1 |
use utf8; |
2 |
|
3 |
package game::goclock; |
4 |
|
5 |
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
6 |
# is completely borked. |
7 |
|
8 |
use Time::HiRes (); |
9 |
|
10 |
use KGS::Constants; |
11 |
|
12 |
use base gtk::widget; |
13 |
|
14 |
sub new { |
15 |
my $class = shift; |
16 |
my $self = $class->SUPER::new(@_); |
17 |
|
18 |
$self->{widget} = new Gtk2::Label; |
19 |
|
20 |
$self->{set} = sub { }; |
21 |
$self->{format} = sub { "ERROR" }; |
22 |
|
23 |
$self; |
24 |
} |
25 |
|
26 |
sub configure { |
27 |
my ($self, $timesys, $main, $interval, $count) = @_; |
28 |
|
29 |
if ($timesys == TIMESYS_ABSOLUTE) { |
30 |
$self->{set} = sub { $self->{time} = $_[0] }; |
31 |
$self->{format} = sub { util::format_time $_[0] }; |
32 |
|
33 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
34 |
my $low = $interval * $count; |
35 |
|
36 |
$self->{set} = sub { $self->{time} = $_[0] }; |
37 |
|
38 |
$self->{format} = sub { |
39 |
if ($_[0] > $low) { |
40 |
util::format_time $_[0] - $low; |
41 |
} else { |
42 |
sprintf "%s (%d)", |
43 |
util::format_time int (($_[0] - 1) % $interval + 1), |
44 |
($_[0] - 1) / $interval; |
45 |
} |
46 |
}; |
47 |
|
48 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
49 |
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
50 |
|
51 |
$self->{format} = sub { |
52 |
if (!$self->{moves}) { |
53 |
util::format_time $_[0] - $low; |
54 |
} else { |
55 |
my $time = int (($_[0] - 1) % $interval + 1); |
56 |
|
57 |
sprintf "%s/%d [%d]", |
58 |
util::format_time $time, |
59 |
$self->{moves}, |
60 |
$time / ($self->{moves} || 1); |
61 |
|
62 |
} |
63 |
}; |
64 |
|
65 |
} else { |
66 |
# none, or unknown |
67 |
$self->{set} = sub { }; |
68 |
$self->{format} = sub { "---" } |
69 |
} |
70 |
} |
71 |
|
72 |
sub refresh { |
73 |
my ($self, $timestamp) = @_; |
74 |
my $timer = $self->{time} + $self->{start} - $timestamp; |
75 |
|
76 |
# we round the timer value slightly... the protocol isn't exact anyways, |
77 |
# and this gives smoother timers ;) |
78 |
my @format = $self->{format}->(int ($timer + 0.4)); |
79 |
$self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); |
80 |
|
81 |
$timer - int $timer; |
82 |
} |
83 |
|
84 |
sub set_time { |
85 |
my ($self, $time) = @_; |
86 |
|
87 |
# we ignore requests to re-set the time of a running clock. |
88 |
# this is the easiest way to ensure that commentary etc. |
89 |
# doesn't re-set the clock. yes, this is frickle design, |
90 |
# but I think the protocol is to blame here, which gives |
91 |
# very little time information. (cgoban2 also has had quite |
92 |
# a lot of small time update problems...) |
93 |
unless ($self->{timeout}) { |
94 |
$self->{set}->($time->[0], $time->[1]); |
95 |
$self->refresh ($self->{start}); |
96 |
} |
97 |
} |
98 |
|
99 |
sub start { |
100 |
my ($self, $when) = @_; |
101 |
|
102 |
$self->stop; |
103 |
|
104 |
$self->{start} = $when; |
105 |
|
106 |
my $timeout; $timeout = sub { |
107 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
108 |
$next += 1000 if $next < 0; |
109 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
110 |
0; |
111 |
}; |
112 |
|
113 |
$timeout->(); |
114 |
} |
115 |
|
116 |
sub stop { |
117 |
my ($self) = @_; |
118 |
|
119 |
remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
120 |
} |
121 |
|
122 |
sub destroy { |
123 |
my ($self) = @_; |
124 |
$self->stop; |
125 |
$self->SUPER::destroy; |
126 |
} |
127 |
|
128 |
package game::userpanel; |
129 |
|
130 |
use base gtk::widget; |
131 |
|
132 |
sub new { |
133 |
my $class = shift; |
134 |
my $self = $class->SUPER::new(@_); |
135 |
|
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$self->{widget} = new Gtk2::HBox; |
137 |
|
138 |
$self->{widget}->add (my $vbox = new Gtk2::VBox); |
139 |
|
140 |
$vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
141 |
$vbox->add ($self->{info} = new Gtk2::Label ""); |
142 |
$vbox->add (($self->{clock} = new game::goclock)->widget); |
143 |
|
144 |
$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
145 |
|
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$self; |
147 |
} |
148 |
|
149 |
sub configure { |
150 |
my ($self, $user, $rules) = @_; |
151 |
|
152 |
if ($self->{name}->get_text ne $user->as_string) { |
153 |
$self->{name}->set_text ($user->as_string); |
154 |
|
155 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
156 |
$self->{imagebox}->add (gtk::image_from_data undef); |
157 |
$self->{imagebox}->show_all; |
158 |
|
159 |
if ($user->has_pic) { |
160 |
# the big picture... |
161 |
appwin::userpic ($user->{name}, sub { |
162 |
return unless $self->{imagebox}; |
163 |
if ($_[0]) { |
164 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
165 |
$self->{imagebox}->add (gtk::image_from_data $_[0]); |
166 |
$self->{imagebox}->show_all; |
167 |
} |
168 |
}); |
169 |
} |
170 |
} |
171 |
|
172 |
$self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); |
173 |
} |
174 |
|
175 |
sub set_state { |
176 |
my ($self, $captures, $timer, $when) = @_; |
177 |
|
178 |
$self->{clock}->stop unless $when; |
179 |
$self->{clock}->set_time ($timer); |
180 |
$self->{clock}->start ($when) if $when; |
181 |
|
182 |
$self->{info}->set_text ("$captures pris."); |
183 |
} |
184 |
|
185 |
package game; |
186 |
|
187 |
use KGS::Constants; |
188 |
use KGS::Game::Board; |
189 |
|
190 |
use base KGS::Listener::Game; |
191 |
use base KGS::Game; |
192 |
|
193 |
use base gtk::widget; |
194 |
|
195 |
use POSIX qw(ceil); |
196 |
|
197 |
sub new { |
198 |
my $self = shift; |
199 |
$self = $self->SUPER::new(@_); |
200 |
|
201 |
$self->listen($self->{conn}); |
202 |
|
203 |
$self->{window} = new Gtk2::Window 'toplevel'; |
204 |
gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; |
205 |
|
206 |
$self->{window}->signal_connect(delete_event => sub { |
207 |
$self->part; |
208 |
$self->destroy; |
209 |
1; |
210 |
}); |
211 |
|
212 |
$self->{window}->add($self->{hpane} = new Gtk2::HPaned); |
213 |
gtk::state $self->{hpane}, "game::hpane", undef, position => 500; |
214 |
|
215 |
# LEFT PANE |
216 |
|
217 |
$self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); |
218 |
|
219 |
$self->{boardbox} = new Gtk2::VBox; |
220 |
|
221 |
$self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
222 |
|
223 |
# challenge |
224 |
|
225 |
$self->{challenge} = new challenge channel => $self->{channel}; |
226 |
|
227 |
# board box (aspect/canvas) |
228 |
|
229 |
$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
230 |
|
231 |
{ |
232 |
$frame->add(my $vbox = new Gtk2::VBox); |
233 |
$vbox->add($self->{title} = new Gtk2::Label $title); |
234 |
|
235 |
$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0; |
236 |
|
237 |
$vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); |
238 |
$scale->set_draw_value (0); |
239 |
$scale->set_digits (0); |
240 |
|
241 |
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
242 |
} |
243 |
|
244 |
$self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); |
245 |
$aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5); |
246 |
$self->{board_label} = $aspect_frame->get_label_widget; |
247 |
|
248 |
$aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); |
249 |
$self->{canvas}->double_buffered (0) if $::config->{conserve_memory}; |
250 |
|
251 |
$self->{canvas}->signal_connect(configure_event => \&configure_event, $self); |
252 |
$self->{canvas}->signal_connect(expose_event => \&expose_event, $self); |
253 |
|
254 |
# RIGHT PANE |
255 |
|
256 |
$self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1); |
257 |
$self->{hpane}->set(position_set => 1); |
258 |
gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; |
259 |
|
260 |
$self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); |
261 |
$sw->set_policy("automatic", "always"); |
262 |
|
263 |
$sw->add(($self->{userlist} = new userlist)->widget); |
264 |
|
265 |
$self->{vpane}->add(my $vbox = new Gtk2::VBox); |
266 |
|
267 |
$vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
268 |
$hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); |
269 |
$hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); |
270 |
|
271 |
$vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); |
272 |
|
273 |
$vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
274 |
$self->{entry}->signal_connect(activate => sub { |
275 |
my $text = $self->{entry}->get_text; |
276 |
$self->say($text) if $text =~ /\S/; |
277 |
$self->{entry}->set_text(""); |
278 |
}); |
279 |
|
280 |
$self->event_update_game; |
281 |
$self; |
282 |
} |
283 |
|
284 |
sub event_update_users { |
285 |
my ($self, $add, $update, $remove) = @_; |
286 |
|
287 |
$self->{userlist}->update ($add, $update, $remove); |
288 |
|
289 |
my %important; |
290 |
$important{$self->{user1}{name}}++; |
291 |
$important{$self->{user2}{name}}++; |
292 |
$important{$self->{user3}{name}}++; |
293 |
|
294 |
if (my @users = grep $important{$_->{name}}, @$add) { |
295 |
$self->{text}->append_text ("\n<header>Joins:</header>"); |
296 |
$self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
297 |
} |
298 |
if (my @users = grep $important{$_->{name}}, @$remove) { |
299 |
$self->{text}->append_text ("\n<header>Parts:</header>"); |
300 |
$self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; |
301 |
} |
302 |
|
303 |
} |
304 |
|
305 |
sub join { |
306 |
my ($self) = @_; |
307 |
return if $self->{joined}; |
308 |
|
309 |
$self->SUPER::join; |
310 |
|
311 |
$self->{window}->show_all; |
312 |
} |
313 |
|
314 |
sub part { |
315 |
my ($self) = @_; |
316 |
|
317 |
$self->SUPER::part; |
318 |
$self->destroy; |
319 |
} |
320 |
|
321 |
sub configure_event { |
322 |
my ($widget, $event, $self) = @_; |
323 |
delete $self->{stack}; |
324 |
delete $self->{pixbuf}; |
325 |
delete $self->{board_shown}; |
326 |
delete $self->{background}; |
327 |
$self->repaint_board; |
328 |
0; |
329 |
} |
330 |
|
331 |
sub expose_event { |
332 |
my ($widget, $event, $self) = @_; |
333 |
|
334 |
$self->{pixbuf} or return; |
335 |
|
336 |
$self->redraw ($event->area->values); |
337 |
|
338 |
0; |
339 |
} |
340 |
|
341 |
# something Gtk2 fixed |
342 |
sub INTERP_NEAREST (){ 'nearest' } |
343 |
sub INTERP_TILES (){ 'tiles' } |
344 |
sub INTERP_BILINEAR (){ 'bilinear' } |
345 |
sub INTERP_HYPER (){ 'hyper' } |
346 |
|
347 |
sub new_pixbuf { |
348 |
my ($w, $h, $alpha, $fill) = @_; |
349 |
|
350 |
my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; |
351 |
$pixbuf->fill ($fill) if defined $fill; |
352 |
|
353 |
$pixbuf; |
354 |
} |
355 |
|
356 |
sub scale_pixbuf { |
357 |
my ($src, $w, $h, $mode) = @_; |
358 |
|
359 |
my $dst = new_pixbuf $w, $h, 1; |
360 |
|
361 |
$src->scale( |
362 |
$dst, 0, 0, $w, $h, 0, 0, |
363 |
$w / $src->get_width, $h / $src->get_height, |
364 |
$mode, |
365 |
); |
366 |
|
367 |
$dst; |
368 |
} |
369 |
|
370 |
# create a stack of stones |
371 |
sub create_stack { |
372 |
my ($self, $mark, $size, $rand) = @_; |
373 |
|
374 |
my $shadow = $size * 0.05; |
375 |
|
376 |
my $c = \$self->{stack}{$mark}; |
377 |
unless ($$c) { |
378 |
for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { |
379 |
my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; |
380 |
|
381 |
# zeroeth the shadow |
382 |
if ($mark & (MARK_B | MARK_W)) { |
383 |
# the -0.5's are a mystery to me |
384 |
$::shadow_img->composite ( |
385 |
$base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, |
386 |
$size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
387 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
388 |
); |
389 |
} |
390 |
|
391 |
# first the big stones (handicap stones could be different) |
392 |
for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], |
393 |
[MARK_W, $mark & MARK_MOVE ? 255 : 255], |
394 |
[MARK_GRAY_B, 128], |
395 |
[MARK_GRAY_W, 128]) { |
396 |
my ($mask, $alpha) = @$_; |
397 |
if ($mark & $mask) { |
398 |
$stone->composite ( |
399 |
$base, 0, 0, $size, $size, 0, 0, |
400 |
$size / $stone->get_width, $size / $stone->get_height, |
401 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha |
402 |
); |
403 |
} |
404 |
} |
405 |
|
406 |
# then the small stones |
407 |
for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], |
408 |
[MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { |
409 |
my ($mask, $img) = @$_; |
410 |
if ($mark & $mask) { |
411 |
$img->composite ( |
412 |
$base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, |
413 |
$size / $img->get_width / 2, $size / $img->get_height / 2, |
414 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 |
415 |
); |
416 |
} |
417 |
} |
418 |
|
419 |
# and lastly any markers |
420 |
my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); |
421 |
|
422 |
for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
423 |
[MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
424 |
[MARK_SQUARE, $::square_img[$dark_bg]]) { |
425 |
my ($mask, $img) = @$_; |
426 |
if ($mark & $mask) { |
427 |
$img->composite ( |
428 |
$base, 0, 0, $size, $size, 0, 0, |
429 |
$size / $img->get_width, $size / $img->get_height, |
430 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
431 |
); |
432 |
} |
433 |
} |
434 |
|
435 |
push @$$c, $base; |
436 |
} |
437 |
} |
438 |
|
439 |
$$c->[$rand % @$$c]; |
440 |
} |
441 |
|
442 |
sub pixbuf_text { |
443 |
my ($pixbuf, $colour, $x, $y, $height, $text) = @_; |
444 |
|
445 |
my @c = grep $_, |
446 |
map $::font[$colour][$::fontmap{$_}], |
447 |
split //, $text; |
448 |
|
449 |
if (@c) { |
450 |
my $spacing = $height * 0.1; |
451 |
my $s = $height / List::Util::max map $_->get_height, @c; |
452 |
my $W = List::Util::sum map $_->get_width, @c; |
453 |
|
454 |
$x -= ($W * $s + $spacing * (@c - 1)) * 0.5; |
455 |
$y -= $height * 0.5; |
456 |
|
457 |
for (@c) { |
458 |
my $w = $_->get_width * $s; |
459 |
# +2 == don't fight the rounding |
460 |
$_->composite ($pixbuf, |
461 |
$x, $y, $w+2, $height+2, $x, $y, $s, $s, |
462 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
463 |
|
464 |
$x += $w + $spacing; |
465 |
} |
466 |
} |
467 |
} |
468 |
|
469 |
sub pixbuf_rect { |
470 |
my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; |
471 |
# we fake lines by... a horrible method :/ |
472 |
my $colour_pb = new_pixbuf 1, 1, 0, $colour; |
473 |
$colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, |
474 |
INTERP_NEAREST, $alpha); |
475 |
} |
476 |
|
477 |
sub repaint_board { |
478 |
my ($self) = @_; |
479 |
my $canvas = $self->{canvas}; |
480 |
|
481 |
return unless $self->{board}; |
482 |
|
483 |
my ($w, $h) = ($canvas->allocation->values)[2,3]; |
484 |
|
485 |
die "FATAL: board aspect ratio != 1" unless $w == $h; |
486 |
|
487 |
my $s = $w; |
488 |
|
489 |
return unless $s >= 200; |
490 |
|
491 |
my $size = $self->{size}; |
492 |
|
493 |
# we leave enough space for the shadows.. I like smaller stones, and we |
494 |
# do no need to do the nifty recursive screen updates that goban2 does |
495 |
my $border = int ($s / ($size + 3) * 0.5); |
496 |
my $s2 = $s - $border * 2; |
497 |
my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); |
498 |
my $ofs = int ($edge / 2); |
499 |
|
500 |
my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; |
501 |
|
502 |
my $pixbuf; |
503 |
|
504 |
my $oldboard; |
505 |
|
506 |
if ($self->{background}) { |
507 |
if ($oldboard = $self->{board_shown}) { |
508 |
$pixbuf = $self->{pixbuf}; |
509 |
} else { |
510 |
$pixbuf = $self->{background}->copy; |
511 |
$self->{canvas}->queue_draw_area (0, 0, $s, $s); |
512 |
} |
513 |
} else { |
514 |
$self->{canvas}->queue_draw_area (0, 0, $s, $s); |
515 |
|
516 |
my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
517 |
|
518 |
if ($s < $bw && $s < $bh) { |
519 |
$pixbuf = new_pixbuf $s, $s, 0; |
520 |
$::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); |
521 |
} else { |
522 |
$pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; |
523 |
} |
524 |
|
525 |
my $linew = int ($s / 40 / $size); |
526 |
|
527 |
# ornamental border... we have time to waste :/ |
528 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; |
529 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; |
530 |
pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; |
531 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; |
532 |
|
533 |
for my $i (1 .. $size) { |
534 |
pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; |
535 |
pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; |
536 |
|
537 |
# 38 max, but we allow a bit more |
538 |
my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z |
539 |
AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; |
540 |
|
541 |
pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; |
542 |
pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; |
543 |
pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; |
544 |
pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; |
545 |
|
546 |
$a++; |
547 |
$a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... |
548 |
} |
549 |
|
550 |
# hoshi points |
551 |
my $hoshi = sub { |
552 |
my ($x, $y) = @_; |
553 |
my $hs = int ($edge / 4) | 1; |
554 |
$x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2; |
555 |
|
556 |
# we use the shadow mask... not perfect, but I want to finish this |
557 |
$::shadow_img->composite ($pixbuf, |
558 |
$x, $y, $hs + 1, $hs + 1, $x, $y, |
559 |
$hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
560 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
561 |
}; |
562 |
|
563 |
my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
564 |
$hoshi->($h1, $h1); |
565 |
$hoshi->($size - $h1 + 1, $h1); |
566 |
$hoshi->($h1, $size - $h1 + 1); |
567 |
$hoshi->($size - $h1 + 1, $size - $h1 + 1); |
568 |
|
569 |
if ($size % 2) { # on odd boards, also the remaining 5 |
570 |
my $h2 = ($size + 1) / 2; |
571 |
if ($size > 10) { |
572 |
$hoshi->($h1, $h2); |
573 |
$hoshi->($size - $h1 + 1, $h2); |
574 |
$hoshi->($h2, $size - $h1 + 1); |
575 |
$hoshi->($h2, $h1); |
576 |
} |
577 |
# the tengen |
578 |
$hoshi->($h2, $h2); |
579 |
} |
580 |
|
581 |
unless ($::config->{conserve_memory} > 1) { |
582 |
$self->{background} = $pixbuf; |
583 |
$pixbuf = $pixbuf->copy; |
584 |
} |
585 |
} |
586 |
|
587 |
$self->{pixbuf} = $pixbuf; |
588 |
|
589 |
for my $x (1 .. $size) { |
590 |
for my $y (1 .. $size) { |
591 |
my $rand = ($x ^ $y ^ 0x5555); |
592 |
|
593 |
my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); |
594 |
|
595 |
if ($::config->{randomize}) { |
596 |
$dx += ($rand % 7) - 3; |
597 |
$dy += ($rand / 3 % 7) - 3; |
598 |
} |
599 |
|
600 |
my $shadow = $edge * 0.05; |
601 |
my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; |
602 |
|
603 |
my $mark = $self->{board}{board}[$x-1][$y-1]; |
604 |
my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; |
605 |
|
606 |
if ($oldboard) { |
607 |
next if $old == $mark; # no change |
608 |
|
609 |
$self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); |
610 |
} |
611 |
|
612 |
if ($mark) { |
613 |
my $pb = $self->create_stack($mark, $edge, $rand); |
614 |
|
615 |
$pb->composite ($pixbuf, @$area, |
616 |
$dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); |
617 |
|
618 |
# labels are handled here because they are quite rare |
619 |
if ($mark & MARK_LABEL) { |
620 |
my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; |
621 |
|
622 |
if ($white) { |
623 |
pixbuf_text $pixbuf, 0, |
624 |
$k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, |
625 |
$self->{board}{label}[$x-1][$y-1]; |
626 |
} |
627 |
pixbuf_text $pixbuf, $white, |
628 |
$k[$x], $k[$y], $ofs * 0.7, |
629 |
$self->{board}{label}[$x-1][$y-1]; |
630 |
} |
631 |
} |
632 |
|
633 |
if ($oldboard) { |
634 |
$self->redraw (@$area); |
635 |
} |
636 |
} |
637 |
} |
638 |
|
639 |
$self->{board_shown} = Storable::dclone $self->{board}; |
640 |
} |
641 |
|
642 |
sub redraw { |
643 |
my ($self, $x, $y, $w, $h) = @_; |
644 |
|
645 |
if ($self->{pixbuf}) { |
646 |
$self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, |
647 |
$x, $y, $x, $y, $w, $h, |
648 |
"normal", 0, 0); |
649 |
$self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, |
650 |
$x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; |
651 |
} |
652 |
} |
653 |
|
654 |
sub update_board { |
655 |
my ($self) = @_; |
656 |
return unless $self->{path}; |
657 |
|
658 |
my $move = int $self->{moveadj}->get_value; |
659 |
|
660 |
my $running = $move == @{$self->{path}}; |
661 |
|
662 |
$self->{board_label}->set_text ("Move " . ($move - 1)); |
663 |
|
664 |
$self->{board} = new KGS::Game::Board $self->{size}; |
665 |
$self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
666 |
|
667 |
for my $colour (WHITE, BLACK) { |
668 |
$self->{userpanel}[$colour]->set_state ( |
669 |
$self->{board}{captures}[$colour], |
670 |
$self->{board}{timer}[$colour], |
671 |
($running && $self->{lastmove_colour} == !$colour) |
672 |
? $self->{lastmove_time} : 0 |
673 |
); |
674 |
} |
675 |
|
676 |
$self->repaint_board; |
677 |
} |
678 |
|
679 |
sub event_update_tree { |
680 |
my ($self) = @_; |
681 |
|
682 |
$self->{path} = $self->get_path; |
683 |
|
684 |
if ($self->{moveadj}) { |
685 |
my $upper = $self->{moveadj}->upper; |
686 |
my $pos = $self->{moveadj}->get_value; |
687 |
my $move = scalar @{$self->{path}}; |
688 |
|
689 |
$self->{moveadj}->upper ($move); |
690 |
|
691 |
$self->{moveadj}->changed; |
692 |
if ($pos == $upper) { |
693 |
$self->{moveadj}->value ($move); |
694 |
$self->{moveadj}->value_changed; |
695 |
} |
696 |
} |
697 |
} |
698 |
|
699 |
sub event_update_comments { |
700 |
my ($self, $node, $comment, $newnode) = @_; |
701 |
$self->SUPER::event_update_comments($node, $comment, $newnode); |
702 |
|
703 |
my $text; |
704 |
|
705 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
706 |
if $newnode; |
707 |
|
708 |
for (split /\n/, $comment) { |
709 |
$text .= "\n"; |
710 |
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
711 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
712 |
} |
713 |
|
714 |
# coords only for 19x19 so far |
715 |
$_ = util::toxml $_; |
716 |
s{ |
717 |
( |
718 |
\b |
719 |
(?:[bw])? |
720 |
[, ]{0,2} |
721 |
[a-hj-t] # valid for upto 19x19 |
722 |
\s? |
723 |
[1-9]?[0-9] |
724 |
\b |
725 |
) |
726 |
}{ |
727 |
"<coord>$1</coord>"; |
728 |
}sgexi; |
729 |
|
730 |
$text .= $_; |
731 |
} |
732 |
|
733 |
$self->{text}->append_text ($text); |
734 |
} |
735 |
|
736 |
sub event_join { |
737 |
my ($self) = @_; |
738 |
$self->SUPER::event_join; |
739 |
} |
740 |
|
741 |
sub event_part { |
742 |
my ($self) = @_; |
743 |
$self->SUPER::event_part; |
744 |
$self->destroy; |
745 |
} |
746 |
|
747 |
sub event_move { |
748 |
my ($self, $pass) = @_; |
749 |
sound::play 1, $pass ? "pass" : "move"; |
750 |
} |
751 |
|
752 |
sub event_update_game { |
753 |
my ($self) = @_; |
754 |
$self->SUPER::event_update_game; |
755 |
|
756 |
my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window"; |
757 |
$self->{window}->set_title("KGS Game $title"); |
758 |
$self->{title}->set_text ($title); |
759 |
|
760 |
$self->{user}[BLACK] = $self->{user1}; |
761 |
$self->{user}[WHITE] = $self->{user2}; |
762 |
|
763 |
# show board |
764 |
|
765 |
$self->{left}->remove ($_) for $self->{left}->get_children; |
766 |
if ($self->is_valid) { |
767 |
$self->{left}->add ($self->{boardbox}); |
768 |
(delete $self->{challenge})->destroy if $self->{challenge}; |
769 |
} else { |
770 |
$self->{left}->add ($self->{challenge}->widget); |
771 |
} |
772 |
$self->{left}->show_all; |
773 |
|
774 |
# view text |
775 |
|
776 |
my @ga; |
777 |
$ga[0] = "\nType: " . (util::toxml $gametype{$self->type}) |
778 |
. " (" . (util::toxml $gameopt{$self->option}) . ")"; |
779 |
$ga[1] = "\nFlags:"; |
780 |
$ga[1] .= " valid" if $self->is_valid; |
781 |
$ga[1] .= " adjourned" if $self->is_adjourned; |
782 |
$ga[1] .= " scored" if $self->is_scored; |
783 |
$ga[1] .= " saved" if $self->is_saved; |
784 |
|
785 |
$ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid; |
786 |
|
787 |
$ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>" |
788 |
. " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>" |
789 |
if $self->is_valid; |
790 |
|
791 |
if ($self->is_valid) { |
792 |
$ga[4] = "\nHandicap: " . $self->{handicap}; |
793 |
$ga[5] = "\nKomi: " . $self->{komi}; |
794 |
$ga[6] = "\nSize: " . $self->size_string; |
795 |
} |
796 |
|
797 |
if ($self->is_scored) { |
798 |
$ga[7] = "\nResult: " . $self->score_string; |
799 |
} |
800 |
|
801 |
$text = "\n<infoblock><header>Game Update</header>"; |
802 |
for (0..7) { |
803 |
if ($self->{gatext}[$_] ne $ga[$_]) { |
804 |
$text .= $ga[$_]; |
805 |
} |
806 |
} |
807 |
$text .= "</infoblock>"; |
808 |
|
809 |
$self->{gatext} = \@ga; |
810 |
|
811 |
$self->{text}->append_text ($text); |
812 |
} |
813 |
|
814 |
sub event_update_rules { |
815 |
my ($self, $rules) = @_; |
816 |
|
817 |
$self->{userpanel}[$_]->configure ($self->{user}[$_], $rules) |
818 |
for BLACK, WHITE; |
819 |
|
820 |
sound::play 3, "gamestart"; |
821 |
|
822 |
my $text = "\n<header>Game Rules</header>"; |
823 |
|
824 |
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
825 |
|
826 |
$text .= "\nTime: "; |
827 |
|
828 |
if ($rules->{timesys} == TIMESYS_NONE) { |
829 |
$text .= "UNLIMITED"; |
830 |
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { |
831 |
$text .= util::format_time $rules->{time}; |
832 |
$text .= " ABS"; |
833 |
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { |
834 |
$text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count}; |
835 |
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; |
836 |
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) { |
837 |
$text .= util::format_time $rules->{time}; |
838 |
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; |
839 |
} |
840 |
|
841 |
$self->{text}->append_text ("<infoblock>$text</infoblock>"); |
842 |
} |
843 |
|
844 |
sub inject_resign_game { |
845 |
my ($self, $msg) = @_; |
846 |
|
847 |
sound::play 3, "resign"; |
848 |
|
849 |
$self->{text}->append_text ("\n<infoblock><header>Resign</header>" |
850 |
. "\n<user>" |
851 |
. (util::toxml $self->{user}[$msg->{player}]->as_string) |
852 |
. "</user> resigned.</infoblock>"); |
853 |
} |
854 |
|
855 |
sub inject_final_result { |
856 |
my ($self, $msg) = @_; |
857 |
|
858 |
$self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" |
859 |
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) |
860 |
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) |
861 |
. "</infoblock>" |
862 |
); |
863 |
} |
864 |
|
865 |
sub destroy { |
866 |
my ($self) = @_; |
867 |
$self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy |
868 |
for BLACK, WHITE; |
869 |
$self->SUPER::destroy; |
870 |
delete $appwin::gamelist->{game}{$self->{channel}}; |
871 |
} |
872 |
|
873 |
1; |
874 |
|