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Revision: 1.36
Committed: Sat Oct 9 02:08:29 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.35: +5 -2 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cstdlib>
2    
3 root 1.8 #include <vector>
4    
5     using namespace std;
6    
7     #define GL_GLEXT_PROTOTYPES
8     #include <GL/gl.h>
9 root 1.24 #include <GL/glext.h>
10 root 1.8
11 root 1.1 #include "oct.h"
12 root 1.8 #include "view.h"
13 root 1.2 #include "entity.h"
14    
15 root 1.8 vector<GLuint> occ_query_objects;
16 root 1.2
17 root 1.8 static GLuint begin_occ_query ()
18 root 1.2 {
19 root 1.8 GLuint id;
20 root 1.2
21 root 1.8 if (occ_query_objects.size ())
22 root 1.3 {
23 root 1.8 id = *(occ_query_objects.end () - 1);
24     occ_query_objects.pop_back ();
25 root 1.3 }
26     else
27 root 1.20 glGenQueriesARB (1, &id);
28 root 1.8
29 root 1.20 glBeginQueryARB (GL_SAMPLES_PASSED, id);
30 root 1.8 return id;
31     }
32    
33 root 1.23 #define end_occ_query() glEndQueryARB (GL_SAMPLES_PASSED)
34 root 1.8
35 root 1.23 GLuint occ_query_result (GLuint id)
36 root 1.8 {
37     GLuint count;
38    
39 root 1.20 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
40 root 1.8 occ_query_objects.push_back (id);
41    
42     return count;
43     }
44    
45     octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
46    
47     octant::octant (octant *parent, const sector &orig, uoffs extent)
48     : parent(parent), orig(orig), extent(extent)
49     {
50     for (fill = 8; fill--; )
51     sub[fill] = 0;
52 root 1.2 }
53    
54     octant::~octant ()
55     {
56     for (fill = 8; fill--; )
57     delete sub[fill];
58     }
59    
60 root 1.32 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
61 root 1.4 {
62     ea /= 2;
63    
64 root 1.34 sector center_1 = o1 + ea;
65     sector size_2 = b - a;
66     sector center_2 = a + size_2 / 2;
67 root 1.33
68 root 1.34 return abs (center_1 - center_2) <= ea + size_2;
69 root 1.4 }
70    
71 root 1.32 void octant::add (entity *e)
72 root 1.2 {
73 root 1.32 const sector &a = e->a;
74     const sector &b = e->b;
75 root 1.7
76 root 1.32 if (overlap (orig, extent, a, b))
77 root 1.4 {
78 root 1.8 uoffs extent2 = extent / 2;
79 root 1.34 uoffs size = max (abs (b - a));
80 root 1.32
81 root 1.8 if (size > extent2 || !extent2)
82     {
83     push_back (e);
84     e->o.push_back (this);
85     return;
86     }
87 root 1.5
88 root 1.8 for (int i = 8; i--; )
89 root 1.5 {
90 root 1.8 sector s = orig;
91     s.offset (i, extent2);
92 root 1.32
93     if (overlap (s, extent2, a, b))
94 root 1.5 {
95 root 1.8 if (!sub[i])
96     sub[i] = new octant (this, s, extent2);
97    
98     sub[i]->add (e);
99 root 1.5 }
100 root 1.8 }
101 root 1.4 }
102 root 1.2 }
103 root 1.1
104 root 1.32 void octant::remove (entity *e)
105 root 1.1 {
106     }
107    
108 root 1.19 void octant::detect_visibility (view &ctx)
109 root 1.1 {
110 root 1.8 visibility_state &vs = ctx.vismap[this];
111    
112     if (vs.generation != ctx.generation)
113 root 1.10 vs.visibility = visibility_state::UNKNOWN;
114    
115 root 1.34 if (orig <= ctx.orig && ctx.orig <= orig + extent)
116 root 1.10 {
117     vs.visibility = visibility_state::PARTIAL;
118     vs.generation = ctx.generation;
119     }
120     else
121     {
122 root 1.34 sector center_s (orig + extent / 2 - ctx.orig);
123     point center (center_s.x, center_s.y, center_s.z);
124 root 1.10
125 root 1.36 GLfloat dia = sqrtf (3) * (GLfloat)extent;
126 root 1.14
127     if (ctx.frustum.t.distance (center) < -dia) return;
128     if (ctx.frustum.b.distance (center) < -dia) return;
129     if (ctx.frustum.l.distance (center) < -dia) return;
130     if (ctx.frustum.r.distance (center) < -dia) return;
131     if (ctx.frustum.n.distance (center) < -dia) return;
132 root 1.25
133     GLfloat fd = ctx.frustum.f.distance (center);
134    
135     if (fd < -dia)
136     {
137 root 1.29 if (fd < -dia * 2)
138 root 1.26 return;
139    
140 root 1.35 ctx.farlist.push_back (this);
141     return;
142 root 1.25 }
143 root 1.10 }
144 root 1.8
145 root 1.36 if (vs.visibility == visibility_state::UNKNOWN)
146     vs.visibility = visibility_state::FULL;
147    
148 root 1.19 if (size ())
149     ctx.vislist.push_back (this);
150    
151     // node to start with
152     unsigned char si = ctx.d.x < 0 ? 1 : 0
153     | ctx.d.y < 0 ? 2 : 0
154     | ctx.d.z < 0 ? 4 : 0;
155    
156     // bit-toggle to find next child for front-to-back order
157     static unsigned char next[8]
158     = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
159    
160     for (int i = 0; i < 8; i++)
161     {
162     si ^= next[i];
163    
164     if (sub[si])
165     sub[si]->detect_visibility (ctx);
166     }
167    
168     vs.generation = ctx.generation;
169     }
170    
171     void octant::display (view &ctx)
172     {
173 root 1.17 #if 0
174 root 1.8 glBegin (GL_LINES);
175 root 1.25 sector s = orig - ctx.orig;
176 root 1.13 vec3 clr(0, 0.8, 0);
177     glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
178 root 1.8
179     for (int i = 8; i--; )
180     for (int ji = 3; ji--; )
181     {
182     int j = i | (1 << ji);
183     if (i != j)
184     {
185     glVertex3i (s.x + !!(i & 1) * extent,
186     s.y + !!(i & 2) * extent,
187     s.z + !!(i & 4) * extent);
188     glVertex3i (s.x + !!(j & 1) * extent,
189     s.y + !!(j & 2) * extent,
190     s.z + !!(j & 4) * extent);
191     }
192     }
193    
194     glEnd ();
195 root 1.13 glDisable(GL_COLOR_MATERIAL);
196 root 1.8 #endif
197    
198 root 1.19 for (iterator i = end (); i != begin (); )
199     (*--i)->display (ctx);
200 root 1.1 }
201 root 1.8
202 root 1.25 void
203     octant::draw_bbox (view &ctx)
204     {
205     sector s = orig - ctx.orig;
206 root 1.27 int i;
207     GLint verts[4 * 6] = {
208 root 1.31 0x00, 0x40, 0x60, 0x20, // -x
209     0x10, 0x30, 0x70, 0x50, // +x
210     0x00, 0x10, 0x50, 0x40, // -y
211     0x70, 0x30, 0x20, 0x60, // +y
212     0x00, 0x20, 0x30, 0x10, // -z
213     0x40, 0x50, 0x70, 0x60, // +z
214 root 1.27 };
215    
216 root 1.25 GLfloat cube[8][3] =
217     {
218 root 1.31 { s.x , s.y , s.z },
219     { s.x + (soffs)extent, s.y , s.z },
220     { s.x , s.y + (soffs)extent, s.z },
221     { s.x + (soffs)extent, s.y + (soffs)extent, s.z },
222     { s.x , s.y , s.z + (soffs)extent },
223     { s.x + (soffs)extent, s.y , s.z + (soffs)extent },
224     { s.x , s.y + (soffs)extent, s.z + (soffs)extent },
225     { s.x + (soffs)extent, s.y + (soffs)extent, s.z + (soffs)extent },
226 root 1.25 };
227    
228 root 1.36 glBegin (GL_LINE_LOOP);
229 root 1.31
230     for (i = 0; i < 4 * 6; i++)
231     glVertex3fv (cube [verts [i] >> 4]);
232    
233 root 1.25 glEnd ();
234     }
235 root 1.8
236 root 1.2