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/cvs/libgender/material.C
Revision: 1.56
Committed: Mon Feb 7 07:37:00 2005 UTC (19 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.55: +24 -0 lines
Log Message:
some new material

File Contents

# User Rev Content
1 root 1.8 #include <cstdlib>
2     #include <cstring>
3    
4 root 1.9 #include <algorithm>
5    
6 root 1.13 #include "opengl.h"
7     #include "material.h"
8 root 1.18 #include "view.h"
9 root 1.13 #include "util.h"
10    
11 root 1.6 GLuint
12     texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
13 root 1.3 {
14 root 1.15 GLuint name;
15 root 1.3 SDL_Surface *image;
16     SDL_Rect area;
17     Uint32 saved_flags;
18     Uint8 saved_alpha;
19    
20     /* Use the surface width and height expanded to powers of 2 */
21 root 1.19 tex2oord[0] = 0.F; /* Min X */
22     tex2oord[1] = 0.F; /* Min Y */
23     tex2oord[2] = 1.F; /* Max X */
24     tex2oord[3] = 1.F; /* Max Y */
25 root 1.3
26 root 1.19 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
27 root 1.3 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
28     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
29     #else
30     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
31     #endif
32     );
33 root 1.6
34 root 1.3 if (image == NULL)
35 root 1.6 return 0;
36 root 1.3
37     /* Save the alpha blending attributes */
38     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
39     saved_alpha = surface->format->alpha;
40     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
41 root 1.6 SDL_SetAlpha (surface, 0, 0);
42 root 1.3
43     /* Copy the surface into the GL texture image */
44     area.x = 0;
45     area.y = 0;
46     area.w = surface->w;
47     area.h = surface->h;
48     SDL_BlitSurface (surface, &area, image, &area);
49    
50     /* Restore the alpha blending attributes */
51     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
52 root 1.6 SDL_SetAlpha (surface, saved_flags, saved_alpha);
53 root 1.3
54     /* Create an OpenGL texture for the image */
55 root 1.15 glGenTextures (1, &name);
56     glBindTexture (GL_TEXTURE_2D, name);
57 root 1.6 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
58     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
59 root 1.15 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
60 root 1.3 glTexImage2D (GL_TEXTURE_2D,
61     0,
62 root 1.19 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
63 root 1.3 SDL_FreeSurface (image); /* No longer needed */
64    
65 root 1.15 return name;
66     }
67    
68 root 1.39 material::~material ()
69     {
70     }
71    
72 root 1.32 void material::enable (view &ctx)
73     {
74 root 1.48 pass_data::matmap_t &matmap = ctx.pass->matmap;
75 root 1.32
76 root 1.48 pass_data::matmap_t::iterator i = matmap.find (this);
77 root 1.32
78     if (i == matmap.end ())
79     {
80 root 1.39 string vsh_src, fsh_src;
81 root 1.32
82     shader::shader_builder::start ();
83    
84 root 1.48 if (ctx.pass->l)
85     ctx.pass->l->vsh ();
86 root 1.32
87 root 1.40 vsh (ctx);
88    
89 root 1.45 // compute logarithmic depth - see the frustum matrix in view.C
90 root 1.38 {
91     using namespace shader::compile;
92    
93 root 1.46 temp_1f lz;
94    
95 root 1.50 // TODO: negative z is not calculated in an acceptable way, clipping does horrible things(?)
96 root 1.46 lz = z (vout.position);
97 root 1.54 #if 0
98 root 1.55 lz = (log (max (lz, 0) + 1) / log (1e30)) - 1;
99 root 1.54 #else
100 root 1.52 lz = ifelse (lz <= 0,
101 root 1.53 0,
102 root 1.55 log (lz + 1) / log (1e30)
103 root 1.52 ) - 1;
104 root 1.54 #endif
105 root 1.52 z (vout.position) = lz * w (vout.position);
106 root 1.38 }
107    
108 root 1.39 vsh_src = shader::shader_builder::stop ();
109 root 1.32
110 root 1.40 shader::shader_builder::start ();
111    
112 root 1.48 if (ctx.pass->l)
113 root 1.39 {
114 root 1.48 ctx.pass->l->fsh ();
115 root 1.39 fsh (ctx);
116 root 1.40 }
117     else
118 root 1.52 // many drivers need both vertex and fragment shader, 'caboom!' otherwise
119     shader::compile::fout.frag_color = shader::compile::float4 (0., 0., 0., 0.);
120 root 1.32
121 root 1.40 fsh_src = shader::shader_builder::stop ();
122 root 1.32
123 root 1.39 shader::program_object po = shader::get_program (vsh_src, fsh_src);
124 root 1.48 matmap.insert (pass_data::matmap_t::value_type (this, po));
125 root 1.32
126 root 1.39 po->enable ();
127 root 1.32 }
128     else
129 root 1.39 i->second->enable ();
130 root 1.45
131 root 1.48 if (ctx.pass->l)
132     ctx.pass->l->enable ();
133 root 1.32 }
134    
135     void material::disable (view &ctx)
136     {
137     }
138    
139 root 1.15 test_material::test_material ()
140 root 1.23 //: tex ("textures/osama.jpg"), texvar (tex.name)
141 root 1.24 : tex ("textures/rockwall.jpg"), texvar (tex.name)
142 root 1.35 , norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
143 root 1.15 {
144 root 1.32 }
145    
146 root 1.40 static shader::varying_3f normal;
147 root 1.32 static shader::varying_2f texcoord;
148    
149 root 1.56 void test_material2::vsh (view &ctx)
150     {
151     using namespace shader::compile;
152     std_vsh ();
153    
154     if (ctx.pass->l)
155     {
156     normal = normal_matrix * vin.normal;
157     }
158     }
159    
160     void test_material2::fsh (view &ctx)
161     {
162     using namespace shader::compile;
163    
164     if (ctx.pass->l)
165     {
166     temp_1f fac;
167     fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
168     xyz (fout.frag_color) = ctx.pass->l->sh_colour * fac;//normalize (ctx.pass->l->sh_lightvec);
169     }
170     }
171    
172 root 1.32 void test_material::vsh (view &ctx)
173     {
174 root 1.20 using namespace shader::compile;
175 root 1.15
176 root 1.32 std_vsh ();
177 root 1.15
178 root 1.48 if (ctx.pass->l)
179 root 1.32 {
180     texcoord = xy (vin.tex_coord[0]);
181     normal = normal_matrix * vin.normal;
182     }
183     }
184    
185     void test_material::fsh (view &ctx)
186     {
187     using namespace shader::compile;
188 root 1.15
189 root 1.48 if (ctx.pass->l)
190 root 1.32 {
191     temp_3f lc;
192     temp_1f fac;
193    
194 root 1.35 temp_3f rot1, rot2, rot3;
195    
196 root 1.37 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
197    
198     //rot1 = normal_matrix * rot1;
199    
200 root 1.36 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
201     rot3 = float3 (y(rot1), -x(rot1), z(rot1));
202 root 1.35
203     normal = mat3 (rot1, rot2, rot3) * normal;
204    
205 root 1.48 fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
206 root 1.37 fac = max (pow (max (fac, 0.0), 6), 0.3);
207 root 1.40 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac
208 root 1.48 * ctx.pass->l->sh_colour;
209 root 1.37 //xyz (fout.frag_color) = lc * fac;
210 root 1.32 }
211 root 1.3 }
212    
213 root 1.18 void test_material::enable (view &ctx)
214 root 1.15 {
215 root 1.32 material::enable (ctx);
216 root 1.15 texvar->enable ();
217 root 1.23 normvar->enable ();
218 root 1.15 }
219 root 1.3
220 root 1.18 void test_material::disable (view &ctx)
221 root 1.6 {
222 root 1.23 normvar->disable ();
223 root 1.15 texvar->disable ();
224 root 1.32 material::disable (ctx);
225 root 1.3 }
226 root 1.8
227 root 1.34 test_material *testmat;
228 root 1.56 test_material2 *testmat2;
229 root 1.34