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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.36
Committed: Tue Jun 3 07:35:08 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.35: +49 -29 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 package game::goclock;
4
5 use Time::HiRes ();
6
7 use KGS::Constants;
8
9 use base gtk::widget;
10
11 sub new {
12 my $class = shift;
13 my $self = $class->SUPER::new(@_);
14
15 $self->{widget} = new Gtk2::Label;
16
17 $self->{set} = sub { };
18 $self->{format} = sub { "ERROR" };
19
20 $self;
21 }
22
23 sub format_time($) {
24 my ($time) = @_;
25
26 $time > 60*60
27 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
28 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
29 }
30
31 sub set_rules {
32 my ($self, $timesys, $main, $interval, $count) = @_;
33
34 if ($timesys == TIMESYS_ABSOLUTE) {
35 $self->{set} = sub { $self->{time} = $_[0] };
36 $self->{format} = sub { format_time $_[0] };
37
38 } elsif ($timesys == TIMESYS_BYO_YOMI) {
39 my $low = $interval * $count;
40
41 $self->{set} = sub { $self->{time} = $_[0] };
42
43 $self->{format} = sub {
44 if ($_[0] > $low) {
45 format_time $_[0] - $low;
46 } else {
47 sprintf "%s (%d)",
48 format_time int ($_[0] % $interval) || $interval,
49 $_[0] / $interval;
50 }
51 };
52
53 } elsif ($timesys == TIMESYS_CANADIAN) {
54 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
55
56 $self->{format} = sub {
57 if (!$self->{moves}) {
58 format_time $_[0] - $low;
59 } else {
60 my $time = int($_[0] % $interval) || $interval;
61 sprintf "%s/%d {%d}",
62 format_time $time,
63 $self->{moves},
64 int ($time / ($self->{moves} || 1));
65
66 }
67 };
68
69 } else {
70 # none, or unknown
71 $self->{set} = sub { };
72 $self->{format} = sub { "---" }
73 }
74 }
75
76 sub refresh {
77 my ($self, $timestamp) = @_;
78 my $timer = $self->{time} + $self->{start} - $timestamp + 0.5;
79
80 # we round the timer value slightly... the protocol isn't exact anyways,
81 # and this gives smoother timers ;)
82 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
83
84 $timer - int $timer;
85 }
86
87 sub set_time {
88 my ($self, $time) = @_;
89
90 # we ignore requests to re-set the time of a running clock.
91 # this is the easiest way to ensure that commentary etc.
92 # doesn't re-set the clock. yes, this is frickle design,
93 # but I think the protocol is to blame here, which gives
94 # very little time information. (cgoban2 also has had quite
95 # a lot of small time update problems...)
96 unless ($self->{timeout}) {
97 $self->{set}->($time->[0], $time->[1]);
98 $self->refresh ($self->{start});
99 }
100 }
101
102 sub start {
103 my ($self, $when) = @_;
104
105 $self->stop;
106
107 $self->{start} = $when;
108
109 my $timeout; $timeout = sub {
110 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0;
114 };
115
116 $timeout->();
117 }
118
119 sub stop {
120 my ($self) = @_;
121
122 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123 }
124
125 sub destroy {
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129 }
130
131 package game::userpanel;
132
133 use base gtk::widget;
134
135 sub new {
136 my $class = shift;
137 my $self = $class->SUPER::new(@_);
138
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148
149 $self;
150 }
151
152 sub set_rules {
153 my ($self, $rules) = @_;
154
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
157
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef);
160 $self->{imagebox}->show_all;
161
162 # the big picture...
163 appwin::userpic ($rules->{player}[$self->{colour}], sub {
164 return unless $self->{imagebox};
165 if ($_[0]) {
166 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
167 $self->{imagebox}->add (gtk::image_from_data $_[0]);
168 $self->{imagebox}->show_all;
169 }
170 });
171 }
172
173 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
174 }
175
176 sub set_state {
177 my ($self, $captures, $timer, $when) = @_;
178
179 $self->{clock}->stop unless $when;
180 $self->{clock}->set_time ($timer);
181 $self->{clock}->start ($when) if $when;
182
183 $self->{info}->set_text ("$captures pris.");
184 }
185
186 package game;
187
188 use KGS::Constants;
189 use KGS::Game::Board;
190
191 use base KGS::Listener::Game;
192 use base KGS::Game;
193
194 use base gtk::widget;
195
196 use POSIX qw(ceil);
197
198 sub new {
199 my $self = shift;
200 $self = $self->SUPER::new(@_);
201
202 $self->listen($self->{conn});
203
204 $self->{window} = new Gtk2::Window 'toplevel';
205 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
206 $self->{window}->set_title("KGS Game $title");
207 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
208
209 $self->{window}->signal_connect(delete_event => sub {
210 $self->part;
211 $self->destroy;
212 1;
213 });
214
215 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
216 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
217
218 # LEFT PANE
219
220 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
221
222 $self->{boardbox} = new Gtk2::VBox;
223
224 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
225
226 # challenge
227
228 $self->{challenge} = new challenge channel => $self->{channel};
229
230 # board box (aspect/canvas)
231
232 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
233
234 {
235 $frame->add(my $vbox = new Gtk2::VBox);
236 $vbox->add($self->{title} = new Gtk2::Label $title);
237
238 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
239
240 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
241 $scale->set_draw_value (0);
242 $scale->set_digits (0);
243
244 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
245 }
246
247 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
248 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
249 $self->{board_label} = $aspect_frame->get_label_widget;
250
251 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
252 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
253
254 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
255 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
256
257 # RIGHT PANE
258
259 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
260 $self->{hpane}->set(position_set => 1);
261 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
262
263 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
264 $sw->set_policy("automatic", "always");
265
266 $sw->add(($self->{userlist} = new userlist)->widget);
267
268 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
269
270 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
271 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
272 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
273
274 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
275
276 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
277 $self->{entry}->signal_connect(activate => sub {
278 my $text = $self->{entry}->get_text;
279 $self->say($text) if $text =~ /\S/;
280 $self->{entry}->set_text("");
281 });
282
283 $self->event_update_game;
284 $self;
285 }
286
287 sub event_update_users {
288 my ($self, $add, $update, $remove) = @_;
289
290 $self->{userlist}->update ($add, $update, $remove);
291 }
292
293 sub join {
294 my ($self) = @_;
295 return if $self->{joined};
296
297 $self->SUPER::join;
298
299 $self->{window}->show_all;
300 }
301
302 sub part {
303 my ($self) = @_;
304
305 $self->SUPER::part;
306 $self->destroy;
307 }
308
309 sub configure_event {
310 my ($widget, $event, $self) = @_;
311 delete $self->{stack};
312 delete $self->{pixbuf};
313 delete $self->{board_shown};
314 delete $self->{background};
315 $self->repaint_board;
316 0;
317 }
318
319 sub expose_event {
320 my ($widget, $event, $self) = @_;
321
322 $self->{pixbuf} or return;
323
324 my $area = $event->area;
325
326 $self->redraw ($area);
327
328 0;
329 }
330
331 # something Gtk2 fixed
332 sub INTERP_NEAREST (){ 'nearest' }
333 sub INTERP_TILES (){ 'tiles' }
334 sub INTERP_BILINEAR (){ 'bilinear' }
335 sub INTERP_HYPER (){ 'hyper' }
336
337 sub new_pixbuf {
338 my ($w, $h, $alpha, $fill) = @_;
339
340 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
341 $pixbuf->fill ($fill) if defined $fill;
342
343 $pixbuf;
344 }
345
346 sub scale_pixbuf {
347 my ($src, $w, $h, $mode) = @_;
348
349 my $dst = new_pixbuf $w, $h, 1;
350
351 $src->scale(
352 $dst, 0, 0, $w, $h, 0, 0,
353 $w / $src->get_width, $h / $src->get_height,
354 $mode,
355 );
356
357 $dst;
358 }
359
360 # create a stack of stones
361 sub create_stack {
362 my ($self, $mark, $size, $rand) = @_;
363
364 my $shadow = $size * 0.05;
365
366 my $c = \$self->{stack}{$mark};
367 unless ($$c) {
368 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
369 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
370
371 # zeroeth the shadow
372 if ($mark & (MARK_B | MARK_W)) {
373 # the -0.5's are a mystery to me
374 $::shadow_img->composite (
375 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
376 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
377 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
378 );
379 }
380
381 # first the big stones (handicap stones different for effect)
382 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
383 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
384 [MARK_GRAY_B, 128],
385 [MARK_GRAY_W, 128]) {
386 my ($mask, $alpha) = @$_;
387 if ($mark & $mask) {
388 $stone->composite (
389 $base, 0, 0, $size, $size, 0, 0,
390 $size / $stone->get_width, $size / $stone->get_height,
391 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
392 );
393 }
394 }
395
396 # then the small stones
397 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
398 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
399 my ($mask, $img) = @$_;
400 if ($mark & $mask) {
401 $img->composite (
402 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
403 $size / $img->get_width / 2, $size / $img->get_height / 2,
404 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
405 );
406 }
407 }
408
409 # and lastly any markers
410 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
411
412 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
413 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
414 [MARK_SQUARE, $::square_img[$dark_bg]]) {
415 my ($mask, $img) = @$_;
416 if ($mark & $mask) {
417 $img->composite (
418 $base, 0, 0, $size, $size, 0, 0,
419 $size / $img->get_width, $size / $img->get_height,
420 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
421 );
422 }
423 }
424
425 push @$$c, $base;
426 }
427 }
428
429 $$c->[$rand % @$$c];
430 }
431
432 sub pixbuf_text {
433 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
434
435 my @c = grep $_,
436 map $::font[$colour][$::fontmap{$_}],
437 split //, $text;
438
439 if (@c) {
440 my $spacing = $height * 0.1;
441 my $s = $height / List::Util::max map $_->get_height, @c;
442 my $W = List::Util::sum map $_->get_width, @c;
443
444 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
445 $y -= $height * 0.5;
446
447 for (@c) {
448 my $w = $_->get_width * $s;
449 # +2 == don't fight the rounding
450 $_->composite ($pixbuf,
451 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
452 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
453
454 $x += $w + $spacing;
455 }
456 }
457 }
458
459 sub pixbuf_rect {
460 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
461 # we fake lines by... a horrible method :/
462 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
463 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
464 INTERP_NEAREST, $alpha);
465 }
466
467 sub repaint_board {
468 my ($self) = @_;
469 my $canvas = $self->{canvas};
470 my $expose_area = undef;
471
472 return $expose_area unless $self->{board};
473
474 my ($w, $h) = ($canvas->allocation->values)[2,3];
475
476 die "FATAL: board aspect ratio != 1" unless $w == $h;
477
478 my $s = $w;
479
480 return unless $s >= 200;
481
482 my $size = $self->{size};
483
484 # we leave enough space for the shadows.. I like smaller stones, and we
485 # do no need to do the nifty recursive screen updates that goban2 does
486 my $border = int ($s / ($size + 3) * 0.5);
487 my $s2 = $s - $border * 2;
488 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
489 my $ofs = int ($edge / 2);
490
491 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
492
493 my $pixbuf;
494
495 my $oldboard;
496
497 if ($self->{background}) {
498 if ($oldboard = $self->{board_shown}) {
499 $pixbuf = $self->{pixbuf};
500 } else {
501 $pixbuf = $self->{background}->copy;
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
503 }
504 } else {
505 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
506
507 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
508
509 if ($s < $bw && $s < $bh) {
510 $pixbuf = new_pixbuf $s, $s, 0;
511 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
512 } else {
513 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
514 }
515
516 my $linew = int ($s / 40 / $size);
517
518 # ornamental border... we have time to waste :/
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
520 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
521 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
522 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
523
524 for my $i (1 .. $size) {
525 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
526 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
527
528 # 38 max, but we allow a bit more
529 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
530 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
531
532 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
533 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
534 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
535 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
536
537 $a++;
538 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
539 }
540
541 # hoshi points
542 my $hoshi = sub {
543 my ($x, $y) = @_;
544 my $hs = int ($edge / 4) | 1;
545 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
546
547 # we use the shadow mask... not perfect, but I want to finish this
548 $::shadow_img->composite ($pixbuf,
549 $x, $y, $hs + 1, $hs + 1, $x, $y,
550 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
551 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
552 };
553
554 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
555 $hoshi->($h1, $h1);
556 $hoshi->($size - $h1 + 1, $h1);
557 $hoshi->($h1, $size - $h1 + 1);
558 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
559
560 if ($size % 2) { # on odd boards, also the remaining 5
561 my $h2 = ($size + 1) / 2;
562 if ($size > 10) {
563 $hoshi->($h1, $h2);
564 $hoshi->($size - $h1 + 1, $h2);
565 $hoshi->($h2, $size - $h1 + 1);
566 $hoshi->($h2, $h1);
567 }
568 # the tengen
569 $hoshi->($h2, $h2);
570 }
571
572 unless ($::config->{conserve_memory} > 1) {
573 $self->{background} = $pixbuf;
574 $pixbuf = $pixbuf->copy;
575 }
576 }
577
578 $self->{pixbuf} = $pixbuf;
579
580 # hoshi-points(!)#d#
581 # caching of empty board gfx(!)#d#
582
583 for my $x (1 .. $size) {
584 for my $y (1 .. $size) {
585 my $rand = ($x ^ $y ^ 0x5555);
586
587 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
588
589 if ($::config->{randomize}) {
590 $dx += ($rand % 7) - 3;
591 $dy += ($rand / 3 % 7) - 3;
592 }
593
594 my $shadow = $edge * 0.05;
595 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
596
597 my $mark = $self->{board}{board}[$x-1][$y-1];
598 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
599
600 if ($oldboard) {
601 next if $old == $mark; # no change
602
603 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
604 $expose_area = $expose_area
605 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
606 : new Gtk2::Gdk::Rectangle @$area;
607 }
608
609 if ($mark) {
610 my $pb = $self->create_stack($mark, $edge, $rand);
611
612 $pb->composite ($pixbuf, @$area,
613 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
614
615 # labels are handled here because they are quite rare
616 if ($mark & MARK_LABEL) {
617 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
618
619 if ($white) {
620 pixbuf_text $pixbuf, 0,
621 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
622 $self->{board}{label}[$x-1][$y-1];
623 }
624 pixbuf_text $pixbuf, $white,
625 $k[$x], $k[$y], $ofs * 0.7,
626 $self->{board}{label}[$x-1][$y-1];
627 }
628 }
629 }
630 }
631
632 $self->{board_shown} = Storable::dclone $self->{board};
633 #d# save
634 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
635
636 $expose_area;
637 }
638
639 sub redraw {
640 my ($self, $area) = @_;
641
642 if ($area && $self->{pixbuf}) {
643 my ($x, $y, $w, $h) = $area->values;
644
645 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
646 $x, $y, $x, $y, $w, $h,
647 "normal", 0, 0);
648 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
649 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
650 }
651 }
652
653 sub update_board {
654 my ($self) = @_;
655 return unless $self->{path};
656
657 my $move = int $self->{moveadj}->get_value;
658
659 my $running = $move == @{$self->{path}};
660
661 $self->{board_label}->set_text ("Move $move");
662
663 $self->{board} = new KGS::Game::Board $self->{size};
664 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
665
666 for my $colour (WHITE, BLACK) {
667 $self->{userpanel}[$colour]->set_state (
668 $self->{board}{captures}[$colour],
669 $self->{board}{timer}[$colour],
670 ($running && $self->{lastmove_colour} == !$colour)
671 ? $self->{lastmove_time} : 0
672 );
673 }
674
675 $self->redraw ($self->repaint_board);
676 }
677
678 sub event_update_tree {
679 my ($self) = @_;
680
681 $self->{path} = $self->get_path;
682
683 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
684 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
685
686 if ($self->{moveadj}) {
687 my $upper = $self->{moveadj}->upper;
688 my $pos = $self->{moveadj}->get_value;
689
690 $self->{moveadj}->upper (scalar @{$self->{path}});
691
692 $self->{moveadj}->changed;
693 if ($pos == $upper) {
694 $self->{moveadj}->set_value (scalar @{$self->{path}});
695 } else {
696 $self->{moveadj}->value_changed;
697 }
698 }
699 }
700
701 sub event_update_comments {
702 my ($self, $node, $comment, $newnode) = @_;
703 $self->SUPER::event_update_comments($node, $comment, $newnode);
704
705 my $text;
706
707 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
708 if $newnode;
709
710 for (split /\n/, $comment) {
711 $text .= "\n";
712 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
713 $text .= "<user>" . (util::toxml $1) . "</user>:";
714 }
715 $text .= $_;
716 }
717
718 $self->{text}->append_text ($text);
719 }
720
721 sub event_join {
722 my ($self) = @_;
723 $self->SUPER::event_join;
724 }
725
726 sub event_part {
727 my ($self) = @_;
728 $self->SUPER::event_part;
729 }
730
731 sub event_move {
732 my ($self, $pass) = @_;
733 sound::play 1, $pass ? "pass" : "move";
734 }
735
736 sub event_update_game {
737 my ($self) = @_;
738 $self->SUPER::event_update_game;
739
740 $text = "\n<header>Game Update</header>";
741
742 $text .= "\nType: " . (util::toxml $gametype{$self->type})
743 . " (" . (util::toxml $gameopt{$self->option}) . ")";
744 $text .= "\nFlags:";
745 $text .= " valid" if $self->is_valid;
746 $text .= " adjourned" if $self->is_adjourned;
747 $text .= " scored" if $self->is_scored;
748 $text .= " saved" if $self->is_saved;
749
750 $text .= "\nWhite: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
751 $text .= "\nBlack: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
752 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
753
754 if ($self->is_valid) {
755 $text .= "\nHandicap: " . $self->{handicap};
756 $text .= "\nKomi: " . $self->{komi};
757 $text .= "\nSize: " . $self->size_string;
758 }
759
760 $self->{text}->append_text ($text);
761
762 $self->{left}->remove ($_) for $self->{left}->get_children;
763 if ($self->is_valid) {
764 $self->{left}->add ($self->{boardbox});
765 (delete $self->{challenge})->destroy if $self->{challenge};
766 } else {
767 $self->{left}->add ($self->{challenge}->widget);
768 }
769 $self->{left}->show_all;
770 }
771
772 sub destroy {
773 my ($self) = @_;
774 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
775 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
776 $self->SUPER::destroy;
777 delete $appwin::gamelist->{game}{$self->{channel}};
778 }
779
780 1;
781