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/cvs/libgender/shader.C
Revision: 1.18
Committed: Thu Oct 28 17:00:46 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +6 -8 lines
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File Contents

# User Rev Content
1 root 1.12 #include <cassert>
2    
3 root 1.1 #include "shader.h"
4     #include "shader_vars.h"
5    
6 root 1.17 #include <sstream>
7     #include <iomanip>
8    
9 root 1.18 namespace shader {
10 root 1.17
11 root 1.18 using namespace std;
12 root 1.1
13     refcounted::~refcounted ()
14     {
15     if (refcnt)
16     abort ();
17     }
18    
19 root 1.6 void refcounted::refcnt_dec () const
20     {
21     if (!--refcnt)
22     delete this; // quite a bit of code...
23     }
24    
25 root 1.1 const char str_float [] = "float";
26     const char str_vec2 [] = "vec2";
27     const char str_vec3 [] = "vec3";
28     const char str_vec4 [] = "vec4";
29     const char str_mat2 [] = "mat2";
30     const char str_mat3 [] = "mat3";
31     const char str_mat4 [] = "mat4";
32    
33     const char str_sampler_1d [] = "sampler1D";
34     const char str_sampler_1d_shadow [] = "sampler1DShadow";
35     const char str_sampler_2d [] = "sampler2D";
36     const char str_sampler_2d_shadow [] = "sampler2DShadow";
37     const char str_sampler_2d_rect [] = "sampler2DRect";
38     const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow";
39     const char str_sampler_3d [] = "sampler3D";
40     const char str_sampler_3d_rect [] = "sampler3DRect";
41     const char str_sampler_cube [] = "samplerCube";
42    
43     unsigned int var_i::next_id = 0;
44    
45     var_i::var_i (const char *typestr)
46     : typestr (typestr)
47     {
48     //param = cgCreateParameter (cg_context, cgtype);
49     }
50    
51     var_i::~var_i ()
52     {
53     //cgDestroyParameter (param);
54     }
55    
56 root 1.4 stream_i::stream_i (const char *strtype)
57     : var_i (strtype)
58     {
59     sprintf (name, "V%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
60     }
61    
62 root 1.1 temporary_i::temporary_i (const char *strtype)
63     : var_i (strtype)
64     {
65     sprintf (name, "T%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
66     }
67    
68     uniform_i::uniform_i (const char *strtype)
69     : var_i (strtype), dirty (true)
70     {
71     sprintf (name, "U%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
72     }
73    
74     fragment_string_i::~fragment_string_i ()
75     {
76     free (str);
77     }
78    
79     ////////////////////////////////////////////////////////////////////////////
80    
81     void var_i::build_decl (ostringstream &b)
82     {
83     b << typestr << ' ' << name;
84     }
85    
86     void uniform_i::build_decl (ostringstream &b)
87     {
88     b << "uniform " << typestr << ' ' << name;
89     }
90    
91     void stream_i::build_decl (ostringstream &b)
92     {
93     b << typestr << ' ' << name;
94     }
95    
96     ////////////////////////////////////////////////////////////////////////////
97    
98 root 1.16 void gluvar_i::build (shader_builder &b)
99 root 1.1 {
100     b << name;
101     }
102    
103     void var_i::build (shader_builder &b)
104     {
105     b << name;
106     }
107    
108     void uniform_i::build (shader_builder &b)
109     {
110     var_i::build (b);
111    
112     if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ())
113     b.refs.push_back (*this);
114     }
115    
116     void stream_i::build (shader_builder &b)
117     {
118     var_i::build (b);
119    
120     if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ())
121     b.streams.push_back (*this);
122     }
123    
124     void temporary_i::build (shader_builder &b)
125     {
126     var_i::build (b);
127    
128     if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ())
129     b.temps.push_back (*this);
130     }
131    
132     void fragment_vector_i::build (shader_builder &b)
133     {
134     for (vector<fragment>::iterator i = begin (); i != end (); i++)
135     (*i)->build (b);
136     }
137    
138     void fragment_const_string_i::build (shader_builder &b)
139     {
140     b << str;
141     }
142    
143     void fragment_string_i::build (shader_builder &b)
144     {
145     b << str;
146     }
147    
148     #if 0
149     void statement_i::build (shader_builder &b)
150     {
151     b << " ";
152     fragment_vector_i::build (b);
153     b << ";\n";
154     }
155     #endif
156    
157     ////////////////////////////////////////////////////////////////////////////
158    
159     shader_object_i *cur = 0;
160    
161     shader_object_i::shader_object_i (GLenum type)
162     : type (type)
163     {
164     id = glCreateShaderObjectARB (type);
165 root 1.12 assert (id);
166 root 1.1 }
167    
168     shader_object_i::~shader_object_i ()
169     {
170     glDeleteObjectARB (id);
171     }
172    
173     void shader_object_i::start ()
174     {
175     clear ();
176     cur = this;
177     }
178    
179     void shader_object_i::stop ()
180     {
181     cur = 0;
182     }
183    
184     string shader_object_i::source ()
185     {
186     shader_builder b;
187     build (b);
188     ostringstream os;
189    
190     for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++)
191     {
192     (*i)->build_decl (os);
193     os << ";\n";
194     }
195    
196     // not neccessary right now, as GLSL is rich on predefinitions
197     for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++)
198     {
199     os << "attribute ";
200     (*i)->build_decl (os);
201     os << ";\n";
202     }
203    
204     os << "\nvoid main (void)\n{\n";
205    
206     for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++)
207     {
208     os << " ";
209     (*i)->build_decl (os);
210     os << ";\n";
211     }
212    
213     os << "\n";
214     os << b.source.str ();
215     os << "}\n";
216    
217     return os.str ();
218     }
219    
220 root 1.17 static string linify (const string &s)
221     {
222     ostringstream o;
223    
224     int b = 0, e;
225     int l = 1;
226     do {
227     o << setw (3) << l << ": ";
228     e = s.find ('\n', b);
229     if (e == string::npos)
230     e = s.size ();
231    
232     o << s.substr (b, e - b + 1);
233     b = e + 1;
234     l++;
235     } while (b < s.size ());
236    
237     return o.str ();
238     }
239    
240 root 1.1 void shader_object_i::compile ()
241     {
242     string src = source ();
243     const char *sptr = src.data ();
244     const int slen = src.size ();
245    
246 root 1.17 printf ("%s\n", linify (src).c_str ());
247 root 1.1 glShaderSourceARB (id, 1, &sptr, &slen);
248     glCompileShaderARB (id);
249    
250     GLint compiled;
251     glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
252    
253     if (!compiled)
254     {
255     char infolog[8192];
256     glGetInfoLogARB (id, 8192, NULL, infolog);
257 root 1.17 printf ("%s\n", linify (src).c_str ());
258     printf ("%s\n", infolog);
259 root 1.12 abort ();
260     }
261     }
262    
263     program_object::program_object ()
264     {
265     id = glCreateProgramObjectARB ();
266     assert (id);
267 root 1.15
268     glAttachObjectARB (id, vsh->id);
269     glAttachObjectARB (id, fsh->id);
270 root 1.12 }
271    
272     program_object::~program_object ()
273     {
274     glDeleteProgramsARB (1, &id);
275     }
276    
277     void program_object::link ()
278     {
279     glLinkProgramARB (id);
280    
281     GLint linked;
282     glGetObjectParameterivARB (id, GL_OBJECT_LINK_STATUS_ARB, &linked);
283    
284     if (!linked)
285     {
286     char infolog[8192];
287     glGetInfoLogARB (id, 8192, NULL, infolog);
288     printf ("LINK-INFOLOG<%s>\n", infolog);
289 root 1.1 abort ();
290     }
291     }
292    
293 root 1.7 void sl_func0::begin () const
294     {
295     cur->append_string (name_par);
296     }
297    
298 root 1.8 void sl_func0::comma () const
299     {
300     cur->append (str_comma);
301     }
302    
303 root 1.7 void sl_func0::end () const
304     {
305     str_rpar ();
306     }
307    
308 root 1.6 void sl_float::operator ()() const
309     {
310     char s[20];
311     sprintf (s, "%g", c);
312     cur->append_string (s);
313     }
314    
315 root 1.9 const sl_convert< ::vec2 >::T sl_convert< ::vec2 >::convert (const ::vec2 &v)
316 root 1.6 {
317     sl_string<60> s;
318     sprintf (s.str, "vec2 (%g, %g)", v.x, v.y);
319     return s;
320     }
321    
322 root 1.9 const sl_convert< ::vec3 >::T sl_convert< ::vec3 >::convert (const ::vec3 &v)
323 root 1.6 {
324     sl_string<80> s;
325     sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z);
326     return s;
327     }
328    
329 root 1.9 const sl_convert< ::vec4 >::T sl_convert< ::vec4 >::convert (const ::vec4 &v)
330 root 1.6 {
331     sl_string<100> s;
332     sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w);
333     return s;
334     }
335    
336 root 1.5 const fragment_const_string str_2sp (" ");
337     const fragment_const_string str_equal (" = ");
338 root 1.8 const fragment_const_string str_comma (", ");
339 root 1.5 const fragment_const_string str_endl (";\n");
340    
341 root 1.1 const sl_append_const_string str_plus (" + ");
342     const sl_append_const_string str_minus (" - ");
343     const sl_append_const_string str_mul (" * ");
344     const sl_append_const_string str_div (" / ");
345 root 1.9 const sl_append_const_string str_mod (" % ");
346 root 1.1
347 root 1.5 const sl_append_const_string str_lpar ("(");
348 root 1.1 const sl_append_const_string str_rpar (")");
349    
350 root 1.5 void swizzle_mask (sl_string<7> &s, int mask)
351     {
352     static const char channel[4] = { 'x', 'y', 'z', 'w' };
353    
354     char *str = s.str;
355    
356     *str++ = ')';
357     *str++ = '.';
358    
359     while (mask)
360     {
361     int c = mask % 5;
362     mask /= 5;
363    
364     if (c)
365     *str++ = channel[c - 1];
366     }
367    
368     *str++ = 0;
369     }
370    
371 root 1.7
372 root 1.1 void debdebdebdebug ()//D
373     {
374     vertex_shader vsh;
375    
376     vsh->start ();
377    
378     temp_4f lightpos;
379 root 1.18 temp_4f wpos;
380 root 1.1
381 root 1.13 lightpos = vec4 (0, 10, 0, 1);
382 root 1.18 wpos = gl.model_view_matrix * vin.vertex;
383 root 1.17 vout.position = vin.vertex * gl.model_view_matrix_inverse;
384 root 1.7 vout.tex_coord[0] = vin.tex_coord[0];
385 root 1.18 vout.tex_coord[1] = normalize (lightpos - wpos);
386     vout.tex_coord[2] = normalize (wpos);
387 root 1.14 //vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal);
388     //vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos);
389 root 1.1
390     vsh->end ();
391 root 1.13 vsh->compile ();
392 root 1.10
393     fragment_shader fsh;
394    
395     fsh->start ();
396    
397 root 1.11 xyz (fout.frag_color) = noise3 (x (fin.frag_coord) * y (fin.frag_coord));
398    
399 root 1.10 temp_1f spec_expon;
400     spec_expon = 200;
401    
402     fsh->end ();
403     fsh->compile ();
404    
405 root 1.11 //abort ();
406 root 1.1 }
407    
408     }
409