1 |
use utf8; |
2 |
|
3 |
package game::goclock; |
4 |
|
5 |
use Time::HiRes (); |
6 |
|
7 |
use KGS::Constants; |
8 |
|
9 |
use base gtk::widget; |
10 |
|
11 |
sub new { |
12 |
my $class = shift; |
13 |
my $self = $class->SUPER::new(@_); |
14 |
|
15 |
$self->{widget} = new Gtk2::Label; |
16 |
|
17 |
$self->{set} = sub { }; |
18 |
$self->{format} = sub { "ERROR" }; |
19 |
|
20 |
$self; |
21 |
} |
22 |
|
23 |
sub format_time($) { |
24 |
my ($time) = @_; |
25 |
|
26 |
$time > 60*60 |
27 |
? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60 |
28 |
: sprintf "%d:%02d", $time / 60 % 60, $time % 60; |
29 |
} |
30 |
|
31 |
sub set_rules { |
32 |
my ($self, $timesys, $main, $interval, $count) = @_; |
33 |
|
34 |
if ($timesys == TIMESYS_ABSOLUTE) { |
35 |
$self->{set} = sub { $self->{time} = $_[0] }; |
36 |
$self->{format} = sub { format_time $_[0] }; |
37 |
|
38 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
39 |
my $low = $interval * $count; |
40 |
|
41 |
$self->{set} = sub { $self->{time} = $_[0] }; |
42 |
|
43 |
$self->{format} = sub { |
44 |
if ($_[0] > $low) { |
45 |
format_time $_[0] - $low; |
46 |
} else { |
47 |
sprintf "%s (%d)", |
48 |
format_time int ($_[0] % $interval) || $interval, |
49 |
$_[0] / $interval; |
50 |
} |
51 |
}; |
52 |
|
53 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
54 |
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
55 |
|
56 |
$self->{format} = sub { |
57 |
if (!$self->{moves}) { |
58 |
format_time $_[0] - $low; |
59 |
} else { |
60 |
my $time = int($_[0] % $interval) || $interval; |
61 |
sprintf "%s/%d {%d}", |
62 |
format_time $time, |
63 |
$self->{moves}, |
64 |
int ($time / ($self->{moves} || 1)); |
65 |
|
66 |
} |
67 |
}; |
68 |
|
69 |
} else { |
70 |
# none, or unknown |
71 |
$self->{set} = sub { }; |
72 |
$self->{format} = sub { "---" } |
73 |
} |
74 |
} |
75 |
|
76 |
sub refresh { |
77 |
my ($self, $timestamp) = @_; |
78 |
my $timer = $self->{time} + $self->{start} - $timestamp + 0.5; |
79 |
|
80 |
# we round the timer value slightly... the protocol isn't exact anyways, |
81 |
# and this gives smoother timers ;) |
82 |
$self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); |
83 |
|
84 |
$timer - int $timer; |
85 |
} |
86 |
|
87 |
sub set_time { |
88 |
my ($self, $time) = @_; |
89 |
|
90 |
# we ignore requests to re-set the time of a running clock. |
91 |
# this is the easiest way to ensure that commentary etc. |
92 |
# doesn't re-set the clock. yes, this is frickle design, |
93 |
# but I think the protocol is to blame here, which gives |
94 |
# very little time information. (cgoban2 also has had quite |
95 |
# a lot of small time update problems...) |
96 |
unless ($self->{timeout}) { |
97 |
$self->{set}->($time->[0], $time->[1]); |
98 |
$self->refresh ($self->{start}); |
99 |
} |
100 |
} |
101 |
|
102 |
sub start { |
103 |
my ($self, $when) = @_; |
104 |
|
105 |
$self->stop; |
106 |
|
107 |
$self->{start} = $when; |
108 |
|
109 |
my $timeout; $timeout = sub { |
110 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
111 |
$next += 1000 if $next < 0; |
112 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
113 |
0; |
114 |
}; |
115 |
|
116 |
$timeout->(); |
117 |
} |
118 |
|
119 |
sub stop { |
120 |
my ($self) = @_; |
121 |
|
122 |
remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
123 |
} |
124 |
|
125 |
sub destroy { |
126 |
my ($self) = @_; |
127 |
$self->stop; |
128 |
$self->SUPER::destroy; |
129 |
} |
130 |
|
131 |
package game::userpanel; |
132 |
|
133 |
use base gtk::widget; |
134 |
|
135 |
sub new { |
136 |
my $class = shift; |
137 |
my $self = $class->SUPER::new(@_); |
138 |
|
139 |
$self->{widget} = new Gtk2::HBox; |
140 |
|
141 |
$self->{widget}->add (my $vbox = new Gtk2::VBox); |
142 |
|
143 |
$vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
144 |
$vbox->add ($self->{info} = new Gtk2::Label ""); |
145 |
$vbox->add (($self->{clock} = new game::goclock)->widget); |
146 |
|
147 |
$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
148 |
|
149 |
$self; |
150 |
} |
151 |
|
152 |
sub set_rules { |
153 |
my ($self, $rules) = @_; |
154 |
|
155 |
if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { |
156 |
$self->{name}->set_text ($rules->{player}[$self->{colour}]); |
157 |
|
158 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
159 |
$self->{imagebox}->add (gtk::image_from_data undef); |
160 |
$self->{imagebox}->show_all; |
161 |
|
162 |
# the big picture... |
163 |
appwin::userpic ($rules->{player}[$self->{colour}], sub { |
164 |
return unless $self->{imagebox}; |
165 |
if ($_[0]) { |
166 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
167 |
$self->{imagebox}->add (gtk::image_from_data $_[0]); |
168 |
$self->{imagebox}->show_all; |
169 |
} |
170 |
}); |
171 |
} |
172 |
|
173 |
$self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); |
174 |
} |
175 |
|
176 |
sub set_state { |
177 |
my ($self, $captures, $timer, $when) = @_; |
178 |
|
179 |
$self->{clock}->stop unless $when; |
180 |
$self->{clock}->set_time ($timer); |
181 |
$self->{clock}->start ($when) if $when; |
182 |
|
183 |
$self->{info}->set_text ("$captures pris."); |
184 |
} |
185 |
|
186 |
package game; |
187 |
|
188 |
use KGS::Constants; |
189 |
use KGS::Game::Board; |
190 |
|
191 |
use base KGS::Listener::Game; |
192 |
use base KGS::Game; |
193 |
|
194 |
use base gtk::widget; |
195 |
|
196 |
use POSIX qw(ceil); |
197 |
|
198 |
sub new { |
199 |
my $self = shift; |
200 |
$self = $self->SUPER::new(@_); |
201 |
|
202 |
$self->listen($self->{conn}); |
203 |
|
204 |
$self->{window} = new Gtk2::Window 'toplevel'; |
205 |
my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; |
206 |
$self->{window}->set_title("KGS Game $title"); |
207 |
gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; |
208 |
|
209 |
$self->{window}->signal_connect(delete_event => sub { |
210 |
$self->part; |
211 |
$self->destroy; |
212 |
1; |
213 |
}); |
214 |
|
215 |
$self->{window}->add($self->{hpane} = new Gtk2::HPaned); |
216 |
gtk::state $self->{hpane}, "game::hpane", undef, position => 500; |
217 |
|
218 |
# LEFT PANE |
219 |
|
220 |
$self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); |
221 |
|
222 |
$self->{boardbox} = new Gtk2::VBox; |
223 |
|
224 |
$self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
225 |
|
226 |
# challenge |
227 |
|
228 |
$self->{challenge} = new challenge channel => $self->{channel}; |
229 |
|
230 |
# board box (aspect/canvas) |
231 |
|
232 |
$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
233 |
|
234 |
{ |
235 |
$frame->add(my $vbox = new Gtk2::VBox); |
236 |
$vbox->add($self->{title} = new Gtk2::Label $title); |
237 |
|
238 |
$self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0; |
239 |
|
240 |
$vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); |
241 |
$scale->set_draw_value (0); |
242 |
$scale->set_digits (0); |
243 |
|
244 |
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
245 |
} |
246 |
|
247 |
$self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); |
248 |
$aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5); |
249 |
$self->{board_label} = $aspect_frame->get_label_widget; |
250 |
|
251 |
$aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); |
252 |
$self->{canvas}->double_buffered (0) if $::config->{conserve_memory}; |
253 |
|
254 |
$self->{canvas}->signal_connect(configure_event => \&configure_event, $self); |
255 |
$self->{canvas}->signal_connect(expose_event => \&expose_event, $self); |
256 |
|
257 |
# RIGHT PANE |
258 |
|
259 |
$self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1); |
260 |
$self->{hpane}->set(position_set => 1); |
261 |
gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; |
262 |
|
263 |
$self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); |
264 |
$sw->set_policy("automatic", "always"); |
265 |
|
266 |
$sw->add(($self->{userlist} = new userlist)->widget); |
267 |
|
268 |
$self->{vpane}->add(my $vbox = new Gtk2::VBox); |
269 |
|
270 |
$vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
271 |
$hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); |
272 |
$hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); |
273 |
|
274 |
$vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); |
275 |
|
276 |
$vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
277 |
$self->{entry}->signal_connect(activate => sub { |
278 |
my $text = $self->{entry}->get_text; |
279 |
$self->say($text) if $text =~ /\S/; |
280 |
$self->{entry}->set_text(""); |
281 |
}); |
282 |
|
283 |
$self->event_update_game; |
284 |
$self; |
285 |
} |
286 |
|
287 |
sub event_update_users { |
288 |
my ($self, $add, $update, $remove) = @_; |
289 |
|
290 |
$self->{userlist}->update ($add, $update, $remove); |
291 |
} |
292 |
|
293 |
sub join { |
294 |
my ($self) = @_; |
295 |
return if $self->{joined}; |
296 |
|
297 |
$self->SUPER::join; |
298 |
|
299 |
$self->{window}->show_all; |
300 |
} |
301 |
|
302 |
sub part { |
303 |
my ($self) = @_; |
304 |
|
305 |
$self->SUPER::part; |
306 |
$self->destroy; |
307 |
} |
308 |
|
309 |
sub configure_event { |
310 |
my ($widget, $event, $self) = @_; |
311 |
delete $self->{stack}; |
312 |
delete $self->{pixbuf}; |
313 |
delete $self->{board_shown}; |
314 |
delete $self->{background}; |
315 |
$self->repaint_board; |
316 |
0; |
317 |
} |
318 |
|
319 |
sub expose_event { |
320 |
my ($widget, $event, $self) = @_; |
321 |
|
322 |
$self->{pixbuf} or return; |
323 |
|
324 |
my $area = $event->area; |
325 |
|
326 |
$self->redraw ($area); |
327 |
|
328 |
0; |
329 |
} |
330 |
|
331 |
# something Gtk2 fixed |
332 |
sub INTERP_NEAREST (){ 'nearest' } |
333 |
sub INTERP_TILES (){ 'tiles' } |
334 |
sub INTERP_BILINEAR (){ 'bilinear' } |
335 |
sub INTERP_HYPER (){ 'hyper' } |
336 |
|
337 |
sub new_pixbuf { |
338 |
my ($w, $h, $alpha, $fill) = @_; |
339 |
|
340 |
my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; |
341 |
$pixbuf->fill ($fill) if defined $fill; |
342 |
|
343 |
$pixbuf; |
344 |
} |
345 |
|
346 |
sub scale_pixbuf { |
347 |
my ($src, $w, $h, $mode) = @_; |
348 |
|
349 |
my $dst = new_pixbuf $w, $h, 1; |
350 |
|
351 |
$src->scale( |
352 |
$dst, 0, 0, $w, $h, 0, 0, |
353 |
$w / $src->get_width, $h / $src->get_height, |
354 |
$mode, |
355 |
); |
356 |
|
357 |
$dst; |
358 |
} |
359 |
|
360 |
# create a stack of stones |
361 |
sub create_stack { |
362 |
my ($self, $mark, $size, $rand) = @_; |
363 |
|
364 |
my $shadow = $size * 0.05; |
365 |
|
366 |
my $c = \$self->{stack}{$mark}; |
367 |
unless ($$c) { |
368 |
for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { |
369 |
my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; |
370 |
|
371 |
# zeroeth the shadow |
372 |
if ($mark & (MARK_B | MARK_W)) { |
373 |
# the -0.5's are a mystery to me |
374 |
$::shadow_img->composite ( |
375 |
$base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, |
376 |
$size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
377 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
378 |
); |
379 |
} |
380 |
|
381 |
# first the big stones (handicap stones different for effect) |
382 |
for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], |
383 |
[MARK_W, $mark & MARK_MOVE ? 255 : 192], |
384 |
[MARK_GRAY_B, 128], |
385 |
[MARK_GRAY_W, 128]) { |
386 |
my ($mask, $alpha) = @$_; |
387 |
if ($mark & $mask) { |
388 |
$stone->composite ( |
389 |
$base, 0, 0, $size, $size, 0, 0, |
390 |
$size / $stone->get_width, $size / $stone->get_height, |
391 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha |
392 |
); |
393 |
} |
394 |
} |
395 |
|
396 |
# then the small stones |
397 |
for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], |
398 |
[MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { |
399 |
my ($mask, $img) = @$_; |
400 |
if ($mark & $mask) { |
401 |
$img->composite ( |
402 |
$base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, |
403 |
$size / $img->get_width / 2, $size / $img->get_height / 2, |
404 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 |
405 |
); |
406 |
} |
407 |
} |
408 |
|
409 |
# and lastly any markers |
410 |
my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); |
411 |
|
412 |
for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
413 |
[MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
414 |
[MARK_SQUARE, $::square_img[$dark_bg]]) { |
415 |
my ($mask, $img) = @$_; |
416 |
if ($mark & $mask) { |
417 |
$img->composite ( |
418 |
$base, 0, 0, $size, $size, 0, 0, |
419 |
$size / $img->get_width, $size / $img->get_height, |
420 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
421 |
); |
422 |
} |
423 |
} |
424 |
|
425 |
push @$$c, $base; |
426 |
} |
427 |
} |
428 |
|
429 |
$$c->[$rand % @$$c]; |
430 |
} |
431 |
|
432 |
sub pixbuf_text { |
433 |
my ($pixbuf, $colour, $x, $y, $height, $text) = @_; |
434 |
|
435 |
my @c = grep $_, |
436 |
map $::font[$colour][$::fontmap{$_}], |
437 |
split //, $text; |
438 |
|
439 |
if (@c) { |
440 |
my $spacing = $height * 0.1; |
441 |
my $s = $height / List::Util::max map $_->get_height, @c; |
442 |
my $W = List::Util::sum map $_->get_width, @c; |
443 |
|
444 |
$x -= ($W * $s + $spacing * (@c - 1)) * 0.5; |
445 |
$y -= $height * 0.5; |
446 |
|
447 |
for (@c) { |
448 |
my $w = $_->get_width * $s; |
449 |
# +2 == don't fight the rounding |
450 |
$_->composite ($pixbuf, |
451 |
$x, $y, $w+2, $height+2, $x, $y, $s, $s, |
452 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
453 |
|
454 |
$x += $w + $spacing; |
455 |
} |
456 |
} |
457 |
} |
458 |
|
459 |
sub pixbuf_rect { |
460 |
my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; |
461 |
# we fake lines by... a horrible method :/ |
462 |
my $colour_pb = new_pixbuf 1, 1, 0, $colour; |
463 |
$colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, |
464 |
INTERP_NEAREST, $alpha); |
465 |
} |
466 |
|
467 |
sub repaint_board { |
468 |
my ($self) = @_; |
469 |
my $canvas = $self->{canvas}; |
470 |
my $expose_area = undef; |
471 |
|
472 |
return $expose_area unless $self->{board}; |
473 |
|
474 |
my ($w, $h) = ($canvas->allocation->values)[2,3]; |
475 |
|
476 |
die "FATAL: board aspect ratio != 1" unless $w == $h; |
477 |
|
478 |
my $s = $w; |
479 |
|
480 |
return unless $s >= 200; |
481 |
|
482 |
my $size = $self->{size}; |
483 |
|
484 |
# we leave enough space for the shadows.. I like smaller stones, and we |
485 |
# do no need to do the nifty recursive screen updates that goban2 does |
486 |
my $border = int ($s / ($size + 3) * 0.5); |
487 |
my $s2 = $s - $border * 2; |
488 |
my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); |
489 |
my $ofs = int ($edge / 2); |
490 |
|
491 |
my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; |
492 |
|
493 |
my $pixbuf; |
494 |
|
495 |
my $oldboard; |
496 |
|
497 |
if ($self->{background}) { |
498 |
if ($oldboard = $self->{board_shown}) { |
499 |
$pixbuf = $self->{pixbuf}; |
500 |
} else { |
501 |
$pixbuf = $self->{background}->copy; |
502 |
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
503 |
} |
504 |
} else { |
505 |
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
506 |
|
507 |
my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
508 |
|
509 |
if ($s < $bw && $s < $bh) { |
510 |
$pixbuf = new_pixbuf $s, $s, 0; |
511 |
$::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); |
512 |
} else { |
513 |
$pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; |
514 |
} |
515 |
|
516 |
my $linew = int ($s / 40 / $size); |
517 |
|
518 |
# ornamental border... we have time to waste :/ |
519 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; |
520 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; |
521 |
pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; |
522 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; |
523 |
|
524 |
for my $i (1 .. $size) { |
525 |
pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; |
526 |
pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; |
527 |
|
528 |
# 38 max, but we allow a bit more |
529 |
my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z |
530 |
AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; |
531 |
|
532 |
pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; |
533 |
pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; |
534 |
pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; |
535 |
pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; |
536 |
|
537 |
$a++; |
538 |
$a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... |
539 |
} |
540 |
|
541 |
# hoshi points |
542 |
my $hoshi = sub { |
543 |
my ($x, $y) = @_; |
544 |
my $hs = int ($edge / 4) | 1; |
545 |
$x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2; |
546 |
|
547 |
# we use the shadow mask... not perfect, but I want to finish this |
548 |
$::shadow_img->composite ($pixbuf, |
549 |
$x, $y, $hs + 1, $hs + 1, $x, $y, |
550 |
$hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
551 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
552 |
}; |
553 |
|
554 |
my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
555 |
$hoshi->($h1, $h1); |
556 |
$hoshi->($size - $h1 + 1, $h1); |
557 |
$hoshi->($h1, $size - $h1 + 1); |
558 |
$hoshi->($size - $h1 + 1, $size - $h1 + 1); |
559 |
|
560 |
if ($size % 2) { # on odd boards, also the remaining 5 |
561 |
my $h2 = ($size + 1) / 2; |
562 |
if ($size > 10) { |
563 |
$hoshi->($h1, $h2); |
564 |
$hoshi->($size - $h1 + 1, $h2); |
565 |
$hoshi->($h2, $size - $h1 + 1); |
566 |
$hoshi->($h2, $h1); |
567 |
} |
568 |
# the tengen |
569 |
$hoshi->($h2, $h2); |
570 |
} |
571 |
|
572 |
unless ($::config->{conserve_memory} > 1) { |
573 |
$self->{background} = $pixbuf; |
574 |
$pixbuf = $pixbuf->copy; |
575 |
} |
576 |
} |
577 |
|
578 |
$self->{pixbuf} = $pixbuf; |
579 |
|
580 |
# hoshi-points(!)#d# |
581 |
# caching of empty board gfx(!)#d# |
582 |
|
583 |
for my $x (1 .. $size) { |
584 |
for my $y (1 .. $size) { |
585 |
my $rand = ($x ^ $y ^ 0x5555); |
586 |
|
587 |
my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); |
588 |
|
589 |
if ($::config->{randomize}) { |
590 |
$dx += ($rand % 7) - 3; |
591 |
$dy += ($rand / 3 % 7) - 3; |
592 |
} |
593 |
|
594 |
my $shadow = $edge * 0.05; |
595 |
my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; |
596 |
|
597 |
my $mark = $self->{board}{board}[$x-1][$y-1]; |
598 |
my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; |
599 |
|
600 |
if ($oldboard) { |
601 |
next if $old == $mark; # no change |
602 |
|
603 |
$self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); |
604 |
$expose_area = $expose_area |
605 |
? $expose_area->union (new Gtk2::Gdk::Rectangle @$area) |
606 |
: new Gtk2::Gdk::Rectangle @$area; |
607 |
} |
608 |
|
609 |
if ($mark) { |
610 |
my $pb = $self->create_stack($mark, $edge, $rand); |
611 |
|
612 |
$pb->composite ($pixbuf, @$area, |
613 |
$dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); |
614 |
|
615 |
# labels are handled here because they are quite rare |
616 |
if ($mark & MARK_LABEL) { |
617 |
my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; |
618 |
|
619 |
if ($white) { |
620 |
pixbuf_text $pixbuf, 0, |
621 |
$k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, |
622 |
$self->{board}{label}[$x-1][$y-1]; |
623 |
} |
624 |
pixbuf_text $pixbuf, $white, |
625 |
$k[$x], $k[$y], $ofs * 0.7, |
626 |
$self->{board}{label}[$x-1][$y-1]; |
627 |
} |
628 |
} |
629 |
} |
630 |
} |
631 |
|
632 |
$self->{board_shown} = Storable::dclone $self->{board}; |
633 |
#d# save |
634 |
#Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; |
635 |
|
636 |
$expose_area; |
637 |
} |
638 |
|
639 |
sub redraw { |
640 |
my ($self, $area) = @_; |
641 |
|
642 |
if ($area && $self->{pixbuf}) { |
643 |
my ($x, $y, $w, $h) = $area->values; |
644 |
|
645 |
$self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, |
646 |
$x, $y, $x, $y, $w, $h, |
647 |
"normal", 0, 0); |
648 |
$self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, |
649 |
$x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; |
650 |
} |
651 |
} |
652 |
|
653 |
sub update_board { |
654 |
my ($self) = @_; |
655 |
return unless $self->{path}; |
656 |
|
657 |
my $move = int $self->{moveadj}->get_value; |
658 |
|
659 |
my $running = $move == @{$self->{path}}; |
660 |
|
661 |
$self->{board_label}->set_text ("Move $move"); |
662 |
|
663 |
$self->{board} = new KGS::Game::Board $self->{size}; |
664 |
$self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
665 |
|
666 |
for my $colour (WHITE, BLACK) { |
667 |
$self->{userpanel}[$colour]->set_state ( |
668 |
$self->{board}{captures}[$colour], |
669 |
$self->{board}{timer}[$colour], |
670 |
($running && $self->{lastmove_colour} == !$colour) |
671 |
? $self->{lastmove_time} : 0 |
672 |
); |
673 |
} |
674 |
|
675 |
$self->redraw ($self->repaint_board); |
676 |
} |
677 |
|
678 |
sub event_update_tree { |
679 |
my ($self) = @_; |
680 |
|
681 |
$self->{path} = $self->get_path; |
682 |
|
683 |
$self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only |
684 |
$self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only |
685 |
|
686 |
if ($self->{moveadj}) { |
687 |
my $upper = $self->{moveadj}->upper; |
688 |
my $pos = $self->{moveadj}->get_value; |
689 |
|
690 |
$self->{moveadj}->upper (scalar @{$self->{path}}); |
691 |
|
692 |
$self->{moveadj}->changed; |
693 |
if ($pos == $upper) { |
694 |
$self->{moveadj}->set_value (scalar @{$self->{path}}); |
695 |
} else { |
696 |
$self->{moveadj}->value_changed; |
697 |
} |
698 |
} |
699 |
} |
700 |
|
701 |
sub event_update_comments { |
702 |
my ($self, $node, $comment, $newnode) = @_; |
703 |
$self->SUPER::event_update_comments($node, $comment, $newnode); |
704 |
|
705 |
my $text; |
706 |
|
707 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
708 |
if $newnode; |
709 |
|
710 |
for (split /\n/, $comment) { |
711 |
$text .= "\n"; |
712 |
if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
713 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
714 |
} |
715 |
$text .= $_; |
716 |
} |
717 |
|
718 |
$self->{text}->append_text ($text); |
719 |
} |
720 |
|
721 |
sub event_join { |
722 |
my ($self) = @_; |
723 |
$self->SUPER::event_join; |
724 |
} |
725 |
|
726 |
sub event_part { |
727 |
my ($self) = @_; |
728 |
$self->SUPER::event_part; |
729 |
} |
730 |
|
731 |
sub event_move { |
732 |
my ($self, $pass) = @_; |
733 |
sound::play 1, $pass ? "pass" : "move"; |
734 |
} |
735 |
|
736 |
sub event_update_game { |
737 |
my ($self) = @_; |
738 |
$self->SUPER::event_update_game; |
739 |
|
740 |
$text = "\n<header>Game Update</header>"; |
741 |
|
742 |
$text .= "\nType: " . (util::toxml $gametype{$self->type}) |
743 |
. " (" . (util::toxml $gameopt{$self->option}) . ")"; |
744 |
$text .= "\nFlags:"; |
745 |
$text .= " valid" if $self->is_valid; |
746 |
$text .= " adjourned" if $self->is_adjourned; |
747 |
$text .= " scored" if $self->is_scored; |
748 |
$text .= " saved" if $self->is_saved; |
749 |
|
750 |
$text .= "\nWhite: <user>" . (util::toxml $self->{user1}->as_string) . "</user>"; |
751 |
$text .= "\nBlack: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"; |
752 |
$text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid; |
753 |
|
754 |
if ($self->is_valid) { |
755 |
$text .= "\nHandicap: " . $self->{handicap}; |
756 |
$text .= "\nKomi: " . $self->{komi}; |
757 |
$text .= "\nSize: " . $self->size_string; |
758 |
} |
759 |
|
760 |
$self->{text}->append_text ($text); |
761 |
|
762 |
$self->{left}->remove ($_) for $self->{left}->get_children; |
763 |
if ($self->is_valid) { |
764 |
$self->{left}->add ($self->{boardbox}); |
765 |
(delete $self->{challenge})->destroy if $self->{challenge}; |
766 |
} else { |
767 |
$self->{left}->add ($self->{challenge}->widget); |
768 |
} |
769 |
$self->{left}->show_all; |
770 |
} |
771 |
|
772 |
sub destroy { |
773 |
my ($self) = @_; |
774 |
(delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; |
775 |
(delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; |
776 |
$self->SUPER::destroy; |
777 |
delete $appwin::gamelist->{game}{$self->{channel}}; |
778 |
} |
779 |
|
780 |
1; |
781 |
|