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Revision: 1.31
Committed: Wed Oct 6 19:45:29 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.30: +18 -17 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cstdlib>
2    
3 root 1.8 #include <vector>
4    
5     using namespace std;
6    
7     #define GL_GLEXT_PROTOTYPES
8     #include <GL/gl.h>
9 root 1.24 #include <GL/glext.h>
10 root 1.8
11 root 1.1 #include "oct.h"
12 root 1.8 #include "view.h"
13 root 1.2 #include "entity.h"
14    
15 root 1.8 vector<GLuint> occ_query_objects;
16 root 1.2
17 root 1.8 static GLuint begin_occ_query ()
18 root 1.2 {
19 root 1.8 GLuint id;
20 root 1.2
21 root 1.8 if (occ_query_objects.size ())
22 root 1.3 {
23 root 1.8 id = *(occ_query_objects.end () - 1);
24     occ_query_objects.pop_back ();
25 root 1.3 }
26     else
27 root 1.20 glGenQueriesARB (1, &id);
28 root 1.8
29 root 1.20 glBeginQueryARB (GL_SAMPLES_PASSED, id);
30 root 1.8 return id;
31     }
32    
33 root 1.23 #define end_occ_query() glEndQueryARB (GL_SAMPLES_PASSED)
34 root 1.8
35 root 1.23 GLuint occ_query_result (GLuint id)
36 root 1.8 {
37     GLuint count;
38    
39 root 1.20 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
40 root 1.8 occ_query_objects.push_back (id);
41    
42     return count;
43     }
44    
45     octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
46    
47     octant::octant (octant *parent, const sector &orig, uoffs extent)
48     : parent(parent), orig(orig), extent(extent)
49     {
50     for (fill = 8; fill--; )
51     sub[fill] = 0;
52 root 1.2 }
53    
54     octant::~octant ()
55     {
56     for (fill = 8; fill--; )
57     delete sub[fill];
58     }
59    
60 root 1.8 static bool overlap (const sector &o1, uoffs ea, const box &bbox)
61 root 1.4 {
62 root 1.8 sector a2, b2;
63 root 1.4
64     ea /= 2;
65    
66     a2.x = o1.x + ea;
67     a2.y = o1.y + ea;
68     a2.z = o1.z + ea;
69    
70 root 1.8 b2.x = (bbox.a.x + bbox.b.x) / 2;
71     b2.y = (bbox.a.y + bbox.b.y) / 2;
72     b2.z = (bbox.a.z + bbox.b.z) / 2;
73    
74     return abs (a2.x - b2.x) <= ea + (bbox.b.x - bbox.a.x)
75     && abs (a2.y - b2.y) <= ea + (bbox.b.y - bbox.a.y)
76     && abs (a2.z - b2.z) <= ea + (bbox.b.z - bbox.a.z);
77 root 1.4 }
78    
79 root 1.6 void octant::add (entity_base *e)
80 root 1.2 {
81 root 1.8 box bbox = translate (e->bbox, e->orig, sector (0, 0, 0));
82 root 1.7
83     uoffs size = max (abs (bbox.b.x - bbox.a.x),
84 root 1.8 max (abs (bbox.b.y - bbox.a.y),
85     abs (bbox.b.z - bbox.a.z)));
86 root 1.3
87 root 1.8 if (overlap (orig, extent, bbox))
88 root 1.4 {
89 root 1.8 uoffs extent2 = extent / 2;
90    
91     if (size > extent2 || !extent2)
92     {
93     push_back (e);
94     e->o.push_back (this);
95     return;
96     }
97 root 1.5
98 root 1.8 for (int i = 8; i--; )
99 root 1.5 {
100 root 1.8 sector s = orig;
101     s.offset (i, extent2);
102     if (overlap (s, extent2, bbox))
103 root 1.5 {
104 root 1.8 if (!sub[i])
105     sub[i] = new octant (this, s, extent2);
106    
107     sub[i]->add (e);
108 root 1.5 }
109 root 1.8 }
110 root 1.4 }
111 root 1.2 }
112 root 1.1
113     void octant::remove (entity_base *e)
114     {
115     }
116    
117 root 1.19 void octant::detect_visibility (view &ctx)
118 root 1.1 {
119 root 1.8 visibility_state &vs = ctx.vismap[this];
120    
121     if (vs.generation != ctx.generation)
122 root 1.10 vs.visibility = visibility_state::UNKNOWN;
123    
124 root 1.19 const sector &cam = ctx.orig;
125 root 1.10 if (cam.x >= orig.x && cam.x <= orig.x + extent
126     && cam.y >= orig.y && cam.y <= orig.y + extent
127     && cam.z >= orig.z && cam.z <= orig.z + extent)
128     {
129     vs.visibility = visibility_state::PARTIAL;
130     vs.generation = ctx.generation;
131     }
132     else
133     {
134     point center (
135 root 1.18 orig.x + (soffs)extent / 2 - cam.x,
136     orig.y + (soffs)extent / 2 - cam.y,
137 root 1.14 orig.z + (soffs)extent / 2 - cam.z
138 root 1.10 );
139    
140 root 1.14 GLfloat dia = (0.5 * sqrtf (3))*(GLfloat)extent;
141    
142     if (ctx.frustum.t.distance (center) < -dia) return;
143     if (ctx.frustum.b.distance (center) < -dia) return;
144     if (ctx.frustum.l.distance (center) < -dia) return;
145     if (ctx.frustum.r.distance (center) < -dia) return;
146     if (ctx.frustum.n.distance (center) < -dia) return;
147 root 1.25
148     GLfloat fd = ctx.frustum.f.distance (center);
149    
150     if (fd < -dia)
151     {
152 root 1.29 if (fd < -dia * 2)
153 root 1.26 return;
154    
155     // cull, but do check for potential visibility
156     if (size ())
157     ctx.farlist.push_back (this);
158 root 1.25 }
159 root 1.10 }
160 root 1.8
161 root 1.19 if (size ())
162     ctx.vislist.push_back (this);
163    
164     // node to start with
165     unsigned char si = ctx.d.x < 0 ? 1 : 0
166     | ctx.d.y < 0 ? 2 : 0
167     | ctx.d.z < 0 ? 4 : 0;
168    
169     // bit-toggle to find next child for front-to-back order
170     static unsigned char next[8]
171     = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
172    
173     for (int i = 0; i < 8; i++)
174     {
175     si ^= next[i];
176    
177     if (sub[si])
178     sub[si]->detect_visibility (ctx);
179     }
180    
181     vs.generation = ctx.generation;
182     }
183    
184     void octant::display (view &ctx)
185     {
186 root 1.17 #if 0
187 root 1.8 glBegin (GL_LINES);
188 root 1.25 sector s = orig - ctx.orig;
189 root 1.13 vec3 clr(0, 0.8, 0);
190     glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
191 root 1.8
192     for (int i = 8; i--; )
193     for (int ji = 3; ji--; )
194     {
195     int j = i | (1 << ji);
196     if (i != j)
197     {
198     glVertex3i (s.x + !!(i & 1) * extent,
199     s.y + !!(i & 2) * extent,
200     s.z + !!(i & 4) * extent);
201     glVertex3i (s.x + !!(j & 1) * extent,
202     s.y + !!(j & 2) * extent,
203     s.z + !!(j & 4) * extent);
204     }
205     }
206    
207     glEnd ();
208 root 1.13 glDisable(GL_COLOR_MATERIAL);
209 root 1.8 #endif
210    
211 root 1.19 for (iterator i = end (); i != begin (); )
212     (*--i)->display (ctx);
213 root 1.1 }
214 root 1.8
215 root 1.25 void
216     octant::draw_bbox (view &ctx)
217     {
218     sector s = orig - ctx.orig;
219 root 1.27 int i;
220     GLint verts[4 * 6] = {
221 root 1.31 0x00, 0x40, 0x60, 0x20, // -x
222     0x10, 0x30, 0x70, 0x50, // +x
223     0x00, 0x10, 0x50, 0x40, // -y
224     0x70, 0x30, 0x20, 0x60, // +y
225     0x00, 0x20, 0x30, 0x10, // -z
226     0x40, 0x50, 0x70, 0x60, // +z
227 root 1.27 };
228    
229 root 1.25 GLfloat cube[8][3] =
230     {
231 root 1.31 { s.x , s.y , s.z },
232     { s.x + (soffs)extent, s.y , s.z },
233     { s.x , s.y + (soffs)extent, s.z },
234     { s.x + (soffs)extent, s.y + (soffs)extent, s.z },
235     { s.x , s.y , s.z + (soffs)extent },
236     { s.x + (soffs)extent, s.y , s.z + (soffs)extent },
237     { s.x , s.y + (soffs)extent, s.z + (soffs)extent },
238     { s.x + (soffs)extent, s.y + (soffs)extent, s.z + (soffs)extent },
239 root 1.25 };
240    
241     glBegin (GL_QUADS);
242 root 1.31
243     for (i = 0; i < 4 * 6; i++)
244     glVertex3fv (cube [verts [i] >> 4]);
245    
246 root 1.25 glEnd ();
247     }
248 root 1.8
249 root 1.2