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/cvs/libgender/material.C
Revision: 1.29
Committed: Tue Nov 2 02:59:33 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.28: +2 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.8 #include <cstdlib>
2     #include <cstring>
3    
4 root 1.9 #include <algorithm>
5    
6 root 1.13 #include "opengl.h"
7     #include "material.h"
8 root 1.18 #include "view.h"
9 root 1.13 #include "util.h"
10    
11 root 1.1 material::~material ()
12     {
13     }
14    
15 root 1.6 void
16 root 1.18 simple_material::enable (view &ctx)
17 root 1.1 {
18 root 1.6 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
19     glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
20     glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
21     glMaterialf (GL_FRONT, GL_SHININESS, shininess);
22 root 1.1 }
23    
24 root 1.6 void
25 root 1.18 simple_material::disable (view &ctx)
26 root 1.1 {
27     }
28 root 1.6
29     GLuint
30     texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31 root 1.3 {
32 root 1.15 GLuint name;
33 root 1.3 SDL_Surface *image;
34     SDL_Rect area;
35     Uint32 saved_flags;
36     Uint8 saved_alpha;
37    
38     /* Use the surface width and height expanded to powers of 2 */
39 root 1.19 tex2oord[0] = 0.F; /* Min X */
40     tex2oord[1] = 0.F; /* Min Y */
41     tex2oord[2] = 1.F; /* Max X */
42     tex2oord[3] = 1.F; /* Max Y */
43 root 1.3
44 root 1.19 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
45 root 1.3 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
46     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
47     #else
48     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
49     #endif
50     );
51 root 1.6
52 root 1.3 if (image == NULL)
53 root 1.6 return 0;
54 root 1.3
55     /* Save the alpha blending attributes */
56     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
57     saved_alpha = surface->format->alpha;
58     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
59 root 1.6 SDL_SetAlpha (surface, 0, 0);
60 root 1.3
61     /* Copy the surface into the GL texture image */
62     area.x = 0;
63     area.y = 0;
64     area.w = surface->w;
65     area.h = surface->h;
66     SDL_BlitSurface (surface, &area, image, &area);
67    
68     /* Restore the alpha blending attributes */
69     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
70 root 1.6 SDL_SetAlpha (surface, saved_flags, saved_alpha);
71 root 1.3
72     /* Create an OpenGL texture for the image */
73 root 1.15 glGenTextures (1, &name);
74     glBindTexture (GL_TEXTURE_2D, name);
75 root 1.6 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
76     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
77 root 1.15 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
78 root 1.3 glTexImage2D (GL_TEXTURE_2D,
79     0,
80 root 1.19 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
81 root 1.3 SDL_FreeSurface (image); /* No longer needed */
82    
83 root 1.15 return name;
84     }
85    
86     test_material::test_material ()
87 root 1.23 //: tex ("textures/osama.jpg"), texvar (tex.name)
88 root 1.24 : tex ("textures/rockwall.jpg"), texvar (tex.name)
89     , norm ("textures/rockwall_height.jpg"), normvar (norm.name)
90 root 1.15 {
91 root 1.20 using namespace shader::compile;
92 root 1.15
93     p.vsh->start ();
94    
95     temp_4f wpos;
96 root 1.28 varying_1f camdist, zpos;
97     varying_2f texcoord;
98     varying_3f lightvec, normal;
99 root 1.18
100 root 1.28 wpos = model_view_matrix * vin.vertex;
101 root 1.15
102 root 1.28 temp_1f wz;
103     //wz = log2 (abs (wz)) * sign (wz);
104 root 1.22
105 root 1.28 vout.position = projection_matrix * wpos;
106     texcoord = xy (vin.tex_coord[0]);
107     normal = normal_matrix * vin.normal;
108 root 1.26 lightvec = xyz (lightpos - model_view_matrix * vin.vertex);
109 root 1.28 camdist = 1 - max (length (lightvec) / 10000., 0);
110 root 1.15
111 root 1.29 p.vsh->stop ();
112 root 1.15
113     p.fsh->start ();
114    
115 root 1.18 temp_1f fac;
116 root 1.23 temp_2f disp;
117     temp_1f dx, dy;
118     temp_1f bumpnormal;
119 root 1.25 temp_1f dist;
120 root 1.23
121 root 1.28 fac = dot (normalize (normal), normalize (lightvec));
122 root 1.23 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal);
123     //fac = dot (bumpnormal, normalize (fin.tex_coord[2]));
124 root 1.28 fac = pow (max (fac, 0.0), 2);
125     xyz (fout.frag_color) = texture_2d (texvar, texcoord) * (fac + 0.4) * camdist;
126 root 1.15
127 root 1.29 p.fsh->stop ();
128 root 1.15 p.link ();
129 root 1.3 }
130    
131 root 1.18 void test_material::enable (view &ctx)
132 root 1.15 {
133     p.enable ();
134 root 1.21 lightpos->set (vec3 (0, 0, 0));
135 root 1.15 texvar->enable ();
136 root 1.23 normvar->enable ();
137 root 1.15 }
138 root 1.3
139 root 1.18 void test_material::disable (view &ctx)
140 root 1.6 {
141 root 1.23 normvar->disable ();
142 root 1.15 texvar->disable ();
143     p.disable ();
144 root 1.3 }
145 root 1.8