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/cvs/libgender/material.C
Revision: 1.21
Committed: Sat Oct 30 15:59:20 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +5 -4 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.8 #include <cstdlib>
2     #include <cstring>
3    
4 root 1.9 #include <algorithm>
5    
6 root 1.13 #include "opengl.h"
7     #include "material.h"
8 root 1.18 #include "view.h"
9 root 1.13 #include "util.h"
10    
11 root 1.1 material::~material ()
12     {
13     }
14    
15 root 1.6 void
16 root 1.18 simple_material::enable (view &ctx)
17 root 1.1 {
18 root 1.6 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
19     glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
20     glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
21     glMaterialf (GL_FRONT, GL_SHININESS, shininess);
22 root 1.1 }
23    
24 root 1.6 void
25 root 1.18 simple_material::disable (view &ctx)
26 root 1.1 {
27     }
28 root 1.6
29     GLuint
30     texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31 root 1.3 {
32 root 1.15 GLuint name;
33 root 1.3 SDL_Surface *image;
34     SDL_Rect area;
35     Uint32 saved_flags;
36     Uint8 saved_alpha;
37    
38     /* Use the surface width and height expanded to powers of 2 */
39 root 1.19 tex2oord[0] = 0.F; /* Min X */
40     tex2oord[1] = 0.F; /* Min Y */
41     tex2oord[2] = 1.F; /* Max X */
42     tex2oord[3] = 1.F; /* Max Y */
43 root 1.3
44 root 1.19 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
45 root 1.3 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
46     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
47     #else
48     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
49     #endif
50     );
51 root 1.6
52 root 1.3 if (image == NULL)
53 root 1.6 return 0;
54 root 1.3
55     /* Save the alpha blending attributes */
56     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
57     saved_alpha = surface->format->alpha;
58     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
59 root 1.6 SDL_SetAlpha (surface, 0, 0);
60 root 1.3
61     /* Copy the surface into the GL texture image */
62     area.x = 0;
63     area.y = 0;
64     area.w = surface->w;
65     area.h = surface->h;
66     SDL_BlitSurface (surface, &area, image, &area);
67    
68     /* Restore the alpha blending attributes */
69     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
70 root 1.6 SDL_SetAlpha (surface, saved_flags, saved_alpha);
71 root 1.3
72     /* Create an OpenGL texture for the image */
73 root 1.15 glGenTextures (1, &name);
74     glBindTexture (GL_TEXTURE_2D, name);
75 root 1.6 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
76     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
77 root 1.15 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
78 root 1.3 glTexImage2D (GL_TEXTURE_2D,
79     0,
80 root 1.19 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
81 root 1.3 SDL_FreeSurface (image); /* No longer needed */
82    
83 root 1.15 return name;
84     }
85    
86     test_material::test_material ()
87     : tex ("textures/osama.jpg"), texvar (tex.name)
88     {
89 root 1.20 using namespace shader::compile;
90 root 1.15
91     p.vsh->start ();
92    
93     temp_4f wpos;
94 root 1.18
95 root 1.20 wpos = model_view_projection_matrix * vin.vertex;
96 root 1.15
97 root 1.18 vout.position = wpos;
98 root 1.17 vout.tex_coord[0] = vin.tex_coord[0];
99 root 1.20 vout.tex_coord[1] = model_view_matrix * shader::compile::vec4 (x(vin.normal), y(vin.normal), z(vin.normal), 0);
100 root 1.21 vout.tex_coord[2] = lightpos - model_view_matrix * vin.vertex;
101 root 1.15
102     p.vsh->end ();
103     p.vsh->compile ();
104    
105     p.fsh->start ();
106    
107 root 1.18 temp_1f fac;
108    
109 root 1.21 fac = max (dot (normalize (fin.tex_coord[1]), normalize (fin.tex_coord[2])), 0.0);
110     fac = pow (fac, 0.5);
111     xyz (fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]) * max (fac, 0.4);
112 root 1.15
113     p.fsh->end ();
114     p.fsh->compile ();
115     p.link ();
116 root 1.3 }
117    
118 root 1.18 void test_material::enable (view &ctx)
119 root 1.15 {
120     p.enable ();
121 root 1.21 lightpos->set (vec3 (0, 0, 0));
122 root 1.15 texvar->enable ();
123     }
124 root 1.3
125 root 1.18 void test_material::disable (view &ctx)
126 root 1.6 {
127 root 1.15 texvar->disable ();
128     p.disable ();
129 root 1.3 }
130 root 1.8