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/cvs/libgender/test.C
Revision: 1.55
Committed: Sun Oct 10 00:41:03 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.54: +3 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5    
6     #include "SDL.h"
7     #include "SDL_opengl.h"
8    
9     static SDL_Surface *global_image = NULL;
10     static GLuint global_texture = 0;
11    
12 root 1.29 #include "util.h"
13 root 1.2 #include "entity.h"
14 root 1.29 #include "txtprt_import.h"
15    
16     CGcontext cgc;
17     CGprogram vsh, fsh;
18 root 1.30 CGparameter mv, mvp, lightpos;
19 root 1.35 CGprofile vsh_profile, fsh_profile;
20 root 1.29
21 root 1.46 static void CheckCgError (void)
22 root 1.29 {
23 root 1.46 CGerror err = cgGetError ();
24 root 1.2
25 root 1.29 if (err != CG_NO_ERROR)
26 root 1.46 {
27     printf("CG error: %s\n", cgGetErrorString (err));
28     exit(1);
29     }
30 root 1.29 }
31 root 1.4
32 root 1.1 /**********************************************************************/
33    
34 root 1.6 view camera;
35 root 1.18 vec3 camera_velocity;
36 root 1.51 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37 root 1.50 float camera_velocity_factor = 80;
38 root 1.6
39 root 1.1 void
40     HotKey_ToggleFullScreen (void)
41     {
42     SDL_Surface *screen;
43    
44     screen = SDL_GetVideoSurface ();
45     if (SDL_WM_ToggleFullScreen (screen))
46 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
47     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 root 1.1 else
49 root 1.5 printf ("Unable to toggle fullscreen mode\n");
50 root 1.1 }
51    
52     void
53     HotKey_ToggleGrab (void)
54     {
55     SDL_GrabMode mode;
56    
57     printf ("Ctrl-G: toggling input grab!\n");
58     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59     if (mode == SDL_GRAB_ON)
60 root 1.5 printf ("Grab was on\n");
61 root 1.1 else
62 root 1.5 printf ("Grab was off\n");
63 root 1.1
64     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65     if (mode == SDL_GRAB_ON)
66 root 1.5 printf ("Grab is now on\n");
67 root 1.1 else
68 root 1.5 printf ("Grab is now off\n");
69 root 1.1 }
70    
71     void
72     HotKey_Iconify (void)
73     {
74     printf ("Ctrl-Z: iconifying window!\n");
75     SDL_WM_IconifyWindow ();
76     }
77    
78     int
79     HandleEvent (SDL_Event * event)
80     {
81     int done;
82    
83     done = 0;
84     switch (event->type)
85     {
86     case SDL_ACTIVEEVENT:
87     /* See what happened */
88     printf ("app %s ", event->active.gain ? "gained" : "lost");
89     if (event->active.state & SDL_APPACTIVE)
90     {
91     printf ("active ");
92     }
93     else if (event->active.state & SDL_APPMOUSEFOCUS)
94     {
95     printf ("mouse ");
96     }
97     else if (event->active.state & SDL_APPINPUTFOCUS)
98     {
99     printf ("input ");
100     }
101    
102     printf ("focus\n");
103     break;
104    
105     case SDL_KEYDOWN:
106 root 1.51 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110     if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
112     if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
113     if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
114     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
115     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
116 root 1.6
117 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
118 root 1.6 done = 1;
119 root 1.1
120     if ((event->key.keysym.sym == SDLK_g) &&
121     (event->key.keysym.mod & KMOD_CTRL))
122 root 1.6 HotKey_ToggleGrab ();
123 root 1.1
124     if ((event->key.keysym.sym == SDLK_z) &&
125     (event->key.keysym.mod & KMOD_CTRL))
126 root 1.6 HotKey_Iconify ();
127 root 1.1
128     if ((event->key.keysym.sym == SDLK_RETURN) &&
129     (event->key.keysym.mod & KMOD_ALT))
130 root 1.6 HotKey_ToggleFullScreen ();
131 root 1.1
132     break;
133    
134 root 1.18 case SDL_KEYUP:
135 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 root 1.50 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 root 1.51 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
141 root 1.50 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
142     if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
143 root 1.18 break;
144    
145 root 1.1 case SDL_QUIT:
146     done = 1;
147     break;
148     }
149    
150     return (done);
151     }
152    
153 root 1.47 void draw_floor (int size, int dx, int dy, int dz)
154     {
155     int x, z, ry;
156    
157     for (x = 0; x < 100; x++)
158     {
159     for (z = 0; z < 100; z++)
160     {
161     vector<vertex2d> pts;
162     pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163     pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164     pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165     pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166    
167     geometry_quads *q = new geometry_quads;
168     q->set (pts);
169     entity *e = new entity (q);
170     e->move (vec3 (dx + x * size, dy, dz + z * size));
171     e->show ();
172     }
173     }
174     }
175    
176 root 1.52 void draw_test_nurb ()
177     {
178 root 1.49 geometry_nurbs *q = new geometry_nurbs;
179     q->set ();
180     entity *e = new entity (q);
181     e->move (vec3 (10, 3, -4));
182     e->show ();
183     }
184    
185 root 1.54 extern void draw_level ();
186 root 1.1 int
187     RunGLTest (int argc, char *argv[],
188     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
189     {
190     int i;
191     int rgb_size[3];
192     int w = 640;
193     int h = 480;
194     int done = 0;
195     int frames;
196     Uint32 start_time, this_time;
197 root 1.2 Uint32 video_flags;
198 root 1.1 int value;
199 root 1.45 GLenum gl_error;
200 root 1.1
201     if (SDL_Init (SDL_INIT_VIDEO) < 0)
202     {
203     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
204     exit (1);
205     }
206    
207     /* See if we should detect the display depth */
208     if (bpp == 0)
209     {
210     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
211 root 1.3 bpp = 8;
212 root 1.1 else
213 root 1.3 bpp = 16; /* More doesn't seem to work */
214 root 1.1 }
215    
216 root 1.2 video_flags = SDL_OPENGL;
217    
218 root 1.1 for (i = 1; argv[i]; ++i)
219 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
220     video_flags |= SDL_FULLSCREEN;
221 root 1.1
222     if (noframe)
223 root 1.3 video_flags |= SDL_NOFRAME;
224 root 1.1
225     /* Initialize the display */
226     switch (bpp)
227     {
228     case 8:
229     rgb_size[0] = 3;
230     rgb_size[1] = 3;
231     rgb_size[2] = 2;
232     break;
233 root 1.3
234 root 1.1 case 15:
235     case 16:
236     rgb_size[0] = 5;
237     rgb_size[1] = 5;
238     rgb_size[2] = 5;
239     break;
240 root 1.3
241 root 1.1 default:
242     rgb_size[0] = 8;
243     rgb_size[1] = 8;
244     rgb_size[2] = 8;
245     break;
246     }
247 root 1.18
248 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
249     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
250     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
251     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
252     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
253 root 1.3
254 root 1.1 if (fsaa)
255     {
256     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
257     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
258     }
259 root 1.3
260 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
261     {
262     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
263     SDL_Quit ();
264     exit (1);
265     }
266    
267     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
268     printf ("\n");
269     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
270     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
271     printf ("Version : %s\n", glGetString (GL_VERSION));
272     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
273     printf ("\n");
274    
275     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
276     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
277     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
278     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
279     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
280     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
281     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
282     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
283     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
284     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
285 root 1.3
286 root 1.1 if (fsaa)
287     {
288     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
289     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
290     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
291     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
292     value);
293     }
294    
295     /* Set the window manager title bar */
296 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
297 root 1.1
298     /* Set the gamma for the window */
299     if (gamma != 0.0)
300 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
301 root 1.1
302 root 1.49 for (int i = 0; i < 1; i++)
303 root 1.17 {
304 root 1.40 // load a entity
305 root 1.17 txtprt_parser p;
306 root 1.47 geometry *g;
307 root 1.17 try
308 root 1.40 {
309 root 1.47 g = p.read ("test.blasc");
310 root 1.40 }
311     catch (txtprt_i_exception & e)
312     {
313     cout << "ERR: " << e.msg << endl;
314     }
315    
316 root 1.47 entity *e = new entity (g);
317     e->move (vec3 (i*5, -3, -i*10));
318     e->show ();
319 root 1.17 }
320 root 1.47
321 root 1.55 //draw_floor (10, -500, -10, -1000);
322 root 1.54 draw_level ();
323 root 1.52 //draw_test_nurb ();
324 root 1.47
325 root 1.55 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
326     camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
327 root 1.6 camera.p = point (0, 0, 10);
328     camera.d = vec3 (0, 0, -1);
329     camera.u = vec3 (0, 1, 0);
330     camera.w = w; camera.h = h;
331 root 1.46 camera.fov = 35;
332 root 1.53 camera.z_near = 1.;
333 root 1.1
334     glMatrixMode (GL_MODELVIEW);
335     glLoadIdentity ();
336    
337 root 1.41 glEnable (GL_CULL_FACE);
338 root 1.1 glEnable (GL_DEPTH_TEST);
339 root 1.22
340 root 1.11 glShadeModel (GL_SMOOTH);
341 root 1.6
342 root 1.3 glEnable (GL_LIGHTING);
343 root 1.6 glEnable (GL_LIGHT0);
344 root 1.29
345     cgc = cgCreateContext ();
346 root 1.35
347     vsh_profile = CG_PROFILE_ARBVP1;
348 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
349     //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
350 root 1.35 fsh_profile = CG_PROFILE_ARBFP1;
351 root 1.36 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
352     //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
353 root 1.35
354     vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
355 root 1.29 CheckCgError ();
356     cgGLLoadProgram (vsh);
357     CheckCgError ();
358     mv = cgGetNamedParameter (vsh, "WorldProj");
359     mvp = cgGetNamedParameter (vsh, "WorldViewProj");
360 root 1.30 lightpos = cgGetNamedParameter (vsh, "LightPos");
361 root 1.29 CheckCgError ();
362    
363 root 1.39 CGparameter g_Texture; // the texture parameter
364    
365    
366 root 1.35 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
367 root 1.39 Texture t("o.jpg");
368     g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
369     cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
370 root 1.30 CheckCgError ();
371 root 1.29 cgGLLoadProgram (fsh);
372 root 1.30 CheckCgError ();
373 root 1.29
374     cgGLBindProgram (vsh);
375 root 1.30 CheckCgError ();
376 root 1.29 cgGLBindProgram (fsh);
377 root 1.30 CheckCgError ();
378 root 1.1
379     /* Loop until done. */
380     start_time = SDL_GetTicks ();
381     frames = 0;
382 root 1.16
383 root 1.1 while (!done)
384     {
385     char *sdl_error;
386     SDL_Event event;
387    
388 root 1.51 camera_angle += 180 * camera_velocity_angle * timer.diff;
389     camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
390    
391     vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
392     vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
393    
394     camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
395     camera.u = cross (camera.d, right);
396    
397 root 1.50 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398     camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
399 root 1.18
400 root 1.30 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
401 root 1.39
402     glBindTexture (GL_TEXTURE_2D, t.texture);
403 root 1.40 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
404 root 1.6
405 root 1.5 #if 0
406 root 1.3 static GLfloat ry;
407 root 1.13 ry += 0.001;
408     camera.d.x = cos (ry);
409     camera.d.z = sin (ry);
410     //camera.d.y = sin (ry * 0.1);
411 root 1.5 #endif
412 root 1.1
413 root 1.34 camera.begin ();
414     camera.pass (view::DEPTH);
415     camera.pass (view::LIGHTED);
416     camera.end ();
417 root 1.1
418     SDL_GL_SwapBuffers ();
419 root 1.15 timer.frame ();
420 root 1.1
421     /* Check for error conditions. */
422     gl_error = glGetError ();
423    
424 root 1.45 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
425 root 1.1
426     sdl_error = SDL_GetError ();
427    
428     if (sdl_error[0] != '\0')
429     {
430     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
431     SDL_ClearError ();
432     }
433    
434     /* Allow the user to see what's happening */
435 root 1.51 //SDL_Delay (40);
436 root 1.1
437     /* Check if there's a pending event. */
438     while (SDL_PollEvent (&event))
439 root 1.18 done = HandleEvent (&event);
440 root 1.20
441 root 1.18
442 root 1.1 ++frames;
443     }
444    
445     /* Print out the frames per second */
446     this_time = SDL_GetTicks ();
447     if (this_time != start_time)
448     {
449     printf ("%2.2f FPS\n",
450     ((float) frames / (this_time - start_time)) * 1000.0);
451     }
452    
453     if (global_image)
454     {
455     SDL_FreeSurface (global_image);
456     global_image = NULL;
457     }
458     if (global_texture)
459     {
460     glDeleteTextures (1, &global_texture);
461     global_texture = 0;
462     }
463    
464     /* Destroy our GL context, etc. */
465     SDL_Quit ();
466     return (0);
467     }
468     int
469     main (int argc, char *argv[])
470     {
471     int i, logo;
472     int numtests;
473     int bpp = 0;
474     int slowly;
475     float gamma = 0.0;
476     int noframe = 0;
477     int fsaa = 0;
478 root 1.4
479 root 1.1 logo = 0;
480     slowly = 0;
481     numtests = 1;
482     for (i = 1; argv[i]; ++i)
483     {
484     if (strcmp (argv[i], "-twice") == 0)
485     {
486     ++numtests;
487     }
488     if (strcmp (argv[i], "-slow") == 0)
489     {
490     slowly = 1;
491     }
492     if (strcmp (argv[i], "-bpp") == 0)
493     {
494     bpp = atoi (argv[++i]);
495     }
496     if (strcmp (argv[i], "-gamma") == 0)
497     {
498     gamma = (float) atof (argv[++i]);
499     }
500     if (strcmp (argv[i], "-noframe") == 0)
501     {
502     noframe = 1;
503     }
504     if (strcmp (argv[i], "-fsaa") == 0)
505     {
506     ++fsaa;
507     }
508     if (strncmp (argv[i], "-h", 2) == 0)
509     {
510     printf
511     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
512     argv[0]);
513     exit (0);
514     }
515     }
516 root 1.17
517 root 1.1 for (i = 0; i < numtests; ++i)
518 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
519    
520 root 1.1 return 0;
521     }