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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.46
Committed: Thu Jun 5 06:01:01 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.45: +4 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 package game::goclock;
4
5 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6 # is completely borked.
7
8 use Time::HiRes ();
9
10 use KGS::Constants;
11
12 use base gtk::widget;
13
14 sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24 }
25
26 sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d {%d}",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70 }
71
72 sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82 }
83
84 sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97 }
98
99 sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114 }
115
116 sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120 }
121
122 sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126 }
127
128 package game::userpanel;
129
130 use base gtk::widget;
131
132 sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147 }
148
149 sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 # the big picture...
160 appwin::userpic ($user->{name}, sub {
161 return unless $self->{imagebox};
162 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
164 $self->{imagebox}->add (gtk::image_from_data $_[0]);
165 $self->{imagebox}->show_all;
166 }
167 });
168 }
169
170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
171 }
172
173 sub set_state {
174 my ($self, $captures, $timer, $when) = @_;
175
176 $self->{clock}->stop unless $when;
177 $self->{clock}->set_time ($timer);
178 $self->{clock}->start ($when) if $when;
179
180 $self->{info}->set_text ("$captures pris.");
181 }
182
183 package game;
184
185 use KGS::Constants;
186 use KGS::Game::Board;
187
188 use base KGS::Listener::Game;
189 use base KGS::Game;
190
191 use base gtk::widget;
192
193 use POSIX qw(ceil);
194
195 sub new {
196 my $self = shift;
197 $self = $self->SUPER::new(@_);
198
199 $self->listen($self->{conn});
200
201 $self->{window} = new Gtk2::Window 'toplevel';
202 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
203 $self->{window}->set_title("KGS Game $title");
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205
206 $self->{window}->signal_connect(delete_event => sub {
207 $self->part;
208 $self->destroy;
209 1;
210 });
211
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282 }
283
284 sub event_update_users {
285 my ($self, $add, $update, $remove) = @_;
286
287 $self->{userlist}->update ($add, $update, $remove);
288 }
289
290 sub join {
291 my ($self) = @_;
292 return if $self->{joined};
293
294 $self->SUPER::join;
295
296 $self->{window}->show_all;
297 }
298
299 sub part {
300 my ($self) = @_;
301
302 $self->SUPER::part;
303 $self->destroy;
304 }
305
306 sub configure_event {
307 my ($widget, $event, $self) = @_;
308 delete $self->{stack};
309 delete $self->{pixbuf};
310 delete $self->{board_shown};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314 }
315
316 sub expose_event {
317 my ($widget, $event, $self) = @_;
318
319 $self->{pixbuf} or return;
320
321 my $area = $event->area;
322
323 $self->redraw ($area);
324
325 0;
326 }
327
328 # something Gtk2 fixed
329 sub INTERP_NEAREST (){ 'nearest' }
330 sub INTERP_TILES (){ 'tiles' }
331 sub INTERP_BILINEAR (){ 'bilinear' }
332 sub INTERP_HYPER (){ 'hyper' }
333
334 sub new_pixbuf {
335 my ($w, $h, $alpha, $fill) = @_;
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341 }
342
343 sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355 }
356
357 # create a stack of stones
358 sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 }
377
378 # first the big stones (handicap stones could be different)
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
380 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
381 [MARK_GRAY_B, 128],
382 [MARK_GRAY_W, 128]) {
383 my ($mask, $alpha) = @$_;
384 if ($mark & $mask) {
385 $stone->composite (
386 $base, 0, 0, $size, $size, 0, 0,
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 );
390 }
391 }
392
393 # then the small stones
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
396 my ($mask, $img) = @$_;
397 if ($mark & $mask) {
398 $img->composite (
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
400 $size / $img->get_width / 2, $size / $img->get_height / 2,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 );
403 }
404 }
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427 }
428
429 sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454 }
455
456 sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462 }
463
464 sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else {
498 $pixbuf = $self->{background}->copy;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
500 }
501 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
511 }
512
513 my $linew = int ($s / 40 / $size);
514
515 # ornamental border... we have time to waste :/
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 for my $x (1 .. $size) {
578 for my $y (1 .. $size) {
579 my $rand = ($x ^ $y ^ 0x5555);
580
581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
582
583 if ($::config->{randomize}) {
584 $dx += ($rand % 7) - 3;
585 $dy += ($rand / 3 % 7) - 3;
586 }
587
588 my $shadow = $edge * 0.05;
589 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
590
591 my $mark = $self->{board}{board}[$x-1][$y-1];
592 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
593
594 if ($oldboard) {
595 next if $old == $mark; # no change
596
597 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
598 $expose_area = $expose_area
599 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
600 : new Gtk2::Gdk::Rectangle @$area;
601 }
602
603 if ($mark) {
604 my $pb = $self->create_stack($mark, $edge, $rand);
605
606 $pb->composite ($pixbuf, @$area,
607 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
608
609 # labels are handled here because they are quite rare
610 if ($mark & MARK_LABEL) {
611 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
612
613 if ($white) {
614 pixbuf_text $pixbuf, 0,
615 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
616 $self->{board}{label}[$x-1][$y-1];
617 }
618 pixbuf_text $pixbuf, $white,
619 $k[$x], $k[$y], $ofs * 0.7,
620 $self->{board}{label}[$x-1][$y-1];
621 }
622 }
623 }
624 }
625
626 $self->{board_shown} = Storable::dclone $self->{board};
627 #d# save
628 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
629
630 $expose_area;
631 }
632
633 sub redraw {
634 my ($self, $area) = @_;
635
636 if ($area && $self->{pixbuf}) {
637 my ($x, $y, $w, $h) = $area->values;
638
639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
640 $x, $y, $x, $y, $w, $h,
641 "normal", 0, 0);
642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
644 }
645 }
646
647 sub update_board {
648 my ($self) = @_;
649 return unless $self->{path};
650
651 my $move = int $self->{moveadj}->get_value;
652
653 warn "update_board called $move\n";#d#
654
655 my $running = $move == @{$self->{path}};
656
657 $self->{board_label}->set_text ("Move $move");
658
659 $self->{board} = new KGS::Game::Board $self->{size};
660 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
661
662 for my $colour (WHITE, BLACK) {
663 $self->{userpanel}[$colour]->set_state (
664 $self->{board}{captures}[$colour],
665 $self->{board}{timer}[$colour],
666 ($running && $self->{lastmove_colour} == $colour)
667 ? $self->{lastmove_time} : 0
668 );
669 }
670
671 $self->redraw ($self->repaint_board);
672 }
673
674 sub event_update_tree {
675 my ($self) = @_;
676
677 $self->{path} = $self->get_path;
678
679 if ($self->{moveadj}) {
680 my $upper = $self->{moveadj}->upper;
681 my $pos = $self->{moveadj}->get_value;
682
683 $self->{moveadj}->upper (scalar @{$self->{path}});
684
685 warn "UPDATE_TREE $pos,$upper";#d#
686 $self->{moveadj}->changed;
687 if ($pos == $upper) {
688 $self->{moveadj}->set_value (scalar @{$self->{path}});
689 } else {
690 $self->update_board;
691 }
692 }
693 }
694
695 sub event_update_comments {
696 my ($self, $node, $comment, $newnode) = @_;
697 $self->SUPER::event_update_comments($node, $comment, $newnode);
698
699 my $text;
700
701 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
702 if $newnode;
703
704 for (split /\n/, $comment) {
705 $text .= "\n";
706 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
707 $text .= "<user>" . (util::toxml $1) . "</user>:";
708 }
709
710 # coords only for 19x19 so far
711 $_ = util::toxml $_;
712 s{
713 (
714 \b
715 (?:[bw])?
716 [, ]{0,2}
717 [a-hj-t] # valid for upto 19x19
718 \s?
719 [1-9]?[0-9]
720 \b
721 )
722 }{
723 "<coord>$1</coord>";
724 }sgexi;
725
726 $text .= $_;
727 }
728
729 $self->{text}->append_text ($text);
730 }
731
732 sub event_join {
733 my ($self) = @_;
734 $self->SUPER::event_join;
735 }
736
737 sub event_part {
738 my ($self) = @_;
739 $self->SUPER::event_part;
740 }
741
742 sub event_move {
743 my ($self, $pass) = @_;
744 sound::play 1, $pass ? "pass" : "move";
745 }
746
747 sub event_update_game {
748 my ($self) = @_;
749 $self->SUPER::event_update_game;
750
751 $self->{user}[BLACK] = $self->{user1};
752 $self->{user}[WHITE] = $self->{user2};
753
754 # show board
755
756 $self->{left}->remove ($_) for $self->{left}->get_children;
757 if ($self->is_valid) {
758 $self->{left}->add ($self->{boardbox});
759 (delete $self->{challenge})->destroy if $self->{challenge};
760 } else {
761 $self->{left}->add ($self->{challenge}->widget);
762 }
763 $self->{left}->show_all;
764
765 # view text
766
767 $text = "\n<header>Game Update</header>";
768
769 $text .= "\nType: " . (util::toxml $gametype{$self->type})
770 . " (" . (util::toxml $gameopt{$self->option}) . ")";
771 $text .= "\nFlags:";
772 $text .= " valid" if $self->is_valid;
773 $text .= " adjourned" if $self->is_adjourned;
774 $text .= " scored" if $self->is_scored;
775 $text .= " saved" if $self->is_saved;
776
777 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
778 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
779 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
780
781 if ($self->is_valid) {
782 $text .= "\nHandicap: " . $self->{handicap};
783 $text .= "\nKomi: " . $self->{komi};
784 $text .= "\nSize: " . $self->size_string;
785 }
786
787 $self->{text}->append_text ("<infoblock>$text</infoblock>");
788 }
789
790 sub event_update_rules {
791 my ($self, $rules) = @_;
792
793 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
794 for BLACK, WHITE;
795
796 my $text = "\n<header>Game Rules</header>";
797
798 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
799
800 $text .= "\nTime: ";
801
802 if ($rules->{timesys} == TIMESYS_NONE) {
803 $text .= "UNLIMITED";
804 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
805 $text .= util::format_time $rules->{time};
806 $text .= " ABS";
807 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
808 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
809 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
810 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
811 $text .= util::format_time $rules->{time};
812 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
813 }
814
815 $self->{text}->append_text ("<infoblock>$text</infoblock>");
816 }
817
818 sub inject_resign_game {
819 my ($self, $msg) = @_;
820
821 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
822 . "\n<user>"
823 . (util::toxml $self->{user}[$msg->{player}]->as_string)
824 . "</user> resigned.</infoblock>");
825 }
826
827 sub inject_final_result {
828 my ($self, $msg) = @_;
829
830 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
831 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
832 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
833 . "</infoblock>"
834 );
835 }
836
837 sub destroy {
838 my ($self) = @_;
839 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
840 for BLACK, WHITE;
841 $self->SUPER::destroy;
842 delete $appwin::gamelist->{game}{$self->{channel}};
843 }
844
845 1;
846