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root |
1.1 |
#include "shader.h" |
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#include "shader_vars.h" |
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namespace shader { |
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refcounted::~refcounted () |
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{ |
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#if 0 |
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if (refcnt) |
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abort (); |
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#endif |
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} |
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const char str_float [] = "float"; |
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const char str_vec2 [] = "vec2"; |
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const char str_vec3 [] = "vec3"; |
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const char str_vec4 [] = "vec4"; |
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const char str_mat2 [] = "mat2"; |
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const char str_mat3 [] = "mat3"; |
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const char str_mat4 [] = "mat4"; |
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const char str_sampler_1d [] = "sampler1D"; |
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const char str_sampler_1d_shadow [] = "sampler1DShadow"; |
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const char str_sampler_2d [] = "sampler2D"; |
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const char str_sampler_2d_shadow [] = "sampler2DShadow"; |
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const char str_sampler_2d_rect [] = "sampler2DRect"; |
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const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow"; |
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const char str_sampler_3d [] = "sampler3D"; |
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const char str_sampler_3d_rect [] = "sampler3DRect"; |
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const char str_sampler_cube [] = "samplerCube"; |
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unsigned int var_i::next_id = 0; |
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var_i::var_i (const char *typestr) |
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: typestr (typestr) |
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{ |
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//param = cgCreateParameter (cg_context, cgtype); |
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} |
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var_i::~var_i () |
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{ |
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//cgDestroyParameter (param); |
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} |
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root |
1.4 |
stream_i::stream_i (const char *strtype) |
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: var_i (strtype) |
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{ |
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sprintf (name, "V%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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root |
1.1 |
temporary_i::temporary_i (const char *strtype) |
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: var_i (strtype) |
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{ |
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sprintf (name, "T%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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uniform_i::uniform_i (const char *strtype) |
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: var_i (strtype), dirty (true) |
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{ |
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sprintf (name, "U%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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fragment_string_i::~fragment_string_i () |
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{ |
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free (str); |
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} |
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//////////////////////////////////////////////////////////////////////////// |
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void var_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << name; |
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} |
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void uniform_i::build_decl (ostringstream &b) |
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{ |
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b << "uniform " << typestr << ' ' << name; |
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} |
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void stream_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << name; |
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} |
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//////////////////////////////////////////////////////////////////////////// |
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void glvar_i::build (shader_builder &b) |
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{ |
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b << name; |
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} |
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void var_i::build (shader_builder &b) |
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{ |
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b << name; |
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} |
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void uniform_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
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b.refs.push_back (*this); |
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} |
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void stream_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
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b.streams.push_back (*this); |
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} |
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void temporary_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
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b.temps.push_back (*this); |
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} |
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void fragment_vector_i::build (shader_builder &b) |
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{ |
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for (vector<fragment>::iterator i = begin (); i != end (); i++) |
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(*i)->build (b); |
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} |
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void fragment_const_string_i::build (shader_builder &b) |
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{ |
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b << str; |
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} |
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void fragment_string_i::build (shader_builder &b) |
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{ |
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b << str; |
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} |
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#if 0 |
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void statement_i::build (shader_builder &b) |
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{ |
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b << " "; |
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fragment_vector_i::build (b); |
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b << ";\n"; |
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} |
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#endif |
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//////////////////////////////////////////////////////////////////////////// |
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shader_object_i *cur = 0; |
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shader_object_i::shader_object_i (GLenum type) |
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: type (type) |
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{ |
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id = glCreateShaderObjectARB (type); |
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} |
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shader_object_i::~shader_object_i () |
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{ |
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glDeleteObjectARB (id); |
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} |
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void shader_object_i::start () |
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{ |
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clear (); |
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cur = this; |
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} |
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void shader_object_i::stop () |
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{ |
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cur = 0; |
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} |
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string shader_object_i::source () |
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{ |
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shader_builder b; |
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build (b); |
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ostringstream os; |
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for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
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{ |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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// not neccessary right now, as GLSL is rich on predefinitions |
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for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
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{ |
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os << "attribute "; |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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os << "\nvoid main (void)\n{\n"; |
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for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
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{ |
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os << " "; |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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os << "\n"; |
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os << b.source.str (); |
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os << "}\n"; |
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return os.str (); |
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} |
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void shader_object_i::compile () |
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{ |
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string src = source (); |
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const char *sptr = src.data (); |
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const int slen = src.size (); |
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printf ("SOURCE<%s>\n", src.c_str ()); |
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abort (); |
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glShaderSourceARB (id, 1, &sptr, &slen); |
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glCompileShaderARB (id); |
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GLint compiled; |
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glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
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if (!compiled) |
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{ |
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char infolog[8192]; |
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glGetInfoLogARB (id, 8192, NULL, infolog); |
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printf ("SOURCE<%s>\n", src.c_str ()); |
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printf ("INFOLOG<%s>\n", infolog); |
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abort (); |
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} |
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} |
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232 |
root |
1.5 |
const fragment_const_string str_2sp (" "); |
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const fragment_const_string str_equal (" = "); |
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const fragment_const_string str_endl (";\n"); |
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root |
1.1 |
const sl_append_const_string str_plus (" + "); |
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const sl_append_const_string str_minus (" - "); |
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const sl_append_const_string str_mul (" * "); |
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const sl_append_const_string str_div (" / "); |
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root |
1.5 |
const sl_append_const_string str_lpar ("("); |
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root |
1.1 |
const sl_append_const_string str_rpar (")"); |
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root |
1.5 |
void swizzle_mask (sl_string<7> &s, int mask) |
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{ |
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static const char channel[4] = { 'x', 'y', 'z', 'w' }; |
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char *str = s.str; |
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*str++ = ')'; |
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*str++ = '.'; |
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while (mask) |
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{ |
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int c = mask % 5; |
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mask /= 5; |
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if (c) |
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*str++ = channel[c - 1]; |
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} |
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*str++ = 0; |
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} |
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template<typename T> |
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inline const sl_expr< sl_concat3< sl_append_const_string, |
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typename sl_convert<T>::T, |
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sl_string<7> |
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> > |
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swizzle (const T &t, int a, int b, int c, int d) |
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{ |
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sl_string<7> s; |
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swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a); |
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return concat (str_lpar, sl_convert<T>::convert (t), s); |
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} |
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# define SHADER_SWIZZLE_OP(abcd,type) \ |
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template<typename T> \ |
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inline const sl_expr< sl_concat3< sl_append_const_string, \ |
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typename sl_convert<T>::T, \ |
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sl_string<7> \ |
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> > \ |
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type (const T &t) \ |
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{ \ |
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return swizzle (t, (abcd / 1000) % 5, (abcd / 100) % 5, (abcd / 10) % 5, (abcd / 1) % 5); \ |
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} |
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// brute force is lovely, ain't it? |
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SHADER_SWIZZLE_OP (1 , x ) SHADER_SWIZZLE_OP (11 , xx ) SHADER_SWIZZLE_OP (111 , xxx ) SHADER_SWIZZLE_OP (1111, xxxx) |
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SHADER_SWIZZLE_OP (1112, xxxy) SHADER_SWIZZLE_OP (1113, xxxz) SHADER_SWIZZLE_OP (1114, xxxw) SHADER_SWIZZLE_OP (112 , xxy ) |
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SHADER_SWIZZLE_OP (1121, xxyx) SHADER_SWIZZLE_OP (1122, xxyy) SHADER_SWIZZLE_OP (1123, xxyz) SHADER_SWIZZLE_OP (1124, xxyw) |
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SHADER_SWIZZLE_OP (113 , xxz ) SHADER_SWIZZLE_OP (1131, xxzx) SHADER_SWIZZLE_OP (1132, xxzy) SHADER_SWIZZLE_OP (1133, xxzz) |
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SHADER_SWIZZLE_OP (1134, xxzw) SHADER_SWIZZLE_OP (114 , xxw ) SHADER_SWIZZLE_OP (1141, xxwx) SHADER_SWIZZLE_OP (1142, xxwy) |
294 |
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SHADER_SWIZZLE_OP (1143, xxwz) SHADER_SWIZZLE_OP (1144, xxww) SHADER_SWIZZLE_OP (12 , xy ) SHADER_SWIZZLE_OP (121 , xyx ) |
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SHADER_SWIZZLE_OP (1211, xyxx) SHADER_SWIZZLE_OP (1212, xyxy) SHADER_SWIZZLE_OP (1213, xyxz) SHADER_SWIZZLE_OP (1214, xyxw) |
296 |
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SHADER_SWIZZLE_OP (122 , xyy ) SHADER_SWIZZLE_OP (1221, xyyx) SHADER_SWIZZLE_OP (1222, xyyy) SHADER_SWIZZLE_OP (1223, xyyz) |
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SHADER_SWIZZLE_OP (1224, xyyw) SHADER_SWIZZLE_OP (123 , xyz ) SHADER_SWIZZLE_OP (1231, xyzx) SHADER_SWIZZLE_OP (1232, xyzy) |
298 |
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SHADER_SWIZZLE_OP (1233, xyzz) SHADER_SWIZZLE_OP (1234, xyzw) SHADER_SWIZZLE_OP (124 , xyw ) SHADER_SWIZZLE_OP (1241, xywx) |
299 |
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SHADER_SWIZZLE_OP (1242, xywy) SHADER_SWIZZLE_OP (1243, xywz) SHADER_SWIZZLE_OP (1244, xyww) SHADER_SWIZZLE_OP (13 , xz ) |
300 |
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SHADER_SWIZZLE_OP (131 , xzx ) SHADER_SWIZZLE_OP (1311, xzxx) SHADER_SWIZZLE_OP (1312, xzxy) SHADER_SWIZZLE_OP (1313, xzxz) |
301 |
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SHADER_SWIZZLE_OP (1314, xzxw) SHADER_SWIZZLE_OP (132 , xzy ) SHADER_SWIZZLE_OP (1321, xzyx) SHADER_SWIZZLE_OP (1322, xzyy) |
302 |
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SHADER_SWIZZLE_OP (1323, xzyz) SHADER_SWIZZLE_OP (1324, xzyw) SHADER_SWIZZLE_OP (133 , xzz ) SHADER_SWIZZLE_OP (1331, xzzx) |
303 |
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SHADER_SWIZZLE_OP (1332, xzzy) SHADER_SWIZZLE_OP (1333, xzzz) SHADER_SWIZZLE_OP (1334, xzzw) SHADER_SWIZZLE_OP (134 , xzw ) |
304 |
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SHADER_SWIZZLE_OP (1341, xzwx) SHADER_SWIZZLE_OP (1342, xzwy) SHADER_SWIZZLE_OP (1343, xzwz) SHADER_SWIZZLE_OP (1344, xzww) |
305 |
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SHADER_SWIZZLE_OP (14 , xw ) SHADER_SWIZZLE_OP (141 , xwx ) SHADER_SWIZZLE_OP (1411, xwxx) SHADER_SWIZZLE_OP (1412, xwxy) |
306 |
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SHADER_SWIZZLE_OP (1413, xwxz) SHADER_SWIZZLE_OP (1414, xwxw) SHADER_SWIZZLE_OP (142 , xwy ) SHADER_SWIZZLE_OP (1421, xwyx) |
307 |
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SHADER_SWIZZLE_OP (1422, xwyy) SHADER_SWIZZLE_OP (1423, xwyz) SHADER_SWIZZLE_OP (1424, xwyw) SHADER_SWIZZLE_OP (143 , xwz ) |
308 |
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SHADER_SWIZZLE_OP (1431, xwzx) SHADER_SWIZZLE_OP (1432, xwzy) SHADER_SWIZZLE_OP (1433, xwzz) SHADER_SWIZZLE_OP (1434, xwzw) |
309 |
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SHADER_SWIZZLE_OP (144 , xww ) SHADER_SWIZZLE_OP (1441, xwwx) SHADER_SWIZZLE_OP (1442, xwwy) SHADER_SWIZZLE_OP (1443, xwwz) |
310 |
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SHADER_SWIZZLE_OP (1444, xwww) SHADER_SWIZZLE_OP (2 , y ) SHADER_SWIZZLE_OP (21 , yx ) SHADER_SWIZZLE_OP (211 , yxx ) |
311 |
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SHADER_SWIZZLE_OP (2111, yxxx) SHADER_SWIZZLE_OP (2112, yxxy) SHADER_SWIZZLE_OP (2113, yxxz) SHADER_SWIZZLE_OP (2114, yxxw) |
312 |
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SHADER_SWIZZLE_OP (212 , yxy ) SHADER_SWIZZLE_OP (2121, yxyx) SHADER_SWIZZLE_OP (2122, yxyy) SHADER_SWIZZLE_OP (2123, yxyz) |
313 |
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SHADER_SWIZZLE_OP (2124, yxyw) SHADER_SWIZZLE_OP (213 , yxz ) SHADER_SWIZZLE_OP (2131, yxzx) SHADER_SWIZZLE_OP (2132, yxzy) |
314 |
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SHADER_SWIZZLE_OP (2133, yxzz) SHADER_SWIZZLE_OP (2134, yxzw) SHADER_SWIZZLE_OP (214 , yxw ) SHADER_SWIZZLE_OP (2141, yxwx) |
315 |
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SHADER_SWIZZLE_OP (2142, yxwy) SHADER_SWIZZLE_OP (2143, yxwz) SHADER_SWIZZLE_OP (2144, yxww) SHADER_SWIZZLE_OP (22 , yy ) |
316 |
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SHADER_SWIZZLE_OP (221 , yyx ) SHADER_SWIZZLE_OP (2211, yyxx) SHADER_SWIZZLE_OP (2212, yyxy) SHADER_SWIZZLE_OP (2213, yyxz) |
317 |
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SHADER_SWIZZLE_OP (2214, yyxw) SHADER_SWIZZLE_OP (222 , yyy ) SHADER_SWIZZLE_OP (2221, yyyx) SHADER_SWIZZLE_OP (2222, yyyy) |
318 |
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SHADER_SWIZZLE_OP (2223, yyyz) SHADER_SWIZZLE_OP (2224, yyyw) SHADER_SWIZZLE_OP (223 , yyz ) SHADER_SWIZZLE_OP (2231, yyzx) |
319 |
|
|
SHADER_SWIZZLE_OP (2232, yyzy) SHADER_SWIZZLE_OP (2233, yyzz) SHADER_SWIZZLE_OP (2234, yyzw) SHADER_SWIZZLE_OP (224 , yyw ) |
320 |
|
|
SHADER_SWIZZLE_OP (2241, yywx) SHADER_SWIZZLE_OP (2242, yywy) SHADER_SWIZZLE_OP (2243, yywz) SHADER_SWIZZLE_OP (2244, yyww) |
321 |
|
|
SHADER_SWIZZLE_OP (23 , yz ) SHADER_SWIZZLE_OP (231 , yzx ) SHADER_SWIZZLE_OP (2311, yzxx) SHADER_SWIZZLE_OP (2312, yzxy) |
322 |
|
|
SHADER_SWIZZLE_OP (2313, yzxz) SHADER_SWIZZLE_OP (2314, yzxw) SHADER_SWIZZLE_OP (232 , yzy ) SHADER_SWIZZLE_OP (2321, yzyx) |
323 |
|
|
SHADER_SWIZZLE_OP (2322, yzyy) SHADER_SWIZZLE_OP (2323, yzyz) SHADER_SWIZZLE_OP (2324, yzyw) SHADER_SWIZZLE_OP (233 , yzz ) |
324 |
|
|
SHADER_SWIZZLE_OP (2331, yzzx) SHADER_SWIZZLE_OP (2332, yzzy) SHADER_SWIZZLE_OP (2333, yzzz) SHADER_SWIZZLE_OP (2334, yzzw) |
325 |
|
|
SHADER_SWIZZLE_OP (234 , yzw ) SHADER_SWIZZLE_OP (2341, yzwx) SHADER_SWIZZLE_OP (2342, yzwy) SHADER_SWIZZLE_OP (2343, yzwz) |
326 |
|
|
SHADER_SWIZZLE_OP (2344, yzww) SHADER_SWIZZLE_OP (24 , yw ) SHADER_SWIZZLE_OP (241 , ywx ) SHADER_SWIZZLE_OP (2411, ywxx) |
327 |
|
|
SHADER_SWIZZLE_OP (2412, ywxy) SHADER_SWIZZLE_OP (2413, ywxz) SHADER_SWIZZLE_OP (2414, ywxw) SHADER_SWIZZLE_OP (242 , ywy ) |
328 |
|
|
SHADER_SWIZZLE_OP (2421, ywyx) SHADER_SWIZZLE_OP (2422, ywyy) SHADER_SWIZZLE_OP (2423, ywyz) SHADER_SWIZZLE_OP (2424, ywyw) |
329 |
|
|
SHADER_SWIZZLE_OP (243 , ywz ) SHADER_SWIZZLE_OP (2431, ywzx) SHADER_SWIZZLE_OP (2432, ywzy) SHADER_SWIZZLE_OP (2433, ywzz) |
330 |
|
|
SHADER_SWIZZLE_OP (2434, ywzw) SHADER_SWIZZLE_OP (244 , yww ) SHADER_SWIZZLE_OP (2441, ywwx) SHADER_SWIZZLE_OP (2442, ywwy) |
331 |
|
|
SHADER_SWIZZLE_OP (2443, ywwz) SHADER_SWIZZLE_OP (2444, ywww) SHADER_SWIZZLE_OP (3 , z ) SHADER_SWIZZLE_OP (31 , zx ) |
332 |
|
|
SHADER_SWIZZLE_OP (311 , zxx ) SHADER_SWIZZLE_OP (3111, zxxx) SHADER_SWIZZLE_OP (3112, zxxy) SHADER_SWIZZLE_OP (3113, zxxz) |
333 |
|
|
SHADER_SWIZZLE_OP (3114, zxxw) SHADER_SWIZZLE_OP (312 , zxy ) SHADER_SWIZZLE_OP (3121, zxyx) SHADER_SWIZZLE_OP (3122, zxyy) |
334 |
|
|
SHADER_SWIZZLE_OP (3123, zxyz) SHADER_SWIZZLE_OP (3124, zxyw) SHADER_SWIZZLE_OP (313 , zxz ) SHADER_SWIZZLE_OP (3131, zxzx) |
335 |
|
|
SHADER_SWIZZLE_OP (3132, zxzy) SHADER_SWIZZLE_OP (3133, zxzz) SHADER_SWIZZLE_OP (3134, zxzw) SHADER_SWIZZLE_OP (314 , zxw ) |
336 |
|
|
SHADER_SWIZZLE_OP (3141, zxwx) SHADER_SWIZZLE_OP (3142, zxwy) SHADER_SWIZZLE_OP (3143, zxwz) SHADER_SWIZZLE_OP (3144, zxww) |
337 |
|
|
SHADER_SWIZZLE_OP (32 , zy ) SHADER_SWIZZLE_OP (321 , zyx ) SHADER_SWIZZLE_OP (3211, zyxx) SHADER_SWIZZLE_OP (3212, zyxy) |
338 |
|
|
SHADER_SWIZZLE_OP (3213, zyxz) SHADER_SWIZZLE_OP (3214, zyxw) SHADER_SWIZZLE_OP (322 , zyy ) SHADER_SWIZZLE_OP (3221, zyyx) |
339 |
|
|
SHADER_SWIZZLE_OP (3222, zyyy) SHADER_SWIZZLE_OP (3223, zyyz) SHADER_SWIZZLE_OP (3224, zyyw) SHADER_SWIZZLE_OP (323 , zyz ) |
340 |
|
|
SHADER_SWIZZLE_OP (3231, zyzx) SHADER_SWIZZLE_OP (3232, zyzy) SHADER_SWIZZLE_OP (3233, zyzz) SHADER_SWIZZLE_OP (3234, zyzw) |
341 |
|
|
SHADER_SWIZZLE_OP (324 , zyw ) SHADER_SWIZZLE_OP (3241, zywx) SHADER_SWIZZLE_OP (3242, zywy) SHADER_SWIZZLE_OP (3243, zywz) |
342 |
|
|
SHADER_SWIZZLE_OP (3244, zyww) SHADER_SWIZZLE_OP (33 , zz ) SHADER_SWIZZLE_OP (331 , zzx ) SHADER_SWIZZLE_OP (3311, zzxx) |
343 |
|
|
SHADER_SWIZZLE_OP (3312, zzxy) SHADER_SWIZZLE_OP (3313, zzxz) SHADER_SWIZZLE_OP (3314, zzxw) SHADER_SWIZZLE_OP (332 , zzy ) |
344 |
|
|
SHADER_SWIZZLE_OP (3321, zzyx) SHADER_SWIZZLE_OP (3322, zzyy) SHADER_SWIZZLE_OP (3323, zzyz) SHADER_SWIZZLE_OP (3324, zzyw) |
345 |
|
|
SHADER_SWIZZLE_OP (333 , zzz ) SHADER_SWIZZLE_OP (3331, zzzx) SHADER_SWIZZLE_OP (3332, zzzy) SHADER_SWIZZLE_OP (3333, zzzz) |
346 |
|
|
SHADER_SWIZZLE_OP (3334, zzzw) SHADER_SWIZZLE_OP (334 , zzw ) SHADER_SWIZZLE_OP (3341, zzwx) SHADER_SWIZZLE_OP (3342, zzwy) |
347 |
|
|
SHADER_SWIZZLE_OP (3343, zzwz) SHADER_SWIZZLE_OP (3344, zzww) SHADER_SWIZZLE_OP (34 , zw ) SHADER_SWIZZLE_OP (341 , zwx ) |
348 |
|
|
SHADER_SWIZZLE_OP (3411, zwxx) SHADER_SWIZZLE_OP (3412, zwxy) SHADER_SWIZZLE_OP (3413, zwxz) SHADER_SWIZZLE_OP (3414, zwxw) |
349 |
|
|
SHADER_SWIZZLE_OP (342 , zwy ) SHADER_SWIZZLE_OP (3421, zwyx) SHADER_SWIZZLE_OP (3422, zwyy) SHADER_SWIZZLE_OP (3423, zwyz) |
350 |
|
|
SHADER_SWIZZLE_OP (3424, zwyw) SHADER_SWIZZLE_OP (343 , zwz ) SHADER_SWIZZLE_OP (3431, zwzx) SHADER_SWIZZLE_OP (3432, zwzy) |
351 |
|
|
SHADER_SWIZZLE_OP (3433, zwzz) SHADER_SWIZZLE_OP (3434, zwzw) SHADER_SWIZZLE_OP (344 , zww ) SHADER_SWIZZLE_OP (3441, zwwx) |
352 |
|
|
SHADER_SWIZZLE_OP (3442, zwwy) SHADER_SWIZZLE_OP (3443, zwwz) SHADER_SWIZZLE_OP (3444, zwww) SHADER_SWIZZLE_OP (4 , w ) |
353 |
|
|
SHADER_SWIZZLE_OP (41 , wx ) SHADER_SWIZZLE_OP (411 , wxx ) SHADER_SWIZZLE_OP (4111, wxxx) SHADER_SWIZZLE_OP (4112, wxxy) |
354 |
|
|
SHADER_SWIZZLE_OP (4113, wxxz) SHADER_SWIZZLE_OP (4114, wxxw) SHADER_SWIZZLE_OP (412 , wxy ) SHADER_SWIZZLE_OP (4121, wxyx) |
355 |
|
|
SHADER_SWIZZLE_OP (4122, wxyy) SHADER_SWIZZLE_OP (4123, wxyz) SHADER_SWIZZLE_OP (4124, wxyw) SHADER_SWIZZLE_OP (413 , wxz ) |
356 |
|
|
SHADER_SWIZZLE_OP (4131, wxzx) SHADER_SWIZZLE_OP (4132, wxzy) SHADER_SWIZZLE_OP (4133, wxzz) SHADER_SWIZZLE_OP (4134, wxzw) |
357 |
|
|
SHADER_SWIZZLE_OP (414 , wxw ) SHADER_SWIZZLE_OP (4141, wxwx) SHADER_SWIZZLE_OP (4142, wxwy) SHADER_SWIZZLE_OP (4143, wxwz) |
358 |
|
|
SHADER_SWIZZLE_OP (4144, wxww) SHADER_SWIZZLE_OP (42 , wy ) SHADER_SWIZZLE_OP (421 , wyx ) SHADER_SWIZZLE_OP (4211, wyxx) |
359 |
|
|
SHADER_SWIZZLE_OP (4212, wyxy) SHADER_SWIZZLE_OP (4213, wyxz) SHADER_SWIZZLE_OP (4214, wyxw) SHADER_SWIZZLE_OP (422 , wyy ) |
360 |
|
|
SHADER_SWIZZLE_OP (4221, wyyx) SHADER_SWIZZLE_OP (4222, wyyy) SHADER_SWIZZLE_OP (4223, wyyz) SHADER_SWIZZLE_OP (4224, wyyw) |
361 |
|
|
SHADER_SWIZZLE_OP (423 , wyz ) SHADER_SWIZZLE_OP (4231, wyzx) SHADER_SWIZZLE_OP (4232, wyzy) SHADER_SWIZZLE_OP (4233, wyzz) |
362 |
|
|
SHADER_SWIZZLE_OP (4234, wyzw) SHADER_SWIZZLE_OP (424 , wyw ) SHADER_SWIZZLE_OP (4241, wywx) SHADER_SWIZZLE_OP (4242, wywy) |
363 |
|
|
SHADER_SWIZZLE_OP (4243, wywz) SHADER_SWIZZLE_OP (4244, wyww) SHADER_SWIZZLE_OP (43 , wz ) SHADER_SWIZZLE_OP (431 , wzx ) |
364 |
|
|
SHADER_SWIZZLE_OP (4311, wzxx) SHADER_SWIZZLE_OP (4312, wzxy) SHADER_SWIZZLE_OP (4313, wzxz) SHADER_SWIZZLE_OP (4314, wzxw) |
365 |
|
|
SHADER_SWIZZLE_OP (432 , wzy ) SHADER_SWIZZLE_OP (4321, wzyx) SHADER_SWIZZLE_OP (4322, wzyy) SHADER_SWIZZLE_OP (4323, wzyz) |
366 |
|
|
SHADER_SWIZZLE_OP (4324, wzyw) SHADER_SWIZZLE_OP (433 , wzz ) SHADER_SWIZZLE_OP (4331, wzzx) SHADER_SWIZZLE_OP (4332, wzzy) |
367 |
|
|
SHADER_SWIZZLE_OP (4333, wzzz) SHADER_SWIZZLE_OP (4334, wzzw) SHADER_SWIZZLE_OP (434 , wzw ) SHADER_SWIZZLE_OP (4341, wzwx) |
368 |
|
|
SHADER_SWIZZLE_OP (4342, wzwy) SHADER_SWIZZLE_OP (4343, wzwz) SHADER_SWIZZLE_OP (4344, wzww) SHADER_SWIZZLE_OP (44 , ww ) |
369 |
|
|
SHADER_SWIZZLE_OP (441 , wwx ) SHADER_SWIZZLE_OP (4411, wwxx) SHADER_SWIZZLE_OP (4412, wwxy) SHADER_SWIZZLE_OP (4413, wwxz) |
370 |
|
|
SHADER_SWIZZLE_OP (4414, wwxw) SHADER_SWIZZLE_OP (442 , wwy ) SHADER_SWIZZLE_OP (4421, wwyx) SHADER_SWIZZLE_OP (4422, wwyy) |
371 |
|
|
SHADER_SWIZZLE_OP (4423, wwyz) SHADER_SWIZZLE_OP (4424, wwyw) SHADER_SWIZZLE_OP (443 , wwz ) SHADER_SWIZZLE_OP (4431, wwzx) |
372 |
|
|
SHADER_SWIZZLE_OP (4432, wwzy) SHADER_SWIZZLE_OP (4433, wwzz) SHADER_SWIZZLE_OP (4434, wwzw) SHADER_SWIZZLE_OP (444 , www ) |
373 |
|
|
SHADER_SWIZZLE_OP (4441, wwwx) SHADER_SWIZZLE_OP (4442, wwwy) SHADER_SWIZZLE_OP (4443, wwwz) SHADER_SWIZZLE_OP (4444, wwww) |
374 |
|
|
|
375 |
|
|
# undef SHADER_SWIZZLE_OP |
376 |
|
|
|
377 |
root |
1.1 |
void debdebdebdebug ()//D |
378 |
|
|
{ |
379 |
|
|
vertex_shader vsh; |
380 |
|
|
fragment_shader fsh; |
381 |
|
|
temp_4f t1, t2; |
382 |
|
|
sampler_2d s2d (1); |
383 |
|
|
|
384 |
|
|
vsh->start (); |
385 |
|
|
|
386 |
|
|
temp_4f lightpos; |
387 |
|
|
temp_3f wpos; |
388 |
|
|
|
389 |
|
|
lightpos = vec4 (10, -10, 0, 1); |
390 |
root |
1.5 |
vout.position = gl.model_view_matrix_inverse_transpose * vin.position; |
391 |
|
|
|
392 |
|
|
z(wpos) = 5; |
393 |
root |
1.1 |
|
394 |
|
|
vsh->end (); |
395 |
|
|
vsh->compile (); |
396 |
|
|
} |
397 |
|
|
|
398 |
|
|
} |
399 |
|
|
|