1 |
root |
1.1 |
#include <stdlib.h> |
2 |
|
|
#include <stdio.h> |
3 |
|
|
#include <string.h> |
4 |
|
|
#include <math.h> |
5 |
|
|
|
6 |
|
|
#include "SDL.h" |
7 |
|
|
|
8 |
|
|
#include "SDL_opengl.h" |
9 |
|
|
|
10 |
|
|
/* Undefine this if you want a flat cube instead of a rainbow cube */ |
11 |
|
|
#define SHADED_CUBE |
12 |
|
|
|
13 |
|
|
/* Define this to be the name of the logo image to use with -logo */ |
14 |
|
|
#define LOGO_FILE "icon.bmp" |
15 |
|
|
|
16 |
|
|
static SDL_Surface *global_image = NULL; |
17 |
|
|
static GLuint global_texture = 0; |
18 |
|
|
|
19 |
root |
1.2 |
#include "entity.h" |
20 |
|
|
|
21 |
root |
1.4 |
#include "txtprt_import.h" |
22 |
|
|
|
23 |
root |
1.1 |
/**********************************************************************/ |
24 |
|
|
|
25 |
|
|
void |
26 |
|
|
HotKey_ToggleFullScreen (void) |
27 |
|
|
{ |
28 |
|
|
SDL_Surface *screen; |
29 |
|
|
|
30 |
|
|
screen = SDL_GetVideoSurface (); |
31 |
|
|
if (SDL_WM_ToggleFullScreen (screen)) |
32 |
|
|
{ |
33 |
|
|
printf ("Toggled fullscreen mode - now %s\n", |
34 |
|
|
(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
35 |
|
|
} |
36 |
|
|
else |
37 |
|
|
{ |
38 |
|
|
printf ("Unable to toggle fullscreen mode\n"); |
39 |
|
|
} |
40 |
|
|
} |
41 |
|
|
|
42 |
|
|
void |
43 |
|
|
HotKey_ToggleGrab (void) |
44 |
|
|
{ |
45 |
|
|
SDL_GrabMode mode; |
46 |
|
|
|
47 |
|
|
printf ("Ctrl-G: toggling input grab!\n"); |
48 |
|
|
mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
49 |
|
|
if (mode == SDL_GRAB_ON) |
50 |
|
|
{ |
51 |
|
|
printf ("Grab was on\n"); |
52 |
|
|
} |
53 |
|
|
else |
54 |
|
|
{ |
55 |
|
|
printf ("Grab was off\n"); |
56 |
|
|
} |
57 |
|
|
|
58 |
|
|
mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
59 |
|
|
if (mode == SDL_GRAB_ON) |
60 |
|
|
{ |
61 |
|
|
printf ("Grab is now on\n"); |
62 |
|
|
} |
63 |
|
|
else |
64 |
|
|
{ |
65 |
|
|
printf ("Grab is now off\n"); |
66 |
|
|
} |
67 |
|
|
} |
68 |
|
|
|
69 |
|
|
void |
70 |
|
|
HotKey_Iconify (void) |
71 |
|
|
{ |
72 |
|
|
printf ("Ctrl-Z: iconifying window!\n"); |
73 |
|
|
SDL_WM_IconifyWindow (); |
74 |
|
|
} |
75 |
|
|
|
76 |
|
|
int |
77 |
|
|
HandleEvent (SDL_Event * event) |
78 |
|
|
{ |
79 |
|
|
int done; |
80 |
|
|
|
81 |
|
|
done = 0; |
82 |
|
|
switch (event->type) |
83 |
|
|
{ |
84 |
|
|
case SDL_ACTIVEEVENT: |
85 |
|
|
/* See what happened */ |
86 |
|
|
printf ("app %s ", event->active.gain ? "gained" : "lost"); |
87 |
|
|
if (event->active.state & SDL_APPACTIVE) |
88 |
|
|
{ |
89 |
|
|
printf ("active "); |
90 |
|
|
} |
91 |
|
|
else if (event->active.state & SDL_APPMOUSEFOCUS) |
92 |
|
|
{ |
93 |
|
|
printf ("mouse "); |
94 |
|
|
} |
95 |
|
|
else if (event->active.state & SDL_APPINPUTFOCUS) |
96 |
|
|
{ |
97 |
|
|
printf ("input "); |
98 |
|
|
} |
99 |
|
|
|
100 |
|
|
printf ("focus\n"); |
101 |
|
|
break; |
102 |
|
|
|
103 |
|
|
case SDL_KEYDOWN: |
104 |
|
|
if (event->key.keysym.sym == SDLK_ESCAPE) |
105 |
|
|
{ |
106 |
|
|
done = 1; |
107 |
|
|
} |
108 |
|
|
|
109 |
|
|
if ((event->key.keysym.sym == SDLK_g) && |
110 |
|
|
(event->key.keysym.mod & KMOD_CTRL)) |
111 |
|
|
{ |
112 |
|
|
HotKey_ToggleGrab (); |
113 |
|
|
} |
114 |
|
|
|
115 |
|
|
if ((event->key.keysym.sym == SDLK_z) && |
116 |
|
|
(event->key.keysym.mod & KMOD_CTRL)) |
117 |
|
|
{ |
118 |
|
|
HotKey_Iconify (); |
119 |
|
|
} |
120 |
|
|
|
121 |
|
|
if ((event->key.keysym.sym == SDLK_RETURN) && |
122 |
|
|
(event->key.keysym.mod & KMOD_ALT)) |
123 |
|
|
{ |
124 |
|
|
HotKey_ToggleFullScreen (); |
125 |
|
|
} |
126 |
|
|
|
127 |
|
|
printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
128 |
|
|
break; |
129 |
|
|
|
130 |
|
|
case SDL_QUIT: |
131 |
|
|
done = 1; |
132 |
|
|
break; |
133 |
|
|
} |
134 |
|
|
|
135 |
|
|
return (done); |
136 |
|
|
} |
137 |
|
|
|
138 |
|
|
void |
139 |
|
|
SDL_GL_Enter2DMode () |
140 |
|
|
{ |
141 |
|
|
SDL_Surface *screen = SDL_GetVideoSurface (); |
142 |
|
|
|
143 |
|
|
/* Note, there may be other things you need to change, |
144 |
|
|
depending on how you have your OpenGL state set up. |
145 |
|
|
*/ |
146 |
|
|
glPushAttrib (GL_ENABLE_BIT); |
147 |
|
|
glDisable (GL_DEPTH_TEST); |
148 |
|
|
glDisable (GL_CULL_FACE); |
149 |
|
|
glEnable (GL_TEXTURE_2D); |
150 |
|
|
|
151 |
|
|
/* This allows alpha blending of 2D textures with the scene */ |
152 |
|
|
glEnable (GL_BLEND); |
153 |
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
154 |
|
|
|
155 |
|
|
glViewport (0, 0, screen->w, screen->h); |
156 |
|
|
|
157 |
|
|
glMatrixMode (GL_PROJECTION); |
158 |
|
|
glPushMatrix (); |
159 |
|
|
glLoadIdentity (); |
160 |
|
|
|
161 |
|
|
glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
162 |
|
|
|
163 |
|
|
glMatrixMode (GL_MODELVIEW); |
164 |
|
|
glPushMatrix (); |
165 |
|
|
glLoadIdentity (); |
166 |
|
|
|
167 |
|
|
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
168 |
|
|
} |
169 |
|
|
|
170 |
|
|
void |
171 |
|
|
SDL_GL_Leave2DMode () |
172 |
|
|
{ |
173 |
|
|
glMatrixMode (GL_MODELVIEW); |
174 |
|
|
glPopMatrix (); |
175 |
|
|
|
176 |
|
|
glMatrixMode (GL_PROJECTION); |
177 |
|
|
glPopMatrix (); |
178 |
|
|
|
179 |
|
|
glPopAttrib (); |
180 |
|
|
} |
181 |
|
|
|
182 |
|
|
/* Quick utility function for texture creation */ |
183 |
|
|
static int |
184 |
|
|
power_of_two (int input) |
185 |
|
|
{ |
186 |
|
|
int value = 1; |
187 |
|
|
|
188 |
|
|
while (value < input) |
189 |
|
|
{ |
190 |
|
|
value <<= 1; |
191 |
|
|
} |
192 |
|
|
return value; |
193 |
|
|
} |
194 |
|
|
|
195 |
|
|
GLuint |
196 |
|
|
SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
197 |
|
|
{ |
198 |
|
|
GLuint texture; |
199 |
|
|
int w, h; |
200 |
|
|
SDL_Surface *image; |
201 |
|
|
SDL_Rect area; |
202 |
|
|
Uint32 saved_flags; |
203 |
|
|
Uint8 saved_alpha; |
204 |
|
|
|
205 |
|
|
/* Use the surface width and height expanded to powers of 2 */ |
206 |
|
|
w = power_of_two (surface->w); |
207 |
|
|
h = power_of_two (surface->h); |
208 |
|
|
texcoord[0] = 0.0f; /* Min X */ |
209 |
|
|
texcoord[1] = 0.0f; /* Min Y */ |
210 |
|
|
texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
211 |
|
|
texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
212 |
|
|
|
213 |
|
|
image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
214 |
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
215 |
|
|
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
216 |
|
|
#else |
217 |
|
|
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
218 |
|
|
#endif |
219 |
|
|
); |
220 |
|
|
if (image == NULL) |
221 |
|
|
{ |
222 |
|
|
return 0; |
223 |
|
|
} |
224 |
|
|
|
225 |
|
|
/* Save the alpha blending attributes */ |
226 |
|
|
saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
227 |
|
|
saved_alpha = surface->format->alpha; |
228 |
|
|
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
229 |
|
|
{ |
230 |
|
|
SDL_SetAlpha (surface, 0, 0); |
231 |
|
|
} |
232 |
|
|
|
233 |
|
|
/* Copy the surface into the GL texture image */ |
234 |
|
|
area.x = 0; |
235 |
|
|
area.y = 0; |
236 |
|
|
area.w = surface->w; |
237 |
|
|
area.h = surface->h; |
238 |
|
|
SDL_BlitSurface (surface, &area, image, &area); |
239 |
|
|
|
240 |
|
|
/* Restore the alpha blending attributes */ |
241 |
|
|
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
242 |
|
|
{ |
243 |
|
|
SDL_SetAlpha (surface, saved_flags, saved_alpha); |
244 |
|
|
} |
245 |
|
|
|
246 |
|
|
/* Create an OpenGL texture for the image */ |
247 |
|
|
glGenTextures (1, &texture); |
248 |
|
|
glBindTexture (GL_TEXTURE_2D, texture); |
249 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
250 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
251 |
|
|
glTexImage2D (GL_TEXTURE_2D, |
252 |
|
|
0, |
253 |
|
|
GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
254 |
|
|
SDL_FreeSurface (image); /* No longer needed */ |
255 |
|
|
|
256 |
|
|
return texture; |
257 |
|
|
} |
258 |
|
|
|
259 |
|
|
int |
260 |
|
|
RunGLTest (int argc, char *argv[], |
261 |
|
|
int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
262 |
|
|
{ |
263 |
|
|
int i; |
264 |
|
|
int rgb_size[3]; |
265 |
|
|
int w = 640; |
266 |
|
|
int h = 480; |
267 |
|
|
int done = 0; |
268 |
|
|
int frames; |
269 |
|
|
Uint32 start_time, this_time; |
270 |
root |
1.2 |
Uint32 video_flags; |
271 |
root |
1.1 |
int value; |
272 |
|
|
|
273 |
|
|
if (SDL_Init (SDL_INIT_VIDEO) < 0) |
274 |
|
|
{ |
275 |
|
|
fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
276 |
|
|
exit (1); |
277 |
|
|
} |
278 |
|
|
|
279 |
|
|
/* See if we should detect the display depth */ |
280 |
|
|
if (bpp == 0) |
281 |
|
|
{ |
282 |
|
|
if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
283 |
root |
1.3 |
bpp = 8; |
284 |
root |
1.1 |
else |
285 |
root |
1.3 |
bpp = 16; /* More doesn't seem to work */ |
286 |
root |
1.1 |
} |
287 |
|
|
|
288 |
root |
1.2 |
video_flags = SDL_OPENGL; |
289 |
|
|
|
290 |
root |
1.1 |
for (i = 1; argv[i]; ++i) |
291 |
root |
1.3 |
if (strcmp (argv[1], "-fullscreen") == 0) |
292 |
|
|
video_flags |= SDL_FULLSCREEN; |
293 |
root |
1.1 |
|
294 |
|
|
if (noframe) |
295 |
root |
1.3 |
video_flags |= SDL_NOFRAME; |
296 |
root |
1.1 |
|
297 |
|
|
/* Initialize the display */ |
298 |
|
|
switch (bpp) |
299 |
|
|
{ |
300 |
|
|
case 8: |
301 |
|
|
rgb_size[0] = 3; |
302 |
|
|
rgb_size[1] = 3; |
303 |
|
|
rgb_size[2] = 2; |
304 |
|
|
break; |
305 |
root |
1.3 |
|
306 |
root |
1.1 |
case 15: |
307 |
|
|
case 16: |
308 |
|
|
rgb_size[0] = 5; |
309 |
|
|
rgb_size[1] = 5; |
310 |
|
|
rgb_size[2] = 5; |
311 |
|
|
break; |
312 |
root |
1.3 |
|
313 |
root |
1.1 |
default: |
314 |
|
|
rgb_size[0] = 8; |
315 |
|
|
rgb_size[1] = 8; |
316 |
|
|
rgb_size[2] = 8; |
317 |
|
|
break; |
318 |
|
|
} |
319 |
|
|
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
320 |
|
|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
321 |
|
|
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
322 |
|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
323 |
|
|
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
324 |
root |
1.3 |
|
325 |
root |
1.1 |
if (fsaa) |
326 |
|
|
{ |
327 |
|
|
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
328 |
|
|
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
329 |
|
|
} |
330 |
root |
1.3 |
|
331 |
root |
1.1 |
if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
332 |
|
|
{ |
333 |
|
|
fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
334 |
|
|
SDL_Quit (); |
335 |
|
|
exit (1); |
336 |
|
|
} |
337 |
|
|
|
338 |
|
|
printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
339 |
|
|
printf ("\n"); |
340 |
|
|
printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
341 |
|
|
printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
342 |
|
|
printf ("Version : %s\n", glGetString (GL_VERSION)); |
343 |
|
|
printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
344 |
|
|
printf ("\n"); |
345 |
|
|
|
346 |
|
|
SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
347 |
|
|
printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
348 |
|
|
SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
349 |
|
|
printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
350 |
|
|
SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
351 |
|
|
printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
352 |
|
|
SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
353 |
|
|
printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
354 |
|
|
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
355 |
|
|
printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
356 |
root |
1.3 |
|
357 |
root |
1.1 |
if (fsaa) |
358 |
|
|
{ |
359 |
|
|
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
360 |
|
|
printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
361 |
|
|
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
362 |
|
|
printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
363 |
|
|
value); |
364 |
|
|
} |
365 |
|
|
|
366 |
|
|
/* Set the window manager title bar */ |
367 |
|
|
SDL_WM_SetCaption ("SDL GL test", "testgl"); |
368 |
|
|
|
369 |
|
|
/* Set the gamma for the window */ |
370 |
|
|
if (gamma != 0.0) |
371 |
root |
1.3 |
SDL_SetGamma (gamma, gamma, gamma); |
372 |
root |
1.1 |
|
373 |
root |
1.3 |
view v; |
374 |
|
|
v.p = point (0, 0, 0); |
375 |
|
|
v.d = vec3 (0, 0, -1); |
376 |
|
|
v.u = vec3 (0, 1, 0); |
377 |
|
|
v.w = w; v.h = h; |
378 |
|
|
v.fov = 90; |
379 |
root |
1.1 |
|
380 |
|
|
glMatrixMode (GL_MODELVIEW); |
381 |
|
|
glLoadIdentity (); |
382 |
|
|
|
383 |
|
|
glEnable (GL_DEPTH_TEST); |
384 |
|
|
|
385 |
|
|
glDepthFunc (GL_LESS); |
386 |
|
|
|
387 |
|
|
glShadeModel (GL_SMOOTH); |
388 |
root |
1.3 |
GLfloat ambient[4] = { 1, 1, 1, 1 }; |
389 |
|
|
glEnable (GL_LIGHTING); |
390 |
|
|
glEnable (GL_COLOR_MATERIAL); |
391 |
|
|
glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient); |
392 |
root |
1.1 |
|
393 |
|
|
/* Loop until done. */ |
394 |
|
|
start_time = SDL_GetTicks (); |
395 |
|
|
frames = 0; |
396 |
|
|
while (!done) |
397 |
|
|
{ |
398 |
|
|
GLenum gl_error; |
399 |
|
|
char *sdl_error; |
400 |
|
|
SDL_Event event; |
401 |
|
|
|
402 |
|
|
/* Do our drawing, too. */ |
403 |
|
|
glClearColor (0.0, 0.0, 0.0, 1.0); |
404 |
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
405 |
|
|
|
406 |
root |
1.3 |
static GLfloat ry; |
407 |
|
|
ry += 0.1; |
408 |
|
|
v.d.x = cos (ry); |
409 |
|
|
v.d.z = sin (ry); |
410 |
root |
1.1 |
|
411 |
root |
1.3 |
draw_context c; |
412 |
|
|
v.draw (c); |
413 |
root |
1.1 |
|
414 |
|
|
SDL_GL_SwapBuffers (); |
415 |
|
|
|
416 |
|
|
/* Check for error conditions. */ |
417 |
|
|
gl_error = glGetError (); |
418 |
|
|
|
419 |
|
|
if (gl_error != GL_NO_ERROR) |
420 |
root |
1.3 |
fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
421 |
root |
1.1 |
|
422 |
|
|
sdl_error = SDL_GetError (); |
423 |
|
|
|
424 |
|
|
if (sdl_error[0] != '\0') |
425 |
|
|
{ |
426 |
|
|
fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 |
|
|
SDL_ClearError (); |
428 |
|
|
} |
429 |
|
|
|
430 |
|
|
/* Allow the user to see what's happening */ |
431 |
|
|
SDL_Delay (20); |
432 |
|
|
|
433 |
|
|
/* Check if there's a pending event. */ |
434 |
|
|
while (SDL_PollEvent (&event)) |
435 |
|
|
{ |
436 |
|
|
done = HandleEvent (&event); |
437 |
|
|
} |
438 |
|
|
++frames; |
439 |
|
|
} |
440 |
|
|
|
441 |
|
|
/* Print out the frames per second */ |
442 |
|
|
this_time = SDL_GetTicks (); |
443 |
|
|
if (this_time != start_time) |
444 |
|
|
{ |
445 |
|
|
printf ("%2.2f FPS\n", |
446 |
|
|
((float) frames / (this_time - start_time)) * 1000.0); |
447 |
|
|
} |
448 |
|
|
|
449 |
|
|
if (global_image) |
450 |
|
|
{ |
451 |
|
|
SDL_FreeSurface (global_image); |
452 |
|
|
global_image = NULL; |
453 |
|
|
} |
454 |
|
|
if (global_texture) |
455 |
|
|
{ |
456 |
|
|
glDeleteTextures (1, &global_texture); |
457 |
|
|
global_texture = 0; |
458 |
|
|
} |
459 |
|
|
|
460 |
|
|
/* Destroy our GL context, etc. */ |
461 |
|
|
SDL_Quit (); |
462 |
|
|
return (0); |
463 |
|
|
} |
464 |
|
|
|
465 |
|
|
int |
466 |
|
|
main (int argc, char *argv[]) |
467 |
|
|
{ |
468 |
|
|
int i, logo; |
469 |
|
|
int numtests; |
470 |
|
|
int bpp = 0; |
471 |
|
|
int slowly; |
472 |
|
|
float gamma = 0.0; |
473 |
|
|
int noframe = 0; |
474 |
|
|
int fsaa = 0; |
475 |
root |
1.4 |
|
476 |
|
|
// load a entity |
477 |
|
|
txtprt_parser p; |
478 |
|
|
try { |
479 |
|
|
entity *e = p.read ("test.blasc"); |
480 |
|
|
} catch (txtprt_i_exception & e) { |
481 |
|
|
cout << "ERR: " << e.msg << endl; |
482 |
|
|
} |
483 |
|
|
// now please draw my entity ;) |
484 |
root |
1.1 |
|
485 |
|
|
logo = 0; |
486 |
|
|
slowly = 0; |
487 |
|
|
numtests = 1; |
488 |
|
|
for (i = 1; argv[i]; ++i) |
489 |
|
|
{ |
490 |
|
|
if (strcmp (argv[i], "-twice") == 0) |
491 |
|
|
{ |
492 |
|
|
++numtests; |
493 |
|
|
} |
494 |
|
|
if (strcmp (argv[i], "-slow") == 0) |
495 |
|
|
{ |
496 |
|
|
slowly = 1; |
497 |
|
|
} |
498 |
|
|
if (strcmp (argv[i], "-bpp") == 0) |
499 |
|
|
{ |
500 |
|
|
bpp = atoi (argv[++i]); |
501 |
|
|
} |
502 |
|
|
if (strcmp (argv[i], "-gamma") == 0) |
503 |
|
|
{ |
504 |
|
|
gamma = (float) atof (argv[++i]); |
505 |
|
|
} |
506 |
|
|
if (strcmp (argv[i], "-noframe") == 0) |
507 |
|
|
{ |
508 |
|
|
noframe = 1; |
509 |
|
|
} |
510 |
|
|
if (strcmp (argv[i], "-fsaa") == 0) |
511 |
|
|
{ |
512 |
|
|
++fsaa; |
513 |
|
|
} |
514 |
|
|
if (strncmp (argv[i], "-h", 2) == 0) |
515 |
|
|
{ |
516 |
|
|
printf |
517 |
|
|
("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
518 |
|
|
argv[0]); |
519 |
|
|
exit (0); |
520 |
|
|
} |
521 |
|
|
} |
522 |
|
|
for (i = 0; i < numtests; ++i) |
523 |
|
|
{ |
524 |
|
|
RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
525 |
|
|
} |
526 |
|
|
return 0; |
527 |
|
|
} |