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#ifndef ENTITY_H |
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#define ENTITY_H |
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#include <vector> |
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#include "opengl.h" |
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#include "util.h" |
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#include "oct.h" |
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#include "view.h" |
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#include "material.h" |
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using namespace std; |
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struct geometry |
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{ |
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geometry *parent; |
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box bbox; |
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virtual void update () |
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{ |
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if (parent) |
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parent->update (); |
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} |
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virtual void draw (view &ctx) = 0; |
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geometry (geometry *parent = 0) : parent(parent) { }; |
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virtual ~geometry (); |
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}; |
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struct vertex1d |
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{ |
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colour c; // colour |
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point p; // vertex |
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}; |
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struct vertex2d |
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{ |
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point p; // vertex |
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vec3 n; // normal |
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texc t; // texture |
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vertex2d () { }; |
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vertex2d (point p, vec3 n, texc t = texc()) : p(p), n(n), t(t) { }; |
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}; |
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struct geometry_opengl : geometry |
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{ |
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GLuint list; // TODO: dynamic caching |
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geometry_opengl (); |
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~geometry_opengl (); |
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}; |
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template<GLenum type> |
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struct geometry_opengl1d : geometry_opengl, vector<vertex1d> |
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{ |
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void set (const vector<vertex1d> &v); |
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void draw (view &ctx); |
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}; |
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template<GLenum type> |
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struct geometry_opengl2d : geometry_opengl |
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{ |
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material *m; |
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geometry_opengl2d () : m(0) { }; |
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void set (const vector<vertex2d> &v); |
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void draw (view &ctx); |
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}; |
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typedef geometry_opengl1d<GL_POINTS> geometry_points; |
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typedef geometry_opengl1d<GL_LINES> geometry_lines; |
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typedef geometry_opengl1d<GL_LINE_STRIP> geometry_line_strip; |
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typedef geometry_opengl1d<GL_LINE_LOOP> geometry_line_loop; |
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typedef geometry_opengl2d<GL_TRIANGLES> geometry_triangles; |
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typedef geometry_opengl2d<GL_TRIANGLE_STRIP> geometry_triangle_strip; |
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typedef geometry_opengl2d<GL_TRIANGLE_FAN> geometry_triangle_fan; |
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typedef geometry_opengl2d<GL_QUADS> geometry_quads; |
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typedef geometry_opengl2d<GL_QUAD_STRIP> geometry_quad_strip; |
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typedef geometry_opengl2d<GL_POLYGON> geometry_polygon; |
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struct geometry_nurbs : geometry, vector<vertex2d> |
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{ |
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GLUnurbsObj *nurb; |
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GLUtesselator *tess; |
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GLfloat ctlpoints[4][4][3]; |
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geometry_nurbs() : tess(0), nurb(0) { } |
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virtual void draw (view &ctx); |
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void set (); |
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}; |
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struct geometry_filter : geometry |
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{ |
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protected: |
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geometry *g; |
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public: |
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void set (geometry *g); |
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geometry *content () { return g; }; |
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void update (); |
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void show (); |
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void draw (view &ctx); |
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geometry_filter (geometry *g = 0) { set (g); } |
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~geometry_filter (); |
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}; |
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struct geometry_transform : geometry_filter |
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{ |
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protected: |
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matrix m; |
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public: |
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void update (); |
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void show (); |
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void draw (view &ctx); |
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void set_matrix (const matrix &xfrm); |
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void update (const matrix &xfrm); |
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geometry_transform (geometry *g) : geometry_filter(g), m(1) { }; |
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geometry_transform () : geometry_filter(0), m(1) { }; |
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}; |
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struct geometry_anim : geometry_transform |
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{ |
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GLfloat vx, vy, vz; |
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void draw (view &ctx); |
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}; |
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struct geometry_container : geometry, protected vector<geometry *> |
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{ |
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void update (); |
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void add (geometry *g); |
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void draw (view &ctx); |
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~geometry_container (); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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struct entity : geometry_filter |
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{ |
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sector orig; |
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point p; |
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sector a, b; // bounding box corners |
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vector<octant *> o; |
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void update (); |
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void draw (view &ctx); |
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void move (const vec3 &v); |
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virtual void show (); |
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virtual void hide (); |
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void display (view &ctx); |
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entity (geometry *g = 0); |
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~entity (); |
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}; |
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struct light : entity |
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{ |
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point p; |
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colour c; |
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GLfloat intensity; |
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GLfloat radius; |
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}; |
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#endif |
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