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/cvs/libgender/material.C
Revision: 1.18
Committed: Fri Oct 29 17:21:54 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +15 -14 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cstdlib>
2 #include <cstring>
3
4 #include <algorithm>
5
6 #include "opengl.h"
7 #include "material.h"
8 #include "view.h"
9 #include "util.h"
10
11 material::~material ()
12 {
13 }
14
15 void
16 simple_material::enable (view &ctx)
17 {
18 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
19 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
20 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
21 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
22 }
23
24 void
25 simple_material::disable (view &ctx)
26 {
27 }
28
29 GLuint
30 texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31 {
32 GLuint name;
33 int w, h;
34 SDL_Surface *image;
35 SDL_Rect area;
36 Uint32 saved_flags;
37 Uint8 saved_alpha;
38
39 /* Use the surface width and height expanded to powers of 2 */
40 //w = power_of_two (surface->w);
41 //h = power_of_two (surface->h);
42 w = power_of_two (surface->w);
43 h = power_of_two (surface->h);
44 tex2oord[0] = 0.0f; /* Min X */
45 tex2oord[1] = 0.0f; /* Min Y */
46 tex2oord[2] = (GLfloat) surface->w / w; /* Max X */
47 tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */
48
49 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
50 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
51 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
52 #else
53 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
54 #endif
55 );
56
57 if (image == NULL)
58 return 0;
59
60 /* Save the alpha blending attributes */
61 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
62 saved_alpha = surface->format->alpha;
63 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
64 SDL_SetAlpha (surface, 0, 0);
65
66 /* Copy the surface into the GL texture image */
67 area.x = 0;
68 area.y = 0;
69 area.w = surface->w;
70 area.h = surface->h;
71 SDL_BlitSurface (surface, &area, image, &area);
72
73 /* Restore the alpha blending attributes */
74 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
75 SDL_SetAlpha (surface, saved_flags, saved_alpha);
76
77 /* Create an OpenGL texture for the image */
78 glGenTextures (1, &name);
79 glBindTexture (GL_TEXTURE_2D, name);
80 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
81 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
82 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
83 glTexImage2D (GL_TEXTURE_2D,
84 0,
85 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
86 SDL_FreeSurface (image); /* No longer needed */
87
88 return name;
89 }
90
91 test_material::test_material ()
92 : tex ("textures/osama.jpg"), texvar (tex.name)
93 {
94 using namespace shader;
95
96 p.vsh->start ();
97
98 temp_4f wpos;
99
100 wpos = shader::gl.model_view_projection_matrix * vin.vertex;
101
102 vout.position = wpos;
103 vout.tex_coord[0] = vin.tex_coord[0];
104 vout.tex_coord[1] = shader::gl.model_view_matrix * shader::vec4 (x (vin.normal), y(vin.normal), z(vin.normal), 0);
105
106 p.vsh->end ();
107 p.vsh->compile ();
108
109 p.fsh->start ();
110
111 temp_1f fac;
112
113 fac = max (dot (fin.tex_coord[1], lightpos), 0.0);
114 fac = pow (fac, 3);
115 xyz(fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]) * (fac + 0.3);
116
117 p.fsh->end ();
118 p.fsh->compile ();
119 p.link ();
120 }
121
122 void test_material::enable (view &ctx)
123 {
124 p.enable ();
125 lightpos->set (-ctx.d);
126 texvar->enable ();
127 }
128
129 void test_material::disable (view &ctx)
130 {
131 texvar->disable ();
132 p.disable ();
133 }
134