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/cvs/libgender/shader.C
Revision: 1.26
Committed: Tue Nov 2 02:59:33 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.25: +54 -179 lines
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File Contents

# User Rev Content
1 root 1.12 #include <cassert>
2    
3 root 1.1 #include "shader.h"
4     #include "shader_vars.h"
5    
6 root 1.17 #include <sstream>
7     #include <iomanip>
8    
9 root 1.18 namespace shader {
10 root 1.17
11 root 1.18 using namespace std;
12 root 1.1
13     refcounted::~refcounted ()
14     {
15     if (refcnt)
16     abort ();
17     }
18    
19 root 1.26 void refcounted::refcnt_destroy () const
20 root 1.6 {
21     if (!--refcnt)
22     delete this; // quite a bit of code...
23     }
24    
25 root 1.1 const char str_float [] = "float";
26     const char str_vec2 [] = "vec2";
27     const char str_vec3 [] = "vec3";
28     const char str_vec4 [] = "vec4";
29     const char str_mat2 [] = "mat2";
30     const char str_mat3 [] = "mat3";
31     const char str_mat4 [] = "mat4";
32    
33     const char str_sampler_1d [] = "sampler1D";
34     const char str_sampler_1d_shadow [] = "sampler1DShadow";
35     const char str_sampler_2d [] = "sampler2D";
36     const char str_sampler_2d_shadow [] = "sampler2DShadow";
37     const char str_sampler_2d_rect [] = "sampler2DRect";
38     const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow";
39     const char str_sampler_3d [] = "sampler3D";
40     const char str_sampler_3d_rect [] = "sampler3DRect";
41     const char str_sampler_cube [] = "samplerCube";
42    
43     unsigned int var_i::next_id = 0;
44    
45 root 1.26 var_i::var_i (const char *domainstr, const char *typestr)
46     : domainstr (domainstr), typestr (typestr)
47 root 1.1 {
48     }
49    
50     var_i::~var_i ()
51     {
52     }
53    
54 root 1.24 #if 0
55 root 1.4 stream_i::stream_i (const char *strtype)
56     : var_i (strtype)
57     {
58 root 1.19 sprintf (name, "V%d", ++next_id);
59 root 1.4 }
60 root 1.24 #endif
61 root 1.4
62 root 1.1 temporary_i::temporary_i (const char *strtype)
63 root 1.26 : var_i (0, strtype)
64 root 1.1 {
65 root 1.19 sprintf (name, "T%d", ++next_id);
66 root 1.1 }
67    
68 root 1.24 varying_i::varying_i (const char *strtype)
69 root 1.26 : var_i ("varying", strtype)
70 root 1.24 {
71     sprintf (name, "V%d", ++next_id);
72     }
73    
74 root 1.1 uniform_i::uniform_i (const char *strtype)
75 root 1.26 : var_i ("uniform", strtype)
76 root 1.1 {
77 root 1.19 sprintf (name, "U%d", ++next_id);
78 root 1.1 }
79    
80     ////////////////////////////////////////////////////////////////////////////
81    
82 root 1.26 void var_i::operator ()() const
83 root 1.1 {
84 root 1.26 compile::cur->code << name;
85 root 1.1
86 root 1.26 if (compile::cur->first (this))
87     {
88     if (domainstr)
89     compile::cur->global << domainstr << ' ' << typestr << ' ' << name << ";\n";
90     else
91     compile::cur->local << " " << typestr << ' ' << name << ";\n";
92     }
93 root 1.1 }
94    
95     ////////////////////////////////////////////////////////////////////////////
96    
97 root 1.20 int texture_units::unit_count = 8;
98 root 1.21 int texture_units::units[8] = { 7, 6, 5, 4, 3, 2, 1, 0 };
99 root 1.20
100 root 1.1 shader_object_i *cur = 0;
101    
102     shader_object_i::shader_object_i (GLenum type)
103     : type (type)
104     {
105     id = glCreateShaderObjectARB (type);
106 root 1.12 assert (id);
107 root 1.1 }
108    
109     shader_object_i::~shader_object_i ()
110     {
111     glDeleteObjectARB (id);
112     }
113    
114 root 1.17 static string linify (const string &s)
115     {
116     ostringstream o;
117    
118     int b = 0, e;
119     int l = 1;
120     do {
121     o << setw (3) << l << ": ";
122     e = s.find ('\n', b);
123     if (e == string::npos)
124     e = s.size ();
125    
126     o << s.substr (b, e - b + 1);
127     b = e + 1;
128     l++;
129     } while (b < s.size ());
130    
131     return o.str ();
132     }
133    
134 root 1.26 void shader_object_i::start ()
135     {
136     compile::cur = new compile::shader_builder;
137     }
138    
139     void shader_object_i::stop ()
140 root 1.1 {
141 root 1.26 compile::shader_builder &b = *compile::cur;
142    
143     ostringstream os;
144    
145     os << b.global.str ()
146     << "\nvoid main (void)\n"
147     << "{\n"
148     << b.local.str ()
149     << "\n"
150     << b.code.str ()
151     << "}\n";
152    
153     delete cur;
154     cur = 0;
155    
156     string src = os.str ();
157 root 1.1 const char *sptr = src.data ();
158     const int slen = src.size ();
159    
160 root 1.17 printf ("%s\n", linify (src).c_str ());
161 root 1.1 glShaderSourceARB (id, 1, &sptr, &slen);
162     glCompileShaderARB (id);
163    
164     GLint compiled;
165     glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
166    
167     if (!compiled)
168     {
169     char infolog[8192];
170     glGetInfoLogARB (id, 8192, NULL, infolog);
171 root 1.17 printf ("%s\n", linify (src).c_str ());
172     printf ("%s\n", infolog);
173 root 1.12 abort ();
174     }
175     }
176    
177 root 1.19 ////////////////////////////////////////////////////////////////////////////
178    
179     program_object *program_object::cur = 0;
180    
181     GLint uniform_i::location ()
182     {
183     assert (program_object::cur);
184    
185     GLint &rid = program_object::cur->uloc[this];
186    
187     if (!rid)
188     rid = glGetUniformLocationARB (program_object::cur->id, name);
189    
190     return rid;
191     }
192    
193 root 1.12 program_object::program_object ()
194     {
195     id = glCreateProgramObjectARB ();
196     assert (id);
197 root 1.15
198     glAttachObjectARB (id, vsh->id);
199     glAttachObjectARB (id, fsh->id);
200 root 1.12 }
201    
202     program_object::~program_object ()
203     {
204     glDeleteProgramsARB (1, &id);
205     }
206    
207     void program_object::link ()
208     {
209     glLinkProgramARB (id);
210    
211     GLint linked;
212     glGetObjectParameterivARB (id, GL_OBJECT_LINK_STATUS_ARB, &linked);
213    
214     if (!linked)
215     {
216     char infolog[8192];
217     glGetInfoLogARB (id, 8192, NULL, infolog);
218     printf ("LINK-INFOLOG<%s>\n", infolog);
219 root 1.1 abort ();
220     }
221 root 1.19
222     uloc.clear ();
223 root 1.22 }
224    
225     void program_object::enable ()
226     {
227     glUseProgramObjectARB (id);
228     //TODO: set samplers here
229     cur = this;
230     }
231    
232     void program_object::disable ()
233     {
234     //TODO: clear samplers here
235     glUseProgramObjectARB (0);
236     cur = 0;
237 root 1.1 }
238    
239 root 1.26 const sl_expr< sl_string<60> > sl_convert< ::vec2 >::convert (const ::vec2 &v)
240 root 1.6 {
241     sl_string<60> s;
242     sprintf (s.str, "vec2 (%g, %g)", v.x, v.y);
243     return s;
244     }
245    
246 root 1.26 const sl_expr< sl_string<80> > sl_convert< ::vec3 >::convert (const ::vec3 &v)
247 root 1.6 {
248     sl_string<80> s;
249     sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z);
250     return s;
251     }
252    
253 root 1.26 const sl_expr< sl_string<100> > sl_convert< ::vec4 >::convert (const ::vec4 &v)
254 root 1.6 {
255     sl_string<100> s;
256     sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w);
257     return s;
258     }
259    
260 root 1.23 namespace compile {
261 root 1.5
262 root 1.26 shader_builder *cur = 0;
263    
264     bool shader_builder::first (const void *p)
265     {
266     if (seen.find (p) == seen.end ())
267     {
268     seen.insert (p);
269     return true;
270     }
271    
272     return false;
273     }
274 root 1.5 }
275    
276 root 1.1 void debdebdebdebug ()//D
277     {
278 root 1.20 return;
279    
280 root 1.23 using namespace compile;
281    
282 root 1.1 vertex_shader vsh;
283    
284     vsh->start ();
285    
286     temp_4f lightpos;
287 root 1.18 temp_4f wpos;
288 root 1.1
289 root 1.13 lightpos = vec4 (0, 10, 0, 1);
290 root 1.23 wpos = model_view_matrix * vin.vertex;
291     vout.position = vin.vertex * model_view_matrix_inverse;
292 root 1.7 vout.tex_coord[0] = vin.tex_coord[0];
293 root 1.18 vout.tex_coord[1] = normalize (lightpos - wpos);
294     vout.tex_coord[2] = normalize (wpos);
295 root 1.23 //vout.tex_coord[3] = normalize (xyz (model_view_matrix_inverse_transpose) * vin.normal);
296     //vout.tex_coord[4] = normalize (xyz (projection_matrix_inverse_transpose) - wpos);
297 root 1.1
298 root 1.26 vsh->stop ();
299 root 1.10
300     fragment_shader fsh;
301    
302     fsh->start ();
303    
304 root 1.11 xyz (fout.frag_color) = noise3 (x (fin.frag_coord) * y (fin.frag_coord));
305    
306 root 1.10 temp_1f spec_expon;
307     spec_expon = 200;
308    
309 root 1.26 fsh->stop ();
310 root 1.10
311 root 1.11 //abort ();
312 root 1.1 }
313    
314     }
315