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/cvs/libgender/test.C
Revision: 1.39
Committed: Wed Oct 6 09:41:48 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.38: +11 -0 lines
Log Message:
Texture mapping

File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5    
6     #include "SDL.h"
7     #include "SDL_opengl.h"
8    
9     static SDL_Surface *global_image = NULL;
10     static GLuint global_texture = 0;
11    
12 root 1.29 #include "util.h"
13 root 1.2 #include "entity.h"
14 root 1.29 #include "txtprt_import.h"
15    
16     CGcontext cgc;
17     CGprogram vsh, fsh;
18 root 1.30 CGparameter mv, mvp, lightpos;
19 root 1.35 CGprofile vsh_profile, fsh_profile;
20 root 1.29
21     static void CheckCgError(void)
22     {
23     CGerror err = cgGetError();
24 root 1.2
25 root 1.29 if (err != CG_NO_ERROR)
26     {
27     printf("CG error: %s\n", cgGetErrorString(err));
28     exit(1);
29     }
30     }
31 root 1.4
32 root 1.1 /**********************************************************************/
33    
34 root 1.6 view camera;
35 root 1.18 vec3 camera_velocity;
36 root 1.38 float camera_angle = 0, camera_velocity_angle;
37 root 1.32 float camera_velocity_factor = 20;
38 root 1.6
39 root 1.1 void
40     HotKey_ToggleFullScreen (void)
41     {
42     SDL_Surface *screen;
43    
44     screen = SDL_GetVideoSurface ();
45     if (SDL_WM_ToggleFullScreen (screen))
46 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
47     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 root 1.1 else
49 root 1.5 printf ("Unable to toggle fullscreen mode\n");
50 root 1.1 }
51    
52     void
53     HotKey_ToggleGrab (void)
54     {
55     SDL_GrabMode mode;
56    
57     printf ("Ctrl-G: toggling input grab!\n");
58     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59     if (mode == SDL_GRAB_ON)
60 root 1.5 printf ("Grab was on\n");
61 root 1.1 else
62 root 1.5 printf ("Grab was off\n");
63 root 1.1
64     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65     if (mode == SDL_GRAB_ON)
66 root 1.5 printf ("Grab is now on\n");
67 root 1.1 else
68 root 1.5 printf ("Grab is now off\n");
69 root 1.1 }
70    
71     void
72     HotKey_Iconify (void)
73     {
74     printf ("Ctrl-Z: iconifying window!\n");
75     SDL_WM_IconifyWindow ();
76     }
77    
78     int
79     HandleEvent (SDL_Event * event)
80     {
81     int done;
82    
83     done = 0;
84     switch (event->type)
85     {
86     case SDL_ACTIVEEVENT:
87     /* See what happened */
88     printf ("app %s ", event->active.gain ? "gained" : "lost");
89     if (event->active.state & SDL_APPACTIVE)
90     {
91     printf ("active ");
92     }
93     else if (event->active.state & SDL_APPMOUSEFOCUS)
94     {
95     printf ("mouse ");
96     }
97     else if (event->active.state & SDL_APPINPUTFOCUS)
98     {
99     printf ("input ");
100     }
101    
102     printf ("focus\n");
103     break;
104    
105     case SDL_KEYDOWN:
106 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
110     if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
111     if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
112     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 root 1.38 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115     if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 root 1.6
117 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
118 root 1.6 done = 1;
119 root 1.1
120     if ((event->key.keysym.sym == SDLK_g) &&
121     (event->key.keysym.mod & KMOD_CTRL))
122 root 1.6 HotKey_ToggleGrab ();
123 root 1.1
124     if ((event->key.keysym.sym == SDLK_z) &&
125     (event->key.keysym.mod & KMOD_CTRL))
126 root 1.6 HotKey_Iconify ();
127 root 1.1
128     if ((event->key.keysym.sym == SDLK_RETURN) &&
129     (event->key.keysym.mod & KMOD_ALT))
130 root 1.6 HotKey_ToggleFullScreen ();
131 root 1.1
132     break;
133    
134 root 1.18 case SDL_KEYUP:
135 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
138     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
139     if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
140     if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
141 root 1.38 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142     if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 root 1.18 break;
144    
145 root 1.1 case SDL_QUIT:
146     done = 1;
147     break;
148     }
149    
150     return (done);
151     }
152    
153     int
154     RunGLTest (int argc, char *argv[],
155     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156     {
157     int i;
158     int rgb_size[3];
159     int w = 640;
160     int h = 480;
161     int done = 0;
162     int frames;
163     Uint32 start_time, this_time;
164 root 1.2 Uint32 video_flags;
165 root 1.1 int value;
166    
167     if (SDL_Init (SDL_INIT_VIDEO) < 0)
168     {
169     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170     exit (1);
171     }
172    
173     /* See if we should detect the display depth */
174     if (bpp == 0)
175     {
176     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
177 root 1.3 bpp = 8;
178 root 1.1 else
179 root 1.3 bpp = 16; /* More doesn't seem to work */
180 root 1.1 }
181    
182 root 1.2 video_flags = SDL_OPENGL;
183    
184 root 1.1 for (i = 1; argv[i]; ++i)
185 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
186     video_flags |= SDL_FULLSCREEN;
187 root 1.1
188     if (noframe)
189 root 1.3 video_flags |= SDL_NOFRAME;
190 root 1.1
191     /* Initialize the display */
192     switch (bpp)
193     {
194     case 8:
195     rgb_size[0] = 3;
196     rgb_size[1] = 3;
197     rgb_size[2] = 2;
198     break;
199 root 1.3
200 root 1.1 case 15:
201     case 16:
202     rgb_size[0] = 5;
203     rgb_size[1] = 5;
204     rgb_size[2] = 5;
205     break;
206 root 1.3
207 root 1.1 default:
208     rgb_size[0] = 8;
209     rgb_size[1] = 8;
210     rgb_size[2] = 8;
211     break;
212     }
213 root 1.18
214 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
215     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
216     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
217     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
218     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
219 root 1.3
220 root 1.1 if (fsaa)
221     {
222     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
223     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
224     }
225 root 1.3
226 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
227     {
228     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
229     SDL_Quit ();
230     exit (1);
231     }
232    
233     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
234     printf ("\n");
235     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
236     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
237     printf ("Version : %s\n", glGetString (GL_VERSION));
238     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
239     printf ("\n");
240    
241     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
242     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
243     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
244     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
245     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
246     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
247     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
248     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
249     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
250     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
251 root 1.3
252 root 1.1 if (fsaa)
253     {
254     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
255     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
256     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
257     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
258     value);
259     }
260    
261     /* Set the window manager title bar */
262 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
263 root 1.1
264     /* Set the gamma for the window */
265     if (gamma != 0.0)
266 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
267 root 1.1
268 root 1.17 // load a entity
269     for (int i = 0; i < 7; i++)
270     {
271     txtprt_parser p;
272 root 1.18 entity_transform *f = new entity_transform;
273 root 1.17 entity *e;
274     try
275     {
276     e = p.read ("test.blasc");
277     } catch (txtprt_i_exception & e)
278     {
279     cout << "ERR: " << e.msg << endl;
280     }
281     f->set (e);
282 root 1.26 f->update (matrix::translation (vec3 (0, -1, -i*5)));
283 root 1.17 f->show ();
284     }
285    
286 root 1.13 camera.orig.x = camera.orig.y = camera.orig.z = 0;
287 root 1.6 camera.p = point (0, 0, 10);
288     camera.d = vec3 (0, 0, -1);
289     camera.u = vec3 (0, 1, 0);
290     camera.w = w; camera.h = h;
291 root 1.38 camera.fov = 80;
292 root 1.1
293     glMatrixMode (GL_MODELVIEW);
294     glLoadIdentity ();
295    
296 root 1.38 //glEnable (GL_CULL_FACE);
297 root 1.1 glEnable (GL_DEPTH_TEST);
298 root 1.39 glEnable (GL_TEXTURE_2D); //texturing
299 root 1.22
300 root 1.11 glShadeModel (GL_SMOOTH);
301 root 1.6
302 root 1.3 glEnable (GL_LIGHTING);
303 root 1.9 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
304 root 1.6 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
305 root 1.9 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
306 root 1.6 glEnable (GL_LIGHT0);
307 root 1.29
308     cgc = cgCreateContext ();
309 root 1.35
310     vsh_profile = CG_PROFILE_ARBVP1;
311 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
312     //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
313 root 1.35 fsh_profile = CG_PROFILE_ARBFP1;
314 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
315     //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
316 root 1.35
317     vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
318 root 1.29 CheckCgError ();
319     cgGLLoadProgram (vsh);
320     CheckCgError ();
321     mv = cgGetNamedParameter (vsh, "WorldProj");
322     mvp = cgGetNamedParameter (vsh, "WorldViewProj");
323 root 1.30 lightpos = cgGetNamedParameter (vsh, "LightPos");
324 root 1.29 CheckCgError ();
325    
326 root 1.39 CGparameter g_Texture; // the texture parameter
327    
328    
329 root 1.35 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
330 root 1.39 Texture t("o.jpg");
331     g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
332     cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
333 root 1.30 CheckCgError ();
334 root 1.29 cgGLLoadProgram (fsh);
335 root 1.30 CheckCgError ();
336 root 1.29
337     cgGLBindProgram (vsh);
338 root 1.30 CheckCgError ();
339 root 1.29 cgGLBindProgram (fsh);
340 root 1.30 CheckCgError ();
341 root 1.1
342     /* Loop until done. */
343     start_time = SDL_GetTicks ();
344     frames = 0;
345 root 1.16
346 root 1.39
347 root 1.1 while (!done)
348     {
349     GLenum gl_error;
350     char *sdl_error;
351     SDL_Event event;
352    
353     glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
354    
355 root 1.38 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
356     camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
357     camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
358    
359     camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff;
360     camera.d.z = -cos (camera_angle * 12 / 180.);
361     camera.d.x = sin (camera_angle * 12 / 180.);
362 root 1.18
363 root 1.30 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
364 root 1.39
365     glBindTexture (GL_TEXTURE_2D, t.texture);
366     cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter
367 root 1.6
368 root 1.5 #if 0
369 root 1.3 static GLfloat ry;
370 root 1.13 ry += 0.001;
371     camera.d.x = cos (ry);
372     camera.d.z = sin (ry);
373     //camera.d.y = sin (ry * 0.1);
374 root 1.5 #endif
375 root 1.1
376 root 1.34 camera.begin ();
377     camera.pass (view::DEPTH);
378     camera.pass (view::LIGHTED);
379     camera.end ();
380 root 1.1
381     SDL_GL_SwapBuffers ();
382 root 1.15 timer.frame ();
383 root 1.1
384     /* Check for error conditions. */
385     gl_error = glGetError ();
386    
387     if (gl_error != GL_NO_ERROR)
388 root 1.3 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
389 root 1.1
390     sdl_error = SDL_GetError ();
391    
392     if (sdl_error[0] != '\0')
393     {
394     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
395     SDL_ClearError ();
396     }
397    
398     /* Allow the user to see what's happening */
399 root 1.9 //SDL_Delay (20);
400 root 1.1
401     /* Check if there's a pending event. */
402     while (SDL_PollEvent (&event))
403 root 1.18 done = HandleEvent (&event);
404 root 1.20
405 root 1.18
406 root 1.1 ++frames;
407     }
408    
409     /* Print out the frames per second */
410     this_time = SDL_GetTicks ();
411     if (this_time != start_time)
412     {
413     printf ("%2.2f FPS\n",
414     ((float) frames / (this_time - start_time)) * 1000.0);
415     }
416    
417     if (global_image)
418     {
419     SDL_FreeSurface (global_image);
420     global_image = NULL;
421     }
422     if (global_texture)
423     {
424     glDeleteTextures (1, &global_texture);
425     global_texture = 0;
426     }
427    
428     /* Destroy our GL context, etc. */
429     SDL_Quit ();
430     return (0);
431     }
432    
433     int
434     main (int argc, char *argv[])
435     {
436     int i, logo;
437     int numtests;
438     int bpp = 0;
439     int slowly;
440     float gamma = 0.0;
441     int noframe = 0;
442     int fsaa = 0;
443 root 1.4
444 root 1.1 logo = 0;
445     slowly = 0;
446     numtests = 1;
447     for (i = 1; argv[i]; ++i)
448     {
449     if (strcmp (argv[i], "-twice") == 0)
450     {
451     ++numtests;
452     }
453     if (strcmp (argv[i], "-slow") == 0)
454     {
455     slowly = 1;
456     }
457     if (strcmp (argv[i], "-bpp") == 0)
458     {
459     bpp = atoi (argv[++i]);
460     }
461     if (strcmp (argv[i], "-gamma") == 0)
462     {
463     gamma = (float) atof (argv[++i]);
464     }
465     if (strcmp (argv[i], "-noframe") == 0)
466     {
467     noframe = 1;
468     }
469     if (strcmp (argv[i], "-fsaa") == 0)
470     {
471     ++fsaa;
472     }
473     if (strncmp (argv[i], "-h", 2) == 0)
474     {
475     printf
476     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
477     argv[0]);
478     exit (0);
479     }
480     }
481 root 1.17
482 root 1.1 for (i = 0; i < numtests; ++i)
483 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
484    
485 root 1.1 return 0;
486     }