1 |
root |
1.1 |
#include <algorithm> |
2 |
root |
1.2 |
#include <cmath> |
3 |
root |
1.1 |
|
4 |
|
|
using namespace std; |
5 |
|
|
|
6 |
|
|
#include "entity.h" |
7 |
root |
1.4 |
#include "oct.h" |
8 |
root |
1.1 |
|
9 |
|
|
void entity_base::update_bbox () |
10 |
|
|
{ |
11 |
|
|
if (parent) |
12 |
|
|
parent->update_bbox (); |
13 |
|
|
} |
14 |
|
|
|
15 |
|
|
void entity_base::hide () |
16 |
|
|
{ |
17 |
|
|
for (vector<octant *>::iterator i = o.end (); i-- != o.begin (); ) |
18 |
|
|
(*i)->remove (this); |
19 |
|
|
|
20 |
|
|
o.clear (); |
21 |
|
|
} |
22 |
|
|
|
23 |
|
|
void entity_filter::update_bbox () |
24 |
|
|
{ |
25 |
|
|
bbox = e->bbox; |
26 |
|
|
entity_base::update_bbox (); |
27 |
|
|
} |
28 |
|
|
|
29 |
|
|
void entity_filter::show (const sector &sec) |
30 |
|
|
{ |
31 |
|
|
e->show (sec); |
32 |
|
|
} |
33 |
|
|
|
34 |
root |
1.4 |
void entity_filter::draw (const draw_context &ctx) |
35 |
root |
1.1 |
{ |
36 |
root |
1.4 |
e->draw (ctx); |
37 |
root |
1.1 |
} |
38 |
|
|
|
39 |
|
|
entity_filter::~entity_filter () |
40 |
|
|
{ |
41 |
|
|
delete e; |
42 |
|
|
} |
43 |
|
|
|
44 |
|
|
void entity::show (const sector &sec) |
45 |
|
|
{ |
46 |
root |
1.2 |
show (); |
47 |
|
|
} |
48 |
|
|
|
49 |
|
|
void entity::show () |
50 |
|
|
{ |
51 |
root |
1.1 |
e->show (this->sec); |
52 |
|
|
} |
53 |
|
|
|
54 |
root |
1.4 |
void entity::draw (const draw_context &ctx) |
55 |
root |
1.1 |
{ |
56 |
root |
1.2 |
glPushMatrix (); |
57 |
root |
1.4 |
glTranslated (-sec.x, -sec.y, -sec.z); |
58 |
|
|
e->draw (ctx); |
59 |
root |
1.2 |
glPopMatrix (); |
60 |
root |
1.1 |
} |
61 |
|
|
|
62 |
|
|
void entity_container::update_bbox () |
63 |
|
|
{ |
64 |
|
|
bbox.reset (); |
65 |
|
|
|
66 |
|
|
for (iterator i = end (); i-- != begin (); ) |
67 |
|
|
{ |
68 |
|
|
(*i)->update_bbox (); |
69 |
|
|
bbox.add ((*i)->bbox); |
70 |
|
|
} |
71 |
|
|
} |
72 |
|
|
|
73 |
|
|
void entity_container::show (const sector &sec) |
74 |
|
|
{ |
75 |
|
|
for (iterator i = end (); i-- != begin (); ) |
76 |
|
|
(*i)->show (sec); |
77 |
|
|
} |
78 |
|
|
|
79 |
root |
1.4 |
void entity_container::draw (const draw_context &ctx) |
80 |
root |
1.1 |
{ |
81 |
|
|
for (iterator i = end (); i-- != begin (); ) |
82 |
root |
1.4 |
(*i)->draw (ctx); |
83 |
root |
1.1 |
} |
84 |
|
|
|
85 |
|
|
entity_container::~entity_container () |
86 |
|
|
{ |
87 |
|
|
hide (); |
88 |
|
|
|
89 |
|
|
for (iterator i = end (); i-- != begin (); ) |
90 |
|
|
delete *i; |
91 |
|
|
|
92 |
|
|
clear (); |
93 |
root |
1.2 |
} |
94 |
|
|
|
95 |
|
|
template entity_opengl1d<GL_POINTS>; |
96 |
|
|
template entity_opengl1d<GL_LINES>; |
97 |
|
|
template entity_opengl1d<GL_LINE_STRIP>; |
98 |
|
|
template entity_opengl1d<GL_LINE_LOOP>; |
99 |
|
|
template entity_opengl2d<GL_TRIANGLES>; |
100 |
|
|
template entity_opengl2d<GL_TRIANGLE_STRIP>; |
101 |
|
|
template entity_opengl2d<GL_TRIANGLE_FAN>; |
102 |
|
|
template entity_opengl2d<GL_QUADS>; |
103 |
|
|
template entity_opengl2d<GL_QUAD_STRIP>; |
104 |
|
|
template entity_opengl2d<GL_POLYGON>; |
105 |
|
|
|
106 |
|
|
template<GLenum type> |
107 |
|
|
void entity_opengl1d<type>::update_bbox () |
108 |
|
|
{ |
109 |
root |
1.4 |
//for (vector<vertex1d>::iterator i = end (); i-- != begin (); ) |
110 |
root |
1.2 |
entity_base::update_bbox (); |
111 |
|
|
} |
112 |
|
|
|
113 |
|
|
template<GLenum type> |
114 |
|
|
void entity_opengl2d<type>::update_bbox () |
115 |
|
|
{ |
116 |
|
|
entity_base::update_bbox (); |
117 |
|
|
} |
118 |
|
|
|
119 |
|
|
template<GLenum type> |
120 |
root |
1.4 |
void entity_opengl1d<type>::draw (const draw_context &ctx) |
121 |
root |
1.2 |
{ |
122 |
|
|
glBegin (type); |
123 |
|
|
|
124 |
|
|
for (iterator i = begin (); i < end (); ++i) |
125 |
|
|
{ |
126 |
root |
1.4 |
if (ctx.mode == draw_context::LIGHTED) |
127 |
|
|
glColor3fv ((GLfloat *)&i->c); |
128 |
|
|
|
129 |
root |
1.2 |
glVertex3fv ((GLfloat *)&i->p); |
130 |
|
|
} |
131 |
|
|
|
132 |
|
|
glEnd (); |
133 |
|
|
} |
134 |
|
|
|
135 |
|
|
template<GLenum type> |
136 |
root |
1.4 |
void entity_opengl2d<type>::draw (const draw_context &ctx) |
137 |
root |
1.2 |
{ |
138 |
|
|
glBegin (type); |
139 |
|
|
|
140 |
root |
1.5 |
if (ctx.mode == draw_context::LIGHTED) |
141 |
|
|
{ |
142 |
|
|
glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *)&m.diffuse); |
143 |
|
|
glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *)&m.specular); |
144 |
|
|
glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *)&m.emission); |
145 |
|
|
glMaterialf (GL_FRONT, GL_SHININESS, m.shininess); |
146 |
|
|
} |
147 |
|
|
|
148 |
root |
1.2 |
for (iterator i = begin (); i < end (); ++i) |
149 |
|
|
{ |
150 |
root |
1.4 |
if (ctx.mode == draw_context::LIGHTED) |
151 |
|
|
{ |
152 |
|
|
glTexCoord2fv ((GLfloat *)&i->t); |
153 |
|
|
glNormal3fv ((GLfloat *)&i->n); |
154 |
|
|
} |
155 |
|
|
|
156 |
root |
1.2 |
glVertex3fv ((GLfloat *)&i->p); |
157 |
|
|
} |
158 |
|
|
|
159 |
|
|
glEnd (); |
160 |
|
|
} |
161 |
|
|
|
162 |
|
|
template<GLenum type> |
163 |
|
|
void entity_opengl1d<type>::show (const sector &sec) |
164 |
|
|
{ |
165 |
|
|
} |
166 |
|
|
|
167 |
|
|
template<GLenum type> |
168 |
|
|
void entity_opengl2d<type>::show (const sector &sec) |
169 |
|
|
{ |
170 |
|
|
} |
171 |
|
|
|
172 |
root |
1.4 |
void view::draw (const draw_context &ctx) |
173 |
root |
1.2 |
{ |
174 |
|
|
glViewport (0, 0, w, h); |
175 |
|
|
|
176 |
|
|
glMatrixMode (GL_PROJECTION); |
177 |
|
|
glLoadIdentity (); |
178 |
|
|
|
179 |
|
|
double aspect = (double)w/h; |
180 |
root |
1.4 |
double zNear = 0.0001; |
181 |
root |
1.2 |
double zFar = 1000.; |
182 |
|
|
|
183 |
|
|
{ |
184 |
|
|
GLdouble xmin, xmax, ymin, ymax; |
185 |
|
|
|
186 |
|
|
ymax = zNear * tan (fov * (M_PI / 360.0)); |
187 |
|
|
ymin = -ymax; |
188 |
|
|
xmin = ymin * aspect; |
189 |
|
|
xmax = ymax * aspect; |
190 |
|
|
|
191 |
|
|
glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); |
192 |
|
|
} |
193 |
|
|
|
194 |
|
|
vec3 rz = -d; |
195 |
|
|
vec3 rx = cross (u, rz); |
196 |
|
|
vec3 ry = cross (rz, rx); |
197 |
|
|
|
198 |
|
|
GLfloat m[4][4]; |
199 |
|
|
m[0][0] = rx.x; m[0][1] = rx.y; m[0][2] = rx.z; m[0][3] = 0; |
200 |
|
|
m[1][0] = ry.x; m[1][1] = ry.y; m[1][2] = ry.z; m[1][3] = 0; |
201 |
|
|
m[2][0] = rz.x; m[2][1] = rz.y; m[2][2] = rz.z; m[2][3] = 0; |
202 |
|
|
m[3][0] = 0; m[3][1] = 0; m[3][2] = 0; m[3][3] = 1; |
203 |
|
|
glMultMatrixf ((GLfloat *)m); |
204 |
|
|
|
205 |
|
|
glTranslatef (-p.x, -p.y, -p.z); |
206 |
|
|
|
207 |
|
|
glMatrixMode (GL_MODELVIEW); |
208 |
|
|
glLoadIdentity (); |
209 |
|
|
|
210 |
root |
1.4 |
world.draw (ctx); |
211 |
root |
1.1 |
} |
212 |
|
|
|
213 |
|
|
|