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/cvs/libgender/oct.C
Revision: 1.11
Committed: Mon Oct 4 10:28:51 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +4 -4 lines
Log Message:
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4
5 using namespace std;
6
7 #define GL_GLEXT_PROTOTYPES
8 #include <GL/gl.h>
9
10 #include "oct.h"
11 #include "view.h"
12 #include "entity.h"
13
14 vector<GLuint> occ_query_objects;
15
16 static GLuint begin_occ_query ()
17 {
18 GLuint id;
19
20 if (occ_query_objects.size ())
21 {
22 id = *(occ_query_objects.end () - 1);
23 occ_query_objects.pop_back ();
24 }
25 else
26 glGenQueries (1, &id);
27
28 glBeginQuery (GL_SAMPLES_PASSED, id);
29 return id;
30 }
31
32 #define end_occ_query() glEndQuery (GL_SAMPLES_PASSED);
33
34 static GLuint occ_query_result (GLuint id)
35 {
36 GLuint count;
37
38 glGetQueryObjectuiv (id, GL_QUERY_RESULT, &count);
39 occ_query_objects.push_back (id);
40
41 return count;
42 }
43
44 octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
45
46 octant::octant (octant *parent, const sector &orig, uoffs extent)
47 : parent(parent), orig(orig), extent(extent)
48 {
49 for (fill = 8; fill--; )
50 sub[fill] = 0;
51 }
52
53 octant::~octant ()
54 {
55 for (fill = 8; fill--; )
56 delete sub[fill];
57 }
58
59 static bool overlap (const sector &o1, uoffs ea, const box &bbox)
60 {
61 sector a2, b2;
62
63 ea /= 2;
64
65 a2.x = o1.x + ea;
66 a2.y = o1.y + ea;
67 a2.z = o1.z + ea;
68
69 b2.x = (bbox.a.x + bbox.b.x) / 2;
70 b2.y = (bbox.a.y + bbox.b.y) / 2;
71 b2.z = (bbox.a.z + bbox.b.z) / 2;
72
73 return abs (a2.x - b2.x) <= ea + (bbox.b.x - bbox.a.x)
74 && abs (a2.y - b2.y) <= ea + (bbox.b.y - bbox.a.y)
75 && abs (a2.z - b2.z) <= ea + (bbox.b.z - bbox.a.z);
76 }
77
78 void octant::add (entity_base *e)
79 {
80 box bbox = translate (e->bbox, e->orig, sector (0, 0, 0));
81
82 uoffs size = max (abs (bbox.b.x - bbox.a.x),
83 max (abs (bbox.b.y - bbox.a.y),
84 abs (bbox.b.z - bbox.a.z)));
85
86 if (overlap (orig, extent, bbox))
87 {
88 uoffs extent2 = extent / 2;
89
90 if (size > extent2 || !extent2)
91 {
92 printf ("overlap, add\n");
93 push_back (e);
94 e->o.push_back (this);
95 return;
96 }
97
98 for (int i = 8; i--; )
99 {
100 sector s = orig;
101 s.offset (i, extent2);
102 if (overlap (s, extent2, bbox))
103 {
104 if (!sub[i])
105 sub[i] = new octant (this, s, extent2);
106
107 sub[i]->add (e);
108 }
109 }
110 }
111 else
112 printf ("no overlap\n");
113 }
114
115 void octant::remove (entity_base *e)
116 {
117 }
118
119 void octant::draw (draw_context &ctx)
120 {
121 visibility_state &vs = ctx.vismap[this];
122
123 if (vs.generation != ctx.generation)
124 vs.visibility = visibility_state::UNKNOWN;
125
126 const sector &cam = ctx.v.orig;
127 if (cam.x >= orig.x && cam.x <= orig.x + extent
128 && cam.y >= orig.y && cam.y <= orig.y + extent
129 && cam.z >= orig.z && cam.z <= orig.z + extent)
130 {
131 vs.visibility = visibility_state::PARTIAL;
132 vs.generation = ctx.generation;
133 }
134 else
135 {
136 //printf ("OCTANT %d,%d,%d+%d\n", orig.x, orig.y, orig.z, extent);
137 point center (
138 orig.x + (soffs)extent / 2 - cam.x,
139 orig.y + (soffs)extent / 2 - cam.y,
140 orig.z + (soffs)extent / 2 - cam.z
141 );
142
143 if (size () && center.x > 0 && center.y > 0)
144 {
145 #if 0
146 printf ("DISTANCE %f,%f,%f TO near: %f\n",
147 center.x, center.y, center.z,
148 ctx.frustum.n.distance (center)
149 );
150 #endif
151 #if 1
152 printf ("DISTANCE %f,%f,%f TO far: %f\n",
153 center.x, center.y, center.z,
154 ctx.frustum.f.distance (center)
155 );
156 #endif
157 }
158 #if 0
159 if (ctx.frustum.n.distance (center) < -extent)
160 return; //cull
161 #endif
162
163 }
164
165 #if 1
166 glBegin (GL_LINES);
167 sector s = orig;
168 s.x -= ctx.v.orig.x;
169 s.y -= ctx.v.orig.y;
170 s.z -= ctx.v.orig.z;
171 glColor3f (1, 1, 1);
172
173 for (int i = 8; i--; )
174 for (int ji = 3; ji--; )
175 {
176 int j = i | (1 << ji);
177 if (i != j)
178 {
179 glVertex3i (s.x + !!(i & 1) * extent,
180 s.y + !!(i & 2) * extent,
181 s.z + !!(i & 4) * extent);
182 glVertex3i (s.x + !!(j & 1) * extent,
183 s.y + !!(j & 2) * extent,
184 s.z + !!(j & 4) * extent);
185 }
186 }
187
188 glEnd ();
189 #endif
190
191 #if 0
192 if (vs.visibility == visibility_state::PARTIAL
193 && vs.generation == ctx.generation)
194 #endif
195 {
196 for (iterator i = end (); i-- != begin (); )
197 #if 0
198 printf ("draw %p %d,%d,%d (%d,%d,%d - %d,%d,%d)\n", *i,
199 (*i)->orig.x,
200 (*i)->orig.y,
201 (*i)->orig.z,
202 (*i)->bbox.a.x,
203 (*i)->bbox.a.y,
204 (*i)->bbox.a.z,
205 (*i)->bbox.b.x,
206 (*i)->bbox.b.y,
207 (*i)->bbox.b.z
208 ),
209 #endif
210 (*i)->display (ctx);
211
212 // node to start with
213 unsigned char si = ctx.v.d.x < 0 ? 1 : 0
214 | ctx.v.d.y < 0 ? 2 : 0
215 | ctx.v.d.z < 0 ? 4 : 0;
216
217 // bit-toggle to find next child for front-to-back order
218 static unsigned char next[8]
219 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
220
221 for (int i = 0; i < 8; i++)
222 {
223 si ^= next[i];
224
225 if (sub[si])
226 sub[si]->draw (ctx);
227 }
228 }
229
230 vs.generation = ctx.generation;
231 }
232
233
234