ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
Revision: 1.24
Committed: Tue Oct 5 02:42:12 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +33 -32 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5 root 1.22 #include <sh/sh.hpp>
6    
7     using namespace SH;
8 root 1.1
9     #include "SDL.h"
10    
11     #include "SDL_opengl.h"
12    
13     /* Undefine this if you want a flat cube instead of a rainbow cube */
14     #define SHADED_CUBE
15    
16     /* Define this to be the name of the logo image to use with -logo */
17     #define LOGO_FILE "icon.bmp"
18    
19     static SDL_Surface *global_image = NULL;
20     static GLuint global_texture = 0;
21    
22 root 1.2 #include "entity.h"
23    
24 root 1.4 #include "txtprt_import.h"
25    
26 root 1.1 /**********************************************************************/
27    
28 root 1.6 view camera;
29 root 1.18 vec3 camera_velocity;
30 root 1.24 float camera_velocity_factor = 10;
31 root 1.6
32 root 1.23 ShColor3f color = ShColor3f(.5, 0.9, 0.2);
33     ShPoint3f lightPos = ShPoint3f(0.0, 10.0, 10.0);
34 root 1.24 ShMatrix4x4f mvp;
35 root 1.22 ShProgram vsh, fsh;
36    
37 root 1.24 void
38     init_shaders ()
39     {
40     {
41     vsh = SH_BEGIN_PROGRAM ("gpu:vertex")
42 root 1.22 ShInputNormal3f normal;
43 root 1.24 ShInputPosition4f p;
44 root 1.22
45 root 1.24 ShOutputPoint4f ov;
46     ShOutputNormal3f on;
47     ShOutputVector3f lvv;
48     ShOutputPosition4f opd;
49    
50     opd = mvp | p;
51     on = normalize (mvp | normal);
52     ov = -normalize (mvp | p);
53     lvv = normalize (lightPos - (mvp | p) (0, 1, 2));
54     SH_END;
55     }
56 root 1.22
57 root 1.24 // declare and initialize diffuse color
58     ShColor3f kd = ShColor3f (0.5, 0.7, 0.9);
59 root 1.22
60 root 1.24 {
61     fsh = SH_BEGIN_PROGRAM ("gpu:fragment")
62     ShInputVector4f v;
63     ShInputNormal3f n;
64     ShInputVector3f lvv;
65     ShInputPosition4f p;
66    
67     ShOutputColor3f out;
68     out (0, 1, 2) = color * dot (normalize (n), normalize (lvv));
69     out(0,1,2) = kd;
70     SH_END;
71     }
72 root 1.22 }
73    
74 root 1.1 void
75     HotKey_ToggleFullScreen (void)
76     {
77     SDL_Surface *screen;
78    
79     screen = SDL_GetVideoSurface ();
80     if (SDL_WM_ToggleFullScreen (screen))
81 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
82     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
83 root 1.1 else
84 root 1.5 printf ("Unable to toggle fullscreen mode\n");
85 root 1.1 }
86    
87     void
88     HotKey_ToggleGrab (void)
89     {
90     SDL_GrabMode mode;
91    
92     printf ("Ctrl-G: toggling input grab!\n");
93     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
94     if (mode == SDL_GRAB_ON)
95 root 1.5 printf ("Grab was on\n");
96 root 1.1 else
97 root 1.5 printf ("Grab was off\n");
98 root 1.1
99     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
100     if (mode == SDL_GRAB_ON)
101 root 1.5 printf ("Grab is now on\n");
102 root 1.1 else
103 root 1.5 printf ("Grab is now off\n");
104 root 1.1 }
105    
106     void
107     HotKey_Iconify (void)
108     {
109     printf ("Ctrl-Z: iconifying window!\n");
110     SDL_WM_IconifyWindow ();
111     }
112    
113     int
114     HandleEvent (SDL_Event * event)
115     {
116     int done;
117    
118     done = 0;
119     switch (event->type)
120     {
121     case SDL_ACTIVEEVENT:
122     /* See what happened */
123     printf ("app %s ", event->active.gain ? "gained" : "lost");
124     if (event->active.state & SDL_APPACTIVE)
125     {
126     printf ("active ");
127     }
128     else if (event->active.state & SDL_APPMOUSEFOCUS)
129     {
130     printf ("mouse ");
131     }
132     else if (event->active.state & SDL_APPINPUTFOCUS)
133     {
134     printf ("input ");
135     }
136    
137     printf ("focus\n");
138     break;
139    
140 root 1.18 #define VELOCITY 10
141 root 1.1 case SDL_KEYDOWN:
142 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
143     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
144     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
145     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
146     if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
147     if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
148     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
149     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
150 root 1.6
151 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
152 root 1.6 done = 1;
153 root 1.1
154     if ((event->key.keysym.sym == SDLK_g) &&
155     (event->key.keysym.mod & KMOD_CTRL))
156 root 1.6 HotKey_ToggleGrab ();
157 root 1.1
158     if ((event->key.keysym.sym == SDLK_z) &&
159     (event->key.keysym.mod & KMOD_CTRL))
160 root 1.6 HotKey_Iconify ();
161 root 1.1
162     if ((event->key.keysym.sym == SDLK_RETURN) &&
163     (event->key.keysym.mod & KMOD_ALT))
164 root 1.6 HotKey_ToggleFullScreen ();
165 root 1.1
166     break;
167    
168 root 1.18 case SDL_KEYUP:
169 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
170     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
171     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
172     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
173     if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
174     if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
175 root 1.18 break;
176    
177 root 1.1 case SDL_QUIT:
178     done = 1;
179     break;
180     }
181    
182     return (done);
183     }
184    
185     /* Quick utility function for texture creation */
186     static int
187     power_of_two (int input)
188     {
189     int value = 1;
190    
191     while (value < input)
192     {
193     value <<= 1;
194     }
195     return value;
196     }
197    
198     GLuint
199     SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
200     {
201     GLuint texture;
202     int w, h;
203     SDL_Surface *image;
204     SDL_Rect area;
205     Uint32 saved_flags;
206     Uint8 saved_alpha;
207    
208     /* Use the surface width and height expanded to powers of 2 */
209     w = power_of_two (surface->w);
210     h = power_of_two (surface->h);
211     texcoord[0] = 0.0f; /* Min X */
212     texcoord[1] = 0.0f; /* Min Y */
213     texcoord[2] = (GLfloat) surface->w / w; /* Max X */
214     texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
215    
216     image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
217     #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
218     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
219     #else
220     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
221     #endif
222     );
223     if (image == NULL)
224     {
225     return 0;
226     }
227    
228     /* Save the alpha blending attributes */
229     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
230     saved_alpha = surface->format->alpha;
231     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
232     {
233     SDL_SetAlpha (surface, 0, 0);
234     }
235    
236     /* Copy the surface into the GL texture image */
237     area.x = 0;
238     area.y = 0;
239     area.w = surface->w;
240     area.h = surface->h;
241     SDL_BlitSurface (surface, &area, image, &area);
242    
243     /* Restore the alpha blending attributes */
244     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
245     {
246     SDL_SetAlpha (surface, saved_flags, saved_alpha);
247     }
248    
249     /* Create an OpenGL texture for the image */
250     glGenTextures (1, &texture);
251     glBindTexture (GL_TEXTURE_2D, texture);
252     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
253     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
254     glTexImage2D (GL_TEXTURE_2D,
255     0,
256     GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
257     SDL_FreeSurface (image); /* No longer needed */
258    
259     return texture;
260     }
261    
262     int
263     RunGLTest (int argc, char *argv[],
264     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
265     {
266     int i;
267     int rgb_size[3];
268     int w = 640;
269     int h = 480;
270     int done = 0;
271     int frames;
272     Uint32 start_time, this_time;
273 root 1.2 Uint32 video_flags;
274 root 1.1 int value;
275    
276     if (SDL_Init (SDL_INIT_VIDEO) < 0)
277     {
278     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
279     exit (1);
280     }
281    
282     /* See if we should detect the display depth */
283     if (bpp == 0)
284     {
285     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
286 root 1.3 bpp = 8;
287 root 1.1 else
288 root 1.3 bpp = 16; /* More doesn't seem to work */
289 root 1.1 }
290    
291 root 1.2 video_flags = SDL_OPENGL;
292    
293 root 1.1 for (i = 1; argv[i]; ++i)
294 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
295     video_flags |= SDL_FULLSCREEN;
296 root 1.1
297     if (noframe)
298 root 1.3 video_flags |= SDL_NOFRAME;
299 root 1.1
300     /* Initialize the display */
301     switch (bpp)
302     {
303     case 8:
304     rgb_size[0] = 3;
305     rgb_size[1] = 3;
306     rgb_size[2] = 2;
307     break;
308 root 1.3
309 root 1.1 case 15:
310     case 16:
311     rgb_size[0] = 5;
312     rgb_size[1] = 5;
313     rgb_size[2] = 5;
314     break;
315 root 1.3
316 root 1.1 default:
317     rgb_size[0] = 8;
318     rgb_size[1] = 8;
319     rgb_size[2] = 8;
320     break;
321     }
322 root 1.18
323 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
324     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
325     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
326     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
327     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
328 root 1.3
329 root 1.1 if (fsaa)
330     {
331     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
332     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
333     }
334 root 1.3
335 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
336     {
337     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
338     SDL_Quit ();
339     exit (1);
340     }
341    
342     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
343     printf ("\n");
344     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
345     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
346     printf ("Version : %s\n", glGetString (GL_VERSION));
347     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
348     printf ("\n");
349    
350     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
351     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
352     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
353     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
354     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
355     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
356     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
357     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
358     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
359     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
360 root 1.3
361 root 1.1 if (fsaa)
362     {
363     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
364     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
365     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
366     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
367     value);
368     }
369    
370     /* Set the window manager title bar */
371 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
372 root 1.1
373     /* Set the gamma for the window */
374     if (gamma != 0.0)
375 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
376 root 1.1
377 root 1.17 // load a entity
378     for (int i = 0; i < 7; i++)
379     {
380     txtprt_parser p;
381 root 1.18 entity_transform *f = new entity_transform;
382 root 1.17 entity *e;
383     try
384     {
385     e = p.read ("test.blasc");
386     } catch (txtprt_i_exception & e)
387     {
388     cout << "ERR: " << e.msg << endl;
389     }
390     f->set (e);
391 root 1.21 f->update (gl_matrix::translation (vec3 (0, -1, -i*5)));
392 root 1.17 f->show ();
393     }
394    
395 root 1.13 camera.orig.x = camera.orig.y = camera.orig.z = 0;
396 root 1.6 camera.p = point (0, 0, 10);
397     camera.d = vec3 (0, 0, -1);
398     camera.u = vec3 (0, 1, 0);
399     camera.w = w; camera.h = h;
400     camera.fov = 90;
401 root 1.1
402     glMatrixMode (GL_MODELVIEW);
403     glLoadIdentity ();
404    
405 root 1.16 glEnable (GL_CULL_FACE);
406 root 1.1 glEnable (GL_DEPTH_TEST);
407 root 1.22 shInit();
408     shSetBackend("arb");
409     glEnable(GL_VERTEX_PROGRAM_ARB);
410     glEnable(GL_FRAGMENT_PROGRAM_ARB);
411    
412     init_shaders();
413     shBind(vsh);
414     shBind(fsh);
415 root 1.11 glShadeModel (GL_SMOOTH);
416 root 1.6
417 root 1.3 glEnable (GL_LIGHTING);
418 root 1.9 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
419 root 1.6 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
420 root 1.9 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
421 root 1.6 glEnable (GL_LIGHT0);
422 root 1.1
423     /* Loop until done. */
424     start_time = SDL_GetTicks ();
425     frames = 0;
426 root 1.16
427     draw_context c (camera);
428    
429 root 1.1 while (!done)
430     {
431     GLenum gl_error;
432     char *sdl_error;
433     SDL_Event event;
434    
435     glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
436    
437 root 1.19 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff;
438     camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff;
439     camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
440 root 1.18
441 root 1.6 GLfloat lightp[4];
442     lightp[0] = camera.p.x;
443     lightp[1] = camera.p.y;
444     lightp[2] = camera.p.z;
445     lightp[3] = 1;
446     glLightfv (GL_LIGHT0, GL_POSITION, lightp);
447    
448 root 1.5 #if 0
449 root 1.3 static GLfloat ry;
450 root 1.13 ry += 0.001;
451     camera.d.x = cos (ry);
452     camera.d.z = sin (ry);
453     //camera.d.y = sin (ry * 0.1);
454 root 1.5 #endif
455 root 1.1
456 root 1.16 c.mode = draw_context::DEPTH;
457     camera.draw (c);
458 root 1.9 c.mode = draw_context::LIGHTED;
459 root 1.6 camera.draw (c);
460 root 1.1
461     SDL_GL_SwapBuffers ();
462 root 1.15 timer.frame ();
463 root 1.1
464     /* Check for error conditions. */
465     gl_error = glGetError ();
466    
467     if (gl_error != GL_NO_ERROR)
468 root 1.3 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
469 root 1.1
470     sdl_error = SDL_GetError ();
471    
472     if (sdl_error[0] != '\0')
473     {
474     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
475     SDL_ClearError ();
476     }
477    
478     /* Allow the user to see what's happening */
479 root 1.9 //SDL_Delay (20);
480 root 1.1
481     /* Check if there's a pending event. */
482     while (SDL_PollEvent (&event))
483 root 1.18 done = HandleEvent (&event);
484 root 1.20
485 root 1.18
486 root 1.1 ++frames;
487     }
488    
489     /* Print out the frames per second */
490     this_time = SDL_GetTicks ();
491     if (this_time != start_time)
492     {
493     printf ("%2.2f FPS\n",
494     ((float) frames / (this_time - start_time)) * 1000.0);
495     }
496    
497     if (global_image)
498     {
499     SDL_FreeSurface (global_image);
500     global_image = NULL;
501     }
502     if (global_texture)
503     {
504     glDeleteTextures (1, &global_texture);
505     global_texture = 0;
506     }
507    
508     /* Destroy our GL context, etc. */
509     SDL_Quit ();
510     return (0);
511     }
512    
513     int
514     main (int argc, char *argv[])
515     {
516     int i, logo;
517     int numtests;
518     int bpp = 0;
519     int slowly;
520     float gamma = 0.0;
521     int noframe = 0;
522     int fsaa = 0;
523 root 1.4
524 root 1.1 logo = 0;
525     slowly = 0;
526     numtests = 1;
527     for (i = 1; argv[i]; ++i)
528     {
529     if (strcmp (argv[i], "-twice") == 0)
530     {
531     ++numtests;
532     }
533     if (strcmp (argv[i], "-slow") == 0)
534     {
535     slowly = 1;
536     }
537     if (strcmp (argv[i], "-bpp") == 0)
538     {
539     bpp = atoi (argv[++i]);
540     }
541     if (strcmp (argv[i], "-gamma") == 0)
542     {
543     gamma = (float) atof (argv[++i]);
544     }
545     if (strcmp (argv[i], "-noframe") == 0)
546     {
547     noframe = 1;
548     }
549     if (strcmp (argv[i], "-fsaa") == 0)
550     {
551     ++fsaa;
552     }
553     if (strncmp (argv[i], "-h", 2) == 0)
554     {
555     printf
556     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
557     argv[0]);
558     exit (0);
559     }
560     }
561 root 1.17
562 root 1.1 for (i = 0; i < numtests; ++i)
563 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
564    
565 root 1.1 return 0;
566     }