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Revision: 1.33
Committed: Fri Oct 8 09:45:25 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.32: +7 -14 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cstdlib>
2    
3 root 1.8 #include <vector>
4    
5     using namespace std;
6    
7     #define GL_GLEXT_PROTOTYPES
8     #include <GL/gl.h>
9 root 1.24 #include <GL/glext.h>
10 root 1.8
11 root 1.1 #include "oct.h"
12 root 1.8 #include "view.h"
13 root 1.2 #include "entity.h"
14    
15 root 1.8 vector<GLuint> occ_query_objects;
16 root 1.2
17 root 1.8 static GLuint begin_occ_query ()
18 root 1.2 {
19 root 1.8 GLuint id;
20 root 1.2
21 root 1.8 if (occ_query_objects.size ())
22 root 1.3 {
23 root 1.8 id = *(occ_query_objects.end () - 1);
24     occ_query_objects.pop_back ();
25 root 1.3 }
26     else
27 root 1.20 glGenQueriesARB (1, &id);
28 root 1.8
29 root 1.20 glBeginQueryARB (GL_SAMPLES_PASSED, id);
30 root 1.8 return id;
31     }
32    
33 root 1.23 #define end_occ_query() glEndQueryARB (GL_SAMPLES_PASSED)
34 root 1.8
35 root 1.23 GLuint occ_query_result (GLuint id)
36 root 1.8 {
37     GLuint count;
38    
39 root 1.20 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
40 root 1.8 occ_query_objects.push_back (id);
41    
42     return count;
43     }
44    
45     octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
46    
47     octant::octant (octant *parent, const sector &orig, uoffs extent)
48     : parent(parent), orig(orig), extent(extent)
49     {
50     for (fill = 8; fill--; )
51     sub[fill] = 0;
52 root 1.2 }
53    
54     octant::~octant ()
55     {
56     for (fill = 8; fill--; )
57     delete sub[fill];
58     }
59    
60 root 1.32 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
61 root 1.4 {
62 root 1.8 sector a2, b2;
63 root 1.4
64     ea /= 2;
65    
66 root 1.33 a2 = o1 + ea;
67     b2 = (a + b) / 2;
68    
69     return abs (a2 - b2) <= ea + (b - a);
70 root 1.4 }
71    
72 root 1.32 void octant::add (entity *e)
73 root 1.2 {
74 root 1.32 const sector &a = e->a;
75     const sector &b = e->b;
76 root 1.7
77 root 1.32 if (overlap (orig, extent, a, b))
78 root 1.4 {
79 root 1.8 uoffs extent2 = extent / 2;
80    
81 root 1.32 uoffs size = max (abs (b.x - a.x),
82     max (abs (b.y - a.y),
83     abs (b.z - a.z)));
84    
85 root 1.8 if (size > extent2 || !extent2)
86     {
87     push_back (e);
88     e->o.push_back (this);
89     return;
90     }
91 root 1.5
92 root 1.8 for (int i = 8; i--; )
93 root 1.5 {
94 root 1.8 sector s = orig;
95     s.offset (i, extent2);
96 root 1.32
97     if (overlap (s, extent2, a, b))
98 root 1.5 {
99 root 1.8 if (!sub[i])
100     sub[i] = new octant (this, s, extent2);
101    
102     sub[i]->add (e);
103 root 1.5 }
104 root 1.8 }
105 root 1.4 }
106 root 1.2 }
107 root 1.1
108 root 1.32 void octant::remove (entity *e)
109 root 1.1 {
110     }
111    
112 root 1.19 void octant::detect_visibility (view &ctx)
113 root 1.1 {
114 root 1.8 visibility_state &vs = ctx.vismap[this];
115    
116     if (vs.generation != ctx.generation)
117 root 1.10 vs.visibility = visibility_state::UNKNOWN;
118    
119 root 1.19 const sector &cam = ctx.orig;
120 root 1.33 #if 1
121     if (orig <= cam && cam <= orig + extent)
122 root 1.10 {
123     vs.visibility = visibility_state::PARTIAL;
124     vs.generation = ctx.generation;
125     }
126     else
127 root 1.33 #endif
128 root 1.10 {
129     point center (
130 root 1.18 orig.x + (soffs)extent / 2 - cam.x,
131     orig.y + (soffs)extent / 2 - cam.y,
132 root 1.14 orig.z + (soffs)extent / 2 - cam.z
133 root 1.10 );
134    
135 root 1.32 GLfloat dia = (2. * sqrtf (3))*(GLfloat)extent;
136 root 1.14
137     if (ctx.frustum.t.distance (center) < -dia) return;
138     if (ctx.frustum.b.distance (center) < -dia) return;
139     if (ctx.frustum.l.distance (center) < -dia) return;
140     if (ctx.frustum.r.distance (center) < -dia) return;
141     if (ctx.frustum.n.distance (center) < -dia) return;
142 root 1.25
143     GLfloat fd = ctx.frustum.f.distance (center);
144    
145     if (fd < -dia)
146     {
147 root 1.29 if (fd < -dia * 2)
148 root 1.26 return;
149    
150     // cull, but do check for potential visibility
151     if (size ())
152 root 1.32 {
153     ctx.farlist.push_back (this);
154     return;
155     }
156 root 1.25 }
157 root 1.10 }
158 root 1.8
159 root 1.19 if (size ())
160     ctx.vislist.push_back (this);
161    
162     // node to start with
163     unsigned char si = ctx.d.x < 0 ? 1 : 0
164     | ctx.d.y < 0 ? 2 : 0
165     | ctx.d.z < 0 ? 4 : 0;
166    
167     // bit-toggle to find next child for front-to-back order
168     static unsigned char next[8]
169     = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
170    
171     for (int i = 0; i < 8; i++)
172     {
173     si ^= next[i];
174    
175     if (sub[si])
176     sub[si]->detect_visibility (ctx);
177     }
178    
179     vs.generation = ctx.generation;
180     }
181    
182     void octant::display (view &ctx)
183     {
184 root 1.17 #if 0
185 root 1.8 glBegin (GL_LINES);
186 root 1.25 sector s = orig - ctx.orig;
187 root 1.13 vec3 clr(0, 0.8, 0);
188     glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
189 root 1.8
190     for (int i = 8; i--; )
191     for (int ji = 3; ji--; )
192     {
193     int j = i | (1 << ji);
194     if (i != j)
195     {
196     glVertex3i (s.x + !!(i & 1) * extent,
197     s.y + !!(i & 2) * extent,
198     s.z + !!(i & 4) * extent);
199     glVertex3i (s.x + !!(j & 1) * extent,
200     s.y + !!(j & 2) * extent,
201     s.z + !!(j & 4) * extent);
202     }
203     }
204    
205     glEnd ();
206 root 1.13 glDisable(GL_COLOR_MATERIAL);
207 root 1.8 #endif
208    
209 root 1.19 for (iterator i = end (); i != begin (); )
210     (*--i)->display (ctx);
211 root 1.1 }
212 root 1.8
213 root 1.25 void
214     octant::draw_bbox (view &ctx)
215     {
216     sector s = orig - ctx.orig;
217 root 1.27 int i;
218     GLint verts[4 * 6] = {
219 root 1.31 0x00, 0x40, 0x60, 0x20, // -x
220     0x10, 0x30, 0x70, 0x50, // +x
221     0x00, 0x10, 0x50, 0x40, // -y
222     0x70, 0x30, 0x20, 0x60, // +y
223     0x00, 0x20, 0x30, 0x10, // -z
224     0x40, 0x50, 0x70, 0x60, // +z
225 root 1.27 };
226    
227 root 1.25 GLfloat cube[8][3] =
228     {
229 root 1.31 { s.x , s.y , s.z },
230     { s.x + (soffs)extent, s.y , s.z },
231     { s.x , s.y + (soffs)extent, s.z },
232     { s.x + (soffs)extent, s.y + (soffs)extent, s.z },
233     { s.x , s.y , s.z + (soffs)extent },
234     { s.x + (soffs)extent, s.y , s.z + (soffs)extent },
235     { s.x , s.y + (soffs)extent, s.z + (soffs)extent },
236     { s.x + (soffs)extent, s.y + (soffs)extent, s.z + (soffs)extent },
237 root 1.25 };
238    
239     glBegin (GL_QUADS);
240 root 1.31
241     for (i = 0; i < 4 * 6; i++)
242     glVertex3fv (cube [verts [i] >> 4]);
243    
244 root 1.25 glEnd ();
245     }
246 root 1.8
247 root 1.2