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#ifndef SHADER_H |
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#define SHADER_H |
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#include <sstream> |
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#include "opengl.h" |
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#include "util.h" |
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namespace shader { |
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using namespace std; |
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const int NAMELEN = 32; |
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template<class T> |
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struct sl_expr { |
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const T t; |
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sl_expr (const T &t) : t(t) { } |
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void operator ()() const { t (); } |
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1.5 |
template<typename expr> |
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const sl_expr &operator =(const expr &e) const; |
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1.1 |
}; |
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template<class A, class B> |
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struct sl_concat2 |
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{ |
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const A a; const B b; |
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sl_concat2 (const A &a, const B &b) : a(a), b(b) { } |
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void operator ()() const { a (); b (); } |
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}; |
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template<class A, class B, class C> |
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struct sl_concat3 |
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{ |
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const A a; const B b; const C c; |
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sl_concat3 (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } |
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void operator ()() const { a (); b (); c (); } |
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}; |
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template<class A, class B, class C, class D> |
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struct sl_concat4 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_concat4 (const A &a, const B &b, const C &c, const D &d) : a(a), b(b), c(c), d(d) { } |
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void operator ()() const { a (); b (); c (); d(); } |
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}; |
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1.7 |
struct sl_func0 |
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{ |
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const char *name_par; |
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sl_func0 (const char *name_par) : name_par(name_par) { } |
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void begin () const; |
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1.8 |
void comma () const; |
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void end () const; |
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void operator ()() const |
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{ |
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begin (); |
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end (); |
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} |
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}; |
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template<class A> |
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struct sl_func1 : sl_func0 |
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{ |
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const A a; |
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sl_func1 (const char *name, const A &a) : sl_func0(name), a(a) { } |
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void operator ()() const { begin (); a (); end (); } |
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}; |
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template<class A, class B> |
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struct sl_func2 : sl_func0 |
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{ |
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const A a; const B b; |
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sl_func2 (const char *name, const A &a, const B &b) : sl_func0(name), a(a), b(b) { } |
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void operator ()() const { begin (); a (); comma (); b (); end (); } |
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}; |
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template<class A, class B, class C> |
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struct sl_func3 : sl_func0 |
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{ |
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const A a; const B b; const C c; |
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sl_func3 (const char *name, const A &a, const B &b, const C &c) : sl_func0(name), a(a), b(b), c(c) { } |
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void operator ()() const { begin (); a (); comma (); b (); comma (); c (); end (); } |
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}; |
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template<class A, class B, class C, class D> |
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struct sl_func4 : sl_func0 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_func4 (const char *name, const A &a, const B &b, const C &c, const D &d) : sl_func0(name), a(a), b(b), c(c), d(d) { } |
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void operator ()() const { begin (); a (); comma (); b (); comma (); c (); comma (); d(); end (); } |
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1.7 |
}; |
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1.1 |
class refcounted |
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{ |
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template<class type> friend class ref; |
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mutable int refcnt; |
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void refcnt_inc () const { refcnt++; } |
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void refcnt_dec () const; |
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public: |
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refcounted () : refcnt(0) { } |
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virtual ~refcounted (); |
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}; |
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template<class type> |
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struct ref |
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{ |
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type *p; |
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ref () |
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{ |
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p = new type; |
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p->refcnt_inc (); |
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} |
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ref (type &d) |
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{ |
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d.refcnt_inc (); |
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p = &d; |
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} |
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ref (const ref &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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template<class type2> |
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ref (const ref<type2> &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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~ref () |
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{ |
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p->refcnt_dec (); |
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} |
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ref &operator =(type &d) |
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{ |
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d.refcnt_inc (); |
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p->refcnt_dec (); |
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p = &d; |
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return *this; |
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} |
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type *operator ->() const { return p; } |
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operator type &() const { return *p; } |
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template<class type2> |
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bool operator ==(const ref<type2> b) const |
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{ |
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return (void *)p == (void *)b.p; |
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} |
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}; |
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// ref with auto-construct |
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template<class type> |
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struct auto_ref0 : ref<type> |
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{ |
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auto_ref0 () : ref<type> (*new type ()) { } |
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}; |
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template<class type, typename arg1> |
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struct auto_ref1 : ref<type> |
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{ |
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auto_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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}; |
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template<class type> |
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struct auto_lvalue_ref0 : ref<type> |
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{ |
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auto_lvalue_ref0 () : ref<type> (*new type ()) { } |
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template<typename expr> |
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const auto_lvalue_ref0 &operator =(const expr &e) const; |
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}; |
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template<class type, typename arg1> |
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struct auto_lvalue_ref1 : ref<type> |
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{ |
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auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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template<class expr> |
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const auto_lvalue_ref1 &operator =(const expr &e) const; |
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}; |
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extern const char str_float []; |
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extern const char str_vec2 []; |
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extern const char str_vec3 []; |
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extern const char str_vec4 []; |
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extern const char str_mat2 []; |
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extern const char str_mat3 []; |
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extern const char str_mat4 []; |
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extern const char str_sampler_1d []; |
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extern const char str_sampler_1d_shadow []; |
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extern const char str_sampler_2d []; |
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extern const char str_sampler_2d_shadow []; |
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extern const char str_sampler_2d_rect []; |
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extern const char str_sampler_2d_rect_shadow []; |
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extern const char str_sampler_3d []; |
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extern const char str_sampler_3d_rect []; |
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extern const char str_sampler_cube []; |
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typedef ref<struct var_i> var; |
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typedef ref<struct uniform_i> uniform; |
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struct shader_builder |
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{ |
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vector<uniform> refs; // uniform parameters |
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vector<var> temps; // temporary variables |
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vector<var> streams; // varying inputs & outputs |
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ostringstream source; |
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template<typename type> |
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shader_builder &operator <<(const type &t) |
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{ |
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source << t; |
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return *this; |
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} |
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}; |
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struct fragment_i : refcounted |
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{ |
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virtual void build (shader_builder &b) = 0; |
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}; |
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typedef ref<fragment_i> fragment; |
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struct lvalue_i : fragment_i |
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{ |
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}; |
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// a simple predeclared variable with unspecified type |
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struct glvar_i : lvalue_i |
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{ |
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const char *name; |
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void build (shader_builder &b); |
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glvar_i (const char *name) : name (name) { } |
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}; |
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typedef auto_lvalue_ref1<glvar_i, const char *> glvar; |
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struct var_i : lvalue_i |
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{ |
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static unsigned int next_id; |
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char name[NAMELEN]; |
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const char *typestr; |
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void build (shader_builder &b); |
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virtual void build_decl (ostringstream &b); |
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var_i (const char *typestr); |
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~var_i (); |
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}; |
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struct uniform_i : var_i |
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{ |
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bool dirty; |
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virtual void update () = 0; |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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uniform_i (const char *strtype); |
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}; |
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template<int dimension, typename gltype, const char *strtype, void (*upd)(CGparameter, const gltype *)> |
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struct uniform2_i : uniform_i |
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{ |
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gltype data[dimension]; |
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void update () |
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{ |
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if (dirty) |
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{ |
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//upd (param, data); |
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dirty = false; |
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} |
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} |
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uniform2_i () : uniform_i (strtype) { } |
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}; |
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template<int dimension, const char *strtype, void (*update)(CGparameter, const GLfloat *)> |
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struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype, update> |
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{ |
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}; |
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struct uniform_1f_i : uniform_f_i<1, str_float, cgGLSetParameter1fv> { |
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void operator =(GLfloat v) |
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{ |
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data[0] = v; |
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dirty = true; |
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} |
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}; |
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struct uniform_2f_i : uniform_f_i<2, str_vec2, cgGLSetParameter2fv> { }; |
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struct uniform_3f_i : uniform_f_i<3, str_vec3, cgGLSetParameter3fv> { |
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void operator =(const vec3 &v) |
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{ |
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data[0] = v.x; |
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data[1] = v.y; |
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data[2] = v.z; |
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dirty = true; |
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} |
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}; |
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struct uniform_4f_i : uniform_f_i<4, str_vec4, cgGLSetParameter4fv> { |
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#if 0 |
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void operator =(const gl::matrix &m) |
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{ |
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memcpy (data, m.data, 16 * sizeof (GLfloat)); |
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dirty = true; |
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} |
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#endif |
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}; |
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struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2, cgGLSetMatrixParameterfc> { }; |
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struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3, cgGLSetMatrixParameterfc> { }; |
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struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4, cgGLSetMatrixParameterfc> { }; |
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327 |
root |
1.2 |
template<class var_i> |
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struct var_ref : ref<var_i> |
329 |
root |
1.1 |
{ |
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root |
1.2 |
var_ref (const char *glname = 0) |
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: ref<var_i> (*new var_i) |
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root |
1.1 |
{ |
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if (glname) |
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strcpy ((*this)->name, glname); |
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} |
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}; |
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root |
1.2 |
typedef var_ref<uniform_1f_i> uniform_1f; |
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typedef var_ref<uniform_2f_i> uniform_2f; |
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typedef var_ref<uniform_3f_i> uniform_3f; |
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typedef var_ref<uniform_4f_i> uniform_4f; |
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typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f; |
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typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f; |
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typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f; |
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root |
1.1 |
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struct stream_i : var_i |
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{ |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
350 |
root |
1.4 |
stream_i (const char *strtype); |
351 |
root |
1.1 |
}; |
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353 |
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template<int dimension, GLenum gltype, const char *strtype> |
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struct varying_i : stream_i |
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{ |
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root |
1.4 |
varying_i () : stream_i (strtype) { } |
357 |
root |
1.1 |
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void set (GLsizei stride, GLvoid *ptr) |
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{ |
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//cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
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} |
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}; |
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template<int dimension, const char *strtype> |
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struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype> |
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{ |
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void set (const gl::vertex_buffer_object &vb, GLint offset) |
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{ |
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varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
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} |
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}; |
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struct varying_1f_i : varying_f_i<1, str_float> |
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{ |
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}; |
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struct varying_2f_i : varying_f_i<2, str_vec2> |
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{ |
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void set_t (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_t (vb.format)); |
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} |
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}; |
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struct varying_3f_i : varying_f_i<3, str_vec3> |
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{ |
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void set_p (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_p (vb.format)); |
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} |
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392 |
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void set_n (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_n (vb.format)); |
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} |
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}; |
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struct varying_4f_i : varying_f_i<4, str_vec4> |
399 |
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{ |
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}; |
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402 |
root |
1.2 |
typedef var_ref<varying_1f_i> varying_1f; |
403 |
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|
typedef var_ref<varying_2f_i> varying_2f; |
404 |
|
|
typedef var_ref<varying_3f_i> varying_3f; |
405 |
|
|
typedef var_ref<varying_4f_i> varying_4f; |
406 |
root |
1.1 |
|
407 |
|
|
struct temporary_i : var_i |
408 |
|
|
{ |
409 |
|
|
void build (shader_builder &b); |
410 |
|
|
|
411 |
|
|
temporary_i (const char *strtype); |
412 |
|
|
}; |
413 |
|
|
|
414 |
|
|
template<const char *strtype> |
415 |
|
|
struct temp_ref : ref<temporary_i> |
416 |
|
|
{ |
417 |
|
|
temp_ref () |
418 |
|
|
: ref<temporary_i> (*new temporary_i (strtype)) |
419 |
|
|
{ |
420 |
|
|
} |
421 |
|
|
|
422 |
root |
1.10 |
#if 0 |
423 |
|
|
template<typename expr> |
424 |
|
|
temp_ref (const expr &e) |
425 |
|
|
: ref<temporary_i> (*new temporary_i (strtype)) |
426 |
|
|
{ |
427 |
|
|
(*this) = e; |
428 |
|
|
} |
429 |
|
|
#endif |
430 |
|
|
|
431 |
root |
1.1 |
template<typename expr> |
432 |
|
|
const temp_ref &operator =(const expr &e) const; |
433 |
|
|
}; |
434 |
|
|
|
435 |
|
|
typedef temp_ref<str_float> temp_1f; |
436 |
|
|
typedef temp_ref<str_vec2> temp_2f; |
437 |
|
|
typedef temp_ref<str_vec3> temp_3f; |
438 |
|
|
typedef temp_ref<str_vec4> temp_4f; |
439 |
|
|
typedef temp_ref<str_mat2> temp_matrix_2f; |
440 |
|
|
typedef temp_ref<str_mat3> temp_matrix_3f; |
441 |
|
|
typedef temp_ref<str_mat4> temp_matrix_4f; |
442 |
|
|
|
443 |
|
|
template<GLenum gltype, const char *strtype> |
444 |
|
|
struct sampler_i : uniform_i |
445 |
|
|
{ |
446 |
|
|
GLuint texture; |
447 |
|
|
|
448 |
|
|
void update () |
449 |
|
|
{ |
450 |
|
|
if (dirty) |
451 |
|
|
{ |
452 |
|
|
//cgGLSetTextureParameter (param, texture); |
453 |
|
|
dirty = false; |
454 |
|
|
} |
455 |
|
|
} |
456 |
|
|
|
457 |
|
|
void begin () |
458 |
|
|
{ |
459 |
|
|
cgGLEnableTextureParameter (texture); |
460 |
|
|
} |
461 |
|
|
|
462 |
|
|
sampler_i (GLuint texturename) : uniform_i (strtype), texture (texturename) { } |
463 |
|
|
}; |
464 |
|
|
|
465 |
|
|
struct sampler_1d_i : sampler_i<CG_SAMPLER1D, str_sampler_1d> |
466 |
|
|
{ |
467 |
|
|
sampler_1d_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d> (texturename) { } |
468 |
|
|
}; |
469 |
|
|
|
470 |
|
|
struct sampler_1d_shadow_i : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> |
471 |
|
|
{ |
472 |
|
|
sampler_1d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> (texturename) { } |
473 |
|
|
}; |
474 |
|
|
|
475 |
|
|
struct sampler_2d_i : sampler_i<CG_SAMPLER2D, str_sampler_2d> |
476 |
|
|
{ |
477 |
|
|
sampler_2d_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d> (texturename) { } |
478 |
|
|
}; |
479 |
|
|
|
480 |
|
|
struct sampler_2d_shadow_i : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> |
481 |
|
|
{ |
482 |
|
|
sampler_2d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> (texturename) { } |
483 |
|
|
}; |
484 |
|
|
|
485 |
|
|
struct sampler_2d_rect_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> |
486 |
|
|
{ |
487 |
|
|
sampler_2d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> (texturename) { } |
488 |
|
|
}; |
489 |
|
|
|
490 |
|
|
struct sampler_2d_rect_shadow_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> |
491 |
|
|
{ |
492 |
|
|
sampler_2d_rect_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> (texturename) { } |
493 |
|
|
}; |
494 |
|
|
|
495 |
|
|
struct sampler_3d_i : sampler_i<CG_SAMPLER3D, str_sampler_3d> |
496 |
|
|
{ |
497 |
|
|
sampler_3d_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d> (texturename) { } |
498 |
|
|
}; |
499 |
|
|
|
500 |
|
|
struct sampler_3d_rect_i : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> |
501 |
|
|
{ |
502 |
|
|
sampler_3d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> (texturename) { } |
503 |
|
|
}; |
504 |
|
|
|
505 |
|
|
struct sampler_cube_i : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> |
506 |
|
|
{ |
507 |
|
|
sampler_cube_i (GLuint texturename) : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> (texturename) { } |
508 |
|
|
}; |
509 |
|
|
|
510 |
|
|
typedef auto_ref1<sampler_1d_i, GLuint> sampler_1d; |
511 |
|
|
typedef auto_ref1<sampler_1d_shadow_i, GLuint> sampler_1d_shadow; |
512 |
|
|
typedef auto_ref1<sampler_2d_i, GLuint> sampler_2d; |
513 |
|
|
typedef auto_ref1<sampler_2d_shadow_i, GLuint> sampler_2d_shadow; |
514 |
|
|
typedef auto_ref1<sampler_2d_rect_i, GLuint> sampler_2d_rect; |
515 |
|
|
typedef auto_ref1<sampler_2d_rect_shadow_i, GLuint> sampler_2d_rect_shadow; |
516 |
|
|
typedef auto_ref1<sampler_3d_i, GLuint> sampler_3d; |
517 |
|
|
typedef auto_ref1<sampler_3d_rect_i, GLuint> sampler_3d_rect; |
518 |
|
|
typedef auto_ref1<sampler_cube_i, GLuint> sampler_cube; |
519 |
|
|
|
520 |
|
|
struct fragment_const_string_i : fragment_i |
521 |
|
|
{ |
522 |
|
|
const char *str; |
523 |
|
|
|
524 |
|
|
void build (shader_builder &b); |
525 |
|
|
|
526 |
|
|
fragment_const_string_i (const char *str) : str(str) { } |
527 |
|
|
}; |
528 |
|
|
|
529 |
|
|
typedef auto_ref1<fragment_const_string_i, const char *> fragment_const_string; |
530 |
|
|
|
531 |
|
|
struct fragment_string_i : fragment_i |
532 |
|
|
{ |
533 |
|
|
char *str; |
534 |
|
|
|
535 |
|
|
void build (shader_builder &b); |
536 |
|
|
|
537 |
|
|
fragment_string_i (const char *str) : str (strdup (str)) { } |
538 |
|
|
~fragment_string_i (); |
539 |
|
|
}; |
540 |
|
|
|
541 |
|
|
struct fragment_vector_i : fragment_i, vector<fragment> |
542 |
|
|
{ |
543 |
|
|
void build (shader_builder &b); |
544 |
|
|
|
545 |
|
|
template<class fragment_i> |
546 |
|
|
void append (const ref<fragment_i> &f) |
547 |
|
|
{ |
548 |
|
|
push_back (f); |
549 |
|
|
} |
550 |
|
|
|
551 |
root |
1.5 |
template<class expr> |
552 |
|
|
void append (const sl_expr<expr> &e) |
553 |
|
|
{ |
554 |
|
|
e (); |
555 |
|
|
} |
556 |
|
|
|
557 |
root |
1.1 |
void append_const (const char *s) |
558 |
|
|
{ |
559 |
|
|
push_back (*new fragment_const_string_i (s)); |
560 |
|
|
} |
561 |
|
|
|
562 |
|
|
void append_string (const char *s) |
563 |
|
|
{ |
564 |
|
|
push_back (*new fragment_string_i (s)); |
565 |
|
|
} |
566 |
|
|
}; |
567 |
|
|
|
568 |
|
|
typedef ref<fragment_vector_i> fragment_vector; |
569 |
|
|
|
570 |
|
|
struct shader_object_i : fragment_vector_i |
571 |
|
|
{ |
572 |
|
|
GLenum type; |
573 |
|
|
GLuint id; // GLhandleARB, but 2.0 will use uint |
574 |
|
|
|
575 |
|
|
string source (); |
576 |
|
|
void compile (); |
577 |
|
|
void start (); |
578 |
|
|
void stop (); |
579 |
|
|
|
580 |
|
|
shader_object_i (GLenum type); |
581 |
|
|
~shader_object_i (); |
582 |
|
|
}; |
583 |
|
|
|
584 |
|
|
extern shader_object_i *cur; // record actions to this shader |
585 |
|
|
|
586 |
|
|
template<GLenum type> |
587 |
|
|
struct shader_object : ref<shader_object_i> |
588 |
|
|
{ |
589 |
|
|
shader_object () |
590 |
|
|
: ref<shader_object_i> (*new shader_object_i (type)) |
591 |
|
|
{ |
592 |
|
|
} |
593 |
|
|
}; |
594 |
|
|
|
595 |
|
|
typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader; |
596 |
|
|
typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader; |
597 |
|
|
|
598 |
root |
1.11 |
struct program_object |
599 |
|
|
{ |
600 |
|
|
GLuint id; |
601 |
|
|
|
602 |
|
|
vertex_shader vsh; |
603 |
|
|
fragment_shader fsh; |
604 |
|
|
|
605 |
|
|
program_object (); |
606 |
|
|
~program_object (); |
607 |
|
|
|
608 |
|
|
void link (); |
609 |
|
|
}; |
610 |
|
|
|
611 |
root |
1.3 |
template<typename T> |
612 |
|
|
struct sl_append |
613 |
|
|
{ |
614 |
|
|
T t; |
615 |
|
|
|
616 |
|
|
sl_append (const T &t) : t(t) { } |
617 |
|
|
|
618 |
|
|
void operator ()() const |
619 |
|
|
{ |
620 |
|
|
cur->push_back (t); |
621 |
|
|
} |
622 |
|
|
}; |
623 |
|
|
|
624 |
|
|
template<int length> |
625 |
|
|
struct sl_string |
626 |
|
|
{ |
627 |
|
|
char str[length]; |
628 |
|
|
|
629 |
|
|
void operator ()() const |
630 |
|
|
{ |
631 |
|
|
cur->push_back (*new fragment_string_i (str)); |
632 |
|
|
} |
633 |
|
|
}; |
634 |
|
|
|
635 |
|
|
struct sl_float |
636 |
|
|
{ |
637 |
|
|
const GLfloat c; |
638 |
|
|
|
639 |
|
|
sl_float (GLfloat c) : c(c) { } |
640 |
|
|
|
641 |
root |
1.6 |
void operator ()() const; |
642 |
root |
1.3 |
}; |
643 |
|
|
|
644 |
|
|
template<class A, class B> |
645 |
|
|
inline sl_expr< sl_concat2<A, B> > |
646 |
|
|
concat (const A &a, const B &b) |
647 |
|
|
{ |
648 |
|
|
typedef sl_concat2<A, B> expr; |
649 |
|
|
return sl_expr<expr> (expr (a, b)); |
650 |
|
|
} |
651 |
|
|
|
652 |
|
|
template<class A, class B, class C> |
653 |
|
|
inline sl_expr< sl_concat3<A, B, C> > |
654 |
|
|
concat (const A &a, const B &b, const C &c) |
655 |
|
|
{ |
656 |
|
|
typedef sl_concat3<A, B, C> expr; |
657 |
|
|
return sl_expr<expr> (expr (a, b, c)); |
658 |
|
|
} |
659 |
|
|
|
660 |
|
|
template<class A, class B, class C, class D> |
661 |
|
|
inline sl_expr< sl_concat4<A, B, C, D> > |
662 |
|
|
concat (const A &a, const B &b, const C &c, const D &d) |
663 |
|
|
{ |
664 |
|
|
typedef sl_concat4<A, B, C, D> expr; |
665 |
|
|
return sl_expr<expr> (expr (a, b, c, d)); |
666 |
|
|
} |
667 |
|
|
|
668 |
|
|
template<typename expr> |
669 |
|
|
struct sl_convert |
670 |
|
|
{ |
671 |
|
|
typedef sl_expr<expr> T; |
672 |
|
|
static inline const T &convert (const T &e) |
673 |
|
|
{ |
674 |
|
|
return e; |
675 |
|
|
} |
676 |
|
|
}; |
677 |
|
|
|
678 |
|
|
template<> |
679 |
|
|
struct sl_convert<GLfloat> |
680 |
|
|
{ |
681 |
|
|
typedef sl_expr<sl_float> T; |
682 |
|
|
static inline const T convert (GLfloat f) |
683 |
|
|
{ |
684 |
|
|
return sl_float (f); |
685 |
|
|
} |
686 |
|
|
}; |
687 |
|
|
|
688 |
|
|
template<> |
689 |
root |
1.5 |
struct sl_convert<GLdouble> |
690 |
|
|
{ |
691 |
|
|
typedef sl_expr<sl_float> T; |
692 |
|
|
static inline const T convert (GLdouble d) |
693 |
|
|
{ |
694 |
|
|
return sl_float (d); |
695 |
|
|
} |
696 |
|
|
}; |
697 |
|
|
|
698 |
|
|
template<> |
699 |
|
|
struct sl_convert<GLint> |
700 |
|
|
{ |
701 |
|
|
typedef sl_expr<sl_float> T; |
702 |
|
|
static inline const T convert (GLint i) |
703 |
|
|
{ |
704 |
|
|
return sl_float (i); |
705 |
|
|
} |
706 |
|
|
}; |
707 |
|
|
|
708 |
|
|
template<> |
709 |
root |
1.6 |
struct sl_convert<vec2> |
710 |
|
|
{ |
711 |
|
|
typedef sl_expr< sl_string<60> > T; |
712 |
|
|
static const T convert (const vec2 &v); |
713 |
|
|
}; |
714 |
|
|
|
715 |
|
|
template<> |
716 |
root |
1.3 |
struct sl_convert<vec3> |
717 |
|
|
{ |
718 |
root |
1.6 |
typedef sl_expr< sl_string<80> > T; |
719 |
|
|
static const T convert (const vec3 &v); |
720 |
root |
1.3 |
}; |
721 |
|
|
|
722 |
|
|
template<> |
723 |
|
|
struct sl_convert<vec4> |
724 |
|
|
{ |
725 |
root |
1.6 |
typedef sl_expr< sl_string<100> > T; |
726 |
|
|
static const T convert (const vec4 &v); |
727 |
root |
1.3 |
}; |
728 |
|
|
|
729 |
|
|
template<> |
730 |
|
|
template<class V> |
731 |
|
|
struct sl_convert< var_ref<V> > |
732 |
|
|
{ |
733 |
|
|
typedef sl_expr< sl_append< var_ref<V> > > T; |
734 |
|
|
static inline const T convert (const var_ref<V> &v) |
735 |
|
|
{ |
736 |
|
|
return sl_append< var_ref<V> > (v); |
737 |
|
|
} |
738 |
|
|
}; |
739 |
|
|
|
740 |
|
|
template<> |
741 |
|
|
struct sl_convert<glvar> |
742 |
|
|
{ |
743 |
|
|
typedef sl_expr< sl_append<glvar> > T; |
744 |
|
|
static inline const T convert (const glvar &v) |
745 |
|
|
{ |
746 |
|
|
return sl_append<glvar> (v); |
747 |
|
|
} |
748 |
|
|
}; |
749 |
|
|
|
750 |
|
|
template<> |
751 |
|
|
template<const char *strtype> |
752 |
|
|
struct sl_convert< temp_ref<strtype> > |
753 |
|
|
{ |
754 |
|
|
typedef sl_expr< sl_append< temp_ref<strtype> > > T; |
755 |
|
|
static inline const T convert (const temp_ref<strtype> &v) |
756 |
|
|
{ |
757 |
|
|
return sl_expr< sl_append< temp_ref<strtype> > >( |
758 |
|
|
sl_append< temp_ref<strtype> > (v) |
759 |
|
|
); |
760 |
|
|
} |
761 |
|
|
}; |
762 |
|
|
|
763 |
root |
1.5 |
extern const fragment_const_string str_2sp; |
764 |
|
|
extern const fragment_const_string str_equal; |
765 |
root |
1.8 |
extern const fragment_const_string str_comma; |
766 |
root |
1.5 |
extern const fragment_const_string str_endl; |
767 |
|
|
|
768 |
root |
1.3 |
template<class fragment, typename expr> |
769 |
|
|
inline void sl_assign (const fragment &f, const expr &e) |
770 |
|
|
{ |
771 |
root |
1.5 |
cur->append (str_2sp); |
772 |
root |
1.3 |
cur->append (f); |
773 |
root |
1.5 |
cur->append (str_equal); |
774 |
root |
1.3 |
sl_convert<expr>::convert (e) (); |
775 |
root |
1.5 |
cur->append (str_endl); |
776 |
root |
1.3 |
} |
777 |
|
|
|
778 |
|
|
template<class type> |
779 |
|
|
template<typename expr> |
780 |
|
|
inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const |
781 |
|
|
{ |
782 |
|
|
sl_assign (*this, e); |
783 |
|
|
return *this; |
784 |
|
|
} |
785 |
|
|
|
786 |
|
|
template<class type, typename arg1> |
787 |
|
|
template<typename expr> |
788 |
|
|
inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const |
789 |
|
|
{ |
790 |
|
|
sl_assign (*this, e); |
791 |
|
|
return *this; |
792 |
|
|
} |
793 |
|
|
|
794 |
root |
1.5 |
template<class T> |
795 |
|
|
template<typename expr> |
796 |
|
|
inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const |
797 |
|
|
{ |
798 |
|
|
sl_assign (*this, e); |
799 |
|
|
return *this; |
800 |
|
|
} |
801 |
|
|
|
802 |
root |
1.3 |
template<const char *strtype> |
803 |
|
|
template<typename expr> |
804 |
|
|
inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const |
805 |
|
|
{ |
806 |
|
|
sl_assign (*this, e); |
807 |
|
|
return *this; |
808 |
|
|
} |
809 |
|
|
|
810 |
|
|
struct sl_append_const_string |
811 |
|
|
{ |
812 |
|
|
fragment_const_string str; |
813 |
|
|
sl_append_const_string (const char *s) |
814 |
|
|
: str (s) |
815 |
|
|
{ } |
816 |
|
|
|
817 |
|
|
void operator ()() const |
818 |
|
|
{ |
819 |
|
|
cur->push_back (str); |
820 |
|
|
} |
821 |
|
|
}; |
822 |
|
|
|
823 |
|
|
# define SHADER_BINOP(op, str) \ |
824 |
|
|
extern const sl_append_const_string str_ ## str; \ |
825 |
|
|
template<typename A, typename B> \ |
826 |
|
|
inline const sl_expr< sl_concat3< typename sl_convert<A>::T, \ |
827 |
|
|
sl_append_const_string, \ |
828 |
|
|
typename sl_convert<B>::T > > \ |
829 |
|
|
operator op(const A &a, const B &b) \ |
830 |
|
|
{ \ |
831 |
|
|
return concat (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ |
832 |
|
|
} |
833 |
|
|
|
834 |
|
|
SHADER_BINOP (+, plus); |
835 |
|
|
SHADER_BINOP (-, minus); |
836 |
|
|
SHADER_BINOP (*, mul); |
837 |
|
|
SHADER_BINOP (/, div); |
838 |
root |
1.9 |
SHADER_BINOP (%, div); |
839 |
root |
1.3 |
|
840 |
|
|
# undef SHADER_BINOP |
841 |
|
|
|
842 |
root |
1.5 |
void swizzle_mask (sl_string<7> &s, int mask); |
843 |
root |
1.6 |
|
844 |
|
|
extern const sl_append_const_string str_lpar; |
845 |
|
|
extern const sl_append_const_string str_rpar; |
846 |
|
|
|
847 |
|
|
template<typename T> |
848 |
|
|
inline const sl_expr< sl_concat3< sl_append_const_string, |
849 |
|
|
typename sl_convert<T>::T, |
850 |
|
|
sl_string<7> |
851 |
|
|
> > |
852 |
|
|
swizzle (const T &t, int a, int b = 0, int c = 0, int d = 0) |
853 |
|
|
{ |
854 |
|
|
sl_string<7> s; |
855 |
|
|
swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a); |
856 |
|
|
return concat (str_lpar, sl_convert<T>::convert (t), s); |
857 |
|
|
} |
858 |
|
|
|
859 |
|
|
# define SHADER_SWIZZLE_OP(abcd,type) \ |
860 |
|
|
template<typename T> \ |
861 |
|
|
inline const sl_expr< sl_concat3< sl_append_const_string, \ |
862 |
|
|
typename sl_convert<T>::T, \ |
863 |
|
|
sl_string<7> \ |
864 |
|
|
> > \ |
865 |
|
|
type (const T &t) \ |
866 |
|
|
{ \ |
867 |
|
|
return swizzle (t, (abcd / 1000) % 5, (abcd / 100) % 5, (abcd / 10) % 5, (abcd / 1) % 5); \ |
868 |
|
|
} |
869 |
|
|
|
870 |
|
|
// brute force is lovely, ain't it? |
871 |
|
|
SHADER_SWIZZLE_OP (1 , x ) SHADER_SWIZZLE_OP (11 , xx ) SHADER_SWIZZLE_OP (111 , xxx ) SHADER_SWIZZLE_OP (1111, xxxx) |
872 |
|
|
SHADER_SWIZZLE_OP (1112, xxxy) SHADER_SWIZZLE_OP (1113, xxxz) SHADER_SWIZZLE_OP (1114, xxxw) SHADER_SWIZZLE_OP (112 , xxy ) |
873 |
|
|
SHADER_SWIZZLE_OP (1121, xxyx) SHADER_SWIZZLE_OP (1122, xxyy) SHADER_SWIZZLE_OP (1123, xxyz) SHADER_SWIZZLE_OP (1124, xxyw) |
874 |
|
|
SHADER_SWIZZLE_OP (113 , xxz ) SHADER_SWIZZLE_OP (1131, xxzx) SHADER_SWIZZLE_OP (1132, xxzy) SHADER_SWIZZLE_OP (1133, xxzz) |
875 |
|
|
SHADER_SWIZZLE_OP (1134, xxzw) SHADER_SWIZZLE_OP (114 , xxw ) SHADER_SWIZZLE_OP (1141, xxwx) SHADER_SWIZZLE_OP (1142, xxwy) |
876 |
|
|
SHADER_SWIZZLE_OP (1143, xxwz) SHADER_SWIZZLE_OP (1144, xxww) SHADER_SWIZZLE_OP (12 , xy ) SHADER_SWIZZLE_OP (121 , xyx ) |
877 |
|
|
SHADER_SWIZZLE_OP (1211, xyxx) SHADER_SWIZZLE_OP (1212, xyxy) SHADER_SWIZZLE_OP (1213, xyxz) SHADER_SWIZZLE_OP (1214, xyxw) |
878 |
|
|
SHADER_SWIZZLE_OP (122 , xyy ) SHADER_SWIZZLE_OP (1221, xyyx) SHADER_SWIZZLE_OP (1222, xyyy) SHADER_SWIZZLE_OP (1223, xyyz) |
879 |
|
|
SHADER_SWIZZLE_OP (1224, xyyw) SHADER_SWIZZLE_OP (123 , xyz ) SHADER_SWIZZLE_OP (1231, xyzx) SHADER_SWIZZLE_OP (1232, xyzy) |
880 |
|
|
SHADER_SWIZZLE_OP (1233, xyzz) SHADER_SWIZZLE_OP (1234, xyzw) SHADER_SWIZZLE_OP (124 , xyw ) SHADER_SWIZZLE_OP (1241, xywx) |
881 |
|
|
SHADER_SWIZZLE_OP (1242, xywy) SHADER_SWIZZLE_OP (1243, xywz) SHADER_SWIZZLE_OP (1244, xyww) SHADER_SWIZZLE_OP (13 , xz ) |
882 |
|
|
SHADER_SWIZZLE_OP (131 , xzx ) SHADER_SWIZZLE_OP (1311, xzxx) SHADER_SWIZZLE_OP (1312, xzxy) SHADER_SWIZZLE_OP (1313, xzxz) |
883 |
|
|
SHADER_SWIZZLE_OP (1314, xzxw) SHADER_SWIZZLE_OP (132 , xzy ) SHADER_SWIZZLE_OP (1321, xzyx) SHADER_SWIZZLE_OP (1322, xzyy) |
884 |
|
|
SHADER_SWIZZLE_OP (1323, xzyz) SHADER_SWIZZLE_OP (1324, xzyw) SHADER_SWIZZLE_OP (133 , xzz ) SHADER_SWIZZLE_OP (1331, xzzx) |
885 |
|
|
SHADER_SWIZZLE_OP (1332, xzzy) SHADER_SWIZZLE_OP (1333, xzzz) SHADER_SWIZZLE_OP (1334, xzzw) SHADER_SWIZZLE_OP (134 , xzw ) |
886 |
|
|
SHADER_SWIZZLE_OP (1341, xzwx) SHADER_SWIZZLE_OP (1342, xzwy) SHADER_SWIZZLE_OP (1343, xzwz) SHADER_SWIZZLE_OP (1344, xzww) |
887 |
|
|
SHADER_SWIZZLE_OP (14 , xw ) SHADER_SWIZZLE_OP (141 , xwx ) SHADER_SWIZZLE_OP (1411, xwxx) SHADER_SWIZZLE_OP (1412, xwxy) |
888 |
|
|
SHADER_SWIZZLE_OP (1413, xwxz) SHADER_SWIZZLE_OP (1414, xwxw) SHADER_SWIZZLE_OP (142 , xwy ) SHADER_SWIZZLE_OP (1421, xwyx) |
889 |
|
|
SHADER_SWIZZLE_OP (1422, xwyy) SHADER_SWIZZLE_OP (1423, xwyz) SHADER_SWIZZLE_OP (1424, xwyw) SHADER_SWIZZLE_OP (143 , xwz ) |
890 |
|
|
SHADER_SWIZZLE_OP (1431, xwzx) SHADER_SWIZZLE_OP (1432, xwzy) SHADER_SWIZZLE_OP (1433, xwzz) SHADER_SWIZZLE_OP (1434, xwzw) |
891 |
|
|
SHADER_SWIZZLE_OP (144 , xww ) SHADER_SWIZZLE_OP (1441, xwwx) SHADER_SWIZZLE_OP (1442, xwwy) SHADER_SWIZZLE_OP (1443, xwwz) |
892 |
|
|
SHADER_SWIZZLE_OP (1444, xwww) SHADER_SWIZZLE_OP (2 , y ) SHADER_SWIZZLE_OP (21 , yx ) SHADER_SWIZZLE_OP (211 , yxx ) |
893 |
|
|
SHADER_SWIZZLE_OP (2111, yxxx) SHADER_SWIZZLE_OP (2112, yxxy) SHADER_SWIZZLE_OP (2113, yxxz) SHADER_SWIZZLE_OP (2114, yxxw) |
894 |
|
|
SHADER_SWIZZLE_OP (212 , yxy ) SHADER_SWIZZLE_OP (2121, yxyx) SHADER_SWIZZLE_OP (2122, yxyy) SHADER_SWIZZLE_OP (2123, yxyz) |
895 |
|
|
SHADER_SWIZZLE_OP (2124, yxyw) SHADER_SWIZZLE_OP (213 , yxz ) SHADER_SWIZZLE_OP (2131, yxzx) SHADER_SWIZZLE_OP (2132, yxzy) |
896 |
|
|
SHADER_SWIZZLE_OP (2133, yxzz) SHADER_SWIZZLE_OP (2134, yxzw) SHADER_SWIZZLE_OP (214 , yxw ) SHADER_SWIZZLE_OP (2141, yxwx) |
897 |
|
|
SHADER_SWIZZLE_OP (2142, yxwy) SHADER_SWIZZLE_OP (2143, yxwz) SHADER_SWIZZLE_OP (2144, yxww) SHADER_SWIZZLE_OP (22 , yy ) |
898 |
|
|
SHADER_SWIZZLE_OP (221 , yyx ) SHADER_SWIZZLE_OP (2211, yyxx) SHADER_SWIZZLE_OP (2212, yyxy) SHADER_SWIZZLE_OP (2213, yyxz) |
899 |
|
|
SHADER_SWIZZLE_OP (2214, yyxw) SHADER_SWIZZLE_OP (222 , yyy ) SHADER_SWIZZLE_OP (2221, yyyx) SHADER_SWIZZLE_OP (2222, yyyy) |
900 |
|
|
SHADER_SWIZZLE_OP (2223, yyyz) SHADER_SWIZZLE_OP (2224, yyyw) SHADER_SWIZZLE_OP (223 , yyz ) SHADER_SWIZZLE_OP (2231, yyzx) |
901 |
|
|
SHADER_SWIZZLE_OP (2232, yyzy) SHADER_SWIZZLE_OP (2233, yyzz) SHADER_SWIZZLE_OP (2234, yyzw) SHADER_SWIZZLE_OP (224 , yyw ) |
902 |
|
|
SHADER_SWIZZLE_OP (2241, yywx) SHADER_SWIZZLE_OP (2242, yywy) SHADER_SWIZZLE_OP (2243, yywz) SHADER_SWIZZLE_OP (2244, yyww) |
903 |
|
|
SHADER_SWIZZLE_OP (23 , yz ) SHADER_SWIZZLE_OP (231 , yzx ) SHADER_SWIZZLE_OP (2311, yzxx) SHADER_SWIZZLE_OP (2312, yzxy) |
904 |
|
|
SHADER_SWIZZLE_OP (2313, yzxz) SHADER_SWIZZLE_OP (2314, yzxw) SHADER_SWIZZLE_OP (232 , yzy ) SHADER_SWIZZLE_OP (2321, yzyx) |
905 |
|
|
SHADER_SWIZZLE_OP (2322, yzyy) SHADER_SWIZZLE_OP (2323, yzyz) SHADER_SWIZZLE_OP (2324, yzyw) SHADER_SWIZZLE_OP (233 , yzz ) |
906 |
|
|
SHADER_SWIZZLE_OP (2331, yzzx) SHADER_SWIZZLE_OP (2332, yzzy) SHADER_SWIZZLE_OP (2333, yzzz) SHADER_SWIZZLE_OP (2334, yzzw) |
907 |
|
|
SHADER_SWIZZLE_OP (234 , yzw ) SHADER_SWIZZLE_OP (2341, yzwx) SHADER_SWIZZLE_OP (2342, yzwy) SHADER_SWIZZLE_OP (2343, yzwz) |
908 |
|
|
SHADER_SWIZZLE_OP (2344, yzww) SHADER_SWIZZLE_OP (24 , yw ) SHADER_SWIZZLE_OP (241 , ywx ) SHADER_SWIZZLE_OP (2411, ywxx) |
909 |
|
|
SHADER_SWIZZLE_OP (2412, ywxy) SHADER_SWIZZLE_OP (2413, ywxz) SHADER_SWIZZLE_OP (2414, ywxw) SHADER_SWIZZLE_OP (242 , ywy ) |
910 |
|
|
SHADER_SWIZZLE_OP (2421, ywyx) SHADER_SWIZZLE_OP (2422, ywyy) SHADER_SWIZZLE_OP (2423, ywyz) SHADER_SWIZZLE_OP (2424, ywyw) |
911 |
|
|
SHADER_SWIZZLE_OP (243 , ywz ) SHADER_SWIZZLE_OP (2431, ywzx) SHADER_SWIZZLE_OP (2432, ywzy) SHADER_SWIZZLE_OP (2433, ywzz) |
912 |
|
|
SHADER_SWIZZLE_OP (2434, ywzw) SHADER_SWIZZLE_OP (244 , yww ) SHADER_SWIZZLE_OP (2441, ywwx) SHADER_SWIZZLE_OP (2442, ywwy) |
913 |
|
|
SHADER_SWIZZLE_OP (2443, ywwz) SHADER_SWIZZLE_OP (2444, ywww) SHADER_SWIZZLE_OP (3 , z ) SHADER_SWIZZLE_OP (31 , zx ) |
914 |
|
|
SHADER_SWIZZLE_OP (311 , zxx ) SHADER_SWIZZLE_OP (3111, zxxx) SHADER_SWIZZLE_OP (3112, zxxy) SHADER_SWIZZLE_OP (3113, zxxz) |
915 |
|
|
SHADER_SWIZZLE_OP (3114, zxxw) SHADER_SWIZZLE_OP (312 , zxy ) SHADER_SWIZZLE_OP (3121, zxyx) SHADER_SWIZZLE_OP (3122, zxyy) |
916 |
|
|
SHADER_SWIZZLE_OP (3123, zxyz) SHADER_SWIZZLE_OP (3124, zxyw) SHADER_SWIZZLE_OP (313 , zxz ) SHADER_SWIZZLE_OP (3131, zxzx) |
917 |
|
|
SHADER_SWIZZLE_OP (3132, zxzy) SHADER_SWIZZLE_OP (3133, zxzz) SHADER_SWIZZLE_OP (3134, zxzw) SHADER_SWIZZLE_OP (314 , zxw ) |
918 |
|
|
SHADER_SWIZZLE_OP (3141, zxwx) SHADER_SWIZZLE_OP (3142, zxwy) SHADER_SWIZZLE_OP (3143, zxwz) SHADER_SWIZZLE_OP (3144, zxww) |
919 |
|
|
SHADER_SWIZZLE_OP (32 , zy ) SHADER_SWIZZLE_OP (321 , zyx ) SHADER_SWIZZLE_OP (3211, zyxx) SHADER_SWIZZLE_OP (3212, zyxy) |
920 |
|
|
SHADER_SWIZZLE_OP (3213, zyxz) SHADER_SWIZZLE_OP (3214, zyxw) SHADER_SWIZZLE_OP (322 , zyy ) SHADER_SWIZZLE_OP (3221, zyyx) |
921 |
|
|
SHADER_SWIZZLE_OP (3222, zyyy) SHADER_SWIZZLE_OP (3223, zyyz) SHADER_SWIZZLE_OP (3224, zyyw) SHADER_SWIZZLE_OP (323 , zyz ) |
922 |
|
|
SHADER_SWIZZLE_OP (3231, zyzx) SHADER_SWIZZLE_OP (3232, zyzy) SHADER_SWIZZLE_OP (3233, zyzz) SHADER_SWIZZLE_OP (3234, zyzw) |
923 |
|
|
SHADER_SWIZZLE_OP (324 , zyw ) SHADER_SWIZZLE_OP (3241, zywx) SHADER_SWIZZLE_OP (3242, zywy) SHADER_SWIZZLE_OP (3243, zywz) |
924 |
|
|
SHADER_SWIZZLE_OP (3244, zyww) SHADER_SWIZZLE_OP (33 , zz ) SHADER_SWIZZLE_OP (331 , zzx ) SHADER_SWIZZLE_OP (3311, zzxx) |
925 |
|
|
SHADER_SWIZZLE_OP (3312, zzxy) SHADER_SWIZZLE_OP (3313, zzxz) SHADER_SWIZZLE_OP (3314, zzxw) SHADER_SWIZZLE_OP (332 , zzy ) |
926 |
|
|
SHADER_SWIZZLE_OP (3321, zzyx) SHADER_SWIZZLE_OP (3322, zzyy) SHADER_SWIZZLE_OP (3323, zzyz) SHADER_SWIZZLE_OP (3324, zzyw) |
927 |
|
|
SHADER_SWIZZLE_OP (333 , zzz ) SHADER_SWIZZLE_OP (3331, zzzx) SHADER_SWIZZLE_OP (3332, zzzy) SHADER_SWIZZLE_OP (3333, zzzz) |
928 |
|
|
SHADER_SWIZZLE_OP (3334, zzzw) SHADER_SWIZZLE_OP (334 , zzw ) SHADER_SWIZZLE_OP (3341, zzwx) SHADER_SWIZZLE_OP (3342, zzwy) |
929 |
|
|
SHADER_SWIZZLE_OP (3343, zzwz) SHADER_SWIZZLE_OP (3344, zzww) SHADER_SWIZZLE_OP (34 , zw ) SHADER_SWIZZLE_OP (341 , zwx ) |
930 |
|
|
SHADER_SWIZZLE_OP (3411, zwxx) SHADER_SWIZZLE_OP (3412, zwxy) SHADER_SWIZZLE_OP (3413, zwxz) SHADER_SWIZZLE_OP (3414, zwxw) |
931 |
|
|
SHADER_SWIZZLE_OP (342 , zwy ) SHADER_SWIZZLE_OP (3421, zwyx) SHADER_SWIZZLE_OP (3422, zwyy) SHADER_SWIZZLE_OP (3423, zwyz) |
932 |
|
|
SHADER_SWIZZLE_OP (3424, zwyw) SHADER_SWIZZLE_OP (343 , zwz ) SHADER_SWIZZLE_OP (3431, zwzx) SHADER_SWIZZLE_OP (3432, zwzy) |
933 |
|
|
SHADER_SWIZZLE_OP (3433, zwzz) SHADER_SWIZZLE_OP (3434, zwzw) SHADER_SWIZZLE_OP (344 , zww ) SHADER_SWIZZLE_OP (3441, zwwx) |
934 |
|
|
SHADER_SWIZZLE_OP (3442, zwwy) SHADER_SWIZZLE_OP (3443, zwwz) SHADER_SWIZZLE_OP (3444, zwww) SHADER_SWIZZLE_OP (4 , w ) |
935 |
|
|
SHADER_SWIZZLE_OP (41 , wx ) SHADER_SWIZZLE_OP (411 , wxx ) SHADER_SWIZZLE_OP (4111, wxxx) SHADER_SWIZZLE_OP (4112, wxxy) |
936 |
|
|
SHADER_SWIZZLE_OP (4113, wxxz) SHADER_SWIZZLE_OP (4114, wxxw) SHADER_SWIZZLE_OP (412 , wxy ) SHADER_SWIZZLE_OP (4121, wxyx) |
937 |
|
|
SHADER_SWIZZLE_OP (4122, wxyy) SHADER_SWIZZLE_OP (4123, wxyz) SHADER_SWIZZLE_OP (4124, wxyw) SHADER_SWIZZLE_OP (413 , wxz ) |
938 |
|
|
SHADER_SWIZZLE_OP (4131, wxzx) SHADER_SWIZZLE_OP (4132, wxzy) SHADER_SWIZZLE_OP (4133, wxzz) SHADER_SWIZZLE_OP (4134, wxzw) |
939 |
|
|
SHADER_SWIZZLE_OP (414 , wxw ) SHADER_SWIZZLE_OP (4141, wxwx) SHADER_SWIZZLE_OP (4142, wxwy) SHADER_SWIZZLE_OP (4143, wxwz) |
940 |
|
|
SHADER_SWIZZLE_OP (4144, wxww) SHADER_SWIZZLE_OP (42 , wy ) SHADER_SWIZZLE_OP (421 , wyx ) SHADER_SWIZZLE_OP (4211, wyxx) |
941 |
|
|
SHADER_SWIZZLE_OP (4212, wyxy) SHADER_SWIZZLE_OP (4213, wyxz) SHADER_SWIZZLE_OP (4214, wyxw) SHADER_SWIZZLE_OP (422 , wyy ) |
942 |
|
|
SHADER_SWIZZLE_OP (4221, wyyx) SHADER_SWIZZLE_OP (4222, wyyy) SHADER_SWIZZLE_OP (4223, wyyz) SHADER_SWIZZLE_OP (4224, wyyw) |
943 |
|
|
SHADER_SWIZZLE_OP (423 , wyz ) SHADER_SWIZZLE_OP (4231, wyzx) SHADER_SWIZZLE_OP (4232, wyzy) SHADER_SWIZZLE_OP (4233, wyzz) |
944 |
|
|
SHADER_SWIZZLE_OP (4234, wyzw) SHADER_SWIZZLE_OP (424 , wyw ) SHADER_SWIZZLE_OP (4241, wywx) SHADER_SWIZZLE_OP (4242, wywy) |
945 |
|
|
SHADER_SWIZZLE_OP (4243, wywz) SHADER_SWIZZLE_OP (4244, wyww) SHADER_SWIZZLE_OP (43 , wz ) SHADER_SWIZZLE_OP (431 , wzx ) |
946 |
|
|
SHADER_SWIZZLE_OP (4311, wzxx) SHADER_SWIZZLE_OP (4312, wzxy) SHADER_SWIZZLE_OP (4313, wzxz) SHADER_SWIZZLE_OP (4314, wzxw) |
947 |
|
|
SHADER_SWIZZLE_OP (432 , wzy ) SHADER_SWIZZLE_OP (4321, wzyx) SHADER_SWIZZLE_OP (4322, wzyy) SHADER_SWIZZLE_OP (4323, wzyz) |
948 |
|
|
SHADER_SWIZZLE_OP (4324, wzyw) SHADER_SWIZZLE_OP (433 , wzz ) SHADER_SWIZZLE_OP (4331, wzzx) SHADER_SWIZZLE_OP (4332, wzzy) |
949 |
|
|
SHADER_SWIZZLE_OP (4333, wzzz) SHADER_SWIZZLE_OP (4334, wzzw) SHADER_SWIZZLE_OP (434 , wzw ) SHADER_SWIZZLE_OP (4341, wzwx) |
950 |
|
|
SHADER_SWIZZLE_OP (4342, wzwy) SHADER_SWIZZLE_OP (4343, wzwz) SHADER_SWIZZLE_OP (4344, wzww) SHADER_SWIZZLE_OP (44 , ww ) |
951 |
|
|
SHADER_SWIZZLE_OP (441 , wwx ) SHADER_SWIZZLE_OP (4411, wwxx) SHADER_SWIZZLE_OP (4412, wwxy) SHADER_SWIZZLE_OP (4413, wwxz) |
952 |
|
|
SHADER_SWIZZLE_OP (4414, wwxw) SHADER_SWIZZLE_OP (442 , wwy ) SHADER_SWIZZLE_OP (4421, wwyx) SHADER_SWIZZLE_OP (4422, wwyy) |
953 |
|
|
SHADER_SWIZZLE_OP (4423, wwyz) SHADER_SWIZZLE_OP (4424, wwyw) SHADER_SWIZZLE_OP (443 , wwz ) SHADER_SWIZZLE_OP (4431, wwzx) |
954 |
|
|
SHADER_SWIZZLE_OP (4432, wwzy) SHADER_SWIZZLE_OP (4433, wwzz) SHADER_SWIZZLE_OP (4434, wwzw) SHADER_SWIZZLE_OP (444 , www ) |
955 |
|
|
SHADER_SWIZZLE_OP (4441, wwwx) SHADER_SWIZZLE_OP (4442, wwwy) SHADER_SWIZZLE_OP (4443, wwwz) SHADER_SWIZZLE_OP (4444, wwww) |
956 |
|
|
|
957 |
|
|
# undef SHADER_SWIZZLE_OP |
958 |
root |
1.9 |
|
959 |
|
|
# define SHADER_FUNC0_(name, glname) \ |
960 |
|
|
template<typename A> \ |
961 |
|
|
inline const sl_expr<sl_func0> \ |
962 |
|
|
name () \ |
963 |
|
|
{ \ |
964 |
|
|
return sl_func0 (#glname " ("); \ |
965 |
|
|
} |
966 |
|
|
|
967 |
|
|
# define SHADER_FUNC0(name) SHADER_FUNC0_(name,name) |
968 |
|
|
|
969 |
|
|
# define SHADER_FUNC1_(name, glname) \ |
970 |
|
|
template<typename A> \ |
971 |
|
|
inline const sl_expr< sl_func1<typename sl_convert<A>::T> > \ |
972 |
|
|
name (const A &a) \ |
973 |
|
|
{ \ |
974 |
|
|
return sl_func1<typename sl_convert<A>::T> (#glname " (", sl_convert<A>::convert (a));\ |
975 |
|
|
} |
976 |
|
|
|
977 |
|
|
# define SHADER_FUNC1(name) SHADER_FUNC1_(name,name) |
978 |
|
|
|
979 |
|
|
# define SHADER_FUNC2_(name, glname) \ |
980 |
|
|
template<typename A, typename B> \ |
981 |
|
|
inline const sl_expr< sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> > \ |
982 |
|
|
name (const A &a, const B &b) \ |
983 |
|
|
{ \ |
984 |
|
|
return sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b));\ |
985 |
|
|
} |
986 |
|
|
|
987 |
|
|
# define SHADER_FUNC2(name) SHADER_FUNC2_(name,name) |
988 |
|
|
|
989 |
|
|
# define SHADER_FUNC3_(name, glname) \ |
990 |
|
|
template<typename A, typename B, typename C> \ |
991 |
|
|
inline const sl_expr< sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> > \ |
992 |
|
|
name (const A &a, const B &b, const C &c) \ |
993 |
|
|
{ \ |
994 |
|
|
return sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c));\ |
995 |
|
|
} |
996 |
|
|
|
997 |
|
|
# define SHADER_FUNC3(name) SHADER_FUNC3_(name,name) |
998 |
|
|
|
999 |
|
|
# define SHADER_FUNC4_(name, glname) \ |
1000 |
|
|
template<typename A, typename B, typename C, typename D> \ |
1001 |
|
|
inline const sl_expr< sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T > > \ |
1002 |
|
|
name (const A &a, const B &b, const C &c, const D &d) \ |
1003 |
|
|
{ \ |
1004 |
|
|
return sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c), sl_convert<D>::convert (d));\ |
1005 |
|
|
} |
1006 |
|
|
|
1007 |
|
|
# define SHADER_FUNC4(name) SHADER_FUNC4_(name,name) |
1008 |
|
|
|
1009 |
|
|
SHADER_FUNC1 (abs) |
1010 |
|
|
SHADER_FUNC1 (acos) |
1011 |
|
|
SHADER_FUNC1 (all) |
1012 |
|
|
SHADER_FUNC1 (any) |
1013 |
|
|
SHADER_FUNC1 (asin) |
1014 |
|
|
SHADER_FUNC1 (atan) |
1015 |
|
|
SHADER_FUNC2 (atan) |
1016 |
|
|
SHADER_FUNC1 (ceil) |
1017 |
|
|
SHADER_FUNC3 (clamp) |
1018 |
|
|
SHADER_FUNC1 (cos) |
1019 |
|
|
SHADER_FUNC2 (cross) |
1020 |
|
|
SHADER_FUNC1 (dFdx) |
1021 |
|
|
SHADER_FUNC1 (dFdy) |
1022 |
|
|
SHADER_FUNC1 (degrees) |
1023 |
|
|
SHADER_FUNC2 (distance) |
1024 |
|
|
SHADER_FUNC2 (dot) |
1025 |
|
|
SHADER_FUNC2_(equal, equal) |
1026 |
|
|
SHADER_FUNC1 (exp) |
1027 |
|
|
SHADER_FUNC1 (exp2) |
1028 |
|
|
SHADER_FUNC3 (faceforward) |
1029 |
|
|
SHADER_FUNC1 (floor) |
1030 |
|
|
SHADER_FUNC1 (fract) |
1031 |
|
|
SHADER_FUNC0 (ftransform) |
1032 |
|
|
SHADER_FUNC1 (fwidth) |
1033 |
|
|
SHADER_FUNC2_(greater_than_equal, greaterThanEqual) |
1034 |
|
|
SHADER_FUNC2_(greater_then, greaterThan) |
1035 |
|
|
SHADER_FUNC1 (inversesqrt) |
1036 |
|
|
SHADER_FUNC1 (length) |
1037 |
|
|
SHADER_FUNC2_(less_than, lessThan) |
1038 |
|
|
SHADER_FUNC2_(less_than_equal, lessThanEqual) |
1039 |
|
|
SHADER_FUNC1 (log) |
1040 |
|
|
SHADER_FUNC1 (log2) |
1041 |
|
|
SHADER_FUNC2_(matrix_comp_mult, matrixCompMult) |
1042 |
|
|
SHADER_FUNC2 (max) |
1043 |
|
|
SHADER_FUNC2 (min) |
1044 |
|
|
SHADER_FUNC3 (mix) |
1045 |
|
|
SHADER_FUNC2 (mod) |
1046 |
|
|
SHADER_FUNC1 (noise1) |
1047 |
|
|
SHADER_FUNC1 (noise2) |
1048 |
|
|
SHADER_FUNC1 (noise3) |
1049 |
|
|
SHADER_FUNC1 (noise4) |
1050 |
|
|
SHADER_FUNC1 (normalize) |
1051 |
|
|
SHADER_FUNC1 (gl_not) // TODO |
1052 |
|
|
SHADER_FUNC2_(notequal, notEqual) |
1053 |
|
|
SHADER_FUNC2 (pow) |
1054 |
|
|
SHADER_FUNC1 (radians) |
1055 |
|
|
SHADER_FUNC2 (reflect) |
1056 |
|
|
SHADER_FUNC3 (refract) |
1057 |
|
|
SHADER_FUNC2_(shadow_1d, shadow1D) |
1058 |
|
|
SHADER_FUNC3_(shadow_1d, shadow1D) |
1059 |
|
|
SHADER_FUNC3_(shadow_1d_lod, shadow1DLod) |
1060 |
|
|
SHADER_FUNC2_(shadow_1d_proj, shadow1DProj) |
1061 |
|
|
SHADER_FUNC3_(shadow_1d_proj, shadow1DProj) |
1062 |
|
|
SHADER_FUNC3_(shadow_1d_proj_lod, shadow1DProjLod) |
1063 |
|
|
SHADER_FUNC2_(shadow_2d, shadow2D) |
1064 |
|
|
SHADER_FUNC3_(shadow_2d, shadow2D) |
1065 |
|
|
SHADER_FUNC3_(shadow_2d_lod, shadow2DLod) |
1066 |
|
|
SHADER_FUNC2_(shadow_2d_proj, shadow2DProj) |
1067 |
|
|
SHADER_FUNC3_(shadow_2d_proj, shadow2DProj) |
1068 |
|
|
SHADER_FUNC3_(shadow_2d_proj_lod, shadow2DProjLod) |
1069 |
|
|
SHADER_FUNC1 (sign) |
1070 |
|
|
SHADER_FUNC1 (sin) |
1071 |
|
|
SHADER_FUNC3 (smoothstep) |
1072 |
|
|
SHADER_FUNC1 (sqrt) |
1073 |
|
|
SHADER_FUNC2 (step) |
1074 |
|
|
SHADER_FUNC1 (tan) |
1075 |
|
|
SHADER_FUNC2_(texture_1d, texture1D) |
1076 |
|
|
SHADER_FUNC3_(texture_1d, texture1D) |
1077 |
|
|
SHADER_FUNC3_(texture_1d_lod, texture1DLod) |
1078 |
|
|
SHADER_FUNC2_(texture_1d_proj, texture1DProj) |
1079 |
|
|
SHADER_FUNC3_(texture_1d_proj, texture1DProj) |
1080 |
|
|
SHADER_FUNC3_(texture_1d_proj_lod, texture1DProjLod) |
1081 |
|
|
SHADER_FUNC2_(texture_2d, texture2D) |
1082 |
|
|
SHADER_FUNC3_(texture_2d, texture2D) |
1083 |
|
|
SHADER_FUNC3_(texture_2d_lod, texture2DLod) |
1084 |
|
|
SHADER_FUNC2_(texture_2d_proj, texture2DProj) |
1085 |
|
|
SHADER_FUNC3_(texture_2d_proj, texture2DProj) |
1086 |
|
|
SHADER_FUNC3_(texture_2d_proj_lod, texture2DProjLod) |
1087 |
|
|
SHADER_FUNC2_(texture_3d, texture3D) |
1088 |
|
|
SHADER_FUNC3_(texture_3d, texture3D) |
1089 |
|
|
SHADER_FUNC3_(texture_3d_lod, texture3DLod) |
1090 |
|
|
SHADER_FUNC2_(texture_3d_proj, texture3DProj) |
1091 |
|
|
SHADER_FUNC3_(texture_3d_proj, texture3DProj) |
1092 |
|
|
SHADER_FUNC3_(texture_3d_proj_lod, texture3DProjLod) |
1093 |
|
|
SHADER_FUNC2_(texture_cube, textureCube) |
1094 |
|
|
SHADER_FUNC3_(texture_cube, textureCube) |
1095 |
|
|
SHADER_FUNC3_(texture_cude_lod, textureCubeLod) |
1096 |
|
|
SHADER_FUNC1 (vec2) SHADER_FUNC2 (vec2) |
1097 |
|
|
SHADER_FUNC1 (vec3) SHADER_FUNC2 (vec3) SHADER_FUNC3 (vec3) |
1098 |
|
|
SHADER_FUNC1 (vec4) SHADER_FUNC2 (vec4) SHADER_FUNC3 (vec4) SHADER_FUNC4 (vec4) |
1099 |
|
|
SHADER_FUNC1 (mat2) SHADER_FUNC2 (mat2) |
1100 |
|
|
SHADER_FUNC1 (mat3) SHADER_FUNC2 (mat3) SHADER_FUNC3 (mat3) |
1101 |
|
|
SHADER_FUNC1 (mat4) SHADER_FUNC2 (mat4) SHADER_FUNC3 (mat4) SHADER_FUNC4 (mat4) |
1102 |
|
|
|
1103 |
|
|
# undef SHADER_FUNC0 |
1104 |
|
|
# undef SHADER_FUNC0_ |
1105 |
|
|
# undef SHADER_FUNC1 |
1106 |
|
|
# undef SHADER_FUNC1_ |
1107 |
|
|
# undef SHADER_FUNC2 |
1108 |
|
|
# undef SHADER_FUNC2_ |
1109 |
|
|
# undef SHADER_FUNC3 |
1110 |
|
|
# undef SHADER_FUNC3_ |
1111 |
|
|
# undef SHADER_FUNC4 |
1112 |
|
|
# undef SHADER_FUNC5_ |
1113 |
root |
1.6 |
|
1114 |
root |
1.1 |
void debdebdebdebug ();//D |
1115 |
|
|
} |
1116 |
|
|
|
1117 |
|
|
#endif |
1118 |
|
|
|