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Revision: 1.55
Committed: Sat Oct 16 23:28:22 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.54: +3 -2 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cstdlib>
2    
3 root 1.8 #include <vector>
4     using namespace std;
5    
6 root 1.48 #include "opengl.h"
7 root 1.8
8 root 1.1 #include "oct.h"
9 root 1.8 #include "view.h"
10 root 1.2 #include "entity.h"
11    
12 root 1.54 struct evis {
13     enum { FULL, SMALL, OCCLUDED } state;
14     double last; // time of last check
15     evis () : last(0.), state(FULL) { };
16     };
17    
18 root 1.52 struct oct_visibility : visibility_base
19     {
20 root 1.54 typedef map<entity *, evis> evismap;
21     evismap vismap;
22 root 1.52
23 root 1.54 enum { FULL, PARTIAL, OCCLUDED } state;
24 root 1.52
25     oct_visibility (octant &oct)
26 root 1.54 : state(FULL)
27 root 1.52 {
28     }
29     };
30    
31 root 1.8 octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
32    
33     octant::octant (octant *parent, const sector &orig, uoffs extent)
34 root 1.54 : parent(parent)
35     , orig(orig)
36     , extent(extent)
37 root 1.8 {
38     for (fill = 8; fill--; )
39     sub[fill] = 0;
40 root 1.2 }
41    
42 root 1.53 visibility_base *octant::new_visibility ()
43     {
44     return new oct_visibility (*this);
45     }
46    
47     void octant::clear_visibility (visibility_base *vs)
48     {
49     ((oct_visibility *)vs)->vismap.clear ();
50     }
51 root 1.2 octant::~octant ()
52     {
53     for (fill = 8; fill--; )
54     delete sub[fill];
55     }
56    
57 root 1.32 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
58 root 1.4 {
59     ea /= 2;
60    
61 root 1.34 sector center_1 = o1 + ea;
62     sector size_2 = b - a;
63 root 1.54 sector center_2 = a + (size_2 >> 1);
64 root 1.33
65 root 1.34 return abs (center_1 - center_2) <= ea + size_2;
66 root 1.4 }
67    
68 root 1.32 void octant::add (entity *e)
69 root 1.2 {
70 root 1.32 const sector &a = e->a;
71     const sector &b = e->b;
72 root 1.7
73 root 1.32 if (overlap (orig, extent, a, b))
74 root 1.4 {
75 root 1.54 uoffs extent2 = extent >> 1;
76 root 1.34 uoffs size = max (abs (b - a));
77 root 1.32
78 root 1.54 if (size >= extent2 >> 1)
79 root 1.8 {
80     push_back (e);
81     e->o.push_back (this);
82     return;
83     }
84 root 1.5
85 root 1.8 for (int i = 8; i--; )
86 root 1.5 {
87 root 1.8 sector s = orig;
88     s.offset (i, extent2);
89 root 1.32
90     if (overlap (s, extent2, a, b))
91 root 1.5 {
92 root 1.8 if (!sub[i])
93 root 1.50 {
94     sub[i] = new octant (this, s, extent2);
95     fill++;
96     }
97 root 1.8
98     sub[i]->add (e);
99 root 1.5 }
100 root 1.8 }
101 root 1.4 }
102 root 1.2 }
103 root 1.1
104 root 1.32 void octant::remove (entity *e)
105 root 1.1 {
106     }
107    
108 root 1.55 bool octant::depth_pass (view &ctx)
109 root 1.1 {
110 root 1.52 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
111 root 1.50
112 root 1.43 GLfloat extent2 = 0.5F * (GLfloat)extent;
113 root 1.51 sector centeri = orig + (extent >> 1) - ctx.orig;
114     point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F);
115    
116 root 1.43 GLfloat rad = ctx.diagfact * extent2;
117    
118 root 1.34 if (orig <= ctx.orig && ctx.orig <= orig + extent)
119 root 1.52 ;//vs.visibility = visibility_state::PARTIAL;
120 root 1.10 else
121     {
122 root 1.52 if (ctx.frustum.t.distance (centerf) < -rad) return false;
123     if (ctx.frustum.b.distance (centerf) < -rad) return false;
124     if (ctx.frustum.l.distance (centerf) < -rad) return false;
125     if (ctx.frustum.r.distance (centerf) < -rad) return false;
126     if (ctx.frustum.n.distance (centerf) < -rad) return false;
127 root 1.25
128 root 1.51 GLfloat fd = ctx.frustum.f.distance (centerf);
129 root 1.25
130 root 1.47 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
131 root 1.52 return false;
132 root 1.10 }
133 root 1.8
134 root 1.52 #if 0
135 root 1.46 if (vs.visibility == visibility_state::OCCLUDED
136     || vs.visibility == visibility_state::UNKNOWN)
137 root 1.45 {
138     ctx.farlist.push_back (this);
139     return;
140     }
141 root 1.52 #endif
142 root 1.45
143 root 1.46 #if 0
144 root 1.36 if (vs.visibility == visibility_state::UNKNOWN)
145     vs.visibility = visibility_state::FULL;
146 root 1.46 #endif
147 root 1.36
148 root 1.51 GLfloat z = ctx.z_near + ctx.frustum.n.distance (centerf) + rad;
149 root 1.50 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
150 root 1.45
151 root 1.52 #if 0
152 root 1.45 if (vs.visibility == visibility_state::FULL)
153 root 1.52 #endif
154 root 1.45 ctx.nc_far = max (ctx.nc_far, z);
155    
156 root 1.51 // node to start with
157     unsigned char si = centeri.x > 0 ? 1 : 0
158     | centeri.y > 0 ? 2 : 0
159     | centeri.z > 0 ? 4 : 0;
160 root 1.44
161 root 1.51 //printf ("si %d C %Ld,%Ld,%Ld\n", si, centeri.x, centeri.y, centeri.z);
162 root 1.19
163     // bit-toggle to find next child for front-to-back order
164 root 1.50 static unsigned char toggle[8+1]
165 root 1.51 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
166 root 1.19
167 root 1.50 unsigned char *next = toggle;
168     do
169 root 1.19 {
170 root 1.51 si ^= *next;
171 root 1.19
172     if (sub[si])
173 root 1.55 sub[si]->depth_pass (ctx);
174 root 1.19 }
175 root 1.51 while (*++next);
176    
177     if (size ()
178 root 1.52 #if 0
179 root 1.51 && (vs.visibility == visibility_state::PARTIAL
180 root 1.52 || vs.visibility == visibility_state::FULL)
181     #endif
182     )
183 root 1.51 {
184     ctx.nz_far = max (ctx.nz_far, z);
185 root 1.55 display (ctx);
186 root 1.51 ctx.vislist.push_back (this);
187     }
188 root 1.52
189     return true;
190 root 1.19 }
191    
192     void octant::display (view &ctx)
193     {
194 root 1.17 #if 0
195 root 1.50 sector s = orig - ctx.orig;
196    
197 root 1.8 glBegin (GL_LINES);
198 root 1.13 vec3 clr(0, 0.8, 0);
199     glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
200 root 1.8
201     for (int i = 8; i--; )
202     for (int ji = 3; ji--; )
203     {
204     int j = i | (1 << ji);
205 root 1.50 if (i < j)
206 root 1.8 {
207     glVertex3i (s.x + !!(i & 1) * extent,
208     s.y + !!(i & 2) * extent,
209     s.z + !!(i & 4) * extent);
210     glVertex3i (s.x + !!(j & 1) * extent,
211     s.y + !!(j & 2) * extent,
212     s.z + !!(j & 4) * extent);
213     }
214     }
215    
216     glEnd ();
217     #endif
218 root 1.54 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
219 root 1.8
220 root 1.19 for (iterator i = end (); i != begin (); )
221 root 1.50 {
222     entity *e = *--i;
223 root 1.54 evis &evs = vs.vismap[e];
224 root 1.50
225 root 1.54 sector center = ((e->a + e->b) >> 1) - ctx.orig;
226     GLfloat z = norm (vec3 (center));
227 root 1.50 ctx.pixfact = ctx.perspfact / z;
228    
229 root 1.54 if (ctx.mode == view::POSTDEPTH)
230     {
231     if (!vb_bbox)
232     {
233     sector s = orig - ctx.orig;
234     gl::gen_bbox (vb_bbox, s, s + extent);
235     }
236    
237     //vb_bbox.draw (gl::bbox_mode, 0, gl::bbox_count);
238     }
239     else
240 root 1.53 e->display (ctx);
241 root 1.50 }
242 root 1.1 }
243 root 1.8
244 root 1.53 #if 0
245 root 1.38 void octant::draw_bbox (view &ctx)
246 root 1.25 {
247     sector s = orig - ctx.orig;
248 root 1.27
249 root 1.50 gl::draw_bbox (ctx, s, s + extent);
250 root 1.25 }
251 root 1.53 #endif
252 root 1.8
253 root 1.38 void octant::event (occ_query &ev)
254     {
255 root 1.52 #if 0
256 root 1.44 visibility_state &vs = ev.v.vismap[this];
257    
258     vs.last = timer.now;
259 root 1.47 vs.visibility = ev.r <= 0
260 root 1.44 ? visibility_state::OCCLUDED
261     : visibility_state::FULL;
262 root 1.52 #endif
263     }
264    
265 root 1.2