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#include <cstdlib> |
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#include <vector> |
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using namespace std; |
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#include "opengl.h" |
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#include "oct.h" |
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#include "view.h" |
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#include "entity.h" |
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enum visibility_state { FULL, PARTIAL, OCCLUDED }; |
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|
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struct evis { |
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entity *e; |
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visibility_state state; |
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double last; // time of last check |
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|
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void clear () |
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{ |
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last = 0.; |
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state = FULL; |
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} |
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evis () |
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{ |
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clear (); |
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} |
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}; |
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struct oct_visibility : visibility_base |
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{ |
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vector<evis> vismap; |
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|
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visibility_state state; |
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|
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evis &get_visibility (int i, entity *e) |
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{ |
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evis &evs = vismap [i]; |
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if (evs.e != e) |
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{ |
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evs.clear (); |
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evs.e = e; |
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} |
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return evs; |
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} |
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oct_visibility (octant &oct) |
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: state(FULL) |
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{ |
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} |
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}; |
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octant world(0, sector (0, 0, 0), MAXEXTENT); |
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|
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octant::octant (octant *parent, const sector &orig, uoffs extent) |
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: parent(parent) |
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, orig(orig) |
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, extent(extent) |
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{ |
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for (fill = 8; fill--; ) |
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sub[fill] = 0; |
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} |
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visibility_base *octant::new_visibility () |
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{ |
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return new oct_visibility (*this); |
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} |
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void octant::clear_visibility (visibility_base *vs) |
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{ |
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((oct_visibility *)vs)->vismap.clear (); |
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((oct_visibility *)vs)->state = FULL; |
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} |
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|
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octant::~octant () |
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{ |
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for (fill = 8; fill--; ) |
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delete sub[fill]; |
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} |
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|
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static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b) |
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{ |
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sector size = (b - a + 1) >> 1; |
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sector center = a + size; |
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|
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return abs (orig - center) <= extent + size; |
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} |
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|
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static sector offset (const sector &s, int subindex, uoffs extent) |
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{ |
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return sector ( |
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s.x + (subindex & 1 ? extent : -extent), |
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s.y + (subindex & 2 ? extent : -extent), |
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s.z + (subindex & 4 ? extent : -extent) |
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); |
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} |
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void octant::add (entity *e) |
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{ |
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const sector &a = e->a; |
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const sector &b = e->b; |
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|
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uoffs size = max (abs (b - a)); |
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if (size >= extent >> 4) |
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{ |
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if (overlap (orig, extent, a, b)) |
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{ |
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push_back (e); |
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e->o.push_back (this); |
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} |
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} |
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else |
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{ |
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uoffs extent2 = extent >> 1; |
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|
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for (int i = 8; i--; ) |
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{ |
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sector s = offset (orig, i, extent2); |
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|
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if (overlap (s, extent2, a, b)) |
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{ |
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if (!sub[i]) |
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{ |
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sub[i] = new octant (this, s, extent2); |
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fill++; |
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} |
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|
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sub[i]->add (e); |
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} |
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} |
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} |
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} |
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|
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void octant::remove (entity *e) |
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{ |
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} |
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bool octant::detect_visibility (view &ctx) //, bool fully_visible) |
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{ |
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ctx.stat1++;//D |
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sector centeri = orig - ctx.orig; |
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point centerf = point (centeri); |
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|
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GLfloat rad = ctx.diagfact * extent; |
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|
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#if 0 |
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if (!overlap (ctx.frustum.c, sphere (centerf, rad))) |
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return false; |
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#endif |
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|
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oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
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|
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vs.state = FULL;//D |
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#if 0 |
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if (max (abs (centeri)) <= extent) |
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; |
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else |
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{ |
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#endif |
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//if (distance (ctx.frustum.t, centerf) < -rad) return false; |
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//if (distance (ctx.frustum.b, centerf) < -rad) return false; |
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//if (distance (ctx.frustum.l, centerf) < -rad) return false; |
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//if (distance (ctx.frustum.r, centerf) < -rad) return false; |
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////if (distance (ctx.frustum.n, centerf) < -rad) return false; |
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|
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#if 0 |
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GLfloat fd = distance (ctx.frustum.f, centerf); |
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|
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if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F) |
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return false; |
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#endif |
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|
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// very important, optimize? |
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GLfloat z = length (ctx.p - centerf) + rad; |
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if (ctx.perspfact * extent / z < 10.) // very crude "too small to see" check |
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return false; |
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|
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#if 0 |
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if (vs.state == PARTIAL || vs.state == FULL) |
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ctx.nc_far = max (ctx.nc_far, z); |
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#endif |
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|
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1.80 |
if (vs.state == OCCLUDED) |
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{ |
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if (extent < ctx.z_far) |
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{ |
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ctx.postdepthlist.push_back (this); |
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return false; |
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} |
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else |
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vs.state == PARTIAL; |
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} |
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bool visible = size () && vs.state == FULL; |
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|
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// node to start with |
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unsigned char si = centeri.x > 0 ? 1 : 0 |
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| centeri.y > 0 ? 2 : 0 |
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| centeri.z > 0 ? 4 : 0; |
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|
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// bit-toggle to find next child for front-to-back order |
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static unsigned char toggle[8+1] |
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= { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 }; |
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|
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unsigned char *next = toggle; |
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do |
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{ |
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si ^= *next; |
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|
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if (sub[si]) |
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visible = visible | sub[si]->detect_visibility (ctx); |
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} |
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while (*++next); |
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if (visible) |
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{ |
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if (size ()) |
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ctx.vislist.push_back (this); |
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1.80 |
|
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ctx.postdepthlist.push_back (this); |
228 |
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} |
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else |
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{ |
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vs.state = OCCLUDED; |
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ctx.postdepthlist.push_back (this); |
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} |
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1.52 |
|
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return visible; |
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1.19 |
} |
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1.75 |
void octant::draw_depth (view &ctx) |
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1.19 |
{ |
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oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
241 |
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1.8 |
|
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1.79 |
vs.vismap.resize (size ()); |
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|
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1.80 |
if (vs.state == PARTIAL || vs.state == OCCLUDED) |
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return; |
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|
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1.79 |
for (int i = 0; i < size (); ++i) |
248 |
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1.50 |
{ |
249 |
root |
1.79 |
entity *e = (*this)[i]; |
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const evis &evs = vs.get_visibility (i, e); |
251 |
root |
1.75 |
|
252 |
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if (evs.state != OCCLUDED) |
253 |
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1.54 |
{ |
254 |
root |
1.75 |
if (!ctx.may_draw (e)) |
255 |
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continue; |
256 |
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257 |
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sector center = ((e->a + e->b) >> 1) - ctx.orig; |
258 |
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GLfloat z = length (vec3 (center)); |
259 |
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ctx.pixfact = ctx.perspfact / z; |
260 |
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261 |
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ctx.nz_far = max (ctx.nz_far, z + extent); |
262 |
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ctx.nz_near = min (ctx.nz_near, z - extent); |
263 |
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|
264 |
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e->draw (ctx); |
265 |
root |
1.56 |
} |
266 |
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} |
267 |
root |
1.75 |
} |
268 |
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269 |
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void octant::draw_postdepth (view &ctx) |
270 |
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{ |
271 |
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oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
272 |
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|
273 |
root |
1.80 |
if (vs.state == PARTIAL || vs.state == OCCLUDED) |
274 |
root |
1.75 |
{ |
275 |
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ctx.begin_occ_query (*this, 0); |
276 |
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sector s = orig - ctx.orig; |
277 |
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gl::draw_bbox (s - extent, s + extent); |
278 |
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ctx.end_occ_query (); |
279 |
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} |
280 |
root |
1.56 |
else |
281 |
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{ |
282 |
root |
1.64 |
int nvis = 0; |
283 |
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|
284 |
root |
1.79 |
for (int i = 0; i < size (); ++i) |
285 |
root |
1.56 |
{ |
286 |
root |
1.79 |
entity *e = (*this)[i]; |
287 |
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const evis &evs = vs.get_visibility (i, e); |
288 |
root |
1.56 |
|
289 |
root |
1.75 |
if (evs.state == OCCLUDED) |
290 |
root |
1.56 |
{ |
291 |
root |
1.75 |
if (!ctx.may_draw (e)) |
292 |
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continue; |
293 |
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|
294 |
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ctx.begin_occ_query (*this, e); |
295 |
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gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig); |
296 |
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ctx.end_occ_query (); |
297 |
root |
1.56 |
} |
298 |
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else |
299 |
root |
1.75 |
nvis++; |
300 |
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} |
301 |
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|
302 |
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if (nvis == 0 && size ()) |
303 |
root |
1.80 |
vs.state = PARTIAL; |
304 |
root |
1.75 |
} |
305 |
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} |
306 |
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|
307 |
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void octant::draw_lighted (view &ctx) |
308 |
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{ |
309 |
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oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
310 |
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|
311 |
root |
1.80 |
if (vs.state == PARTIAL || vs.state == OCCLUDED) |
312 |
root |
1.75 |
return; |
313 |
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|
314 |
root |
1.83 |
#if 0 |
315 |
root |
1.80 |
{ |
316 |
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static vertex_buffer vb; |
317 |
|
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static index_buffer ib; |
318 |
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|
319 |
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sector s = orig - ctx.orig; |
320 |
|
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sector a = s - extent, b = s + extent; |
321 |
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|
322 |
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vertex_v3f vd[] = { |
323 |
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point (a.x, a.y, a.z), |
324 |
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point (b.x, a.y, a.z), |
325 |
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point (a.x, b.y, a.z), |
326 |
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point (b.x, b.y, a.z), |
327 |
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point (a.x, a.y, b.z), |
328 |
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point (b.x, a.y, b.z), |
329 |
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point (a.x, b.y, b.z), |
330 |
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point (b.x, b.y, b.z), |
331 |
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}; |
332 |
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|
333 |
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if (!ib) |
334 |
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{ |
335 |
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static GLushort verts[4*6] = { |
336 |
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0, 4, 6, 2, // -x |
337 |
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1, 3, 7, 5, // +x |
338 |
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0, 1, 5, 4, // -y |
339 |
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7, 3, 2, 6, // +y |
340 |
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0, 2, 3, 1, // -z |
341 |
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4, 5, 7, 6, // +z |
342 |
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}; |
343 |
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|
344 |
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ib.set (verts, 4*6, GL_STATIC_DRAW_ARB); |
345 |
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} |
346 |
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|
347 |
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vb.set (vd, 8, GL_STREAM_DRAW_ARB); |
348 |
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vb.bind (); |
349 |
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for (int i = 0; i < 6; i++) |
350 |
root |
1.81 |
ib.draw (GL_LINE_LOOP, i*4, 4); |
351 |
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|
352 |
root |
1.80 |
} |
353 |
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#endif |
354 |
|
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|
355 |
root |
1.79 |
for (int i = 0; i < size (); ++i) |
356 |
root |
1.75 |
{ |
357 |
root |
1.79 |
entity *e = (*this)[i]; |
358 |
|
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evis &evs = vs.get_visibility (i, e); |
359 |
root |
1.75 |
|
360 |
|
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if (evs.state != OCCLUDED) |
361 |
|
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{ |
362 |
root |
1.66 |
if (!ctx.may_draw (e)) |
363 |
|
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continue; |
364 |
|
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|
365 |
root |
1.75 |
sector center = ((e->a + e->b) >> 1) - ctx.orig; |
366 |
|
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GLfloat z = length (vec3 (center)); |
367 |
|
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ctx.pixfact = ctx.perspfact / z; |
368 |
|
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|
369 |
|
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if (ctx.pass->type != LIGHTED |
370 |
|
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|| !ctx.first_lighted |
371 |
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|| evs.last + 0.1 > timer.now) |
372 |
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e->draw (ctx); |
373 |
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else |
374 |
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{ |
375 |
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evs.last = timer.now; |
376 |
|
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ctx.begin_occ_query (*this, e); |
377 |
|
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e->draw (ctx); |
378 |
|
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ctx.end_occ_query (); |
379 |
root |
1.56 |
} |
380 |
root |
1.54 |
} |
381 |
root |
1.50 |
} |
382 |
root |
1.1 |
} |
383 |
root |
1.8 |
|
384 |
root |
1.38 |
void octant::event (occ_query &ev) |
385 |
|
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{ |
386 |
root |
1.56 |
oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx); |
387 |
|
|
entity *e = (entity *)ev.id; |
388 |
|
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|
389 |
|
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if (e) |
390 |
|
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{ |
391 |
root |
1.79 |
for (vector<evis>::iterator i = vs.vismap.begin (); |
392 |
|
|
i != vs.vismap.end (); |
393 |
|
|
++i) |
394 |
|
|
if (i->e == e) |
395 |
|
|
{ |
396 |
|
|
i->state = ev.count ? FULL : OCCLUDED; |
397 |
|
|
return; |
398 |
|
|
} |
399 |
root |
1.56 |
} |
400 |
|
|
else |
401 |
root |
1.80 |
vs.state = ev.count ? (vs.state == PARTIAL ? PARTIAL : FULL) : OCCLUDED; |
402 |
root |
1.52 |
} |
403 |
|
|
|
404 |
root |
1.2 |
|