 |
sound::play 3, "timewin"; |
807 |
$self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>" |
808 |
. "\n<user>" |
809 |
. (util::toxml $self->{user}[1 - $msg->{1 - player}]->as_string) |
810 |
. "</user> ran out of time and lost." |
811 |
. "\n<user>" |
812 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
813 |
. "</user> wins the game." |
814 |
. "</infoblock>"); |
815 |
} |
816 |
|
817 |
sub event_owner_left { |
818 |
my ($self) = @_; |
819 |
|
820 |
$self->{chat}->append_text ("\n<infoblock><header>Owner left</header>" |
821 |
. "\nThe owner of this game left.</infoblock>"); |
822 |
} |
823 |
|
824 |
sub event_teacher_left { |
825 |
my ($self) = @_; |
826 |
|
827 |
$self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>" |
828 |
. "\nThe teacher left the game.</infoblock>"); |
829 |
} |
830 |
|
831 |
sub event_done { |
832 |
my ($self) = @_; |
833 |
|
834 |
if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { |
835 |
sound::play 2, "info" unless $inlay->{count}; |
836 |
$self->{chat}->append_text ("\n<infoblock><header>Press Done</header>" |
837 |
. "\nYour opponent pressed done. Now it's up to you."); |
838 |
} |
839 |
if ($self->{doneid} & 0x80000000) { |
840 |
sound::play 2, "info" unless $inlay->{count}; |
841 |
$self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>" |
842 |
. "\nThe board has changed."); |
843 |
} |
844 |
|
845 |
$self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]); |
846 |
|
847 |
$self->{chat}->set_end; |
848 |
} |
849 |
|
850 |
sub inject_final_result { |
851 |
my ($self, $msg) = @_; |
852 |
|
853 |
$self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>" |
854 |
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
855 |
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
856 |
. "</infoblock>" |
857 |
); |
858 |
} |
859 |
|
860 |
sub inject_req_undo { |
861 |
my ($self, $msg) = @_; |
862 |
|
863 |
my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; |
864 |
return if $inlay->{ignore}; |
865 |
|
866 |
sound::play 2, "warning" unless $inlay->{count}; |
867 |
$inlay->{count}++; |
868 |
|
869 |
$inlay->clear; |
870 |
$inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n"); |
871 |
$inlay->append_button ("Grant", sub { |
872 |
(delete $self->{undo_inlay})->clear; |
873 |
$self->send (grant_undo => channel => $self->{channel}); |
874 |
}); |
875 |
$inlay->append_button ("Ignore", sub { |
876 |
$inlay->clear; |
877 |
$inlay->{ignore} = 1; |
878 |
# but leave inlay, so further undo requests get counted |
879 |
}); |
880 |
|
881 |
$self->{chat}->set_end; |
882 |
} |
883 |
|
884 |
sub inject_new_game { |
885 |
my ($self, $msg) = @_; |
886 |
|
887 |
if ($msg->{cid} != $self->{cid}) { |
888 |
$self->part; |
889 |
warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d# |
890 |
} |
891 |
|
892 |
$self->{chat}->append_text ("\n<header>Game successfully created on server.</header>"); |
893 |
delete $self->{cid}; |
894 |
} |
895 |
|
896 |
### CHALLENGE HANDLING ###################################################### |
897 |
|
898 |
sub draw_challenge { |
899 |
my ($self, $id) = @_; |
900 |
|
901 |
my $info = $self->{challenge}{$id}; |
902 |
my $inlay = $info->{inlay}; |
903 |
my $rules = $info->{rules}; |
904 |
|
905 |
my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; |
906 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
907 |
|
908 |
my ($size, $time, $interval, $count, $type); |
909 |
|
910 |
if (!defined $self->{channel}) { |
911 |
$inlay->append_text ("\nNotes: "); |
912 |
$inlay->append_widget (gtk::textentry \$info->{notes}, 20, ""); |
913 |
$inlay->append_text ("\nGlobal Offer: "); |
914 |
$inlay->append_optionmenu (\$info->{flags}, |
915 |
0 => "No", |
916 |
2 => "Yes", |
917 |
); |
918 |
} else { |
919 |
$inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); |
920 |
} |
921 |
|
922 |
$inlay->append_text ("\nType: "); |
923 |
$type = $inlay->append_optionmenu ( |
924 |
\$info->{gametype}, |
925 |
GAMETYPE_DEMONSTRATION , "Demonstration (not yet)", |
926 |
GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)", |
927 |
GAMETYPE_TEACHING , "Teaching (not yet)", |
928 |
GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)", |
929 |
GAMETYPE_SIMUL , "Simul (not yet!)", |
930 |
GAMETYPE_FREE , "Free", |
931 |
GAMETYPE_RATED , "Rated", |
932 |
sub { |
933 |
$size->set_history (2) if $_[0] eq GAMETYPE_RATED; |
934 |
}, |
935 |
); |
936 |
|
937 |
if (defined $self->{channel}) { |
938 |
$inlay->append_text ("\nMy Colour: "); |
939 |
$inlay->append_optionmenu ( |
940 |
\$as_black, |
941 |
0 => "White", |
942 |
1 => "Black", |
943 |
sub { |
944 |
if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { |
945 |
($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); |
946 |
} |
947 |
} |
948 |
); |
949 |
} |
950 |
|
951 |
$inlay->append_text ("\nRuleset: "); |
952 |
$inlay->append_optionmenu ( |
953 |
\$info->{rules}{ruleset}, |
954 |
RULESET_JAPANESE , "Japanese", |
955 |
RULESET_CHINESE , "Chinese", |
956 |
RULESET_AGA , "AGA", |
957 |
RULESET_NEW_ZEALAND, "New Zealand", |
958 |
); |
959 |
|
960 |
$inlay->append_text ("\nSize: "); |
961 |
$size = $inlay->append_optionmenu ( |
962 |
\$info->{rules}{size}, |
963 |
(9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38), |
964 |
sub { |
965 |
$type->set_history (5) # reset to free |
966 |
if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED; |
967 |
}, |
968 |
); |
969 |
|
970 |
if (defined $self->{channel}) { |
971 |
$inlay->append_text ("\nHandicap: "); |
972 |
$inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); |
973 |
|
974 |
$inlay->append_text ("\nKomi: "); |
975 |
$inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5); |
976 |
} |
977 |
|
978 |
$inlay->append_text ("\nTimesys: "); |
979 |
$inlay->append_optionmenu ( |
980 |
\$info->{rules}{timesys}, |
981 |
&TIMESYS_NONE => "None", |
982 |
&TIMESYS_ABSOLUTE => "Absolute", |
983 |
&TIMESYS_BYO_YOMI => "Byo Yomi", |
984 |
&TIMESYS_CANADIAN => "Canadian", |
985 |
sub { |
986 |
my ($new) = @_; |
987 |
|
988 |
if ($new eq TIMESYS_NONE) { |
989 |
$time->hide; |
990 |
$interval->hide; |
991 |
$count->hide; |
992 |
} else { |
993 |
$time->show; |
994 |
$time->set_text ($self->{app}{defaults}{time}); |
995 |
if ($new eq TIMESYS_ABSOLUTE) { |
996 |
$interval->hide; |
997 |
$count->hide; |
998 |
} else { |
999 |
$interval->show; |
1000 |
$count->show; |
1001 |
if ($new eq TIMESYS_BYO_YOMI) { |
1002 |
$interval->set_text ($self->{app}{defaults}{byo_time}); |
1003 |
$count->set_text ($self->{app}{defaults}{byo_period}); |
1004 |
} elsif ($new eq TIMESYS_CANADIAN) { |
1005 |
$interval->set_text ($self->{app}{defaults}{can_time}); |
1006 |
$count->set_text ($self->{app}{defaults}{can_period}); |
1007 |
} |
1008 |
} |
1009 |
} |
1010 |
} |
1011 |
); |
1012 |
|
1013 |
$inlay->append_text ("\nMain Time: "); |
1014 |
$time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5); |
1015 |
$inlay->append_text ("\nInterval: "); |
1016 |
$interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5); |
1017 |
$inlay->append_text ("\nPeriods/Stones: "); |
1018 |
$count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5); |
1019 |
|
1020 |
$inlay->append_text ("\n"); |
1021 |
|
1022 |
if (!defined $self->{channel}) { |
1023 |
$inlay->append_button ("Create Challenge", sub { |
1024 |
$inlay->clear; |
1025 |
$self->{cid} = $self->{conn}->alloc_clientid; |
1026 |
$self->send (new_game => |
1027 |
channel => delete $self->{roomid}, |
1028 |
gametype => $info->{gametype}, |
1029 |
cid => $self->{cid}, |
1030 |
flags => $info->{flags}, |
1031 |
rules => $info->{rules}, |
1032 |
notes => $info->{notes}, |
1033 |
); |
1034 |
}); |
1035 |
} else { |
1036 |
$inlay->append_button ("OK", sub { |
1037 |
$inlay->clear; |
1038 |
$self->send (challenge => |
1039 |
channel => $self->{channel}, |
1040 |
black => $info->{black}, |
1041 |
white => $info->{white}, |
1042 |
gametype => $info->{gametype}, |
1043 |
cid => $info->{cid}, |
1044 |
rules => $info->{rules}, |
1045 |
); |
1046 |
}); |
1047 |
if (exists $self->{challenge}{""}) { |
1048 |
$inlay->append_button ("Reject", sub { |
1049 |
$inlay->clear; |
1050 |
$self->send (reject_challenge => |
1051 |
channel => $self->{channel}, |
1052 |
name => $opponent->{name}, |
1053 |
gametype => $info->{gametype}, |
1054 |
cid => $info->{cid}, |
1055 |
rules => $info->{rules}, |
1056 |
); |
1057 |
}); |
1058 |
} |
1059 |
} |
1060 |
} |
1061 |
|
1062 |
sub new_game_challenge { |
1063 |
my ($self) = @_; |
1064 |
|
1065 |
my $d = $self->{app}{defaults}; |
1066 |
|
1067 |
$self->{challenge}{""} = { |
1068 |
gametype => $d->{gametype}, |
1069 |
flags => 0, |
1070 |
notes => $d->{stones}, |
1071 |
rules => { |
1072 |
ruleset => $d->{ruleset}, |
1073 |
size => $d->{size}, |
1074 |
timesys => $d->{timesys}, |
1075 |
time => $d->{time}, |
1076 |
interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, |
1077 |
count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, |
1078 |
}, |
1079 |
|
1080 |
inlay => $self->{chat}->new_inlay, |
1081 |
}; |
1082 |
$self->draw_challenge (""); |
1083 |
} |
1084 |
|
1085 |
sub event_challenge { |
1086 |
my ($self, $info) = @_; |
1087 |
|
1088 |
my $as_black = $info->{black}->{name} eq $self->{conn}{name}; |
1089 |
my $opponent = $as_black ? $info->{white} : $info->{black}; |
1090 |
|
1091 |
my $id = $opponent->{name}; |
1092 |
|
1093 |
sound::play 2, "info"; |
1094 |
|
1095 |
$self->{challenge}{$id} = $info; |
1096 |
$self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( |
1097 |
exists $self->{challenge}{""} |
1098 |
? "Challenge from " . $opponent->as_string |
1099 |
: "Challenge to " . $opponent->as_string, |
1100 |
sub { |
1101 |
$self->{challenge}{$id}{inlay} = $_[0]; |
1102 |
$self->draw_challenge ($id); |
1103 |
}, |
1104 |
!exists $self->{challenge}{""} # only open when not offerer |
1105 |
); |
1106 |
} |
1107 |
|
1108 |
1; |
1109 |
|