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Revision: 1.92
Committed: Wed Aug 10 02:37:11 2005 UTC (18 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.91: +14 -9 lines
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File Contents

# User Rev Content
1 root 1.1 #include <cstdlib>
2    
3 root 1.8 #include <vector>
4 root 1.91
5 root 1.8 using namespace std;
6    
7 root 1.48 #include "opengl.h"
8 root 1.8
9 root 1.1 #include "oct.h"
10 root 1.8 #include "view.h"
11 root 1.2 #include "entity.h"
12 root 1.89 #include "material.h" //DEBUG
13 root 1.2
14 root 1.90 enum visibility_state {
15     PARTIAL, // surrounding the viewpoint
16     FULL, // in frustum
17     OCCLUDED, // in frustom, but occluded
18     };
19 root 1.56
20 root 1.54 struct evis {
21 root 1.79 entity *e;
22 root 1.56 visibility_state state;
23 root 1.92 double next; // time of next check
24 root 1.79
25     void clear ()
26     {
27 root 1.92 next = 0.;
28 root 1.79 state = FULL;
29     }
30    
31     evis ()
32     {
33     clear ();
34     }
35 root 1.54 };
36    
37 root 1.52 struct oct_visibility : visibility_base
38     {
39 root 1.79 vector<evis> vismap;
40 root 1.52
41 root 1.56 visibility_state state;
42 root 1.91 bool vis;
43 root 1.52
44 root 1.79 evis &get_visibility (int i, entity *e)
45     {
46     evis &evs = vismap [i];
47    
48     if (evs.e != e)
49     {
50     evs.clear ();
51     evs.e = e;
52     }
53    
54     return evs;
55     }
56    
57 root 1.52 oct_visibility (octant &oct)
58 root 1.91 : state (FULL), vis (true)
59 root 1.52 {
60     }
61     };
62    
63 root 1.75 octant world(0, sector (0, 0, 0), MAXEXTENT);
64 root 1.8
65     octant::octant (octant *parent, const sector &orig, uoffs extent)
66 root 1.54 : parent(parent)
67     , orig(orig)
68     , extent(extent)
69 root 1.8 {
70     for (fill = 8; fill--; )
71     sub[fill] = 0;
72 root 1.2 }
73    
74 root 1.53 visibility_base *octant::new_visibility ()
75     {
76     return new oct_visibility (*this);
77     }
78    
79     void octant::clear_visibility (visibility_base *vs)
80     {
81     ((oct_visibility *)vs)->vismap.clear ();
82 root 1.75 ((oct_visibility *)vs)->state = FULL;
83 root 1.53 }
84 root 1.65
85 root 1.2 octant::~octant ()
86     {
87     for (fill = 8; fill--; )
88     delete sub[fill];
89     }
90    
91 root 1.75 static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b)
92 root 1.4 {
93 root 1.75 sector size = (b - a + 1) >> 1;
94     sector center = a + size;
95 root 1.4
96 root 1.75 return abs (orig - center) <= extent + size;
97     }
98 root 1.33
99 root 1.75 static sector offset (const sector &s, int subindex, uoffs extent)
100     {
101     return sector (
102     s.x + (subindex & 1 ? extent : -extent),
103     s.y + (subindex & 2 ? extent : -extent),
104     s.z + (subindex & 4 ? extent : -extent)
105     );
106 root 1.4 }
107    
108 root 1.32 void octant::add (entity *e)
109 root 1.2 {
110 root 1.32 const sector &a = e->a;
111     const sector &b = e->b;
112 root 1.7
113 root 1.80 uoffs size = max (abs (b - a));
114    
115     if (size >= extent >> 4)
116 root 1.4 {
117 root 1.80 if (overlap (orig, extent, a, b))
118 root 1.8 {
119     push_back (e);
120     e->o.push_back (this);
121     }
122 root 1.80 }
123     else
124     {
125     uoffs extent2 = extent >> 1;
126 root 1.5
127 root 1.8 for (int i = 8; i--; )
128 root 1.5 {
129 root 1.75 sector s = offset (orig, i, extent2);
130 root 1.32
131     if (overlap (s, extent2, a, b))
132 root 1.5 {
133 root 1.8 if (!sub[i])
134 root 1.50 {
135     sub[i] = new octant (this, s, extent2);
136     fill++;
137     }
138 root 1.8
139     sub[i]->add (e);
140 root 1.5 }
141 root 1.8 }
142 root 1.4 }
143 root 1.2 }
144 root 1.1
145 root 1.32 void octant::remove (entity *e)
146 root 1.1 {
147     }
148    
149 root 1.80 bool octant::detect_visibility (view &ctx) //, bool fully_visible)
150 root 1.1 {
151 root 1.75 sector centeri = orig - ctx.orig;
152     point centerf = point (centeri);
153 root 1.51
154 root 1.75 GLfloat rad = ctx.diagfact * extent;
155 root 1.43
156 root 1.59 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
157     return false;
158 root 1.65
159     oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
160 root 1.59
161 root 1.90 if (max (centeri) < extent)
162     vs.state = PARTIAL;
163 root 1.10 else
164     {
165 root 1.90 if (distance (ctx.frustum.t, centerf) < -rad) return false;
166     if (distance (ctx.frustum.b, centerf) < -rad) return false;
167     if (distance (ctx.frustum.l, centerf) < -rad) return false;
168     if (distance (ctx.frustum.r, centerf) < -rad) return false;
169     if (distance (ctx.frustum.n, centerf) < -rad) return false;
170     }
171 root 1.25
172 root 1.59 #if 0
173 root 1.91 GLfloat fd = distance (ctx.frustum.f, centerf);
174 root 1.25
175 root 1.91 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
176     return false;
177 root 1.80 #endif
178 root 1.8
179 root 1.75 // very important, optimize?
180 root 1.85 GLfloat z = length (ctx.p - centerf) + rad;
181 root 1.86 if (z < 0.F || ctx.perspfact * extent / z < 10.) // very crude "too small to see" check
182 root 1.58 return false;
183 root 1.45
184 root 1.59 #if 0
185 root 1.56 if (vs.state == PARTIAL || vs.state == FULL)
186 root 1.45 ctx.nc_far = max (ctx.nc_far, z);
187 root 1.59 #endif
188 root 1.45
189 root 1.80 if (vs.state == OCCLUDED)
190 root 1.72 {
191 root 1.90 ctx.postdepthlist.push_back (this);
192 root 1.91
193 root 1.90 return false;
194 root 1.72 }
195    
196 root 1.91 //bool visible = size () && vs.state != OCCLUDED;
197     bool visible = false;
198 root 1.74
199 root 1.51 // node to start with
200     unsigned char si = centeri.x > 0 ? 1 : 0
201     | centeri.y > 0 ? 2 : 0
202     | centeri.z > 0 ? 4 : 0;
203 root 1.19
204     // bit-toggle to find next child for front-to-back order
205 root 1.50 static unsigned char toggle[8+1]
206 root 1.51 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
207 root 1.19
208 root 1.50 unsigned char *next = toggle;
209     do
210 root 1.19 {
211 root 1.51 si ^= *next;
212 root 1.19
213     if (sub[si])
214 root 1.69 visible = visible | sub[si]->detect_visibility (ctx);
215 root 1.19 }
216 root 1.51 while (*++next);
217    
218 root 1.90 if (visible)
219 root 1.71 {
220     if (size ())
221 root 1.91 {
222     ctx.postdepthlist.push_back (this);
223 root 1.92 if (vs.vis)
224     ctx.vislist.push_back (this);
225 root 1.91 }
226    
227     vs.state = FULL;
228 root 1.80
229 root 1.91 return true;
230     }
231     else if (vs.state == OCCLUDED)
232     {
233 root 1.80 ctx.postdepthlist.push_back (this);
234 root 1.91
235     return false;
236 root 1.71 }
237 root 1.91 else if (size())
238 root 1.81 {
239 root 1.92 if (vs.vis)
240     {
241     ctx.postdepthlist.push_back (this);
242     ctx.vislist.push_back (this);
243     }
244     else
245     vs.state = OCCLUDED;
246 root 1.91
247     return true;
248     }
249     else
250     {
251     return vs.state != PARTIAL;
252 root 1.81 }
253 root 1.19 }
254    
255 root 1.75 void octant::draw_depth (view &ctx)
256 root 1.19 {
257 root 1.54 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
258 root 1.8
259 root 1.79 vs.vismap.resize (size ());
260    
261 root 1.90 if (vs.state == OCCLUDED)
262 root 1.75 return;
263    
264 root 1.79 for (int i = 0; i < size (); ++i)
265 root 1.50 {
266 root 1.79 entity *e = (*this)[i];
267     const evis &evs = vs.get_visibility (i, e);
268 root 1.75
269     if (evs.state != OCCLUDED)
270 root 1.54 {
271 root 1.75 if (!ctx.may_draw (e))
272     continue;
273    
274     sector center = ((e->a + e->b) >> 1) - ctx.orig;
275     GLfloat z = length (vec3 (center));
276     ctx.pixfact = ctx.perspfact / z;
277    
278     ctx.nz_far = max (ctx.nz_far, z + extent);
279     ctx.nz_near = min (ctx.nz_near, z - extent);
280    
281     e->draw (ctx);
282 root 1.56 }
283     }
284 root 1.75 }
285    
286     void octant::draw_postdepth (view &ctx)
287     {
288     oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
289    
290 root 1.91 if (vs.state == OCCLUDED || !vs.vis)
291 root 1.75 {
292     ctx.begin_occ_query (*this, 0);
293     sector s = orig - ctx.orig;
294     gl::draw_bbox (s - extent, s + extent);
295     ctx.end_occ_query ();
296     }
297 root 1.56 else
298     {
299 root 1.92 vs.vis = false;
300 root 1.64
301 root 1.79 for (int i = 0; i < size (); ++i)
302 root 1.56 {
303 root 1.79 entity *e = (*this)[i];
304     const evis &evs = vs.get_visibility (i, e);
305 root 1.56
306 root 1.75 if (evs.state == OCCLUDED)
307 root 1.56 {
308 root 1.75 if (!ctx.may_draw (e))
309     continue;
310    
311     ctx.begin_occ_query (*this, e);
312     gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
313     ctx.end_occ_query ();
314 root 1.56 }
315     else
316 root 1.91 vs.vis = true;
317 root 1.75 }
318     }
319     }
320    
321     void octant::draw_lighted (view &ctx)
322     {
323     oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
324    
325 root 1.90 #if 0
326     if (vs.state == FULL || vs.state == OCCLUDED)
327 root 1.87 {
328 root 1.90 sector s = orig - ctx.orig;
329     debugmat->enable (ctx);
330     if (max (s) >= extent)
331     gl::draw_bbox (s - extent, s + extent);
332     debugmat->disable (ctx);
333     //printf ("DLP %ld %ld %ld (%ld)\n", orig.x, orig.y, orig.z, extent);//D
334 root 1.87 }
335     #endif
336    
337 root 1.90 if (vs.state == OCCLUDED)
338 root 1.75 return;
339 root 1.90
340 root 1.79 for (int i = 0; i < size (); ++i)
341 root 1.75 {
342 root 1.79 entity *e = (*this)[i];
343     evis &evs = vs.get_visibility (i, e);
344 root 1.75
345     if (evs.state != OCCLUDED)
346     {
347 root 1.66 if (!ctx.may_draw (e))
348     continue;
349    
350 root 1.75 sector center = ((e->a + e->b) >> 1) - ctx.orig;
351     GLfloat z = length (vec3 (center));
352     ctx.pixfact = ctx.perspfact / z;
353    
354 root 1.91 if (!ctx.first_lighted
355 root 1.92 || evs.next > timer.now)
356 root 1.75 e->draw (ctx);
357     else
358     {
359 root 1.92 evs.next = timer.now + 0.2;
360 root 1.75 ctx.begin_occ_query (*this, e);
361     e->draw (ctx);
362     ctx.end_occ_query ();
363 root 1.56 }
364 root 1.54 }
365 root 1.50 }
366 root 1.1 }
367 root 1.8
368 root 1.38 void octant::event (occ_query &ev)
369     {
370 root 1.56 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
371     entity *e = (entity *)ev.id;
372    
373     if (e)
374     {
375 root 1.91 #if 1
376 root 1.79 for (vector<evis>::iterator i = vs.vismap.begin ();
377     i != vs.vismap.end ();
378     ++i)
379     if (i->e == e)
380     {
381     i->state = ev.count ? FULL : OCCLUDED;
382     return;
383     }
384 root 1.91 #endif
385 root 1.56 }
386     else
387 root 1.90 {
388     vs.state = ev.count ? FULL : OCCLUDED;
389 root 1.91 vs.vis = ev.count ? true : false;
390 root 1.90 }
391 root 1.52 }
392    
393 root 1.2