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/cvs/libgender/material.C
Revision: 1.18
Committed: Fri Oct 29 17:21:54 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +15 -14 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.8 #include <cstdlib>
2     #include <cstring>
3    
4 root 1.9 #include <algorithm>
5    
6 root 1.13 #include "opengl.h"
7     #include "material.h"
8 root 1.18 #include "view.h"
9 root 1.13 #include "util.h"
10    
11 root 1.1 material::~material ()
12     {
13     }
14    
15 root 1.6 void
16 root 1.18 simple_material::enable (view &ctx)
17 root 1.1 {
18 root 1.6 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
19     glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
20     glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
21     glMaterialf (GL_FRONT, GL_SHININESS, shininess);
22 root 1.1 }
23    
24 root 1.6 void
25 root 1.18 simple_material::disable (view &ctx)
26 root 1.1 {
27     }
28 root 1.6
29     GLuint
30     texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31 root 1.3 {
32 root 1.15 GLuint name;
33 root 1.3 int w, h;
34     SDL_Surface *image;
35     SDL_Rect area;
36     Uint32 saved_flags;
37     Uint8 saved_alpha;
38    
39     /* Use the surface width and height expanded to powers of 2 */
40     //w = power_of_two (surface->w);
41     //h = power_of_two (surface->h);
42     w = power_of_two (surface->w);
43     h = power_of_two (surface->h);
44 root 1.5 tex2oord[0] = 0.0f; /* Min X */
45     tex2oord[1] = 0.0f; /* Min Y */
46     tex2oord[2] = (GLfloat) surface->w / w; /* Max X */
47     tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */
48 root 1.3
49     image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
50     #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
51     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
52     #else
53     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
54     #endif
55     );
56 root 1.6
57 root 1.3 if (image == NULL)
58 root 1.6 return 0;
59 root 1.3
60     /* Save the alpha blending attributes */
61     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
62     saved_alpha = surface->format->alpha;
63     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
64 root 1.6 SDL_SetAlpha (surface, 0, 0);
65 root 1.3
66     /* Copy the surface into the GL texture image */
67     area.x = 0;
68     area.y = 0;
69     area.w = surface->w;
70     area.h = surface->h;
71     SDL_BlitSurface (surface, &area, image, &area);
72    
73     /* Restore the alpha blending attributes */
74     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
75 root 1.6 SDL_SetAlpha (surface, saved_flags, saved_alpha);
76 root 1.3
77     /* Create an OpenGL texture for the image */
78 root 1.15 glGenTextures (1, &name);
79     glBindTexture (GL_TEXTURE_2D, name);
80 root 1.6 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
81     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
82 root 1.15 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
83 root 1.3 glTexImage2D (GL_TEXTURE_2D,
84     0,
85     GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
86     SDL_FreeSurface (image); /* No longer needed */
87    
88 root 1.15 return name;
89     }
90    
91     test_material::test_material ()
92     : tex ("textures/osama.jpg"), texvar (tex.name)
93     {
94     using namespace shader;
95    
96     p.vsh->start ();
97    
98     temp_4f wpos;
99 root 1.18
100     wpos = shader::gl.model_view_projection_matrix * vin.vertex;
101 root 1.15
102 root 1.18 vout.position = wpos;
103 root 1.17 vout.tex_coord[0] = vin.tex_coord[0];
104 root 1.18 vout.tex_coord[1] = shader::gl.model_view_matrix * shader::vec4 (x (vin.normal), y(vin.normal), z(vin.normal), 0);
105 root 1.15
106     p.vsh->end ();
107     p.vsh->compile ();
108    
109     p.fsh->start ();
110    
111 root 1.18 temp_1f fac;
112    
113     fac = max (dot (fin.tex_coord[1], lightpos), 0.0);
114     fac = pow (fac, 3);
115     xyz(fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]) * (fac + 0.3);
116 root 1.15
117     p.fsh->end ();
118     p.fsh->compile ();
119     p.link ();
120 root 1.3 }
121    
122 root 1.18 void test_material::enable (view &ctx)
123 root 1.15 {
124     p.enable ();
125 root 1.18 lightpos->set (-ctx.d);
126 root 1.15 texvar->enable ();
127     }
128 root 1.3
129 root 1.18 void test_material::disable (view &ctx)
130 root 1.6 {
131 root 1.15 texvar->disable ();
132     p.disable ();
133 root 1.3 }
134 root 1.8