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/cvs/libgender/material.C
Revision: 1.47
Committed: Sun Nov 7 03:01:03 2004 UTC (19 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.46: +8 -0 lines
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File Contents

# User Rev Content
1 root 1.8 #include <cstdlib>
2     #include <cstring>
3    
4 root 1.9 #include <algorithm>
5    
6 root 1.13 #include "opengl.h"
7     #include "material.h"
8 root 1.18 #include "view.h"
9 root 1.13 #include "util.h"
10    
11 root 1.6 GLuint
12     texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
13 root 1.3 {
14 root 1.15 GLuint name;
15 root 1.3 SDL_Surface *image;
16     SDL_Rect area;
17     Uint32 saved_flags;
18     Uint8 saved_alpha;
19    
20     /* Use the surface width and height expanded to powers of 2 */
21 root 1.19 tex2oord[0] = 0.F; /* Min X */
22     tex2oord[1] = 0.F; /* Min Y */
23     tex2oord[2] = 1.F; /* Max X */
24     tex2oord[3] = 1.F; /* Max Y */
25 root 1.3
26 root 1.19 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
27 root 1.3 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
28     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
29     #else
30     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
31     #endif
32     );
33 root 1.6
34 root 1.3 if (image == NULL)
35 root 1.6 return 0;
36 root 1.3
37     /* Save the alpha blending attributes */
38     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
39     saved_alpha = surface->format->alpha;
40     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
41 root 1.6 SDL_SetAlpha (surface, 0, 0);
42 root 1.3
43     /* Copy the surface into the GL texture image */
44     area.x = 0;
45     area.y = 0;
46     area.w = surface->w;
47     area.h = surface->h;
48     SDL_BlitSurface (surface, &area, image, &area);
49    
50     /* Restore the alpha blending attributes */
51     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
52 root 1.6 SDL_SetAlpha (surface, saved_flags, saved_alpha);
53 root 1.3
54     /* Create an OpenGL texture for the image */
55 root 1.15 glGenTextures (1, &name);
56     glBindTexture (GL_TEXTURE_2D, name);
57 root 1.6 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
58     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
59 root 1.15 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
60 root 1.3 glTexImage2D (GL_TEXTURE_2D,
61     0,
62 root 1.19 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
63 root 1.3 SDL_FreeSurface (image); /* No longer needed */
64    
65 root 1.15 return name;
66     }
67    
68 root 1.39 material::~material ()
69     {
70     }
71    
72 root 1.32 void material::enable (view &ctx)
73     {
74     pass::matmap_t &matmap = ctx.pass_data->matmap;
75    
76     pass::matmap_t::iterator i = matmap.find (this);
77    
78     if (i == matmap.end ())
79     {
80 root 1.39 string vsh_src, fsh_src;
81 root 1.32
82     shader::shader_builder::start ();
83    
84     if (ctx.pass_data->l)
85     ctx.pass_data->l->vsh ();
86    
87 root 1.40 vsh (ctx);
88    
89 root 1.45 // compute logarithmic depth - see the frustum matrix in view.C
90 root 1.38 {
91     using namespace shader::compile;
92    
93 root 1.46 temp_1f lz;
94    
95     // TODO: negative z is not calculated in an acceptable way
96     lz = z (vout.position);
97     z (vout.position) = (log2 (lz) * (2 / log2 (1e10)) - 1) * w (vout.position);
98 root 1.47 #if 0
99     z (vout.position) =
100     ifelse (
101     z < 0,
102     -1,
103     log2 (lz) * (2 / log2 (1e10)) - 1
104     ) * w (vout.position);
105     #endif
106 root 1.38 }
107    
108 root 1.39 vsh_src = shader::shader_builder::stop ();
109 root 1.32
110 root 1.40 shader::shader_builder::start ();
111    
112     if (ctx.pass_data->l)
113 root 1.39 {
114 root 1.40 ctx.pass_data->l->fsh ();
115    
116 root 1.39 fsh (ctx);
117 root 1.40 }
118     else
119     shader::compile::fout.frag_color = shader::compile::float4 (1., 0., 1., 1.);
120 root 1.32
121 root 1.40 fsh_src = shader::shader_builder::stop ();
122 root 1.32
123 root 1.39 shader::program_object po = shader::get_program (vsh_src, fsh_src);
124 root 1.32 matmap.insert (pass::matmap_t::value_type (this, po));
125    
126 root 1.39 po->enable ();
127 root 1.32 }
128     else
129 root 1.39 i->second->enable ();
130 root 1.45
131     if (ctx.pass_data->l)
132     ctx.pass_data->l->enable ();
133 root 1.32 }
134    
135     void material::disable (view &ctx)
136     {
137     }
138    
139 root 1.15 test_material::test_material ()
140 root 1.23 //: tex ("textures/osama.jpg"), texvar (tex.name)
141 root 1.24 : tex ("textures/rockwall.jpg"), texvar (tex.name)
142 root 1.35 , norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
143 root 1.15 {
144 root 1.32 }
145    
146 root 1.40 static shader::varying_3f normal;
147 root 1.32 static shader::varying_2f texcoord;
148    
149     void test_material::vsh (view &ctx)
150     {
151 root 1.20 using namespace shader::compile;
152 root 1.15
153 root 1.32 std_vsh ();
154 root 1.15
155 root 1.32 if (ctx.pass_data->l)
156     {
157     texcoord = xy (vin.tex_coord[0]);
158     normal = normal_matrix * vin.normal;
159     }
160     }
161    
162     void test_material::fsh (view &ctx)
163     {
164     using namespace shader::compile;
165 root 1.15
166 root 1.32 if (ctx.pass_data->l)
167     {
168     temp_3f lc;
169     temp_1f fac;
170    
171 root 1.35 temp_3f rot1, rot2, rot3;
172    
173 root 1.37 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
174    
175     //rot1 = normal_matrix * rot1;
176    
177 root 1.36 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
178     rot3 = float3 (y(rot1), -x(rot1), z(rot1));
179 root 1.35
180     normal = mat3 (rot1, rot2, rot3) * normal;
181    
182 root 1.40 fac = dot (normalize (normal), normalize (ctx.pass_data->l->sh_lightvec));
183 root 1.37 fac = max (pow (max (fac, 0.0), 6), 0.3);
184 root 1.40 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac
185     * ctx.pass_data->l->sh_colour;
186 root 1.37 //xyz (fout.frag_color) = lc * fac;
187 root 1.32 }
188 root 1.3 }
189    
190 root 1.18 void test_material::enable (view &ctx)
191 root 1.15 {
192 root 1.32 material::enable (ctx);
193 root 1.15 texvar->enable ();
194 root 1.23 normvar->enable ();
195 root 1.15 }
196 root 1.3
197 root 1.18 void test_material::disable (view &ctx)
198 root 1.6 {
199 root 1.23 normvar->disable ();
200 root 1.15 texvar->disable ();
201 root 1.32 material::disable (ctx);
202 root 1.3 }
203 root 1.8
204 root 1.34 test_material *testmat;
205