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pcg |
1.1 |
package gamelist; |
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pcg |
1.9 |
use KGS::Constants; |
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pcg |
1.1 |
use base gtk::widget; |
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sub new { |
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my $class = shift; |
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my $self = $class->SUPER::new(@_); |
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$self->{widget} = new Gtk2::VPaned; |
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$self->{widget}->set(position_set => 1); |
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gtk::state $self->{widget}, "gamelist::vpane", undef, position => 60; |
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$self->{model1} = new Gtk2::ListStore Glib::Scalar, |
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Glib::String, Glib::String, Glib::String, Glib::String, Glib::Int, Glib::String, Glib::String; |
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pcg |
1.7 |
gtk::state $self->{model1}, "gamelist::model1", undef, modelsortorder => [4, 'descending']; |
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pcg |
1.1 |
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$self->{widget}->add(my $sw = new Gtk2::ScrolledWindow); |
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$sw->set_policy("never", "always"); |
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$sw->add($self->{view1} = new Gtk2::TreeView $self->{model1}); |
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$self->{view1}->set_search_column(1); |
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$self->{model2} = new Gtk2::ListStore Glib::Scalar, |
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pcg |
1.2 |
Glib::String, Glib::String, Glib::String, Glib::String, Glib::Int, |
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Glib::String, Glib::String, Glib::Int, Glib::Int, Glib::Int, Glib::String; |
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pcg |
1.7 |
gtk::state $self->{model2}, "gamelist::model1", undef, modelsortorder => [4, 'descending']; |
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pcg |
1.1 |
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$self->{widget}->add(my $sw = new Gtk2::ScrolledWindow); |
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$sw->set_policy("never", "always"); |
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$sw->add($self->{view2} = new Gtk2::TreeView $self->{model2}); |
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$self->{view2}->set_search_column(1); |
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for my $view ($self->{view1}, $self->{view2}) { |
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push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Room", $gtk::text_renderer, text => 1); |
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$column->set_sort_column_id(1); |
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$column->set(resizable => 1); |
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$column->set(sizing => 'fixed'); |
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gtk::state $column, "gamelist::model::Room", undef, column_size => 80; |
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$view->append_column ($column); |
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push @{$self->{rlcolumns}}, my $column = |
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pcg |
1.3 |
Gtk2::TreeViewColumn->new_with_attributes ("T", $gtk::text_renderer, text => 2); |
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pcg |
1.1 |
$column->set_sort_column_id(2); |
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pcg |
1.3 |
$column->set(sizing => 'grow-only'); |
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pcg |
1.1 |
$view->append_column ($column); |
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push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Owner", $gtk::text_renderer, text => 3); |
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$column->set_sort_column_id(3); |
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$column->set(resizable => 1); |
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$column->set(sizing => 'fixed'); |
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gtk::state $column, "gamelist::model::Owner", undef, column_size => 100; |
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$view->append_column ($column); |
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push @{$self->{rlcolumns}}, my $column = |
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pcg |
1.2 |
Gtk2::TreeViewColumn->new_with_attributes ("Rk", $gtk::text_renderer, text => 4); |
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pcg |
1.1 |
$column->set_sort_column_id(5); |
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pcg |
1.3 |
$column->set(sizing => 'grow-only'); |
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pcg |
1.1 |
$view->append_column ($column); |
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pcg |
1.2 |
} |
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pcg |
1.1 |
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pcg |
1.2 |
push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Info", $gtk::text_renderer, text => 6); |
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$column->set(resizable => 1); |
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pcg |
1.3 |
$column->set(sizing => 'autosize'); |
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pcg |
1.2 |
gtk::state $column, "gamelist::model::Info", undef, column_size => 80; |
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$self->{view1}->append_column ($column); |
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pcg |
1.1 |
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push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Notes", $gtk::text_renderer, text => 7); |
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$column->set(resizable => 1); |
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pcg |
1.3 |
$column->set(sizing => 'autosize'); |
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pcg |
1.1 |
gtk::state $column, "gamelist::model::Notes", undef, column_size => 200; |
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$self->{view1}->append_column ($column); |
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########### |
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push @{$self->{rlcolumns}}, my $column = |
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pcg |
1.2 |
Gtk2::TreeViewColumn->new_with_attributes ("Opponent", $gtk::text_renderer, text => 6); |
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pcg |
1.4 |
$column->set(resizable => 1); |
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pcg |
1.2 |
$column->set(sizing => 'fixed'); |
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gtk::state $column, "gamelist::model::Opponent", undef, column_size => 120; |
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$self->{view2}->append_column ($column); |
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push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Rk", $gtk::text_renderer, text => 7); |
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$column->set_sort_column_id(8); |
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pcg |
1.3 |
$column->set(sizing => 'grow-only'); |
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pcg |
1.2 |
$self->{view2}->append_column ($column); |
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push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Mv", $gtk::int_renderer, text => 9); |
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pcg |
1.5 |
$column->set_sort_column_id(9); |
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pcg |
1.3 |
$column->set(sizing => 'grow-only'); |
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pcg |
1.1 |
$self->{view2}->append_column ($column); |
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push @{$self->{rlcolumns}}, my $column = |
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pcg |
1.2 |
Gtk2::TreeViewColumn->new_with_attributes ("Ob", $gtk::int_renderer, text => 10); |
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pcg |
1.5 |
$column->set_sort_column_id(10); |
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pcg |
1.3 |
$column->set(sizing => 'grow-only'); |
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pcg |
1.1 |
$self->{view2}->append_column ($column); |
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pcg |
1.2 |
push @{$self->{rlcolumns}}, my $column = |
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Gtk2::TreeViewColumn->new_with_attributes ("Info", $gtk::text_renderer, text => 11); |
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$column->set(resizable => 1); |
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pcg |
1.3 |
$column->set(sizing => 'autosize'); |
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pcg |
1.2 |
gtk::state $column, "gamelist::model::Info", undef, column_size => 120; |
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$self->{view2}->append_column ($column); |
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pcg |
1.1 |
########### |
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$self->{view1}->signal_connect(row_activated => sub { |
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my ($widget, $path, $column) = @_; |
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my $game = $self->{model1}->get ($self->{model1}->get_iter ($path), 0); |
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($self->{game}{$game->{channel}} ||= new game %$game, conn => $self->{conn}) |
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->join; |
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pcg |
1.6 |
1; |
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pcg |
1.1 |
}); |
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$self->{view2}->signal_connect(row_activated => sub { |
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my ($widget, $path, $column) = @_; |
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my $game = $self->{model2}->get ($self->{model2}->get_iter ($path), 0); |
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($self->{game}{$game->{channel}} ||= new game %$game, conn => $self->{conn}) |
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->join; |
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pcg |
1.6 |
1; |
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pcg |
1.1 |
}); |
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$self; |
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} |
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sub update { |
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pcg |
1.6 |
my ($self, $room, $add, $update, $remove) = @_; |
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pcg |
1.1 |
|
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$self->{games}{$room->{name}} = $room->{games}; |
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pcg |
1.6 |
my $m1 = $self->{model1}; |
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my $m2 = $self->{model2}; |
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pcg |
1.12 |
for (@$remove) { |
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pcg |
1.8 |
(delete $_->{model})->remove (delete $_->{iter}) if $_->{model}; |
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pcg |
1.6 |
} |
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for (@$add, @$update) { |
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my $owner = $_->owner; |
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pcg |
1.8 |
if ($_->is_valid) { |
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pcg |
1.15 |
(delete $_->{model})->remove (delete $_->{iter}) if $_->{model} && $_->{model} != $m2;#d# |
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pcg |
1.8 |
$_->{model} = $m2; |
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$m2->set ($_->{iter} ||= $m2->append, |
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0, $_, |
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1, $room->{name}, |
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pcg |
1.9 |
2, (uc substr $gametype{$_->type}, 0, 1),#d# should use ->gametype_char, which also does P, S |
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pcg |
1.8 |
3, $owner->{name}, |
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4, $owner->rank_string, |
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5, $owner->rank, |
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6, $_->opponent_string, |
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7, $_->{user1}->rank_string, |
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8, $_->{user1}->rank, |
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9, $_->moves, |
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10, $_->{observers}, |
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11, $_->rules, |
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); |
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} else { |
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pcg |
1.15 |
warn "IG before $_->{model},$_->{iter},$room->{name},$owner->{name}\n";#d# |
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(delete $_->{model})->remove (delete $_->{iter}) if $_->{model} && $_->{model} != $m1;#d# |
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pcg |
1.6 |
$_->{model} = $m1; |
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$m1->set ($_->{iter} ||= $m1->append, |
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pcg |
1.8 |
0, $_, |
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1, $room->{name}, |
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pcg |
1.9 |
2, (uc substr $gametype{$_->type}, 0, 1),#d# should use ->gametype_char, which also does P, S |
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pcg |
1.8 |
3, $owner->{name}, |
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4, $owner->rank_string, |
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5, $owner->rank, |
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6, $_->rules, |
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7, $_->{notes}, |
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pcg |
1.6 |
); |
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pcg |
1.15 |
warn "IG after $_->{model},$_->{iter},$room->{name},$owner->{name}\n";#d# |
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pcg |
1.1 |
} |
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pcg |
1.6 |
} |
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pcg |
1.1 |
} |
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1; |
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