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/cvs/libgender/shader.C
Revision: 1.6
Committed: Sat Oct 23 23:36:45 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +34 -112 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #include "shader.h"
2     #include "shader_vars.h"
3    
4     namespace shader {
5    
6     refcounted::~refcounted ()
7     {
8     #if 0
9     if (refcnt)
10     abort ();
11     #endif
12     }
13    
14 root 1.6 void refcounted::refcnt_dec () const
15     {
16     if (!--refcnt)
17     delete this; // quite a bit of code...
18     }
19    
20 root 1.1 const char str_float [] = "float";
21     const char str_vec2 [] = "vec2";
22     const char str_vec3 [] = "vec3";
23     const char str_vec4 [] = "vec4";
24     const char str_mat2 [] = "mat2";
25     const char str_mat3 [] = "mat3";
26     const char str_mat4 [] = "mat4";
27    
28     const char str_sampler_1d [] = "sampler1D";
29     const char str_sampler_1d_shadow [] = "sampler1DShadow";
30     const char str_sampler_2d [] = "sampler2D";
31     const char str_sampler_2d_shadow [] = "sampler2DShadow";
32     const char str_sampler_2d_rect [] = "sampler2DRect";
33     const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow";
34     const char str_sampler_3d [] = "sampler3D";
35     const char str_sampler_3d_rect [] = "sampler3DRect";
36     const char str_sampler_cube [] = "samplerCube";
37    
38     unsigned int var_i::next_id = 0;
39    
40     var_i::var_i (const char *typestr)
41     : typestr (typestr)
42     {
43     //param = cgCreateParameter (cg_context, cgtype);
44     }
45    
46     var_i::~var_i ()
47     {
48     //cgDestroyParameter (param);
49     }
50    
51 root 1.4 stream_i::stream_i (const char *strtype)
52     : var_i (strtype)
53     {
54     sprintf (name, "V%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
55     }
56    
57 root 1.1 temporary_i::temporary_i (const char *strtype)
58     : var_i (strtype)
59     {
60     sprintf (name, "T%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
61     }
62    
63     uniform_i::uniform_i (const char *strtype)
64     : var_i (strtype), dirty (true)
65     {
66     sprintf (name, "U%lx_%d", ((long)this >> 4) & 0xfff, ++next_id);
67     }
68    
69     fragment_string_i::~fragment_string_i ()
70     {
71     free (str);
72     }
73    
74     ////////////////////////////////////////////////////////////////////////////
75    
76     void var_i::build_decl (ostringstream &b)
77     {
78     b << typestr << ' ' << name;
79     }
80    
81     void uniform_i::build_decl (ostringstream &b)
82     {
83     b << "uniform " << typestr << ' ' << name;
84     }
85    
86     void stream_i::build_decl (ostringstream &b)
87     {
88     b << typestr << ' ' << name;
89     }
90    
91     ////////////////////////////////////////////////////////////////////////////
92    
93     void glvar_i::build (shader_builder &b)
94     {
95     b << name;
96     }
97    
98     void var_i::build (shader_builder &b)
99     {
100     b << name;
101     }
102    
103     void uniform_i::build (shader_builder &b)
104     {
105     var_i::build (b);
106    
107     if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ())
108     b.refs.push_back (*this);
109     }
110    
111     void stream_i::build (shader_builder &b)
112     {
113     var_i::build (b);
114    
115     if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ())
116     b.streams.push_back (*this);
117     }
118    
119     void temporary_i::build (shader_builder &b)
120     {
121     var_i::build (b);
122    
123     if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ())
124     b.temps.push_back (*this);
125     }
126    
127     void fragment_vector_i::build (shader_builder &b)
128     {
129     for (vector<fragment>::iterator i = begin (); i != end (); i++)
130     (*i)->build (b);
131     }
132    
133     void fragment_const_string_i::build (shader_builder &b)
134     {
135     b << str;
136     }
137    
138     void fragment_string_i::build (shader_builder &b)
139     {
140     b << str;
141     }
142    
143     #if 0
144     void statement_i::build (shader_builder &b)
145     {
146     b << " ";
147     fragment_vector_i::build (b);
148     b << ";\n";
149     }
150     #endif
151    
152     ////////////////////////////////////////////////////////////////////////////
153    
154     shader_object_i *cur = 0;
155    
156     shader_object_i::shader_object_i (GLenum type)
157     : type (type)
158     {
159     id = glCreateShaderObjectARB (type);
160     }
161    
162     shader_object_i::~shader_object_i ()
163     {
164     glDeleteObjectARB (id);
165     }
166    
167     void shader_object_i::start ()
168     {
169     clear ();
170     cur = this;
171     }
172    
173     void shader_object_i::stop ()
174     {
175     cur = 0;
176     }
177    
178     string shader_object_i::source ()
179     {
180     shader_builder b;
181     build (b);
182     ostringstream os;
183    
184     for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++)
185     {
186     (*i)->build_decl (os);
187     os << ";\n";
188     }
189    
190     // not neccessary right now, as GLSL is rich on predefinitions
191     for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++)
192     {
193     os << "attribute ";
194     (*i)->build_decl (os);
195     os << ";\n";
196     }
197    
198     os << "\nvoid main (void)\n{\n";
199    
200     for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++)
201     {
202     os << " ";
203     (*i)->build_decl (os);
204     os << ";\n";
205     }
206    
207     os << "\n";
208     os << b.source.str ();
209     os << "}\n";
210    
211     return os.str ();
212     }
213    
214     void shader_object_i::compile ()
215     {
216     string src = source ();
217     const char *sptr = src.data ();
218     const int slen = src.size ();
219    
220     printf ("SOURCE<%s>\n", src.c_str ());
221     abort ();
222     glShaderSourceARB (id, 1, &sptr, &slen);
223     glCompileShaderARB (id);
224    
225     GLint compiled;
226     glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
227    
228     if (!compiled)
229     {
230     char infolog[8192];
231     glGetInfoLogARB (id, 8192, NULL, infolog);
232     printf ("SOURCE<%s>\n", src.c_str ());
233     printf ("INFOLOG<%s>\n", infolog);
234     abort ();
235     }
236     }
237    
238 root 1.6 void sl_float::operator ()() const
239     {
240     char s[20];
241     sprintf (s, "%g", c);
242     cur->append_string (s);
243     }
244    
245     const sl_convert<vec2>::T sl_convert<vec2>::convert (const vec2 &v)
246     {
247     sl_string<60> s;
248     sprintf (s.str, "vec2 (%g, %g)", v.x, v.y);
249     return s;
250     }
251    
252     const sl_convert<vec3>::T sl_convert<vec3>::convert (const vec3 &v)
253     {
254     sl_string<80> s;
255     sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z);
256     return s;
257     }
258    
259     const sl_convert<vec4>::T sl_convert<vec4>::convert (const vec4 &v)
260     {
261     sl_string<100> s;
262     sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w);
263     return s;
264     }
265    
266 root 1.5 const fragment_const_string str_2sp (" ");
267     const fragment_const_string str_equal (" = ");
268     const fragment_const_string str_endl (";\n");
269    
270 root 1.1 const sl_append_const_string str_plus (" + ");
271     const sl_append_const_string str_minus (" - ");
272     const sl_append_const_string str_mul (" * ");
273     const sl_append_const_string str_div (" / ");
274    
275 root 1.5 const sl_append_const_string str_lpar ("(");
276 root 1.1 const sl_append_const_string str_rpar (")");
277    
278 root 1.5 void swizzle_mask (sl_string<7> &s, int mask)
279     {
280     static const char channel[4] = { 'x', 'y', 'z', 'w' };
281    
282     char *str = s.str;
283    
284     *str++ = ')';
285     *str++ = '.';
286    
287     while (mask)
288     {
289     int c = mask % 5;
290     mask /= 5;
291    
292     if (c)
293     *str++ = channel[c - 1];
294     }
295    
296     *str++ = 0;
297     }
298    
299 root 1.1 void debdebdebdebug ()//D
300     {
301     vertex_shader vsh;
302     fragment_shader fsh;
303     temp_4f t1, t2;
304     sampler_2d s2d (1);
305    
306     vsh->start ();
307    
308     temp_4f lightpos;
309     temp_3f wpos;
310    
311     lightpos = vec4 (10, -10, 0, 1);
312 root 1.5 vout.position = gl.model_view_matrix_inverse_transpose * vin.position;
313    
314     z(wpos) = 5;
315 root 1.1
316     vsh->end ();
317     vsh->compile ();
318     }
319    
320     }
321