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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.24
Committed: Sun Jun 1 10:13:28 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.23: +6 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package game::goclock;
2
3 use Time::HiRes ();
4
5 use KGS::Constants;
6
7 use base gtk::widget;
8
9 sub new {
10 my $class = shift;
11 my $self = $class->SUPER::new(@_);
12
13 $self->{widget} = new Gtk2::Label;
14
15 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" };
17
18 $self;
19 }
20
21 sub append_text {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25 }
26
27 sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33 }
34
35 sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_;
37
38 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] };
41
42 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count;
44
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub {
48 if ($_[0] > $low) {
49 format_time $_[0];
50 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52 }
53 };
54
55 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub {
61 if ($_[0] > $low) {
62 format_time $_[0];
63 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65 }
66 };
67
68 } else {
69 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" }
72 }
73 }
74
75 sub refresh {
76 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp;
78 $self->{widget}->set_text ($self->{format}->($timer));
79
80 $timer - int $timer;
81 }
82
83 sub set_time {
84 my ($self, $time) = @_;
85
86 $self->{start} = $time->[0];
87 $self->{set}->($time->[1], $time->[2]);
88
89 $self->refresh ($time->[0]);
90 }
91
92 sub start {
93 my ($self) = @_;
94
95 return if $self->{timeout};
96
97 my $timeout; $timeout = sub {
98 my $next = int ($self->refresh (Time::HiRes::time) * 1000);
99 $self->{timeout} = add Glib::Timeout $next, $timeout;
100 0;
101 };
102
103 $timeout->();
104 }
105
106 sub stop {
107 my ($self) = @_;
108
109 remove Glib::Source delete $self->{timeout} if $self->{timeout};
110 }
111
112 sub destroy {
113 my ($self) = @_;
114 $self->stop;
115 $self->SUPER::destroy;
116 }
117
118 package game::userpanel;
119
120 use base gtk::widget;
121
122 sub new {
123 my $class = shift;
124 my $self = $class->SUPER::new(@_);
125
126 $self->{widget} = new Gtk2::VBox;
127
128 $self->{widget}->add ($self->{name} = new Gtk2::Label $self->{name});
129 $self->{widget}->add ($self->{info} = new Gtk2::Label "");
130 $self->{widget}->add (($self->{clock} = new game::goclock)->widget);
131
132 $self;
133 }
134
135 sub set_rules {
136 my ($self, $rules) = @_;
137
138 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
139 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
140 }
141
142 sub set_state {
143 my ($self, $captures, $timer, $running) = @_;
144
145 $self->{clock}->set_time ($timer);
146 $running ? $self->{clock}->start : $self->{clock}->stop;
147 $self->{info}->set_text ("$captures pris.");
148 }
149
150 package game;
151
152 use KGS::Constants;
153 use KGS::Game::Board;
154
155 use base KGS::Listener::Game;
156 use base KGS::Game;
157
158 use base gtk::widget;
159
160 use POSIX qw(ceil);
161
162 sub new {
163 my $self = shift;
164 $self = $self->SUPER::new(@_);
165
166 $self->listen($self->{conn});
167
168 $self->{window} = new Gtk2::Window 'toplevel';
169 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
170 $self->{window}->set_title("KGS Game $title");
171 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
172
173 $self->{window}->signal_connect(delete_event => sub {
174 $self->part;
175 1;
176 });
177
178 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
179 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
180
181 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
182
183 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
184
185 {
186 # grrr...
187 $frame->add(my $vbox = new Gtk2::VBox);
188 $vbox->add($self->{title} = new Gtk2::Label $title);
189
190 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
191
192 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
193 $scale->set_draw_value (0);
194
195 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
196 }
197
198 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
199 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
200 $self->{board_label} = $aspect_frame->get_label_widget;
201
202 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
203 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
204
205 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
206 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
207
208 # RIGHT PANE
209
210 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
211 $self->{hpane}->set(position_set => 1);
212 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
213
214 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
215 $sw->set_policy("automatic", "always");
216
217 $sw->add(($self->{userlist} = new userlist)->widget);
218
219 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
220
221 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
222 $hbox->add (($self->{user0} = new game::userpanel colour => WHITE)->widget);
223 $hbox->add (($self->{user1} = new game::userpanel colour => BLACK)->widget);
224
225 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
226 $sw->set_policy("never", "always");
227
228 $sw->add(($self->{text} = new gtk::text)->widget);
229
230 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
231 $self->{entry}->signal_connect(activate => sub {
232 my $text = $self->{entry}->get_text;
233 $self->say($text) if $text =~ /\S/;
234 $self->{entry}->set_text("");
235 });
236
237 $self;
238 }
239
240 sub event_update_users {
241 my ($self, $add, $update, $remove) = @_;
242
243 $self->{userlist}->update ($add, $update, $remove);
244 }
245
246 sub join {
247 my ($self) = @_;
248 return if $self->{joined};
249
250 $self->SUPER::join;
251
252 $self->{window}->show_all;
253 }
254
255 sub part {
256 my ($self) = @_;
257
258 $self->SUPER::part;
259 $self->destroy;
260 }
261
262 sub configure_event {
263 my ($widget, $event, $self) = @_;
264 delete $self->{stack};
265 delete $self->{pixbuf};
266 delete $self->{board_shown};
267 delete $self->{background};
268 $self->repaint_board;
269 0;
270 }
271
272 sub expose_event {
273 my ($widget, $event, $self) = @_;
274
275 $self->{pixbuf} or return;
276
277 my $area = $event->area;
278
279 $self->redraw ($area);
280
281 0;
282 }
283
284 # something Gtk2 fixed
285 sub INTERP_NEAREST (){ 'nearest' }
286 sub INTERP_TILES (){ 'tiles' }
287 sub INTERP_BILINEAR (){ 'bilinear' }
288 sub INTERP_HYPER (){ 'hyper' }
289
290 sub new_pixbuf {
291 my ($w, $h, $alpha, $fill) = @_;
292
293 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
294 $pixbuf->fill ($fill) if defined $fill;
295
296 $pixbuf;
297 }
298
299 sub scale_pixbuf {
300 my ($src, $w, $h, $mode) = @_;
301
302 my $dst = new_pixbuf $w, $h, 1;
303
304 $src->scale(
305 $dst, 0, 0, $w, $h, 0, 0,
306 $w / $src->get_width, $h / $src->get_height,
307 $mode,
308 );
309
310 $dst;
311 }
312
313 # create a stack of stones
314 sub create_stack {
315 my ($self, $mark, $size, $rand) = @_;
316
317 my $shadow = $size * 0.05;
318
319 my $c = \$self->{stack}{$mark};
320 unless ($$c) {
321 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
322 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
323
324 # zeroeth the shadow
325 if ($mark & (MARK_B | MARK_W)) {
326 $::shadow_img->composite (
327 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
328 $size / $stone->get_width, $size / $stone->get_height,
329 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
330 );
331 }
332
333 # first the big stones (handicap stones different for effect)
334 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
335 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
336 [MARK_GRAY_B, 128],
337 [MARK_GRAY_W, 128]) {
338 my ($mask, $alpha) = @$_;
339 if ($mark & $mask) {
340 $stone->composite (
341 $base, 0, 0, $size, $size, 0, 0,
342 $size / $stone->get_width, $size / $stone->get_height,
343 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
344 );
345 }
346 }
347
348 # then the small stones
349 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
350 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
351 my ($mask, $img) = @$_;
352 if ($mark & $mask) {
353 $img->composite (
354 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
355 $size / $img->get_width / 2, $size / $img->get_height / 2,
356 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
357 );
358 }
359 }
360
361 # and lastly any markers
362 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
363
364 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
365 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
366 [MARK_SQUARE, $::square_img[$dark_bg]]) {
367 my ($mask, $img) = @$_;
368 if ($mark & $mask) {
369 $img->composite (
370 $base, 0, 0, $size, $size, -0.5, -0.5,
371 $size / $img->get_width, $size / $img->get_height,
372 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
373 );
374 }
375 }
376
377 push @$$c, $base;
378 }
379 }
380
381 $$c->[$rand % @$$c];
382 }
383
384 sub pixbuf_text {
385 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
386
387 my @c = grep $_,
388 map $::font[$colour][$::fontmap{$_}],
389 split //, $text;
390
391 if (@c) {
392 my $spacing = $height * 0.1;
393 my $s = $height / List::Util::max map $_->get_height, @c;
394 my $W = List::Util::sum map $_->get_width, @c;
395
396 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
397 $y -= $height * 0.5;
398
399 for (@c) {
400 my $w = $_->get_width * $s;
401 # +2 == don't fight the rounding
402 $_->composite ($pixbuf,
403 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
404 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
405
406 $x += $w + $spacing;
407 }
408 }
409 }
410
411 sub pixbuf_rect {
412 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
413 # we fake lines by... a horrible method :/
414 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
415 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
416 INTERP_NEAREST, $alpha);
417 }
418
419 sub repaint_board {
420 my ($self) = @_;
421 my $canvas = $self->{canvas};
422 my $expose_area = undef;
423
424 return $expose_area unless $self->{board};
425
426 my ($w, $h) = ($canvas->allocation->values)[2,3];
427
428 die "FATAL: board aspect ratio != 1" unless $w == $h;
429
430 my $s = $w;
431
432 return unless $s >= 200;
433
434 my $size = $self->{size};
435
436 # we leave enough space for the shadows.. I like smaller stones, and we
437 # do no need to do the nifty recursive screen updates that goban2 does
438 my $border = int ($s / ($size + 3) * 0.5);
439 my $s2 = $s - $border * 2;
440 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
441 my $ofs = int ($edge / 2);
442
443 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
444
445 my $pixbuf;
446
447 my $oldboard;
448
449 if ($self->{background}) {
450 if ($oldboard = $self->{board_shown}) {
451 $pixbuf = $self->{pixbuf};
452 } else {
453 $pixbuf = $self->{background}->copy;
454 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
455 }
456 } else {
457 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
458
459 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
460
461 if ($s < $bw && $s < $bh) {
462 $pixbuf = new_pixbuf $s, $s, 0;
463 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
464 } else {
465 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
466 }
467
468 my $linew = int ($s / 25 / $size);
469
470 # ornamental border... we have time to waste :/
471 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
472 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
473 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
474 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
475
476 for my $i (1 .. $size) {
477 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
478 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
479
480 # 38 max, but we allow a bit more
481 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
482 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
483
484 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
485 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
486 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
487 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
488
489 $a++;
490 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
491 }
492
493 unless ($::config->{conserve_memory} > 1) {
494 $self->{background} = $pixbuf;
495 $pixbuf = $pixbuf->copy;
496 }
497 }
498
499 $self->{pixbuf} = $pixbuf;
500
501 # hoshi-points(!)#d#
502 # caching of empty board gfx(!)#d#
503
504 for my $x (1 .. $size) {
505 for my $y (1 .. $size) {
506 my $rand = ($x ^ $y ^ 0x5555);
507
508 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
509
510 if ($::config->{randomize}) {
511 $dx += ($rand % 7) - 3;
512 $dy += ($rand / 3 % 7) - 3;
513 }
514
515 my $shadow = $edge * 0.05;
516 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
517
518 my $mark = $self->{board}{board}[$x-1][$y-1];
519 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
520
521 if ($oldboard) {
522 next if $old == $mark; # no change
523
524 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
525 $expose_area = $expose_area
526 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
527 : new Gtk2::Gdk::Rectangle @$area;
528 }
529
530 if ($mark) {
531 my $pb = $self->create_stack($mark, $edge, $rand);
532
533 $pb->composite ($pixbuf, @$area,
534 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
535
536 # labels are handled here because they are quite rare
537 if ($mark & MARK_LABEL) {
538 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
539
540 if ($white) {
541 pixbuf_text $pixbuf, 0,
542 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
543 $self->{board}{label}[$x-1][$y-1];
544 }
545 pixbuf_text $pixbuf, $white,
546 $k[$x], $k[$y], $ofs * 0.7,
547 $self->{board}{label}[$x-1][$y-1];
548 }
549
550 # old pixmap&mask-way. that was fast ;(
551 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
552
553 #$gc->set_clip_mask ($bm);
554 #$gc->set_clip_origin ($dx, $dy);
555 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
556 }
557 }
558 }
559
560 $self->{board_shown} = Storable::dclone $self->{board};
561 #d# save
562 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
563
564 $expose_area;
565 }
566
567 sub redraw {
568 my ($self, $area) = @_;
569
570 if ($area && $self->{pixbuf}) {
571 my ($x, $y, $w, $h) = $area->values;
572
573 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
574 $x, $y, $x, $y, $w, $h,
575 "normal", 0, 0);
576 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
577 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
578 }
579 }
580
581 sub update_board {
582 my ($self) = @_;
583 return unless $self->{path};
584
585 $self->{NOW} = Time::HiRes::time; #d# get from msg(!)
586
587 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value);
588
589 my $running = $move == @{$self->{path}};
590
591 $self->{board_label}->set_text ("Move $move");
592
593 $self->{board} = new KGS::Game::Board $self->{size};
594 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
595
596 $self->{user0}->set_state ($self->{board}{captures}[0],
597 $self->{board}{timer}[0],
598 $running && $self->{board}{last} == WHITE);
599 $self->{user1}->set_state ($self->{board}{captures}[1],
600 $self->{board}{timer}[1],
601 $running && $self->{board}{last} == BLACK);
602
603 $self->redraw ($self->repaint_board);
604
605 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
606 }
607
608 sub event_update_tree {
609 my ($self) = @_;
610
611 $self->{path} = $self->get_path;
612 $self->{user0}->set_rules ($self->{path}[0]);
613 $self->{user1}->set_rules ($self->{path}[0]);
614
615 $self->{moveadj}->value_changed if $self->{moveadj};
616 }
617
618 sub event_part {
619 my ($self) = @_;
620 $self->SUPER::event_part;
621 delete $appwin::gamelist->{game}{$self->{channel}};
622 $self->destroy;
623 }
624
625 sub event_move {
626 my ($self, $pass) = @_;
627 sound::play 1, $pass ? "pass" : "move";
628 }
629
630 1;
631