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Revision: 1.16
Committed: Thu Jan 6 02:15:17 2005 UTC (19 years, 5 months ago) by root
Branch: MAIN
Changes since 1.15: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.14 http://www.iddevnet.com/doom3/
2 root 1.13 http://sigget.rivin.se/games/doom3/index.html#fileformats
3 root 1.11 http://duff.geology.washington.edu/data/raster/tenmeter/onebytwo10/index.html
4 root 1.10 http://libsh.org/ref/online/
5 root 1.9 http://www.bearcave.com/misl/misl_tech/wavelets/compression/
6     http://globe.sintef.no/documentation/projection.html
7     http://www.vterrain.org/Textures/spherical.html
8     http://www.math.uni-bremen.de/~justen/Mich/planetrendering_e.html
9 root 1.8 http://lodbook.com/source/
10 root 1.7 http://www.humus.ca/3D/index.php?page=OpenGL&start=8
11 root 1.6 http://developer.infi.nl/index.php?ID=5
12 root 1.5 http://www.cc.gatech.edu/~lindstro/papers/vis2001a/
13 root 1.3 http://www.labri.fr/Perso/~granier/OpenGL/ext/videocards.html
14     http://www.codesampler.com/oglsrc.htm
15 root 1.1 http://www.zanir.szm.sk/dx10-19.html
16 root 1.16 http://www.opengl.org/resources/tutorials/sig99/advanced99/notes/notes.html
17 root 1.1
18 root 1.12 TODO: weg mit glFrustum, tut nur ungutes mit unserer z-koordinate
19    
20 root 1.4 TODO (auch elmex):
21    
22     * oct-diagonale exakt berechnen
23    
24 root 1.2 TODO (elmex):
25    
26     quick stuff : *
27     long term : -
28    
29     * textures and materials
30 root 1.3 * think about nurbs?
31 root 1.2 * optimize mesh-file-reader
32    
33     + fixing blender-script, too error prone.
34    
35 root 1.3 + think about entities and loading
36 root 1.2
37    
38 root 1.15
39     Doom3:
40    
41     .map - map file for the editor
42     .proc - precompiled geometry
43     .cm - collision map
44     .bak - back up
45    
46     http://sigget.rivin.se/games/doom3/index.html#fileformats
47    
48     http://www.doom3reference.com/
49     http://www.iddevnet.com/doom3/