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#ifndef SHADER_H |
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#define SHADER_H |
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1.17 |
#include <cassert> |
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1.16 |
#include <map> |
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1.1 |
#include <sstream> |
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#include "opengl.h" |
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#include "util.h" |
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namespace shader { |
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using namespace std; |
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const int NAMELEN = 32; |
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template<class T> |
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struct sl_expr { |
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const T t; |
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sl_expr (const T &t) : t(t) { } |
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void operator ()() const { t (); } |
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1.5 |
template<typename expr> |
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const sl_expr &operator =(const expr &e) const; |
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1.1 |
}; |
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template<class A, class B> |
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struct sl_concat2 |
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{ |
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const A a; const B b; |
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sl_concat2 (const A &a, const B &b) : a(a), b(b) { } |
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void operator ()() const { a (); b (); } |
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}; |
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template<class A, class B, class C> |
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struct sl_concat3 |
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{ |
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const A a; const B b; const C c; |
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sl_concat3 (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } |
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void operator ()() const { a (); b (); c (); } |
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}; |
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template<class A, class B, class C, class D> |
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struct sl_concat4 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_concat4 (const A &a, const B &b, const C &c, const D &d) : a(a), b(b), c(c), d(d) { } |
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void operator ()() const { a (); b (); c (); d(); } |
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}; |
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1.7 |
struct sl_func0 |
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{ |
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const char *name_par; |
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sl_func0 (const char *name_par) : name_par(name_par) { } |
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void begin () const; |
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1.8 |
void comma () const; |
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1.7 |
void end () const; |
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void operator ()() const |
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{ |
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begin (); |
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end (); |
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} |
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}; |
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template<class A> |
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struct sl_func1 : sl_func0 |
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{ |
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const A a; |
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sl_func1 (const char *name, const A &a) : sl_func0(name), a(a) { } |
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void operator ()() const { begin (); a (); end (); } |
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}; |
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template<class A, class B> |
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struct sl_func2 : sl_func0 |
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{ |
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const A a; const B b; |
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sl_func2 (const char *name, const A &a, const B &b) : sl_func0(name), a(a), b(b) { } |
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void operator ()() const { begin (); a (); comma (); b (); end (); } |
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1.7 |
}; |
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template<class A, class B, class C> |
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struct sl_func3 : sl_func0 |
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{ |
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const A a; const B b; const C c; |
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sl_func3 (const char *name, const A &a, const B &b, const C &c) : sl_func0(name), a(a), b(b), c(c) { } |
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void operator ()() const { begin (); a (); comma (); b (); comma (); c (); end (); } |
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1.7 |
}; |
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template<class A, class B, class C, class D> |
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struct sl_func4 : sl_func0 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_func4 (const char *name, const A &a, const B &b, const C &c, const D &d) : sl_func0(name), a(a), b(b), c(c), d(d) { } |
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1.8 |
void operator ()() const { begin (); a (); comma (); b (); comma (); c (); comma (); d(); end (); } |
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1.7 |
}; |
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1.1 |
class refcounted |
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{ |
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template<class type> friend class ref; |
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mutable int refcnt; |
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void refcnt_inc () const { refcnt++; } |
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1.6 |
void refcnt_dec () const; |
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public: |
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refcounted () : refcnt(0) { } |
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virtual ~refcounted (); |
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}; |
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template<class type> |
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struct ref |
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{ |
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type *p; |
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ref () |
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{ |
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p = new type; |
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p->refcnt_inc (); |
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} |
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ref (type &d) |
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{ |
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d.refcnt_inc (); |
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p = &d; |
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} |
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ref (const ref &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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template<class type2> |
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ref (const ref<type2> &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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~ref () |
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{ |
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p->refcnt_dec (); |
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} |
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ref &operator =(type &d) |
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{ |
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d.refcnt_inc (); |
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p->refcnt_dec (); |
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p = &d; |
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return *this; |
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} |
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type *operator ->() const { return p; } |
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operator type &() const { return *p; } |
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template<class type2> |
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bool operator ==(const ref<type2> b) const |
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{ |
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return (void *)p == (void *)b.p; |
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} |
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}; |
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// ref with auto-construct |
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template<class type> |
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struct auto_ref0 : ref<type> |
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{ |
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auto_ref0 () : ref<type> (*new type ()) { } |
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}; |
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template<class type, typename arg1> |
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struct auto_ref1 : ref<type> |
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{ |
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auto_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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}; |
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template<class type> |
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struct auto_lvalue_ref0 : ref<type> |
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{ |
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auto_lvalue_ref0 () : ref<type> (*new type ()) { } |
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template<typename expr> |
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const auto_lvalue_ref0 &operator =(const expr &e) const; |
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}; |
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template<class type, typename arg1> |
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struct auto_lvalue_ref1 : ref<type> |
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{ |
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auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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template<class expr> |
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const auto_lvalue_ref1 &operator =(const expr &e) const; |
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}; |
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extern const char str_float []; |
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extern const char str_vec2 []; |
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extern const char str_vec3 []; |
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extern const char str_vec4 []; |
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extern const char str_mat2 []; |
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extern const char str_mat3 []; |
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extern const char str_mat4 []; |
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extern const char str_sampler_1d []; |
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extern const char str_sampler_1d_shadow []; |
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extern const char str_sampler_2d []; |
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extern const char str_sampler_2d_shadow []; |
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extern const char str_sampler_2d_rect []; |
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extern const char str_sampler_2d_rect_shadow []; |
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extern const char str_sampler_3d []; |
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extern const char str_sampler_3d_rect []; |
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extern const char str_sampler_cube []; |
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typedef ref<struct var_i> var; |
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typedef ref<struct uniform_i> uniform; |
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struct shader_builder |
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{ |
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1.23 |
vector<var> refs; // uniform/varying parameters |
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1.1 |
vector<var> temps; // temporary variables |
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ostringstream source; |
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template<typename type> |
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shader_builder &operator <<(const type &t) |
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{ |
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source << t; |
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return *this; |
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} |
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}; |
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struct fragment_i : refcounted |
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{ |
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virtual void build (shader_builder &b) = 0; |
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}; |
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typedef ref<fragment_i> fragment; |
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struct lvalue_i : fragment_i |
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{ |
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}; |
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// a simple predeclared variable with unspecified type |
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1.14 |
struct gluvar_i : lvalue_i |
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1.1 |
{ |
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const char *name; |
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void build (shader_builder &b); |
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1.14 |
gluvar_i (const char *name) : name (name) { } |
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1.1 |
}; |
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1.14 |
typedef auto_lvalue_ref1<gluvar_i, const char *> gluvar; |
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1.1 |
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struct var_i : lvalue_i |
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{ |
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static unsigned int next_id; |
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char name[NAMELEN]; |
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const char *typestr; |
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void build (shader_builder &b); |
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virtual void build_decl (ostringstream &b); |
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var_i (const char *typestr); |
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~var_i (); |
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}; |
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struct uniform_i : var_i |
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{ |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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1.13 |
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1.16 |
GLint location (); |
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1.13 |
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1.1 |
uniform_i (const char *strtype); |
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}; |
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1.16 |
template<int dimension, typename gltype, const char *strtype> |
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1.1 |
struct uniform2_i : uniform_i |
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{ |
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gltype data[dimension]; |
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1.16 |
uniform2_i () : uniform_i (strtype) { } |
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}; |
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template<int dimension, const char *strtype> |
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struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype> |
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{ |
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}; |
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struct uniform_1f_i : uniform_f_i<1, str_float> { |
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void set (GLfloat v) |
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1.1 |
{ |
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1.16 |
data[0] = v; |
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1.18 |
|
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GLint loc = location (); |
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if (loc >= 0) // workaround for buggy drivers |
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glUniform1fvARB (loc, 1, data); |
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root |
1.16 |
} |
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}; |
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1.13 |
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root |
1.16 |
struct uniform_2f_i : uniform_f_i<2, str_vec2> { |
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void set (GLfloat x, GLfloat y) |
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{ |
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data[0] = x; |
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data[1] = y; |
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1.18 |
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GLint loc = location (); |
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if (loc >= 0) // workaround for buggy drivers |
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glUniform2fvARB (loc, 1, data); |
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1.1 |
} |
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root |
1.16 |
void set (const vec2 &v) { set (v.x, v.y); } |
308 |
root |
1.1 |
}; |
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310 |
root |
1.16 |
struct uniform_3f_i : uniform_f_i<3, str_vec3> { |
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void set (GLfloat x, GLfloat y, GLfloat z) |
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{ |
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data[0] = x; |
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data[1] = y; |
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data[2] = z; |
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root |
1.18 |
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GLint loc = location (); |
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if (loc >= 0) // workaround for buggy drivers |
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glUniform3fvARB (loc, 1, data); |
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1.16 |
} |
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void set (const vec3 &v) { set (v.x, v.y, v.z); } |
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1.1 |
}; |
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325 |
root |
1.16 |
struct uniform_4f_i : uniform_f_i<4, str_vec4> { |
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void set (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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root |
1.1 |
{ |
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root |
1.16 |
data[0] = x; |
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data[1] = y; |
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data[2] = z; |
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data[3] = w; |
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root |
1.18 |
GLint loc = location (); |
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if (loc >= 0) // workaround for buggy drivers |
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glUniform4fvARB (loc, 1, data); |
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1.1 |
} |
337 |
root |
1.16 |
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void set (const vec4 &v) { set (v.x, v.y, v.z, v.w); } |
339 |
root |
1.1 |
}; |
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341 |
root |
1.16 |
struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2> |
342 |
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{ |
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void set (const GLfloat d[4]) |
344 |
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{ |
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memcpy (data, d, 4 * sizeof (GLfloat)); |
346 |
root |
1.18 |
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347 |
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GLint loc = location (); |
348 |
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if (loc >= 0) // workaround for buggy drivers |
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glUniformMatrix2fvARB (loc, 1, 0, data); |
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root |
1.16 |
} |
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}; |
352 |
root |
1.1 |
|
353 |
root |
1.16 |
struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3> |
354 |
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{ |
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void set (const GLfloat d[9]) |
356 |
root |
1.1 |
{ |
357 |
root |
1.16 |
memcpy (data, d, 9 * sizeof (GLfloat)); |
358 |
root |
1.18 |
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359 |
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GLint loc = location (); |
360 |
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if (loc >= 0) // workaround for buggy drivers |
361 |
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glUniformMatrix3fvARB (loc, 1, 0, data); |
362 |
root |
1.1 |
} |
363 |
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}; |
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365 |
root |
1.16 |
struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4> |
366 |
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{ |
367 |
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void set (const gl::matrix &m) |
368 |
root |
1.1 |
{ |
369 |
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memcpy (data, m.data, 16 * sizeof (GLfloat)); |
370 |
root |
1.18 |
|
371 |
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GLint loc = location (); |
372 |
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if (loc >= 0) // workaround for buggy drivers |
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glUniformMatrix4fvARB (loc, 1, 0, data); |
374 |
root |
1.1 |
} |
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}; |
376 |
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377 |
root |
1.2 |
template<class var_i> |
378 |
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struct var_ref : ref<var_i> |
379 |
root |
1.1 |
{ |
380 |
root |
1.2 |
var_ref (const char *glname = 0) |
381 |
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: ref<var_i> (*new var_i) |
382 |
root |
1.1 |
{ |
383 |
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if (glname) |
384 |
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strcpy ((*this)->name, glname); |
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} |
386 |
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}; |
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388 |
root |
1.2 |
typedef var_ref<uniform_1f_i> uniform_1f; |
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typedef var_ref<uniform_2f_i> uniform_2f; |
390 |
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typedef var_ref<uniform_3f_i> uniform_3f; |
391 |
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typedef var_ref<uniform_4f_i> uniform_4f; |
392 |
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typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f; |
393 |
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typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f; |
394 |
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typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f; |
395 |
root |
1.1 |
|
396 |
root |
1.23 |
#if 0 |
397 |
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// to be used for attributes |
398 |
|
|
|
399 |
root |
1.1 |
struct stream_i : var_i |
400 |
|
|
{ |
401 |
|
|
void build (shader_builder &b); |
402 |
|
|
void build_decl (ostringstream &b); |
403 |
root |
1.4 |
stream_i (const char *strtype); |
404 |
root |
1.1 |
}; |
405 |
|
|
|
406 |
|
|
template<int dimension, GLenum gltype, const char *strtype> |
407 |
|
|
struct varying_i : stream_i |
408 |
|
|
{ |
409 |
root |
1.4 |
varying_i () : stream_i (strtype) { } |
410 |
root |
1.1 |
|
411 |
|
|
void set (GLsizei stride, GLvoid *ptr) |
412 |
|
|
{ |
413 |
|
|
//cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
414 |
|
|
} |
415 |
|
|
}; |
416 |
|
|
|
417 |
|
|
template<int dimension, const char *strtype> |
418 |
|
|
struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype> |
419 |
|
|
{ |
420 |
root |
1.19 |
void set (const gl::vertex_buffer &vb, GLint offset) |
421 |
root |
1.1 |
{ |
422 |
|
|
varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
423 |
|
|
} |
424 |
|
|
}; |
425 |
|
|
|
426 |
|
|
struct varying_1f_i : varying_f_i<1, str_float> |
427 |
|
|
{ |
428 |
|
|
}; |
429 |
|
|
|
430 |
|
|
struct varying_2f_i : varying_f_i<2, str_vec2> |
431 |
|
|
{ |
432 |
root |
1.19 |
void set_t (const gl::vertex_buffer &vb) |
433 |
root |
1.1 |
{ |
434 |
|
|
set (vb, gl::format_offset_t (vb.format)); |
435 |
|
|
} |
436 |
|
|
}; |
437 |
|
|
|
438 |
|
|
struct varying_3f_i : varying_f_i<3, str_vec3> |
439 |
|
|
{ |
440 |
root |
1.19 |
void set_p (const gl::vertex_buffer &vb) |
441 |
root |
1.1 |
{ |
442 |
|
|
set (vb, gl::format_offset_p (vb.format)); |
443 |
|
|
} |
444 |
|
|
|
445 |
root |
1.19 |
void set_n (const gl::vertex_buffer &vb) |
446 |
root |
1.1 |
{ |
447 |
|
|
set (vb, gl::format_offset_n (vb.format)); |
448 |
|
|
} |
449 |
|
|
}; |
450 |
|
|
|
451 |
|
|
struct varying_4f_i : varying_f_i<4, str_vec4> |
452 |
|
|
{ |
453 |
|
|
}; |
454 |
|
|
|
455 |
root |
1.2 |
typedef var_ref<varying_1f_i> varying_1f; |
456 |
|
|
typedef var_ref<varying_2f_i> varying_2f; |
457 |
|
|
typedef var_ref<varying_3f_i> varying_3f; |
458 |
|
|
typedef var_ref<varying_4f_i> varying_4f; |
459 |
root |
1.23 |
#endif |
460 |
|
|
|
461 |
|
|
struct varying_i : var_i |
462 |
|
|
{ |
463 |
|
|
void build_decl (ostringstream &b); |
464 |
|
|
void build (shader_builder &b); |
465 |
|
|
varying_i (const char *strtype); |
466 |
|
|
}; |
467 |
root |
1.1 |
|
468 |
|
|
struct temporary_i : var_i |
469 |
|
|
{ |
470 |
|
|
void build (shader_builder &b); |
471 |
|
|
temporary_i (const char *strtype); |
472 |
|
|
}; |
473 |
|
|
|
474 |
root |
1.23 |
template<const char *strtype, class var_i> |
475 |
|
|
struct glnvar_ref : ref<var_i> |
476 |
root |
1.1 |
{ |
477 |
root |
1.23 |
glnvar_ref () |
478 |
|
|
: ref<var_i> (*new var_i (strtype)) |
479 |
root |
1.1 |
{ |
480 |
|
|
} |
481 |
|
|
|
482 |
root |
1.10 |
#if 0 |
483 |
|
|
template<typename expr> |
484 |
root |
1.23 |
glnvar_ref (const expr &e) |
485 |
root |
1.10 |
: ref<temporary_i> (*new temporary_i (strtype)) |
486 |
|
|
{ |
487 |
|
|
(*this) = e; |
488 |
|
|
} |
489 |
|
|
#endif |
490 |
|
|
|
491 |
root |
1.1 |
template<typename expr> |
492 |
root |
1.23 |
const glnvar_ref &operator =(const expr &e) const; |
493 |
root |
1.1 |
}; |
494 |
|
|
|
495 |
root |
1.23 |
typedef glnvar_ref<str_float, temporary_i> temp_1f; |
496 |
|
|
typedef glnvar_ref<str_vec2, temporary_i> temp_2f; |
497 |
|
|
typedef glnvar_ref<str_vec3, temporary_i> temp_3f; |
498 |
|
|
typedef glnvar_ref<str_vec4, temporary_i> temp_4f; |
499 |
|
|
typedef glnvar_ref<str_mat2, temporary_i> temp_matrix_2f; |
500 |
|
|
typedef glnvar_ref<str_mat3, temporary_i> temp_matrix_3f; |
501 |
|
|
typedef glnvar_ref<str_mat4, temporary_i> temp_matrix_4f; |
502 |
|
|
|
503 |
|
|
typedef glnvar_ref<str_float, varying_i> varying_1f; |
504 |
|
|
typedef glnvar_ref<str_vec2, varying_i> varying_2f; |
505 |
|
|
typedef glnvar_ref<str_vec3, varying_i> varying_3f; |
506 |
|
|
typedef glnvar_ref<str_vec4, varying_i> varying_4f; |
507 |
|
|
typedef glnvar_ref<str_mat2, varying_i> varying_matrix_2f; |
508 |
|
|
typedef glnvar_ref<str_mat3, varying_i> varying_matrix_3f; |
509 |
|
|
typedef glnvar_ref<str_mat4, varying_i> varying_matrix_4f; |
510 |
root |
1.1 |
|
511 |
root |
1.17 |
struct texture_units |
512 |
|
|
{ |
513 |
root |
1.19 |
static int units[8]; |
514 |
root |
1.17 |
static int unit_count; |
515 |
|
|
|
516 |
|
|
static GLenum get_texture_unit () |
517 |
|
|
{ |
518 |
|
|
assert (unit_count); |
519 |
|
|
return units[--unit_count]; |
520 |
|
|
} |
521 |
|
|
|
522 |
|
|
static void put_texture_unit (GLenum unit) |
523 |
|
|
{ |
524 |
|
|
assert (unit_count < 8); |
525 |
|
|
units[unit_count++] = unit; |
526 |
|
|
} |
527 |
|
|
}; |
528 |
|
|
|
529 |
root |
1.1 |
template<GLenum gltype, const char *strtype> |
530 |
root |
1.17 |
struct sampler_i : uniform_i, texture_units |
531 |
root |
1.1 |
{ |
532 |
root |
1.19 |
int unit; |
533 |
root |
1.17 |
GLuint name; |
534 |
root |
1.1 |
|
535 |
root |
1.17 |
void enable () |
536 |
|
|
{ |
537 |
|
|
#if DEBUG |
538 |
root |
1.19 |
assert (unit < 0); |
539 |
root |
1.17 |
#endif |
540 |
root |
1.19 |
GLint loc = location (); |
541 |
root |
1.17 |
|
542 |
root |
1.19 |
if (loc >= 0) |
543 |
|
|
{ |
544 |
|
|
unit = get_texture_unit (); |
545 |
|
|
glActiveTexture (GL_TEXTURE0 + unit); |
546 |
|
|
glBindTexture (gltype, name); |
547 |
|
|
glUniform1iARB (loc, unit); |
548 |
|
|
} |
549 |
root |
1.17 |
} |
550 |
|
|
|
551 |
|
|
void disable () |
552 |
root |
1.1 |
{ |
553 |
root |
1.19 |
if (unit >= 0) |
554 |
|
|
{ |
555 |
|
|
put_texture_unit (unit); |
556 |
|
|
unit = -1; |
557 |
|
|
} |
558 |
root |
1.1 |
} |
559 |
|
|
|
560 |
root |
1.17 |
template<class bufferclass, class vectype> |
561 |
root |
1.19 |
void set (const gl::vertex_buffer &vb, const vectype bufferclass::*vp) |
562 |
root |
1.17 |
{ |
563 |
|
|
glTexCoordPointer ( |
564 |
|
|
vector_traits<vectype>::dimension (), |
565 |
root |
1.22 |
gl::type_traits<typename vector_traits<vectype>::basetype>::glenum (), |
566 |
root |
1.17 |
sizeof (bufferclass), |
567 |
|
|
(GLvoid)(char bufferclass::*)vp |
568 |
|
|
); |
569 |
|
|
} |
570 |
|
|
|
571 |
|
|
sampler_i (GLuint texture) |
572 |
|
|
: uniform_i (strtype) |
573 |
|
|
, name (texture) |
574 |
|
|
#if DEBUG |
575 |
root |
1.19 |
, unit (-1) |
576 |
root |
1.17 |
#endif |
577 |
|
|
{ |
578 |
|
|
} |
579 |
|
|
}; |
580 |
|
|
|
581 |
|
|
struct sampler_1d_i : sampler_i<GL_TEXTURE_1D, str_sampler_1d> |
582 |
|
|
{ |
583 |
|
|
sampler_1d_i (GLuint texture) : sampler_i<GL_TEXTURE_1D, str_sampler_1d> (texture) { } |
584 |
root |
1.1 |
}; |
585 |
|
|
|
586 |
root |
1.17 |
struct sampler_1d_shadow_i : sampler_i<GL_TEXTURE_1D, str_sampler_1d_shadow> |
587 |
root |
1.1 |
{ |
588 |
root |
1.17 |
sampler_1d_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_1D, str_sampler_1d_shadow> (texture) { } |
589 |
root |
1.1 |
}; |
590 |
|
|
|
591 |
root |
1.17 |
struct sampler_2d_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d> |
592 |
root |
1.1 |
{ |
593 |
root |
1.17 |
sampler_2d_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d> (texture) { } |
594 |
root |
1.1 |
}; |
595 |
|
|
|
596 |
root |
1.17 |
struct sampler_2d_shadow_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_shadow> |
597 |
root |
1.1 |
{ |
598 |
root |
1.17 |
sampler_2d_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_shadow> (texture) { } |
599 |
root |
1.1 |
}; |
600 |
|
|
|
601 |
root |
1.17 |
struct sampler_2d_rect_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect> |
602 |
root |
1.1 |
{ |
603 |
root |
1.17 |
sampler_2d_rect_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect> (texture) { } |
604 |
root |
1.1 |
}; |
605 |
|
|
|
606 |
root |
1.17 |
struct sampler_2d_rect_shadow_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect_shadow> |
607 |
root |
1.1 |
{ |
608 |
root |
1.17 |
sampler_2d_rect_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect_shadow> (texture) { } |
609 |
root |
1.1 |
}; |
610 |
|
|
|
611 |
root |
1.17 |
struct sampler_3d_i : sampler_i<GL_TEXTURE_3D, str_sampler_3d> |
612 |
root |
1.1 |
{ |
613 |
root |
1.17 |
sampler_3d_i (GLuint texture) : sampler_i<GL_TEXTURE_3D, str_sampler_3d> (texture) { } |
614 |
root |
1.1 |
}; |
615 |
|
|
|
616 |
root |
1.17 |
struct sampler_3d_rect_i : sampler_i<GL_TEXTURE_3D, str_sampler_3d_rect> |
617 |
root |
1.1 |
{ |
618 |
root |
1.17 |
sampler_3d_rect_i (GLuint texture) : sampler_i<GL_TEXTURE_3D, str_sampler_3d_rect> (texture) { } |
619 |
root |
1.1 |
}; |
620 |
|
|
|
621 |
root |
1.17 |
struct sampler_cube_i : sampler_i<GL_TEXTURE_CUBE_MAP, str_sampler_cube> |
622 |
root |
1.1 |
{ |
623 |
root |
1.17 |
sampler_cube_i (GLuint texture) : sampler_i<GL_TEXTURE_CUBE_MAP, str_sampler_cube> (texture) { } |
624 |
root |
1.1 |
}; |
625 |
|
|
|
626 |
root |
1.17 |
template<class sampler_i> |
627 |
|
|
struct sampler_ref : auto_ref1<sampler_i, GLuint> |
628 |
root |
1.1 |
{ |
629 |
root |
1.17 |
sampler_ref (GLuint texture) |
630 |
|
|
: auto_ref1<sampler_i, GLuint> (texture) |
631 |
|
|
{ |
632 |
|
|
} |
633 |
root |
1.1 |
}; |
634 |
|
|
|
635 |
root |
1.17 |
typedef sampler_ref<sampler_1d_i> sampler_1d; |
636 |
|
|
typedef sampler_ref<sampler_1d_shadow_i> sampler_1d_shadow; |
637 |
|
|
typedef sampler_ref<sampler_2d_i> sampler_2d; |
638 |
|
|
typedef sampler_ref<sampler_2d_shadow_i> sampler_2d_shadow; |
639 |
|
|
typedef sampler_ref<sampler_2d_rect_i> sampler_2d_rect; |
640 |
|
|
typedef sampler_ref<sampler_2d_rect_shadow_i> sampler_2d_rect_shadow; |
641 |
|
|
typedef sampler_ref<sampler_3d_i> sampler_3d; |
642 |
|
|
typedef sampler_ref<sampler_3d_rect_i> sampler_3d_rect; |
643 |
|
|
typedef sampler_ref<sampler_cube_i> sampler_cube; |
644 |
root |
1.1 |
|
645 |
|
|
struct fragment_const_string_i : fragment_i |
646 |
|
|
{ |
647 |
|
|
const char *str; |
648 |
|
|
|
649 |
|
|
void build (shader_builder &b); |
650 |
|
|
|
651 |
|
|
fragment_const_string_i (const char *str) : str(str) { } |
652 |
|
|
}; |
653 |
|
|
|
654 |
|
|
typedef auto_ref1<fragment_const_string_i, const char *> fragment_const_string; |
655 |
|
|
|
656 |
|
|
struct fragment_string_i : fragment_i |
657 |
|
|
{ |
658 |
|
|
char *str; |
659 |
|
|
|
660 |
|
|
void build (shader_builder &b); |
661 |
|
|
|
662 |
|
|
fragment_string_i (const char *str) : str (strdup (str)) { } |
663 |
|
|
~fragment_string_i (); |
664 |
|
|
}; |
665 |
|
|
|
666 |
|
|
struct fragment_vector_i : fragment_i, vector<fragment> |
667 |
|
|
{ |
668 |
|
|
void build (shader_builder &b); |
669 |
|
|
|
670 |
|
|
template<class fragment_i> |
671 |
|
|
void append (const ref<fragment_i> &f) |
672 |
|
|
{ |
673 |
|
|
push_back (f); |
674 |
|
|
} |
675 |
|
|
|
676 |
root |
1.5 |
template<class expr> |
677 |
|
|
void append (const sl_expr<expr> &e) |
678 |
|
|
{ |
679 |
|
|
e (); |
680 |
|
|
} |
681 |
|
|
|
682 |
root |
1.1 |
void append_const (const char *s) |
683 |
|
|
{ |
684 |
|
|
push_back (*new fragment_const_string_i (s)); |
685 |
|
|
} |
686 |
|
|
|
687 |
|
|
void append_string (const char *s) |
688 |
|
|
{ |
689 |
|
|
push_back (*new fragment_string_i (s)); |
690 |
|
|
} |
691 |
|
|
}; |
692 |
|
|
|
693 |
|
|
typedef ref<fragment_vector_i> fragment_vector; |
694 |
|
|
|
695 |
|
|
struct shader_object_i : fragment_vector_i |
696 |
|
|
{ |
697 |
|
|
GLenum type; |
698 |
|
|
GLuint id; // GLhandleARB, but 2.0 will use uint |
699 |
|
|
|
700 |
|
|
string source (); |
701 |
|
|
void compile (); |
702 |
|
|
void start (); |
703 |
|
|
void stop (); |
704 |
|
|
|
705 |
|
|
shader_object_i (GLenum type); |
706 |
|
|
~shader_object_i (); |
707 |
|
|
}; |
708 |
|
|
|
709 |
|
|
extern shader_object_i *cur; // record actions to this shader |
710 |
|
|
|
711 |
|
|
template<GLenum type> |
712 |
|
|
struct shader_object : ref<shader_object_i> |
713 |
|
|
{ |
714 |
|
|
shader_object () |
715 |
|
|
: ref<shader_object_i> (*new shader_object_i (type)) |
716 |
|
|
{ |
717 |
|
|
} |
718 |
|
|
}; |
719 |
|
|
|
720 |
|
|
typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader; |
721 |
|
|
typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader; |
722 |
|
|
|
723 |
root |
1.11 |
struct program_object |
724 |
|
|
{ |
725 |
root |
1.16 |
static struct program_object *cur; // currently bound program |
726 |
|
|
|
727 |
root |
1.11 |
GLuint id; |
728 |
|
|
|
729 |
|
|
vertex_shader vsh; |
730 |
|
|
fragment_shader fsh; |
731 |
|
|
|
732 |
root |
1.16 |
map<uniform_i *,GLint> uloc; // uniform location |
733 |
|
|
|
734 |
root |
1.11 |
program_object (); |
735 |
|
|
~program_object (); |
736 |
|
|
|
737 |
|
|
void link (); |
738 |
root |
1.16 |
|
739 |
root |
1.20 |
void enable (); |
740 |
|
|
void disable (); |
741 |
root |
1.11 |
}; |
742 |
|
|
|
743 |
root |
1.3 |
template<typename T> |
744 |
|
|
struct sl_append |
745 |
|
|
{ |
746 |
|
|
T t; |
747 |
|
|
|
748 |
|
|
sl_append (const T &t) : t(t) { } |
749 |
|
|
|
750 |
|
|
void operator ()() const |
751 |
|
|
{ |
752 |
|
|
cur->push_back (t); |
753 |
|
|
} |
754 |
|
|
}; |
755 |
|
|
|
756 |
|
|
template<int length> |
757 |
|
|
struct sl_string |
758 |
|
|
{ |
759 |
|
|
char str[length]; |
760 |
|
|
|
761 |
|
|
void operator ()() const |
762 |
|
|
{ |
763 |
|
|
cur->push_back (*new fragment_string_i (str)); |
764 |
|
|
} |
765 |
|
|
}; |
766 |
|
|
|
767 |
|
|
struct sl_float |
768 |
|
|
{ |
769 |
|
|
const GLfloat c; |
770 |
|
|
|
771 |
|
|
sl_float (GLfloat c) : c(c) { } |
772 |
|
|
|
773 |
root |
1.6 |
void operator ()() const; |
774 |
root |
1.3 |
}; |
775 |
|
|
|
776 |
|
|
template<class A, class B> |
777 |
|
|
inline sl_expr< sl_concat2<A, B> > |
778 |
|
|
concat (const A &a, const B &b) |
779 |
|
|
{ |
780 |
|
|
typedef sl_concat2<A, B> expr; |
781 |
|
|
return sl_expr<expr> (expr (a, b)); |
782 |
|
|
} |
783 |
|
|
|
784 |
|
|
template<class A, class B, class C> |
785 |
|
|
inline sl_expr< sl_concat3<A, B, C> > |
786 |
|
|
concat (const A &a, const B &b, const C &c) |
787 |
|
|
{ |
788 |
|
|
typedef sl_concat3<A, B, C> expr; |
789 |
|
|
return sl_expr<expr> (expr (a, b, c)); |
790 |
|
|
} |
791 |
|
|
|
792 |
|
|
template<class A, class B, class C, class D> |
793 |
|
|
inline sl_expr< sl_concat4<A, B, C, D> > |
794 |
|
|
concat (const A &a, const B &b, const C &c, const D &d) |
795 |
|
|
{ |
796 |
|
|
typedef sl_concat4<A, B, C, D> expr; |
797 |
|
|
return sl_expr<expr> (expr (a, b, c, d)); |
798 |
|
|
} |
799 |
|
|
|
800 |
|
|
template<typename expr> |
801 |
|
|
struct sl_convert |
802 |
|
|
{ |
803 |
|
|
typedef sl_expr<expr> T; |
804 |
|
|
static inline const T &convert (const T &e) |
805 |
|
|
{ |
806 |
|
|
return e; |
807 |
|
|
} |
808 |
|
|
}; |
809 |
|
|
|
810 |
|
|
template<> |
811 |
|
|
struct sl_convert<GLfloat> |
812 |
|
|
{ |
813 |
|
|
typedef sl_expr<sl_float> T; |
814 |
|
|
static inline const T convert (GLfloat f) |
815 |
|
|
{ |
816 |
|
|
return sl_float (f); |
817 |
|
|
} |
818 |
|
|
}; |
819 |
|
|
|
820 |
|
|
template<> |
821 |
root |
1.5 |
struct sl_convert<GLdouble> |
822 |
|
|
{ |
823 |
|
|
typedef sl_expr<sl_float> T; |
824 |
|
|
static inline const T convert (GLdouble d) |
825 |
|
|
{ |
826 |
|
|
return sl_float (d); |
827 |
|
|
} |
828 |
|
|
}; |
829 |
|
|
|
830 |
|
|
template<> |
831 |
|
|
struct sl_convert<GLint> |
832 |
|
|
{ |
833 |
|
|
typedef sl_expr<sl_float> T; |
834 |
|
|
static inline const T convert (GLint i) |
835 |
|
|
{ |
836 |
|
|
return sl_float (i); |
837 |
|
|
} |
838 |
|
|
}; |
839 |
|
|
|
840 |
|
|
template<> |
841 |
root |
1.6 |
struct sl_convert<vec2> |
842 |
|
|
{ |
843 |
|
|
typedef sl_expr< sl_string<60> > T; |
844 |
|
|
static const T convert (const vec2 &v); |
845 |
|
|
}; |
846 |
|
|
|
847 |
|
|
template<> |
848 |
root |
1.3 |
struct sl_convert<vec3> |
849 |
|
|
{ |
850 |
root |
1.6 |
typedef sl_expr< sl_string<80> > T; |
851 |
|
|
static const T convert (const vec3 &v); |
852 |
root |
1.3 |
}; |
853 |
|
|
|
854 |
|
|
template<> |
855 |
|
|
struct sl_convert<vec4> |
856 |
|
|
{ |
857 |
root |
1.6 |
typedef sl_expr< sl_string<100> > T; |
858 |
|
|
static const T convert (const vec4 &v); |
859 |
root |
1.3 |
}; |
860 |
|
|
|
861 |
|
|
template<> |
862 |
|
|
template<class V> |
863 |
|
|
struct sl_convert< var_ref<V> > |
864 |
|
|
{ |
865 |
|
|
typedef sl_expr< sl_append< var_ref<V> > > T; |
866 |
|
|
static inline const T convert (const var_ref<V> &v) |
867 |
|
|
{ |
868 |
|
|
return sl_append< var_ref<V> > (v); |
869 |
|
|
} |
870 |
|
|
}; |
871 |
|
|
|
872 |
|
|
template<> |
873 |
root |
1.14 |
struct sl_convert<gluvar> |
874 |
root |
1.3 |
{ |
875 |
root |
1.14 |
typedef sl_expr< sl_append<gluvar> > T; |
876 |
|
|
static inline const T convert (const gluvar &v) |
877 |
root |
1.3 |
{ |
878 |
root |
1.14 |
return sl_append<gluvar> (v); |
879 |
root |
1.3 |
} |
880 |
|
|
}; |
881 |
|
|
|
882 |
|
|
template<> |
883 |
root |
1.23 |
template<const char *strtype, class var_i> |
884 |
|
|
struct sl_convert< glnvar_ref<strtype, var_i> > |
885 |
root |
1.3 |
{ |
886 |
root |
1.23 |
typedef sl_expr< sl_append< glnvar_ref<strtype, var_i> > > T; |
887 |
|
|
static inline const T convert (const glnvar_ref<strtype, var_i> &v) |
888 |
root |
1.3 |
{ |
889 |
root |
1.23 |
return sl_expr< sl_append< glnvar_ref<strtype, var_i> > >( |
890 |
|
|
sl_append< glnvar_ref<strtype, var_i> > (v) |
891 |
root |
1.3 |
); |
892 |
|
|
} |
893 |
|
|
}; |
894 |
|
|
|
895 |
root |
1.17 |
template<> |
896 |
|
|
template<class sampler_i> |
897 |
|
|
struct sl_convert< sampler_ref<sampler_i> > |
898 |
|
|
{ |
899 |
|
|
typedef sl_expr< sl_append< sampler_ref<sampler_i> > > T; |
900 |
|
|
static inline const T convert (const sampler_ref<sampler_i> &v) |
901 |
|
|
{ |
902 |
|
|
return sl_append< sampler_ref<sampler_i> > (v); |
903 |
|
|
} |
904 |
|
|
}; |
905 |
|
|
|
906 |
root |
1.21 |
namespace compile { |
907 |
|
|
extern const fragment_const_string str_2sp; |
908 |
|
|
extern const fragment_const_string str_equal; |
909 |
|
|
extern const fragment_const_string str_comma; |
910 |
|
|
extern const fragment_const_string str_endl; |
911 |
root |
1.5 |
|
912 |
root |
1.21 |
template<class fragment, typename expr> |
913 |
|
|
inline void sl_assign (const fragment &f, const expr &e) |
914 |
|
|
{ |
915 |
|
|
cur->append (str_2sp); |
916 |
|
|
cur->append (f); |
917 |
|
|
cur->append (str_equal); |
918 |
|
|
sl_convert<expr>::convert (e) (); |
919 |
|
|
cur->append (str_endl); |
920 |
|
|
} |
921 |
root |
1.3 |
} |
922 |
|
|
|
923 |
|
|
template<class type> |
924 |
|
|
template<typename expr> |
925 |
|
|
inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const |
926 |
|
|
{ |
927 |
root |
1.21 |
compile::sl_assign (*this, e); |
928 |
root |
1.3 |
return *this; |
929 |
|
|
} |
930 |
|
|
|
931 |
|
|
template<class type, typename arg1> |
932 |
|
|
template<typename expr> |
933 |
|
|
inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const |
934 |
|
|
{ |
935 |
root |
1.21 |
compile::sl_assign (*this, e); |
936 |
root |
1.3 |
return *this; |
937 |
|
|
} |
938 |
|
|
|
939 |
root |
1.5 |
template<class T> |
940 |
|
|
template<typename expr> |
941 |
|
|
inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const |
942 |
|
|
{ |
943 |
root |
1.21 |
compile::sl_assign (*this, e); |
944 |
root |
1.5 |
return *this; |
945 |
|
|
} |
946 |
|
|
|
947 |
root |
1.23 |
template<const char *strtype, class var_i> |
948 |
root |
1.3 |
template<typename expr> |
949 |
root |
1.23 |
inline const glnvar_ref<strtype, var_i> &glnvar_ref<strtype, var_i>::operator =(const expr &e) const |
950 |
root |
1.3 |
{ |
951 |
root |
1.21 |
compile::sl_assign (*this, e); |
952 |
root |
1.3 |
return *this; |
953 |
|
|
} |
954 |
|
|
|
955 |
|
|
struct sl_append_const_string |
956 |
|
|
{ |
957 |
|
|
fragment_const_string str; |
958 |
|
|
sl_append_const_string (const char *s) |
959 |
|
|
: str (s) |
960 |
|
|
{ } |
961 |
|
|
|
962 |
|
|
void operator ()() const |
963 |
|
|
{ |
964 |
|
|
cur->push_back (str); |
965 |
|
|
} |
966 |
|
|
}; |
967 |
|
|
|
968 |
root |
1.21 |
namespace compile { |
969 |
|
|
extern const sl_append_const_string str_lpar; |
970 |
|
|
extern const sl_append_const_string str_rpar; |
971 |
|
|
extern const sl_append_const_string str_minus; |
972 |
|
|
|
973 |
|
|
using namespace shader; |
974 |
|
|
|
975 |
|
|
template<typename T> |
976 |
root |
1.22 |
inline const sl_expr< sl_func1<typename sl_convert<T>::T> > |
977 |
|
|
operator +(const T &t) |
978 |
|
|
{ |
979 |
|
|
return sl_func1<typename sl_convert<T>::T> ("+(", sl_convert<T>::convert (t)); |
980 |
|
|
} |
981 |
|
|
|
982 |
|
|
template<typename T> |
983 |
|
|
inline const sl_expr< sl_func1<typename sl_convert<T>::T> > |
984 |
root |
1.21 |
operator -(const T &t) |
985 |
|
|
{ |
986 |
root |
1.22 |
return sl_func1<typename sl_convert<T>::T> ("-(", sl_convert<T>::convert (t)); |
987 |
root |
1.21 |
} |
988 |
root |
1.12 |
|
989 |
root |
1.21 |
template<class A, class B, class C> |
990 |
|
|
struct sl_binop |
991 |
|
|
{ |
992 |
|
|
const A a; const B b; const C c; |
993 |
|
|
sl_binop (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } |
994 |
|
|
void operator ()() const { str_lpar (); a (); b (); c (); str_rpar (); } |
995 |
|
|
}; |
996 |
|
|
|
997 |
|
|
# define SHADER_BINOP(op, str) \ |
998 |
|
|
extern const sl_append_const_string str_ ## str; \ |
999 |
|
|
template<typename A, typename B> \ |
1000 |
|
|
inline const sl_expr< sl_binop< typename sl_convert<A>::T, \ |
1001 |
|
|
sl_append_const_string, \ |
1002 |
|
|
typename sl_convert<B>::T > > \ |
1003 |
|
|
operator op(const A &a, const B &b) \ |
1004 |
|
|
{ \ |
1005 |
|
|
return sl_binop< typename sl_convert<A>::T, sl_append_const_string, typename sl_convert<B>::T > \ |
1006 |
|
|
(sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ |
1007 |
|
|
} |
1008 |
|
|
|
1009 |
|
|
SHADER_BINOP (+, plus); |
1010 |
|
|
SHADER_BINOP (-, minus); |
1011 |
|
|
SHADER_BINOP (*, mul); |
1012 |
|
|
SHADER_BINOP (/, div); |
1013 |
|
|
SHADER_BINOP (%, mod); |
1014 |
|
|
|
1015 |
|
|
SHADER_BINOP (<, lt); |
1016 |
|
|
SHADER_BINOP (<=, lte); |
1017 |
|
|
SHADER_BINOP (==, eq); |
1018 |
|
|
SHADER_BINOP (!=, ne); |
1019 |
|
|
SHADER_BINOP (>=, gte); |
1020 |
|
|
SHADER_BINOP (>, gt); |
1021 |
|
|
|
1022 |
|
|
# undef SHADER_BINOP |
1023 |
|
|
|
1024 |
|
|
void swizzle_mask (sl_string<7> &s, int mask); |
1025 |
|
|
|
1026 |
|
|
template<typename T> |
1027 |
|
|
inline const sl_expr< sl_concat3< sl_append_const_string, |
1028 |
|
|
typename sl_convert<T>::T, |
1029 |
|
|
sl_string<7> |
1030 |
|
|
> > |
1031 |
|
|
swizzle (const T &t, int a, int b = 0, int c = 0, int d = 0) |
1032 |
|
|
{ |
1033 |
|
|
sl_string<7> s; |
1034 |
|
|
swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a); |
1035 |
|
|
return concat (str_lpar, sl_convert<T>::convert (t), s); |
1036 |
root |
1.3 |
} |
1037 |
|
|
|
1038 |
root |
1.21 |
# define SHADER_SWIZZLE_OP(abcd,type) \ |
1039 |
|
|
template<typename T> \ |
1040 |
|
|
inline const sl_expr< sl_concat3< sl_append_const_string, \ |
1041 |
|
|
typename sl_convert<T>::T, \ |
1042 |
|
|
sl_string<7> \ |
1043 |
|
|
> > \ |
1044 |
|
|
type (const T &t) \ |
1045 |
|
|
{ \ |
1046 |
|
|
return swizzle (t, (abcd / 1000) % 5, (abcd / 100) % 5, (abcd / 10) % 5, (abcd / 1) % 5); \ |
1047 |
|
|
} |
1048 |
|
|
|
1049 |
|
|
// brute force is lovely, ain't it? |
1050 |
|
|
SHADER_SWIZZLE_OP (1 , x ) SHADER_SWIZZLE_OP (11 , xx ) SHADER_SWIZZLE_OP (111 , xxx ) SHADER_SWIZZLE_OP (1111, xxxx) |
1051 |
|
|
SHADER_SWIZZLE_OP (1112, xxxy) SHADER_SWIZZLE_OP (1113, xxxz) SHADER_SWIZZLE_OP (1114, xxxw) SHADER_SWIZZLE_OP (112 , xxy ) |
1052 |
|
|
SHADER_SWIZZLE_OP (1121, xxyx) SHADER_SWIZZLE_OP (1122, xxyy) SHADER_SWIZZLE_OP (1123, xxyz) SHADER_SWIZZLE_OP (1124, xxyw) |
1053 |
|
|
SHADER_SWIZZLE_OP (113 , xxz ) SHADER_SWIZZLE_OP (1131, xxzx) SHADER_SWIZZLE_OP (1132, xxzy) SHADER_SWIZZLE_OP (1133, xxzz) |
1054 |
|
|
SHADER_SWIZZLE_OP (1134, xxzw) SHADER_SWIZZLE_OP (114 , xxw ) SHADER_SWIZZLE_OP (1141, xxwx) SHADER_SWIZZLE_OP (1142, xxwy) |
1055 |
|
|
SHADER_SWIZZLE_OP (1143, xxwz) SHADER_SWIZZLE_OP (1144, xxww) SHADER_SWIZZLE_OP (12 , xy ) SHADER_SWIZZLE_OP (121 , xyx ) |
1056 |
|
|
SHADER_SWIZZLE_OP (1211, xyxx) SHADER_SWIZZLE_OP (1212, xyxy) SHADER_SWIZZLE_OP (1213, xyxz) SHADER_SWIZZLE_OP (1214, xyxw) |
1057 |
|
|
SHADER_SWIZZLE_OP (122 , xyy ) SHADER_SWIZZLE_OP (1221, xyyx) SHADER_SWIZZLE_OP (1222, xyyy) SHADER_SWIZZLE_OP (1223, xyyz) |
1058 |
|
|
SHADER_SWIZZLE_OP (1224, xyyw) SHADER_SWIZZLE_OP (123 , xyz ) SHADER_SWIZZLE_OP (1231, xyzx) SHADER_SWIZZLE_OP (1232, xyzy) |
1059 |
|
|
SHADER_SWIZZLE_OP (1233, xyzz) SHADER_SWIZZLE_OP (1234, xyzw) SHADER_SWIZZLE_OP (124 , xyw ) SHADER_SWIZZLE_OP (1241, xywx) |
1060 |
|
|
SHADER_SWIZZLE_OP (1242, xywy) SHADER_SWIZZLE_OP (1243, xywz) SHADER_SWIZZLE_OP (1244, xyww) SHADER_SWIZZLE_OP (13 , xz ) |
1061 |
|
|
SHADER_SWIZZLE_OP (131 , xzx ) SHADER_SWIZZLE_OP (1311, xzxx) SHADER_SWIZZLE_OP (1312, xzxy) SHADER_SWIZZLE_OP (1313, xzxz) |
1062 |
|
|
SHADER_SWIZZLE_OP (1314, xzxw) SHADER_SWIZZLE_OP (132 , xzy ) SHADER_SWIZZLE_OP (1321, xzyx) SHADER_SWIZZLE_OP (1322, xzyy) |
1063 |
|
|
SHADER_SWIZZLE_OP (1323, xzyz) SHADER_SWIZZLE_OP (1324, xzyw) SHADER_SWIZZLE_OP (133 , xzz ) SHADER_SWIZZLE_OP (1331, xzzx) |
1064 |
|
|
SHADER_SWIZZLE_OP (1332, xzzy) SHADER_SWIZZLE_OP (1333, xzzz) SHADER_SWIZZLE_OP (1334, xzzw) SHADER_SWIZZLE_OP (134 , xzw ) |
1065 |
|
|
SHADER_SWIZZLE_OP (1341, xzwx) SHADER_SWIZZLE_OP (1342, xzwy) SHADER_SWIZZLE_OP (1343, xzwz) SHADER_SWIZZLE_OP (1344, xzww) |
1066 |
|
|
SHADER_SWIZZLE_OP (14 , xw ) SHADER_SWIZZLE_OP (141 , xwx ) SHADER_SWIZZLE_OP (1411, xwxx) SHADER_SWIZZLE_OP (1412, xwxy) |
1067 |
|
|
SHADER_SWIZZLE_OP (1413, xwxz) SHADER_SWIZZLE_OP (1414, xwxw) SHADER_SWIZZLE_OP (142 , xwy ) SHADER_SWIZZLE_OP (1421, xwyx) |
1068 |
|
|
SHADER_SWIZZLE_OP (1422, xwyy) SHADER_SWIZZLE_OP (1423, xwyz) SHADER_SWIZZLE_OP (1424, xwyw) SHADER_SWIZZLE_OP (143 , xwz ) |
1069 |
|
|
SHADER_SWIZZLE_OP (1431, xwzx) SHADER_SWIZZLE_OP (1432, xwzy) SHADER_SWIZZLE_OP (1433, xwzz) SHADER_SWIZZLE_OP (1434, xwzw) |
1070 |
|
|
SHADER_SWIZZLE_OP (144 , xww ) SHADER_SWIZZLE_OP (1441, xwwx) SHADER_SWIZZLE_OP (1442, xwwy) SHADER_SWIZZLE_OP (1443, xwwz) |
1071 |
|
|
SHADER_SWIZZLE_OP (1444, xwww) SHADER_SWIZZLE_OP (2 , y ) SHADER_SWIZZLE_OP (21 , yx ) SHADER_SWIZZLE_OP (211 , yxx ) |
1072 |
|
|
SHADER_SWIZZLE_OP (2111, yxxx) SHADER_SWIZZLE_OP (2112, yxxy) SHADER_SWIZZLE_OP (2113, yxxz) SHADER_SWIZZLE_OP (2114, yxxw) |
1073 |
|
|
SHADER_SWIZZLE_OP (212 , yxy ) SHADER_SWIZZLE_OP (2121, yxyx) SHADER_SWIZZLE_OP (2122, yxyy) SHADER_SWIZZLE_OP (2123, yxyz) |
1074 |
|
|
SHADER_SWIZZLE_OP (2124, yxyw) SHADER_SWIZZLE_OP (213 , yxz ) SHADER_SWIZZLE_OP (2131, yxzx) SHADER_SWIZZLE_OP (2132, yxzy) |
1075 |
|
|
SHADER_SWIZZLE_OP (2133, yxzz) SHADER_SWIZZLE_OP (2134, yxzw) SHADER_SWIZZLE_OP (214 , yxw ) SHADER_SWIZZLE_OP (2141, yxwx) |
1076 |
|
|
SHADER_SWIZZLE_OP (2142, yxwy) SHADER_SWIZZLE_OP (2143, yxwz) SHADER_SWIZZLE_OP (2144, yxww) SHADER_SWIZZLE_OP (22 , yy ) |
1077 |
|
|
SHADER_SWIZZLE_OP (221 , yyx ) SHADER_SWIZZLE_OP (2211, yyxx) SHADER_SWIZZLE_OP (2212, yyxy) SHADER_SWIZZLE_OP (2213, yyxz) |
1078 |
|
|
SHADER_SWIZZLE_OP (2214, yyxw) SHADER_SWIZZLE_OP (222 , yyy ) SHADER_SWIZZLE_OP (2221, yyyx) SHADER_SWIZZLE_OP (2222, yyyy) |
1079 |
|
|
SHADER_SWIZZLE_OP (2223, yyyz) SHADER_SWIZZLE_OP (2224, yyyw) SHADER_SWIZZLE_OP (223 , yyz ) SHADER_SWIZZLE_OP (2231, yyzx) |
1080 |
|
|
SHADER_SWIZZLE_OP (2232, yyzy) SHADER_SWIZZLE_OP (2233, yyzz) SHADER_SWIZZLE_OP (2234, yyzw) SHADER_SWIZZLE_OP (224 , yyw ) |
1081 |
|
|
SHADER_SWIZZLE_OP (2241, yywx) SHADER_SWIZZLE_OP (2242, yywy) SHADER_SWIZZLE_OP (2243, yywz) SHADER_SWIZZLE_OP (2244, yyww) |
1082 |
|
|
SHADER_SWIZZLE_OP (23 , yz ) SHADER_SWIZZLE_OP (231 , yzx ) SHADER_SWIZZLE_OP (2311, yzxx) SHADER_SWIZZLE_OP (2312, yzxy) |
1083 |
|
|
SHADER_SWIZZLE_OP (2313, yzxz) SHADER_SWIZZLE_OP (2314, yzxw) SHADER_SWIZZLE_OP (232 , yzy ) SHADER_SWIZZLE_OP (2321, yzyx) |
1084 |
|
|
SHADER_SWIZZLE_OP (2322, yzyy) SHADER_SWIZZLE_OP (2323, yzyz) SHADER_SWIZZLE_OP (2324, yzyw) SHADER_SWIZZLE_OP (233 , yzz ) |
1085 |
|
|
SHADER_SWIZZLE_OP (2331, yzzx) SHADER_SWIZZLE_OP (2332, yzzy) SHADER_SWIZZLE_OP (2333, yzzz) SHADER_SWIZZLE_OP (2334, yzzw) |
1086 |
|
|
SHADER_SWIZZLE_OP (234 , yzw ) SHADER_SWIZZLE_OP (2341, yzwx) SHADER_SWIZZLE_OP (2342, yzwy) SHADER_SWIZZLE_OP (2343, yzwz) |
1087 |
|
|
SHADER_SWIZZLE_OP (2344, yzww) SHADER_SWIZZLE_OP (24 , yw ) SHADER_SWIZZLE_OP (241 , ywx ) SHADER_SWIZZLE_OP (2411, ywxx) |
1088 |
|
|
SHADER_SWIZZLE_OP (2412, ywxy) SHADER_SWIZZLE_OP (2413, ywxz) SHADER_SWIZZLE_OP (2414, ywxw) SHADER_SWIZZLE_OP (242 , ywy ) |
1089 |
|
|
SHADER_SWIZZLE_OP (2421, ywyx) SHADER_SWIZZLE_OP (2422, ywyy) SHADER_SWIZZLE_OP (2423, ywyz) SHADER_SWIZZLE_OP (2424, ywyw) |
1090 |
|
|
SHADER_SWIZZLE_OP (243 , ywz ) SHADER_SWIZZLE_OP (2431, ywzx) SHADER_SWIZZLE_OP (2432, ywzy) SHADER_SWIZZLE_OP (2433, ywzz) |
1091 |
|
|
SHADER_SWIZZLE_OP (2434, ywzw) SHADER_SWIZZLE_OP (244 , yww ) SHADER_SWIZZLE_OP (2441, ywwx) SHADER_SWIZZLE_OP (2442, ywwy) |
1092 |
|
|
SHADER_SWIZZLE_OP (2443, ywwz) SHADER_SWIZZLE_OP (2444, ywww) SHADER_SWIZZLE_OP (3 , z ) SHADER_SWIZZLE_OP (31 , zx ) |
1093 |
|
|
SHADER_SWIZZLE_OP (311 , zxx ) SHADER_SWIZZLE_OP (3111, zxxx) SHADER_SWIZZLE_OP (3112, zxxy) SHADER_SWIZZLE_OP (3113, zxxz) |
1094 |
|
|
SHADER_SWIZZLE_OP (3114, zxxw) SHADER_SWIZZLE_OP (312 , zxy ) SHADER_SWIZZLE_OP (3121, zxyx) SHADER_SWIZZLE_OP (3122, zxyy) |
1095 |
|
|
SHADER_SWIZZLE_OP (3123, zxyz) SHADER_SWIZZLE_OP (3124, zxyw) SHADER_SWIZZLE_OP (313 , zxz ) SHADER_SWIZZLE_OP (3131, zxzx) |
1096 |
|
|
SHADER_SWIZZLE_OP (3132, zxzy) SHADER_SWIZZLE_OP (3133, zxzz) SHADER_SWIZZLE_OP (3134, zxzw) SHADER_SWIZZLE_OP (314 , zxw ) |
1097 |
|
|
SHADER_SWIZZLE_OP (3141, zxwx) SHADER_SWIZZLE_OP (3142, zxwy) SHADER_SWIZZLE_OP (3143, zxwz) SHADER_SWIZZLE_OP (3144, zxww) |
1098 |
|
|
SHADER_SWIZZLE_OP (32 , zy ) SHADER_SWIZZLE_OP (321 , zyx ) SHADER_SWIZZLE_OP (3211, zyxx) SHADER_SWIZZLE_OP (3212, zyxy) |
1099 |
|
|
SHADER_SWIZZLE_OP (3213, zyxz) SHADER_SWIZZLE_OP (3214, zyxw) SHADER_SWIZZLE_OP (322 , zyy ) SHADER_SWIZZLE_OP (3221, zyyx) |
1100 |
|
|
SHADER_SWIZZLE_OP (3222, zyyy) SHADER_SWIZZLE_OP (3223, zyyz) SHADER_SWIZZLE_OP (3224, zyyw) SHADER_SWIZZLE_OP (323 , zyz ) |
1101 |
|
|
SHADER_SWIZZLE_OP (3231, zyzx) SHADER_SWIZZLE_OP (3232, zyzy) SHADER_SWIZZLE_OP (3233, zyzz) SHADER_SWIZZLE_OP (3234, zyzw) |
1102 |
|
|
SHADER_SWIZZLE_OP (324 , zyw ) SHADER_SWIZZLE_OP (3241, zywx) SHADER_SWIZZLE_OP (3242, zywy) SHADER_SWIZZLE_OP (3243, zywz) |
1103 |
|
|
SHADER_SWIZZLE_OP (3244, zyww) SHADER_SWIZZLE_OP (33 , zz ) SHADER_SWIZZLE_OP (331 , zzx ) SHADER_SWIZZLE_OP (3311, zzxx) |
1104 |
|
|
SHADER_SWIZZLE_OP (3312, zzxy) SHADER_SWIZZLE_OP (3313, zzxz) SHADER_SWIZZLE_OP (3314, zzxw) SHADER_SWIZZLE_OP (332 , zzy ) |
1105 |
|
|
SHADER_SWIZZLE_OP (3321, zzyx) SHADER_SWIZZLE_OP (3322, zzyy) SHADER_SWIZZLE_OP (3323, zzyz) SHADER_SWIZZLE_OP (3324, zzyw) |
1106 |
|
|
SHADER_SWIZZLE_OP (333 , zzz ) SHADER_SWIZZLE_OP (3331, zzzx) SHADER_SWIZZLE_OP (3332, zzzy) SHADER_SWIZZLE_OP (3333, zzzz) |
1107 |
|
|
SHADER_SWIZZLE_OP (3334, zzzw) SHADER_SWIZZLE_OP (334 , zzw ) SHADER_SWIZZLE_OP (3341, zzwx) SHADER_SWIZZLE_OP (3342, zzwy) |
1108 |
|
|
SHADER_SWIZZLE_OP (3343, zzwz) SHADER_SWIZZLE_OP (3344, zzww) SHADER_SWIZZLE_OP (34 , zw ) SHADER_SWIZZLE_OP (341 , zwx ) |
1109 |
|
|
SHADER_SWIZZLE_OP (3411, zwxx) SHADER_SWIZZLE_OP (3412, zwxy) SHADER_SWIZZLE_OP (3413, zwxz) SHADER_SWIZZLE_OP (3414, zwxw) |
1110 |
|
|
SHADER_SWIZZLE_OP (342 , zwy ) SHADER_SWIZZLE_OP (3421, zwyx) SHADER_SWIZZLE_OP (3422, zwyy) SHADER_SWIZZLE_OP (3423, zwyz) |
1111 |
|
|
SHADER_SWIZZLE_OP (3424, zwyw) SHADER_SWIZZLE_OP (343 , zwz ) SHADER_SWIZZLE_OP (3431, zwzx) SHADER_SWIZZLE_OP (3432, zwzy) |
1112 |
|
|
SHADER_SWIZZLE_OP (3433, zwzz) SHADER_SWIZZLE_OP (3434, zwzw) SHADER_SWIZZLE_OP (344 , zww ) SHADER_SWIZZLE_OP (3441, zwwx) |
1113 |
|
|
SHADER_SWIZZLE_OP (3442, zwwy) SHADER_SWIZZLE_OP (3443, zwwz) SHADER_SWIZZLE_OP (3444, zwww) SHADER_SWIZZLE_OP (4 , w ) |
1114 |
|
|
SHADER_SWIZZLE_OP (41 , wx ) SHADER_SWIZZLE_OP (411 , wxx ) SHADER_SWIZZLE_OP (4111, wxxx) SHADER_SWIZZLE_OP (4112, wxxy) |
1115 |
|
|
SHADER_SWIZZLE_OP (4113, wxxz) SHADER_SWIZZLE_OP (4114, wxxw) SHADER_SWIZZLE_OP (412 , wxy ) SHADER_SWIZZLE_OP (4121, wxyx) |
1116 |
|
|
SHADER_SWIZZLE_OP (4122, wxyy) SHADER_SWIZZLE_OP (4123, wxyz) SHADER_SWIZZLE_OP (4124, wxyw) SHADER_SWIZZLE_OP (413 , wxz ) |
1117 |
|
|
SHADER_SWIZZLE_OP (4131, wxzx) SHADER_SWIZZLE_OP (4132, wxzy) SHADER_SWIZZLE_OP (4133, wxzz) SHADER_SWIZZLE_OP (4134, wxzw) |
1118 |
|
|
SHADER_SWIZZLE_OP (414 , wxw ) SHADER_SWIZZLE_OP (4141, wxwx) SHADER_SWIZZLE_OP (4142, wxwy) SHADER_SWIZZLE_OP (4143, wxwz) |
1119 |
|
|
SHADER_SWIZZLE_OP (4144, wxww) SHADER_SWIZZLE_OP (42 , wy ) SHADER_SWIZZLE_OP (421 , wyx ) SHADER_SWIZZLE_OP (4211, wyxx) |
1120 |
|
|
SHADER_SWIZZLE_OP (4212, wyxy) SHADER_SWIZZLE_OP (4213, wyxz) SHADER_SWIZZLE_OP (4214, wyxw) SHADER_SWIZZLE_OP (422 , wyy ) |
1121 |
|
|
SHADER_SWIZZLE_OP (4221, wyyx) SHADER_SWIZZLE_OP (4222, wyyy) SHADER_SWIZZLE_OP (4223, wyyz) SHADER_SWIZZLE_OP (4224, wyyw) |
1122 |
|
|
SHADER_SWIZZLE_OP (423 , wyz ) SHADER_SWIZZLE_OP (4231, wyzx) SHADER_SWIZZLE_OP (4232, wyzy) SHADER_SWIZZLE_OP (4233, wyzz) |
1123 |
|
|
SHADER_SWIZZLE_OP (4234, wyzw) SHADER_SWIZZLE_OP (424 , wyw ) SHADER_SWIZZLE_OP (4241, wywx) SHADER_SWIZZLE_OP (4242, wywy) |
1124 |
|
|
SHADER_SWIZZLE_OP (4243, wywz) SHADER_SWIZZLE_OP (4244, wyww) SHADER_SWIZZLE_OP (43 , wz ) SHADER_SWIZZLE_OP (431 , wzx ) |
1125 |
|
|
SHADER_SWIZZLE_OP (4311, wzxx) SHADER_SWIZZLE_OP (4312, wzxy) SHADER_SWIZZLE_OP (4313, wzxz) SHADER_SWIZZLE_OP (4314, wzxw) |
1126 |
|
|
SHADER_SWIZZLE_OP (432 , wzy ) SHADER_SWIZZLE_OP (4321, wzyx) SHADER_SWIZZLE_OP (4322, wzyy) SHADER_SWIZZLE_OP (4323, wzyz) |
1127 |
|
|
SHADER_SWIZZLE_OP (4324, wzyw) SHADER_SWIZZLE_OP (433 , wzz ) SHADER_SWIZZLE_OP (4331, wzzx) SHADER_SWIZZLE_OP (4332, wzzy) |
1128 |
|
|
SHADER_SWIZZLE_OP (4333, wzzz) SHADER_SWIZZLE_OP (4334, wzzw) SHADER_SWIZZLE_OP (434 , wzw ) SHADER_SWIZZLE_OP (4341, wzwx) |
1129 |
|
|
SHADER_SWIZZLE_OP (4342, wzwy) SHADER_SWIZZLE_OP (4343, wzwz) SHADER_SWIZZLE_OP (4344, wzww) SHADER_SWIZZLE_OP (44 , ww ) |
1130 |
|
|
SHADER_SWIZZLE_OP (441 , wwx ) SHADER_SWIZZLE_OP (4411, wwxx) SHADER_SWIZZLE_OP (4412, wwxy) SHADER_SWIZZLE_OP (4413, wwxz) |
1131 |
|
|
SHADER_SWIZZLE_OP (4414, wwxw) SHADER_SWIZZLE_OP (442 , wwy ) SHADER_SWIZZLE_OP (4421, wwyx) SHADER_SWIZZLE_OP (4422, wwyy) |
1132 |
|
|
SHADER_SWIZZLE_OP (4423, wwyz) SHADER_SWIZZLE_OP (4424, wwyw) SHADER_SWIZZLE_OP (443 , wwz ) SHADER_SWIZZLE_OP (4431, wwzx) |
1133 |
|
|
SHADER_SWIZZLE_OP (4432, wwzy) SHADER_SWIZZLE_OP (4433, wwzz) SHADER_SWIZZLE_OP (4434, wwzw) SHADER_SWIZZLE_OP (444 , www ) |
1134 |
|
|
SHADER_SWIZZLE_OP (4441, wwwx) SHADER_SWIZZLE_OP (4442, wwwy) SHADER_SWIZZLE_OP (4443, wwwz) SHADER_SWIZZLE_OP (4444, wwww) |
1135 |
|
|
|
1136 |
|
|
# undef SHADER_SWIZZLE_OP |
1137 |
|
|
|
1138 |
|
|
# define SHADER_FUNC0_(name, glname) \ |
1139 |
|
|
template<typename A> \ |
1140 |
|
|
inline const sl_expr<sl_func0> \ |
1141 |
|
|
name () \ |
1142 |
|
|
{ \ |
1143 |
|
|
return sl_func0 (#glname " ("); \ |
1144 |
|
|
} |
1145 |
|
|
|
1146 |
|
|
# define SHADER_FUNC0(name) SHADER_FUNC0_(name,name) |
1147 |
|
|
|
1148 |
|
|
# define SHADER_FUNC1_(name, glname) \ |
1149 |
|
|
template<typename A> \ |
1150 |
|
|
inline const sl_expr< sl_func1<typename sl_convert<A>::T> > \ |
1151 |
|
|
name (const A &a) \ |
1152 |
|
|
{ \ |
1153 |
|
|
return sl_func1<typename sl_convert<A>::T> (#glname " (", sl_convert<A>::convert (a));\ |
1154 |
|
|
} |
1155 |
|
|
|
1156 |
|
|
# define SHADER_FUNC1(name) SHADER_FUNC1_(name,name) |
1157 |
|
|
|
1158 |
|
|
# define SHADER_FUNC2_(name, glname) \ |
1159 |
|
|
template<typename A, typename B> \ |
1160 |
|
|
inline const sl_expr< sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> > \ |
1161 |
|
|
name (const A &a, const B &b) \ |
1162 |
|
|
{ \ |
1163 |
|
|
return sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b));\ |
1164 |
|
|
} |
1165 |
|
|
|
1166 |
|
|
# define SHADER_FUNC2(name) SHADER_FUNC2_(name,name) |
1167 |
|
|
|
1168 |
|
|
# define SHADER_FUNC3_(name, glname) \ |
1169 |
|
|
template<typename A, typename B, typename C> \ |
1170 |
|
|
inline const sl_expr< sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> > \ |
1171 |
|
|
name (const A &a, const B &b, const C &c) \ |
1172 |
|
|
{ \ |
1173 |
|
|
return sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c));\ |
1174 |
|
|
} |
1175 |
|
|
|
1176 |
|
|
# define SHADER_FUNC3(name) SHADER_FUNC3_(name,name) |
1177 |
|
|
|
1178 |
|
|
# define SHADER_FUNC4_(name, glname) \ |
1179 |
|
|
template<typename A, typename B, typename C, typename D> \ |
1180 |
|
|
inline const sl_expr< sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T > > \ |
1181 |
|
|
name (const A &a, const B &b, const C &c, const D &d) \ |
1182 |
|
|
{ \ |
1183 |
|
|
return sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c), sl_convert<D>::convert (d));\ |
1184 |
|
|
} |
1185 |
|
|
|
1186 |
|
|
# define SHADER_FUNC4(name) SHADER_FUNC4_(name,name) |
1187 |
|
|
|
1188 |
|
|
SHADER_FUNC1 (abs) |
1189 |
|
|
SHADER_FUNC1 (acos) |
1190 |
|
|
SHADER_FUNC1 (all) |
1191 |
|
|
SHADER_FUNC1 (any) |
1192 |
|
|
SHADER_FUNC1 (asin) |
1193 |
|
|
SHADER_FUNC1 (atan) |
1194 |
|
|
SHADER_FUNC2 (atan) |
1195 |
|
|
SHADER_FUNC1 (ceil) |
1196 |
|
|
SHADER_FUNC3 (clamp) |
1197 |
|
|
SHADER_FUNC1 (cos) |
1198 |
|
|
SHADER_FUNC2 (cross) |
1199 |
|
|
SHADER_FUNC1 (dFdx) |
1200 |
|
|
SHADER_FUNC1 (dFdy) |
1201 |
|
|
SHADER_FUNC1 (degrees) |
1202 |
|
|
SHADER_FUNC2 (distance) |
1203 |
|
|
SHADER_FUNC2 (dot) |
1204 |
|
|
SHADER_FUNC2_(equal, equal) |
1205 |
|
|
SHADER_FUNC1 (exp) |
1206 |
|
|
SHADER_FUNC1 (exp2) |
1207 |
|
|
SHADER_FUNC3 (faceforward) |
1208 |
|
|
SHADER_FUNC1 (floor) |
1209 |
|
|
SHADER_FUNC1 (fract) |
1210 |
|
|
SHADER_FUNC0 (ftransform) |
1211 |
|
|
SHADER_FUNC1 (fwidth) |
1212 |
|
|
SHADER_FUNC2_(greater_than_equal, greaterThanEqual) |
1213 |
|
|
SHADER_FUNC2_(greater_then, greaterThan) |
1214 |
|
|
SHADER_FUNC1 (inversesqrt) |
1215 |
|
|
SHADER_FUNC1 (length) |
1216 |
|
|
SHADER_FUNC2_(less_than, lessThan) |
1217 |
|
|
SHADER_FUNC2_(less_than_equal, lessThanEqual) |
1218 |
|
|
SHADER_FUNC1 (log) |
1219 |
|
|
SHADER_FUNC1 (log2) |
1220 |
|
|
SHADER_FUNC2_(matrix_comp_mult, matrixCompMult) |
1221 |
|
|
SHADER_FUNC2 (max) |
1222 |
|
|
SHADER_FUNC2 (min) |
1223 |
|
|
SHADER_FUNC3 (mix) |
1224 |
|
|
SHADER_FUNC2 (mod) |
1225 |
|
|
SHADER_FUNC1 (noise1) |
1226 |
|
|
SHADER_FUNC1 (noise2) |
1227 |
|
|
SHADER_FUNC1 (noise3) |
1228 |
|
|
SHADER_FUNC1 (noise4) |
1229 |
|
|
SHADER_FUNC1 (normalize) |
1230 |
|
|
SHADER_FUNC1 (gl_not) // TODO |
1231 |
|
|
SHADER_FUNC2_(notequal, notEqual) |
1232 |
|
|
SHADER_FUNC2 (pow) |
1233 |
|
|
SHADER_FUNC1 (radians) |
1234 |
|
|
SHADER_FUNC2 (reflect) |
1235 |
|
|
SHADER_FUNC3 (refract) |
1236 |
|
|
SHADER_FUNC2_(shadow_1d, shadow1D) |
1237 |
|
|
SHADER_FUNC3_(shadow_1d, shadow1D) |
1238 |
|
|
SHADER_FUNC3_(shadow_1d_lod, shadow1DLod) |
1239 |
|
|
SHADER_FUNC2_(shadow_1d_proj, shadow1DProj) |
1240 |
|
|
SHADER_FUNC3_(shadow_1d_proj, shadow1DProj) |
1241 |
|
|
SHADER_FUNC3_(shadow_1d_proj_lod, shadow1DProjLod) |
1242 |
|
|
SHADER_FUNC2_(shadow_2d, shadow2D) |
1243 |
|
|
SHADER_FUNC3_(shadow_2d, shadow2D) |
1244 |
|
|
SHADER_FUNC3_(shadow_2d_lod, shadow2DLod) |
1245 |
|
|
SHADER_FUNC2_(shadow_2d_proj, shadow2DProj) |
1246 |
|
|
SHADER_FUNC3_(shadow_2d_proj, shadow2DProj) |
1247 |
|
|
SHADER_FUNC3_(shadow_2d_proj_lod, shadow2DProjLod) |
1248 |
|
|
SHADER_FUNC1 (sign) |
1249 |
|
|
SHADER_FUNC1 (sin) |
1250 |
|
|
SHADER_FUNC3 (smoothstep) |
1251 |
|
|
SHADER_FUNC1 (sqrt) |
1252 |
|
|
SHADER_FUNC2 (step) |
1253 |
|
|
SHADER_FUNC1 (tan) |
1254 |
|
|
SHADER_FUNC2_(texture_1d, texture1D) |
1255 |
|
|
SHADER_FUNC3_(texture_1d, texture1D) |
1256 |
|
|
SHADER_FUNC3_(texture_1d_lod, texture1DLod) |
1257 |
|
|
SHADER_FUNC2_(texture_1d_proj, texture1DProj) |
1258 |
|
|
SHADER_FUNC3_(texture_1d_proj, texture1DProj) |
1259 |
|
|
SHADER_FUNC3_(texture_1d_proj_lod, texture1DProjLod) |
1260 |
|
|
SHADER_FUNC2_(texture_2d, texture2D) |
1261 |
|
|
SHADER_FUNC3_(texture_2d, texture2D) |
1262 |
|
|
SHADER_FUNC3_(texture_2d_lod, texture2DLod) |
1263 |
|
|
SHADER_FUNC2_(texture_2d_proj, texture2DProj) |
1264 |
|
|
SHADER_FUNC3_(texture_2d_proj, texture2DProj) |
1265 |
|
|
SHADER_FUNC3_(texture_2d_proj_lod, texture2DProjLod) |
1266 |
|
|
SHADER_FUNC2_(texture_3d, texture3D) |
1267 |
|
|
SHADER_FUNC3_(texture_3d, texture3D) |
1268 |
|
|
SHADER_FUNC3_(texture_3d_lod, texture3DLod) |
1269 |
|
|
SHADER_FUNC2_(texture_3d_proj, texture3DProj) |
1270 |
|
|
SHADER_FUNC3_(texture_3d_proj, texture3DProj) |
1271 |
|
|
SHADER_FUNC3_(texture_3d_proj_lod, texture3DProjLod) |
1272 |
|
|
SHADER_FUNC2_(texture_cube, textureCube) |
1273 |
|
|
SHADER_FUNC3_(texture_cube, textureCube) |
1274 |
|
|
SHADER_FUNC3_(texture_cude_lod, textureCubeLod) |
1275 |
|
|
SHADER_FUNC1 (vec2) SHADER_FUNC2 (vec2) |
1276 |
|
|
SHADER_FUNC1 (vec3) SHADER_FUNC2 (vec3) SHADER_FUNC3 (vec3) |
1277 |
|
|
SHADER_FUNC1 (vec4) SHADER_FUNC2 (vec4) SHADER_FUNC3 (vec4) SHADER_FUNC4 (vec4) |
1278 |
|
|
SHADER_FUNC1 (mat2) SHADER_FUNC2 (mat2) |
1279 |
|
|
SHADER_FUNC1 (mat3) SHADER_FUNC2 (mat3) SHADER_FUNC3 (mat3) |
1280 |
|
|
SHADER_FUNC1 (mat4) SHADER_FUNC2 (mat4) SHADER_FUNC3 (mat4) SHADER_FUNC4 (mat4) |
1281 |
|
|
|
1282 |
|
|
# undef SHADER_FUNC0 |
1283 |
|
|
# undef SHADER_FUNC0_ |
1284 |
|
|
# undef SHADER_FUNC1 |
1285 |
|
|
# undef SHADER_FUNC1_ |
1286 |
|
|
# undef SHADER_FUNC2 |
1287 |
|
|
# undef SHADER_FUNC2_ |
1288 |
|
|
# undef SHADER_FUNC3 |
1289 |
|
|
# undef SHADER_FUNC3_ |
1290 |
|
|
# undef SHADER_FUNC4 |
1291 |
|
|
# undef SHADER_FUNC5_ |
1292 |
root |
1.6 |
} |
1293 |
|
|
|
1294 |
root |
1.1 |
void debdebdebdebug ();//D |
1295 |
|
|
} |
1296 |
|
|
|
1297 |
|
|
#endif |
1298 |
root |
1.17 |
|
1299 |
|
|
#include "shader_vars.h" |
1300 |
|
|
|
1301 |
root |
1.1 |
|