1 |
package game; |
2 |
|
3 |
use KGS::Constants; |
4 |
use KGS::Game::Board; |
5 |
|
6 |
use base KGS::Listener::Game; |
7 |
use base KGS::Game; |
8 |
|
9 |
use base gtk::widget; |
10 |
|
11 |
use POSIX qw(ceil); |
12 |
|
13 |
sub new { |
14 |
my $self = shift; |
15 |
$self = $self->SUPER::new(@_); |
16 |
|
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$self->listen($self->{conn}); |
18 |
|
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$self->{window} = new Gtk2::Window 'toplevel'; |
20 |
my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; |
21 |
$self->{window}->set_title("KGS Game $title"); |
22 |
gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; |
23 |
|
24 |
$self->{window}->signal_connect(delete_event => sub { |
25 |
$self->part; |
26 |
1; |
27 |
}); |
28 |
|
29 |
$self->{window}->add($self->{hpane} = new Gtk2::HPaned); |
30 |
gtk::state $self->{hpane}, "game::hpane", undef, position => 500; |
31 |
|
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$self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
33 |
|
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$vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
35 |
|
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{ |
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# grrr... |
38 |
$frame->add(my $vbox = new Gtk2::VBox); |
39 |
$vbox->add($self->{title} = new Gtk2::Label $title); |
40 |
|
41 |
$self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; |
42 |
|
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$vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); |
44 |
$scale->set_draw_value (0); |
45 |
|
46 |
$self->{moveadj}->signal_connect (value_changed => sub { |
47 |
return unless $self->{path}; |
48 |
|
49 |
my $move = int (@{$self->{path}} * $_[0]->get_value); |
50 |
|
51 |
$self->{board_label}->set_text ("Move $move"); |
52 |
|
53 |
$self->{board} = new KGS::Game::Board $self->{size}; |
54 |
$self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
55 |
|
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$self->redraw ($self->repaint_board); |
57 |
|
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$self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment}); |
59 |
}); |
60 |
} |
61 |
|
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$vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); |
63 |
$aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5); |
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$self->{board_label} = $aspect_frame->get_label_widget; |
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|
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$aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); |
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$self->{canvas}->double_buffered (0) if $::config->{conserve_memory}; |
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|
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$self->{canvas}->signal_connect(configure_event => \&configure_event, $self); |
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$self->{canvas}->signal_connect(expose_event => \&expose_event, $self); |
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|
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$self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); |
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$self->{hpane}->set(position_set => 1); |
74 |
gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; |
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|
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$self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); |
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$sw->set_policy("automatic", "always"); |
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|
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$sw->add(($self->{userlist} = new userlist)->widget); |
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|
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$self->{vpane}->add(my $vbox = new Gtk2::VBox); |
82 |
|
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$vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); |
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$sw->set_policy("never", "always"); |
85 |
|
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$sw->add(($self->{text} = new gtk::text)->widget); |
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|
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$vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
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$self->{entry}->signal_connect(activate => sub { |
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my $text = $self->{entry}->get_text; |
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$self->say($text) if $text =~ /\S/; |
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$self->{entry}->set_text(""); |
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}); |
94 |
|
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$self; |
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} |
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|
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sub event_update_users { |
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my ($self, $add, $update, $remove) = @_; |
100 |
|
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$self->{userlist}->update ($add, $update, $remove); |
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} |
103 |
|
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sub join { |
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my ($self) = @_; |
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return if $self->{joined}; |
107 |
|
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$self->SUPER::join; |
109 |
|
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$self->{window}->show_all; |
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} |
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|
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sub part { |
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my ($self) = @_; |
115 |
|
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$self->SUPER::part; |
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$self->destroy; |
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} |
119 |
|
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sub configure_event { |
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my ($widget, $event, $self) = @_; |
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delete $self->{stack}; |
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delete $self->{pixbuf}; |
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delete $self->{board_shown}; |
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delete $self->{background}; |
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$self->repaint_board; |
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0; |
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} |
129 |
|
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sub expose_event { |
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my ($widget, $event, $self) = @_; |
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|
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$self->{pixbuf} or return; |
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|
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my $area = $event->area; |
136 |
|
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$self->redraw ($area); |
138 |
|
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0; |
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} |
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|
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# something Gtk2 fixed |
143 |
sub INTERP_NEAREST (){ 'nearest' } |
144 |
sub INTERP_TILES (){ 'tiles' } |
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sub INTERP_BILINEAR (){ 'bilinear' } |
146 |
sub INTERP_HYPER (){ 'hyper' } |
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|
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sub new_pixbuf { |
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my ($w, $h, $alpha, $fill) = @_; |
150 |
|
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my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; |
152 |
$pixbuf->fill ($fill) if defined $fill; |
153 |
|
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$pixbuf; |
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} |
156 |
|
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sub scale_pixbuf { |
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my ($src, $w, $h, $mode) = @_; |
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|
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my $dst = new_pixbuf $w, $h, 1; |
161 |
|
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$src->scale( |
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$dst, 0, 0, $w, $h, 0, 0, |
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$w / $src->get_width, $h / $src->get_height, |
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$mode, |
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); |
167 |
|
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$dst; |
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} |
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|
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# create a stack of stones |
172 |
sub create_stack { |
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my ($self, $mark, $size, $rand) = @_; |
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|
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my $shadow = $size * 0.05; |
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|
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my $c = \$self->{stack}{$mark}; |
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unless ($$c) { |
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for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { |
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my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; |
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|
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# zeroeth the shadow |
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if ($mark & (MARK_B | MARK_W)) { |
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$::shadow_img->composite ( |
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$base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, |
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$size / $stone->get_width, $size / $stone->get_height, |
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$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
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); |
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} |
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|
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# first the big stones (handicap stones different for effect) |
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for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], |
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[MARK_W, $mark & MARK_MOVE ? 255 : 192], |
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[MARK_GRAY_B, 128], |
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[MARK_GRAY_W, 128]) { |
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my ($mask, $alpha) = @$_; |
197 |
if ($mark & $mask) { |
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$stone->composite ( |
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$base, 0, 0, $size, $size, 0, 0, |
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$size / $stone->get_width, $size / $stone->get_height, |
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$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha |
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); |
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} |
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} |
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|
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# then the small stones |
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for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], |
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[MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { |
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my ($mask, $img) = @$_; |
210 |
if ($mark & $mask) { |
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$img->composite ( |
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$base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, |
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$size / $img->get_width / 2, $size / $img->get_height / 2, |
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$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 |
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); |
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} |
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} |
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|
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# and lastly any markers |
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my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); |
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|
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for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
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[MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
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[MARK_SQUARE, $::square_img[$dark_bg]]) { |
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my ($mask, $img) = @$_; |
226 |
if ($mark & $mask) { |
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$img->composite ( |
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$base, 0, 0, $size, $size, -0.5, -0.5, |
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$size / $img->get_width, $size / $img->get_height, |
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$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 |
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); |
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} |
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} |
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|
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push @$$c, $base; |
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} |
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} |
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|
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$$c->[$rand % @$$c]; |
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} |
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|
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sub pixbuf_text { |
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my ($pixbuf, $colour, $x, $y, $height, $text) = @_; |
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|
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my @c = grep $_, |
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map $::font[$colour][$::fontmap{$_}], |
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split //, $text; |
248 |
|
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if (@c) { |
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my $spacing = $height * 0.1; |
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my $s = $height / List::Util::max map $_->get_height, @c; |
252 |
my $W = List::Util::sum map $_->get_width, @c; |
253 |
|
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$x -= ($W * $s + $spacing * (@c - 1)) * 0.5; |
255 |
$y -= $height * 0.5; |
256 |
|
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for (@c) { |
258 |
my $w = $_->get_width * $s; |
259 |
# +2 == don't fight the rounding |
260 |
$_->composite ($pixbuf, |
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$x, $y, $w+2, $height+2, $x, $y, $s, $s, |
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$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
263 |
|
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$x += $w + $spacing; |
265 |
} |
266 |
} |
267 |
} |
268 |
|
269 |
sub pixbuf_rect { |
270 |
my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; |
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# we fake lines by... a horrible method :/ |
272 |
my $colour_pb = new_pixbuf 1, 1, 0, $colour; |
273 |
$colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, |
274 |
INTERP_NEAREST, $alpha); |
275 |
} |
276 |
|
277 |
sub repaint_board { |
278 |
my ($self) = @_; |
279 |
my $canvas = $self->{canvas}; |
280 |
my $expose_area = undef; |
281 |
|
282 |
return $expose_area unless $self->{board}; |
283 |
|
284 |
my ($w, $h) = ($canvas->allocation->values)[2,3]; |
285 |
|
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die "FATAL: board aspect ratio != 1" unless $w == $h; |
287 |
|
288 |
my $s = $w; |
289 |
|
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return unless $s >= 200; |
291 |
|
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my $size = $self->{size}; |
293 |
|
294 |
# we leave enough space for the shadows.. I like smaller stones, and we |
295 |
# do no need to do the nifty recursive screen updates that goban2 does |
296 |
my $border = int ($s / ($size + 3) * 0.5); |
297 |
my $s2 = $s - $border * 2; |
298 |
my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); |
299 |
my $ofs = int ($edge / 2); |
300 |
|
301 |
my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; |
302 |
|
303 |
my $pixbuf; |
304 |
|
305 |
my $oldboard; |
306 |
|
307 |
if ($self->{background}) { |
308 |
if ($oldboard = $self->{board_shown}) { |
309 |
$pixbuf = $self->{pixbuf}; |
310 |
} else { |
311 |
$pixbuf = $self->{background}->copy; |
312 |
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
313 |
} |
314 |
} else { |
315 |
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
316 |
|
317 |
my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
318 |
|
319 |
if ($s < $bw && $s < $bh) { |
320 |
$pixbuf = new_pixbuf $s, $s, 0; |
321 |
$::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); |
322 |
} else { |
323 |
$pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; |
324 |
} |
325 |
|
326 |
my $linew = int ($s / 25 / $size); |
327 |
|
328 |
# ornamental border... we have time to waste :/ |
329 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; |
330 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; |
331 |
pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; |
332 |
pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; |
333 |
|
334 |
for my $i (1 .. $size) { |
335 |
pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; |
336 |
pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; |
337 |
|
338 |
# 38 max, but we allow a bit more |
339 |
my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z |
340 |
AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; |
341 |
|
342 |
pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; |
343 |
pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; |
344 |
pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; |
345 |
pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; |
346 |
|
347 |
$a++; |
348 |
$a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... |
349 |
} |
350 |
|
351 |
unless ($::config->{conserve_memory} > 1) { |
352 |
$self->{background} = $pixbuf; |
353 |
$pixbuf = $pixbuf->copy; |
354 |
} |
355 |
} |
356 |
|
357 |
$self->{pixbuf} = $pixbuf; |
358 |
|
359 |
# hoshi-points(!)#d# |
360 |
# caching of empty board gfx(!)#d# |
361 |
|
362 |
for my $x (1 .. $size) { |
363 |
for my $y (1 .. $size) { |
364 |
my $rand = ($x ^ $y ^ 0x5555); |
365 |
|
366 |
my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); |
367 |
|
368 |
if ($::config->{randomize}) { |
369 |
$dx += ($rand % 7) - 3; |
370 |
$dy += ($rand / 3 % 7) - 3; |
371 |
} |
372 |
|
373 |
my $shadow = $edge * 0.05; |
374 |
my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; |
375 |
|
376 |
my $mark = $self->{board}{board}[$x-1][$y-1]; |
377 |
my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; |
378 |
|
379 |
if ($oldboard) { |
380 |
next if $old == $mark; # no change |
381 |
|
382 |
$self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); |
383 |
$expose_area = $expose_area |
384 |
? $expose_area->union (new Gtk2::Gdk::Rectangle @$area) |
385 |
: new Gtk2::Gdk::Rectangle @$area; |
386 |
} |
387 |
|
388 |
if ($mark) { |
389 |
my $pb = $self->create_stack($mark, $edge, $rand); |
390 |
|
391 |
$pb->composite ($pixbuf, @$area, |
392 |
$dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); |
393 |
|
394 |
# labels are handled here because they are quite rare |
395 |
if ($mark & MARK_LABEL) { |
396 |
my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; |
397 |
|
398 |
if ($white) { |
399 |
pixbuf_text $pixbuf, 0, |
400 |
$k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, |
401 |
$self->{board}{label}[$x-1][$y-1]; |
402 |
} |
403 |
pixbuf_text $pixbuf, $white, |
404 |
$k[$x], $k[$y], $ofs * 0.7, |
405 |
$self->{board}{label}[$x-1][$y-1]; |
406 |
} |
407 |
|
408 |
# old pixmap&mask-way. that was fast ;( |
409 |
#my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); |
410 |
|
411 |
#$gc->set_clip_mask ($bm); |
412 |
#$gc->set_clip_origin ($dx, $dy); |
413 |
#$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); |
414 |
} |
415 |
} |
416 |
} |
417 |
|
418 |
$self->{board_shown} = Storable::dclone $self->{board}; |
419 |
#d# save |
420 |
#Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; |
421 |
|
422 |
$expose_area; |
423 |
} |
424 |
|
425 |
sub redraw { |
426 |
my ($self, $area) = @_; |
427 |
|
428 |
if ($area && $self->{pixbuf}) { |
429 |
my ($x, $y, $w, $h) = $area->values; |
430 |
|
431 |
$self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, |
432 |
$x, $y, $x, $y, $w, $h, |
433 |
"normal", 0, 0); |
434 |
$self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, |
435 |
$x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; |
436 |
} |
437 |
} |
438 |
|
439 |
sub event_update_tree { |
440 |
my ($self) = @_; |
441 |
|
442 |
$self->{path} = $self->get_path; |
443 |
$self->{moveadj}->value_changed if $self->{moveadj}; |
444 |
} |
445 |
|
446 |
sub event_part { |
447 |
my ($self) = @_; |
448 |
$self->SUPER::event_part; |
449 |
delete $appwin::gamelist->{game}{$self->{channel}}; |
450 |
$self->destroy; |
451 |
} |
452 |
|
453 |
sub event_move { |
454 |
my ($self, $pass) = @_; |
455 |
sound::play 1, $pass ? "pass" : "move"; |
456 |
} |
457 |
|
458 |
1; |
459 |
|