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Revision: 1.32
Committed: Thu Oct 7 23:39:43 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.31: +24 -19 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cstdlib>
2    
3 root 1.8 #include <vector>
4    
5     using namespace std;
6    
7     #define GL_GLEXT_PROTOTYPES
8     #include <GL/gl.h>
9 root 1.24 #include <GL/glext.h>
10 root 1.8
11 root 1.1 #include "oct.h"
12 root 1.8 #include "view.h"
13 root 1.2 #include "entity.h"
14    
15 root 1.8 vector<GLuint> occ_query_objects;
16 root 1.2
17 root 1.8 static GLuint begin_occ_query ()
18 root 1.2 {
19 root 1.8 GLuint id;
20 root 1.2
21 root 1.8 if (occ_query_objects.size ())
22 root 1.3 {
23 root 1.8 id = *(occ_query_objects.end () - 1);
24     occ_query_objects.pop_back ();
25 root 1.3 }
26     else
27 root 1.20 glGenQueriesARB (1, &id);
28 root 1.8
29 root 1.20 glBeginQueryARB (GL_SAMPLES_PASSED, id);
30 root 1.8 return id;
31     }
32    
33 root 1.23 #define end_occ_query() glEndQueryARB (GL_SAMPLES_PASSED)
34 root 1.8
35 root 1.23 GLuint occ_query_result (GLuint id)
36 root 1.8 {
37     GLuint count;
38    
39 root 1.20 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
40 root 1.8 occ_query_objects.push_back (id);
41    
42     return count;
43     }
44    
45     octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
46    
47     octant::octant (octant *parent, const sector &orig, uoffs extent)
48     : parent(parent), orig(orig), extent(extent)
49     {
50     for (fill = 8; fill--; )
51     sub[fill] = 0;
52 root 1.2 }
53    
54     octant::~octant ()
55     {
56     for (fill = 8; fill--; )
57     delete sub[fill];
58     }
59    
60 root 1.32 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
61 root 1.4 {
62 root 1.8 sector a2, b2;
63 root 1.4
64     ea /= 2;
65    
66     a2.x = o1.x + ea;
67     a2.y = o1.y + ea;
68     a2.z = o1.z + ea;
69    
70 root 1.32 b2.x = (a.x + b.x) / 2;
71     b2.y = (a.y + b.y) / 2;
72     b2.z = (a.z + b.z) / 2;
73    
74     return abs (a2.x - b2.x) <= ea + (b.x - a.x)
75     && abs (a2.y - b2.y) <= ea + (b.y - a.y)
76     && abs (a2.z - b2.z) <= ea + (b.z - a.z);
77 root 1.4 }
78    
79 root 1.32 void octant::add (entity *e)
80 root 1.2 {
81 root 1.32 const sector &a = e->a;
82     const sector &b = e->b;
83 root 1.7
84 root 1.32 if (overlap (orig, extent, a, b))
85 root 1.4 {
86 root 1.8 uoffs extent2 = extent / 2;
87    
88 root 1.32 uoffs size = max (abs (b.x - a.x),
89     max (abs (b.y - a.y),
90     abs (b.z - a.z)));
91    
92 root 1.8 if (size > extent2 || !extent2)
93     {
94     push_back (e);
95     e->o.push_back (this);
96     return;
97     }
98 root 1.5
99 root 1.8 for (int i = 8; i--; )
100 root 1.5 {
101 root 1.8 sector s = orig;
102     s.offset (i, extent2);
103 root 1.32
104     if (overlap (s, extent2, a, b))
105 root 1.5 {
106 root 1.8 if (!sub[i])
107     sub[i] = new octant (this, s, extent2);
108    
109     sub[i]->add (e);
110 root 1.5 }
111 root 1.8 }
112 root 1.4 }
113 root 1.2 }
114 root 1.1
115 root 1.32 void octant::remove (entity *e)
116 root 1.1 {
117     }
118    
119 root 1.19 void octant::detect_visibility (view &ctx)
120 root 1.1 {
121 root 1.8 visibility_state &vs = ctx.vismap[this];
122    
123     if (vs.generation != ctx.generation)
124 root 1.10 vs.visibility = visibility_state::UNKNOWN;
125    
126 root 1.19 const sector &cam = ctx.orig;
127 root 1.10 if (cam.x >= orig.x && cam.x <= orig.x + extent
128     && cam.y >= orig.y && cam.y <= orig.y + extent
129     && cam.z >= orig.z && cam.z <= orig.z + extent)
130     {
131     vs.visibility = visibility_state::PARTIAL;
132     vs.generation = ctx.generation;
133     }
134     else
135     {
136     point center (
137 root 1.18 orig.x + (soffs)extent / 2 - cam.x,
138     orig.y + (soffs)extent / 2 - cam.y,
139 root 1.14 orig.z + (soffs)extent / 2 - cam.z
140 root 1.10 );
141    
142 root 1.32 GLfloat dia = (2. * sqrtf (3))*(GLfloat)extent;
143 root 1.14
144     if (ctx.frustum.t.distance (center) < -dia) return;
145     if (ctx.frustum.b.distance (center) < -dia) return;
146     if (ctx.frustum.l.distance (center) < -dia) return;
147     if (ctx.frustum.r.distance (center) < -dia) return;
148     if (ctx.frustum.n.distance (center) < -dia) return;
149 root 1.25
150     GLfloat fd = ctx.frustum.f.distance (center);
151    
152     if (fd < -dia)
153     {
154 root 1.29 if (fd < -dia * 2)
155 root 1.26 return;
156    
157     // cull, but do check for potential visibility
158     if (size ())
159 root 1.32 {
160     ctx.farlist.push_back (this);
161     return;
162     }
163 root 1.25 }
164 root 1.10 }
165 root 1.8
166 root 1.19 if (size ())
167     ctx.vislist.push_back (this);
168    
169     // node to start with
170     unsigned char si = ctx.d.x < 0 ? 1 : 0
171     | ctx.d.y < 0 ? 2 : 0
172     | ctx.d.z < 0 ? 4 : 0;
173    
174     // bit-toggle to find next child for front-to-back order
175     static unsigned char next[8]
176     = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
177    
178     for (int i = 0; i < 8; i++)
179     {
180     si ^= next[i];
181    
182     if (sub[si])
183     sub[si]->detect_visibility (ctx);
184     }
185    
186     vs.generation = ctx.generation;
187     }
188    
189     void octant::display (view &ctx)
190     {
191 root 1.17 #if 0
192 root 1.8 glBegin (GL_LINES);
193 root 1.25 sector s = orig - ctx.orig;
194 root 1.13 vec3 clr(0, 0.8, 0);
195     glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
196 root 1.8
197     for (int i = 8; i--; )
198     for (int ji = 3; ji--; )
199     {
200     int j = i | (1 << ji);
201     if (i != j)
202     {
203     glVertex3i (s.x + !!(i & 1) * extent,
204     s.y + !!(i & 2) * extent,
205     s.z + !!(i & 4) * extent);
206     glVertex3i (s.x + !!(j & 1) * extent,
207     s.y + !!(j & 2) * extent,
208     s.z + !!(j & 4) * extent);
209     }
210     }
211    
212     glEnd ();
213 root 1.13 glDisable(GL_COLOR_MATERIAL);
214 root 1.8 #endif
215    
216 root 1.19 for (iterator i = end (); i != begin (); )
217     (*--i)->display (ctx);
218 root 1.1 }
219 root 1.8
220 root 1.25 void
221     octant::draw_bbox (view &ctx)
222     {
223     sector s = orig - ctx.orig;
224 root 1.27 int i;
225     GLint verts[4 * 6] = {
226 root 1.31 0x00, 0x40, 0x60, 0x20, // -x
227     0x10, 0x30, 0x70, 0x50, // +x
228     0x00, 0x10, 0x50, 0x40, // -y
229     0x70, 0x30, 0x20, 0x60, // +y
230     0x00, 0x20, 0x30, 0x10, // -z
231     0x40, 0x50, 0x70, 0x60, // +z
232 root 1.27 };
233    
234 root 1.25 GLfloat cube[8][3] =
235     {
236 root 1.31 { s.x , s.y , s.z },
237     { s.x + (soffs)extent, s.y , s.z },
238     { s.x , s.y + (soffs)extent, s.z },
239     { s.x + (soffs)extent, s.y + (soffs)extent, s.z },
240     { s.x , s.y , s.z + (soffs)extent },
241     { s.x + (soffs)extent, s.y , s.z + (soffs)extent },
242     { s.x , s.y + (soffs)extent, s.z + (soffs)extent },
243     { s.x + (soffs)extent, s.y + (soffs)extent, s.z + (soffs)extent },
244 root 1.25 };
245    
246     glBegin (GL_QUADS);
247 root 1.31
248     for (i = 0; i < 4 * 6; i++)
249     glVertex3fv (cube [verts [i] >> 4]);
250    
251 root 1.25 glEnd ();
252     }
253 root 1.8
254 root 1.2