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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.35
Committed: Tue Jun 3 04:46:47 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.34: +1 -1 lines
Log Message:
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File Contents

# Content
1 package game::goclock;
2
3 use Time::HiRes ();
4
5 use KGS::Constants;
6
7 use base gtk::widget;
8
9 sub new {
10 my $class = shift;
11 my $self = $class->SUPER::new(@_);
12
13 $self->{widget} = new Gtk2::Label;
14
15 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" };
17
18 $self;
19 }
20
21 sub format_time($) {
22 my ($time) = @_;
23
24 $time > 60*60
25 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
26 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
27 }
28
29 sub set_rules {
30 my ($self, $timesys, $main, $interval, $count) = @_;
31
32 if ($timesys == TIMESYS_ABSOLUTE) {
33 $self->{set} = sub { $self->{time} = $_[0] };
34 $self->{format} = sub { format_time $_[0] };
35
36 } elsif ($timesys == TIMESYS_BYO_YOMI) {
37 my $low = $interval * $count;
38
39 $self->{set} = sub { $self->{time} = $_[0] };
40
41 $self->{format} = sub {
42 if ($_[0] > $low) {
43 format_time $_[0] - $low;
44 } else {
45 sprintf "%s (%d)",
46 format_time int ($_[0] % $interval) || $interval,
47 $_[0] / $interval;
48 }
49 };
50
51 } elsif ($timesys == TIMESYS_CANADIAN) {
52 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
53
54 $self->{format} = sub {
55 if (!$self->{moves}) {
56 format_time $_[0] - $low;
57 } else {
58 my $time = int($_[0] % $interval) || $interval;
59 sprintf "%s/%d {%d}",
60 format_time $time,
61 $self->{moves},
62 int ($time / ($self->{moves} || 1));
63
64 }
65 };
66
67 } else {
68 # none, or unknown
69 $self->{set} = sub { };
70 $self->{format} = sub { "---" }
71 }
72 }
73
74 sub refresh {
75 my ($self, $timestamp) = @_;
76 my $timer = $self->{time} + $self->{start} - $timestamp;
77 $self->{widget}->set_text ($self->{format}->($timer));
78
79 $timer - int $timer;
80 }
81
82 sub set_time {
83 my ($self, $time) = @_;
84
85 # we ignore requests to re-set the time of a running clock.
86 # this is the easiest way to ensure that commentary etc.
87 # doesn't re-set the clock. yes, this is frickle design,
88 # but I think the protoocl is to blame here, which gives
89 # very little time information. (cgoban2 also has had quite
90 # a lot of small time update problems...)
91 unless ($self->{timeout}) {
92 $self->{set}->($time->[0], $time->[1]);
93 $self->refresh ($self->{start});
94 }
95 }
96
97 sub start {
98 my ($self) = @_;
99
100 return if $self->{timeout};
101
102 # this is correct, since we assume the last message triggered a start
103 $self->{start} = $KGS::Protocol::NOW;
104
105 my $timeout; $timeout = sub {
106 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
107 # we "could" cheat by precalculating the time, but I feel uneasy about both
108 # ways to cheat.
109 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
110 $next += 1000 if $next < 0;
111 $self->{timeout} = add Glib::Timeout $next, $timeout;
112 0;
113 };
114
115 $timeout->();
116 }
117
118 sub stop {
119 my ($self) = @_;
120
121 remove Glib::Source delete $self->{timeout} if $self->{timeout};
122 }
123
124 sub destroy {
125 my ($self) = @_;
126 $self->stop;
127 $self->SUPER::destroy;
128 }
129
130 package game::userpanel;
131
132 use base gtk::widget;
133
134 sub new {
135 my $class = shift;
136 my $self = $class->SUPER::new(@_);
137
138 $self->{widget} = new Gtk2::HBox;
139
140 $self->{widget}->add (my $vbox = new Gtk2::VBox);
141
142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
143 $vbox->add ($self->{info} = new Gtk2::Label "");
144 $vbox->add (($self->{clock} = new game::goclock)->widget);
145
146 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
147
148 $self;
149 }
150
151 sub set_rules {
152 my ($self, $rules) = @_;
153
154 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
155 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
156
157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{imagebox}->add (gtk::image_from_data undef);
159 $self->{imagebox}->show_all;
160
161 # the big picture...
162 appwin::userpic ($rules->{player}[$self->{colour}], sub {
163 return unless $self->{imagebox};
164 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all;
168 }
169 });
170 }
171
172 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
173 }
174
175 sub set_state {
176 my ($self, $captures, $timer, $running) = @_;
177
178 $self->{clock}->stop unless $running;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start if $running;
181
182 $self->{info}->set_text ("$captures pris.");
183 }
184
185 package game;
186
187 use KGS::Constants;
188 use KGS::Game::Board;
189
190 use base KGS::Listener::Game;
191 use base KGS::Game;
192
193 use base gtk::widget;
194
195 use POSIX qw(ceil);
196
197 sub new {
198 my $self = shift;
199 $self = $self->SUPER::new(@_);
200
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
205 $self->{window}->set_title("KGS Game $title");
206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
207
208 $self->{window}->signal_connect(delete_event => sub {
209 $self->part;
210 $self->destroy;
211 1;
212 });
213
214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282 }
283
284 sub event_update_users {
285 my ($self, $add, $update, $remove) = @_;
286
287 $self->{userlist}->update ($add, $update, $remove);
288 }
289
290 sub join {
291 my ($self) = @_;
292 return if $self->{joined};
293
294 $self->SUPER::join;
295
296 $self->{window}->show_all;
297 }
298
299 sub part {
300 my ($self) = @_;
301
302 $self->SUPER::part;
303 $self->destroy;
304 }
305
306 sub configure_event {
307 my ($widget, $event, $self) = @_;
308 delete $self->{stack};
309 delete $self->{pixbuf};
310 delete $self->{board_shown};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314 }
315
316 sub expose_event {
317 my ($widget, $event, $self) = @_;
318
319 $self->{pixbuf} or return;
320
321 my $area = $event->area;
322
323 $self->redraw ($area);
324
325 0;
326 }
327
328 # something Gtk2 fixed
329 sub INTERP_NEAREST (){ 'nearest' }
330 sub INTERP_TILES (){ 'tiles' }
331 sub INTERP_BILINEAR (){ 'bilinear' }
332 sub INTERP_HYPER (){ 'hyper' }
333
334 sub new_pixbuf {
335 my ($w, $h, $alpha, $fill) = @_;
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341 }
342
343 sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355 }
356
357 # create a stack of stones
358 sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 }
377
378 # first the big stones (handicap stones different for effect)
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
380 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
381 [MARK_GRAY_B, 128],
382 [MARK_GRAY_W, 128]) {
383 my ($mask, $alpha) = @$_;
384 if ($mark & $mask) {
385 $stone->composite (
386 $base, 0, 0, $size, $size, 0, 0,
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 );
390 }
391 }
392
393 # then the small stones
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
396 my ($mask, $img) = @$_;
397 if ($mark & $mask) {
398 $img->composite (
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
400 $size / $img->get_width / 2, $size / $img->get_height / 2,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 );
403 }
404 }
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427 }
428
429 sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454 }
455
456 sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462 }
463
464 sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else {
498 $pixbuf = $self->{background}->copy;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
500 }
501 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
511 }
512
513 my $linew = int ($s / 40 / $size);
514
515 # ornamental border... we have time to waste :/
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 # hoshi-points(!)#d#
578 # caching of empty board gfx(!)#d#
579
580 for my $x (1 .. $size) {
581 for my $y (1 .. $size) {
582 my $rand = ($x ^ $y ^ 0x5555);
583
584 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
585
586 if ($::config->{randomize}) {
587 $dx += ($rand % 7) - 3;
588 $dy += ($rand / 3 % 7) - 3;
589 }
590
591 my $shadow = $edge * 0.05;
592 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
593
594 my $mark = $self->{board}{board}[$x-1][$y-1];
595 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
596
597 if ($oldboard) {
598 next if $old == $mark; # no change
599
600 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
601 $expose_area = $expose_area
602 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
603 : new Gtk2::Gdk::Rectangle @$area;
604 }
605
606 if ($mark) {
607 my $pb = $self->create_stack($mark, $edge, $rand);
608
609 $pb->composite ($pixbuf, @$area,
610 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
611
612 # labels are handled here because they are quite rare
613 if ($mark & MARK_LABEL) {
614 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
615
616 if ($white) {
617 pixbuf_text $pixbuf, 0,
618 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
619 $self->{board}{label}[$x-1][$y-1];
620 }
621 pixbuf_text $pixbuf, $white,
622 $k[$x], $k[$y], $ofs * 0.7,
623 $self->{board}{label}[$x-1][$y-1];
624 }
625 }
626 }
627 }
628
629 $self->{board_shown} = Storable::dclone $self->{board};
630 #d# save
631 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
632
633 $expose_area;
634 }
635
636 sub redraw {
637 my ($self, $area) = @_;
638
639 if ($area && $self->{pixbuf}) {
640 my ($x, $y, $w, $h) = $area->values;
641
642 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
643 $x, $y, $x, $y, $w, $h,
644 "normal", 0, 0);
645 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
646 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
647 }
648 }
649
650 sub update_board {
651 my ($self) = @_;
652 return unless $self->{path};
653
654 my $move = int $self->{moveadj}->get_value;
655
656 my $running = $move == @{$self->{path}};
657
658 $self->{board_label}->set_text ("Move $move");
659
660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
664 $self->{board}{timer}[WHITE],
665 $running && $self->{board}{last} == BLACK);
666 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
667 $self->{board}{timer}[BLACK],
668 $running && $self->{board}{last} == WHITE);
669
670 $self->redraw ($self->repaint_board);
671 }
672
673 sub event_update_tree {
674 my ($self) = @_;
675
676 $self->{path} = $self->get_path;
677
678 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
679 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
680
681 if ($self->{moveadj}) {
682 my $upper = $self->{moveadj}->upper;
683 my $pos = $self->{moveadj}->get_value;
684
685 $self->{moveadj}->upper (scalar @{$self->{path}});
686
687 $self->{moveadj}->changed;
688 if ($pos == $upper) {
689 $self->{moveadj}->set_value (scalar @{$self->{path}});
690 } else {
691 $self->{moveadj}->value_changed;
692 }
693 }
694 }
695
696 sub event_update_comments {
697 my ($self, $node, $comment, $newnode) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699
700 my $text;
701
702 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
703 if $newnode;
704
705 for (split /\n/, $comment) {
706 $text .= "\n";
707 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
708 $text .= "<user>" . (util::toxml $1) . "</user>:";
709 }
710 $text .= $_;
711 }
712
713 $self->{text}->append_text ($text);
714 }
715
716 sub event_join {
717 my ($self) = @_;
718 $self->SUPER::event_join;
719 }
720
721 sub event_part {
722 my ($self) = @_;
723 $self->SUPER::event_part;
724 }
725
726 sub event_move {
727 my ($self, $pass) = @_;
728 sound::play 1, $pass ? "pass" : "move";
729 }
730
731 sub event_update_game {
732 my ($self) = @_;
733 $self->SUPER::event_update_game;
734 warn "GAME UPDATE ".join (":", %$self);
735 warn "SAVED ".$self->is_saved;
736 warn "SCORED ".$self->is_scored;
737 warn "ADJ ".$self->is_adjourned;
738 warn "VALID ".$self->is_valid;
739 warn "MOVES ".$self->moves;
740 warn "TYPE ".$self->type;
741
742 $self->{left}->remove ($_) for $self->{left}->get_children;
743 if ($self->is_valid) {
744 $self->{left}->add ($self->{boardbox});
745 (delete $self->{challenge})->destroy if $self->{challenge};
746 } else {
747 $self->{left}->add ($self->{challenge}->widget);
748 }
749 $self->{left}->show_all;
750 }
751
752 sub destroy {
753 my ($self) = @_;
754 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
755 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
756 $self->SUPER::destroy;
757 delete $appwin::gamelist->{game}{$self->{channel}};
758 }
759
760 1;
761