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/cvs/libgender/oct.C
Revision: 1.50
Committed: Mon Oct 11 00:05:48 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.49: +30 -15 lines
Log Message:
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4
5 using namespace std;
6
7 #include "opengl.h"
8
9 #include "oct.h"
10 #include "view.h"
11 #include "entity.h"
12
13 octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
14
15 octant::octant (octant *parent, const sector &orig, uoffs extent)
16 : parent(parent), orig(orig), extent(extent)
17 {
18 for (fill = 8; fill--; )
19 sub[fill] = 0;
20 }
21
22 octant::~octant ()
23 {
24 for (fill = 8; fill--; )
25 delete sub[fill];
26 }
27
28 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
29 {
30 ea /= 2;
31
32 sector center_1 = o1 + ea;
33 sector size_2 = b - a;
34 sector center_2 = a + size_2 / 2;
35
36 return abs (center_1 - center_2) <= ea + size_2;
37 }
38
39 void octant::add (entity *e)
40 {
41 const sector &a = e->a;
42 const sector &b = e->b;
43
44 if (overlap (orig, extent, a, b))
45 {
46 uoffs extent2 = extent / 2;
47 uoffs size = max (abs (b - a));
48
49 if (size >= extent2 / 2)
50 {
51 push_back (e);
52 e->o.push_back (this);
53 return;
54 }
55
56 for (int i = 8; i--; )
57 {
58 sector s = orig;
59 s.offset (i, extent2);
60
61 if (overlap (s, extent2, a, b))
62 {
63 if (!sub[i])
64 {
65 sub[i] = new octant (this, s, extent2);
66 fill++;
67 }
68
69 sub[i]->add (e);
70 }
71 }
72 }
73 }
74
75 void octant::remove (entity *e)
76 {
77 }
78
79 void octant::detect_visibility (view &ctx)
80 {
81 visibility_state &vs = ctx.vismap[this];
82
83 if (vs.generation + 1 != ctx.generation)
84 vs.visibility = visibility_state::UNKNOWN;
85
86 vs.generation = ctx.generation;
87
88 GLfloat extent2 = 0.5F * (GLfloat)extent;
89 point center = point (orig + (extent >> 1) - ctx.orig);
90 if (extent & 1) center = center + 0.5F;
91 GLfloat rad = ctx.diagfact * extent2;
92
93 if (orig <= ctx.orig && ctx.orig <= orig + extent)
94 vs.visibility = visibility_state::PARTIAL;
95 else
96 {
97 if (ctx.frustum.t.distance (center) < -rad) return;
98 if (ctx.frustum.b.distance (center) < -rad) return;
99 if (ctx.frustum.l.distance (center) < -rad) return;
100 if (ctx.frustum.r.distance (center) < -rad) return;
101 if (ctx.frustum.n.distance (center) < -rad) return;
102
103 GLfloat fd = ctx.frustum.f.distance (center);
104
105 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
106 return;
107 }
108
109 if (vs.visibility == visibility_state::OCCLUDED
110 || vs.visibility == visibility_state::UNKNOWN)
111 {
112 ctx.farlist.push_back (this);
113 return;
114 }
115
116 #if 0
117 if (vs.visibility == visibility_state::UNKNOWN)
118 vs.visibility = visibility_state::FULL;
119 #endif
120
121 GLfloat z = ctx.z_near + ctx.frustum.n.distance (center) + rad;
122 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
123
124 if (vs.visibility == visibility_state::FULL)
125 ctx.nc_far = max (ctx.nc_far, z);
126
127 if (size ()
128 && (vs.visibility == visibility_state::PARTIAL
129 || vs.visibility == visibility_state::FULL))
130 {
131 ctx.nz_far = max (ctx.nz_far, z);
132 ctx.vislist.push_back (this);
133 }
134
135 // node to start with
136 unsigned char si = ctx.d.x < 0 ? 1 : 0
137 | ctx.d.y < 0 ? 2 : 0
138 | ctx.d.z < 0 ? 4 : 0;
139
140 // bit-toggle to find next child for front-to-back order
141 static unsigned char toggle[8+1]
142 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
143
144 unsigned char *next = toggle;
145 do
146 {
147 si ^= *next++;
148
149 if (sub[si])
150 sub[si]->detect_visibility (ctx);
151 }
152 while (*next);
153 }
154
155 void octant::display (view &ctx)
156 {
157 #if 0
158 sector s = orig - ctx.orig;
159
160 glBegin (GL_LINES);
161 vec3 clr(0, 0.8, 0);
162 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
163
164 for (int i = 8; i--; )
165 for (int ji = 3; ji--; )
166 {
167 int j = i | (1 << ji);
168 if (i < j)
169 {
170 glVertex3i (s.x + !!(i & 1) * extent,
171 s.y + !!(i & 2) * extent,
172 s.z + !!(i & 4) * extent);
173 glVertex3i (s.x + !!(j & 1) * extent,
174 s.y + !!(j & 2) * extent,
175 s.z + !!(j & 4) * extent);
176 }
177 }
178
179 glEnd ();
180 #endif
181
182 for (iterator i = end (); i != begin (); )
183 {
184 entity *e = *--i;
185
186 sector diff = (e->a + e->b) / 2 - ctx.orig;
187 GLfloat z = norm (vec3 ((e->a + e->b) / 2 - ctx.orig));
188 ctx.pixfact = ctx.perspfact / z;
189
190 e->display (ctx);
191 }
192 }
193
194 void octant::draw_bbox (view &ctx)
195 {
196 sector s = orig - ctx.orig;
197
198 gl::draw_bbox (ctx, s, s + extent);
199 }
200
201 void octant::event (occ_query &ev)
202 {
203 visibility_state &vs = ev.v.vismap[this];
204
205 vs.last = timer.now;
206 vs.visibility = ev.r <= 0
207 ? visibility_state::OCCLUDED
208 : visibility_state::FULL;
209 }
210