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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.21
Committed: Sun Jun 1 06:40:15 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.20: +5 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package game;
2
3 use KGS::Constants;
4 use KGS::Game::Board;
5
6 use base KGS::Listener::Game;
7 use base KGS::Game;
8
9 use base gtk::widget;
10
11 use POSIX qw(ceil);
12
13 sub new {
14 my $self = shift;
15 $self = $self->SUPER::new(@_);
16
17 $self->listen($self->{conn});
18
19 $self->{window} = new Gtk2::Window 'toplevel';
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23
24 $self->{window}->signal_connect(delete_event => sub {
25 if ($self->{joined}) {
26 $self->part;
27 } else {
28 $self->event_part;
29 }
30 1;
31 });
32
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39
40 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0);
49
50 $self->{moveadj}->signal_connect (value_changed => sub {
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board_label}->set_text ("Move $move");
56
57 $self->{board} = new KGS::Game::Board $self->{size};
58 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
59
60 $self->redraw ($self->repaint_board);
61
62 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
63 });
64 }
65
66 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
67 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
68 $self->{board_label} = $aspect_frame->get_label_widget;
69
70 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
71 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
72
73 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
74 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
75
76 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
77 $self->{hpane}->set(position_set => 1);
78 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
79
80 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
81 $sw->set_policy("automatic", "always");
82
83 $sw->add(($self->{userlist} = new userlist)->widget);
84
85 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
86
87 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
88 $sw->set_policy("never", "always");
89
90 $sw->add(($self->{text} = new gtk::text)->widget);
91
92 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
93 $self->{entry}->signal_connect(activate => sub {
94 my $text = $self->{entry}->get_text;
95 $self->say($text) if $text =~ /\S/;
96 $self->{entry}->set_text("");
97 });
98
99 $self;
100 }
101
102 sub event_update_users {
103 my ($self, $add, $update, $remove) = @_;
104
105 $self->{userlist}->update ($add, $update, $remove);
106 }
107
108 sub join {
109 my ($self) = @_;
110 return if $self->{joined};
111
112 $self->SUPER::join;
113
114 $self->{window}->show_all;
115 }
116
117 sub part {
118 my ($self) = @_;
119 return unless $self->{joined};
120 $self->SUPER::part;
121
122 $self->{window}->hide;
123 }
124
125 sub configure_event {
126 my ($widget, $event, $self) = @_;
127 delete $self->{stack};
128 delete $self->{pixbuf};
129 delete $self->{board_shown};
130 delete $self->{background};
131 $self->repaint_board;
132 0;
133 }
134
135 sub expose_event {
136 my ($widget, $event, $self) = @_;
137
138 $self->{pixbuf} or return;
139
140 my $area = $event->area;
141
142 $self->redraw ($area);
143
144 0;
145 }
146
147 # something Gtk2 fixed
148 sub INTERP_NEAREST (){ 'nearest' }
149 sub INTERP_TILES (){ 'tiles' }
150 sub INTERP_BILINEAR (){ 'bilinear' }
151 sub INTERP_HYPER (){ 'hyper' }
152
153 sub new_pixbuf {
154 my ($w, $h, $alpha, $fill) = @_;
155
156 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
157 $pixbuf->fill ($fill) if defined $fill;
158
159 $pixbuf;
160 }
161
162 sub scale_pixbuf {
163 my ($src, $w, $h, $mode) = @_;
164
165 my $dst = new_pixbuf $w, $h, 1;
166
167 $src->scale(
168 $dst, 0, 0, $w, $h, 0, 0,
169 $w / $src->get_width, $h / $src->get_height,
170 $mode,
171 );
172
173 $dst;
174 }
175
176 # create a stack of stones
177 sub create_stack {
178 my ($self, $mark, $size, $rand) = @_;
179
180 my $shadow = $size * 0.05;
181
182 my $c = \$self->{stack}{$mark};
183 unless ($$c) {
184 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
185 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
186
187 # zeroeth the shadow
188 if ($mark & (MARK_B | MARK_W)) {
189 $::shadow_img->composite (
190 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
191 $size / $stone->get_width, $size / $stone->get_height,
192 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
193 );
194 }
195
196 # first the big stones (handicap stones different for effect)
197 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
198 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
199 [MARK_GRAY_B, 128],
200 [MARK_GRAY_W, 128]) {
201 my ($mask, $alpha) = @$_;
202 if ($mark & $mask) {
203 $stone->composite (
204 $base, 0, 0, $size, $size, 0, 0,
205 $size / $stone->get_width, $size / $stone->get_height,
206 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
207 );
208 }
209 }
210
211 # then the small stones
212 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
213 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
214 my ($mask, $img) = @$_;
215 if ($mark & $mask) {
216 $img->composite (
217 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
218 $size / $img->get_width / 2, $size / $img->get_height / 2,
219 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
220 );
221 }
222 }
223
224 # and lastly any markers
225 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
226
227 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
228 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
229 [MARK_SQUARE, $::square_img[$dark_bg]]) {
230 my ($mask, $img) = @$_;
231 if ($mark & $mask) {
232 $img->composite (
233 $base, 0, 0, $size, $size, -0.5, -0.5,
234 $size / $img->get_width, $size / $img->get_height,
235 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
236 );
237 }
238 }
239
240 push @$$c, $base;
241 }
242 }
243
244 $$c->[$rand % @$$c];
245 }
246
247 sub pixbuf_text {
248 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
249
250 my @c = grep $_,
251 map $::font[$colour][$::fontmap{$_}],
252 split //, $text;
253
254 if (@c) {
255 my $spacing = $height * 0.1;
256 my $s = $height / List::Util::max map $_->get_height, @c;
257 my $W = List::Util::sum map $_->get_width, @c;
258
259 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
260 $y -= $height * 0.5;
261
262 for (@c) {
263 my $w = $_->get_width * $s;
264 # +2 == don't fight the rounding
265 $_->composite ($pixbuf,
266 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
267 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
268
269 $x += $w + $spacing;
270 }
271 }
272 }
273
274 sub pixbuf_rect {
275 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
276 # we fake lines by... a horrible method :/
277 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
278 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
279 INTERP_NEAREST, $alpha);
280 }
281
282 sub repaint_board {
283 my ($self) = @_;
284 my $canvas = $self->{canvas};
285 my $expose_area = undef;
286
287 return $expose_area unless $self->{board};
288
289 my ($w, $h) = ($canvas->allocation->values)[2,3];
290
291 die "FATAL: board aspect ratio != 1" unless $w == $h;
292
293 my $s = $w;
294
295 return unless $s >= 200;
296
297 my $size = $self->{size};
298
299 # we leave enough space for the shadows.. I like smaller stones, and we
300 # do no need to do the nifty recursive screen updates that goban2 does
301 my $border = int ($s / ($size + 3) * 0.5);
302 my $s2 = $s - $border * 2;
303 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
304 my $ofs = int ($edge / 2);
305
306 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
307
308 my $pixbuf;
309
310 my $oldboard;
311
312 if ($self->{background}) {
313 if ($oldboard = $self->{board_shown}) {
314 $pixbuf = $self->{pixbuf};
315 } else {
316 $pixbuf = $self->{background}->copy;
317 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
318 }
319 } else {
320 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
321
322 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
323
324 if ($s < $bw && $s < $bh) {
325 $pixbuf = new_pixbuf $s, $s, 0;
326 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
327 } else {
328 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
329 }
330
331 my $linew = int ($s / 25 / $size);
332
333 # ornamental border... we have time to waste :/
334 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
335 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
336 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
337 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
338
339 for my $i (1 .. $size) {
340 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
341 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
342
343 # 38 max, but we allow a bit more
344 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
345 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
346
347 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
348 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
349 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
350 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
351
352 $a++;
353 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
354 }
355
356 unless ($::config->{conserve_memory} > 1) {
357 $self->{background} = $pixbuf;
358 $pixbuf = $pixbuf->copy;
359 }
360 }
361
362 $self->{pixbuf} = $pixbuf;
363
364 # hoshi-points(!)#d#
365 # caching of empty board gfx(!)#d#
366
367 for my $x (1 .. $size) {
368 for my $y (1 .. $size) {
369 my $rand = ($x ^ $y ^ 0x5555);
370
371 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
372
373 if ($::config->{randomize}) {
374 $dx += ($rand % 7) - 3;
375 $dy += ($rand / 3 % 7) - 3;
376 }
377
378 my $shadow = $edge * 0.05;
379 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
380
381 my $mark = $self->{board}{board}[$x-1][$y-1];
382 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
383
384 if ($oldboard) {
385 next if $old == $mark; # no change
386
387 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
388 $expose_area = $expose_area
389 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
390 : new Gtk2::Gdk::Rectangle @$area;
391 }
392
393 if ($mark) {
394 my $pb = $self->create_stack($mark, $edge, $rand);
395
396 $pb->composite ($pixbuf, @$area,
397 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
398
399 # labels are handled here because they are quite rare
400 if ($mark & MARK_LABEL) {
401 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
402
403 if ($white) {
404 pixbuf_text $pixbuf, 0,
405 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
406 $self->{board}{label}[$x-1][$y-1];
407 }
408 pixbuf_text $pixbuf, $white,
409 $k[$x], $k[$y], $ofs * 0.7,
410 $self->{board}{label}[$x-1][$y-1];
411 }
412
413 # old pixmap&mask-way. that was fast ;(
414 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
415
416 #$gc->set_clip_mask ($bm);
417 #$gc->set_clip_origin ($dx, $dy);
418 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
419 }
420 }
421 }
422
423 $self->{board_shown} = Storable::dclone $self->{board};
424 #d# save
425 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
426
427 $expose_area;
428 }
429
430 sub redraw {
431 my ($self, $area) = @_;
432
433 if ($area && $self->{pixbuf}) {
434 my ($x, $y, $w, $h) = $area->values;
435
436 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
437 $x, $y, $x, $y, $w, $h,
438 "normal", 0, 0);
439 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
440 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
441 }
442 }
443
444 sub event_update_tree {
445 my ($self) = @_;
446
447 $self->{path} = $self->get_path;
448 $self->{moveadj}->value_changed if $self->{moveadj};
449 }
450
451 sub event_part {
452 my ($self) = @_;
453 $self->SUPER::event_part;
454 delete $appwin::gamelist->{game}{$self->{channel}};
455 $self->destroy;
456 }
457
458 sub event_move {
459 my ($self, $pass) = @_;
460 sound::play 1, $pass ? "pass" : "move";
461 }
462
463 1;
464