ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
Revision: 1.69
Committed: Sat Oct 23 02:27:51 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.68: +9 -9 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5    
6 root 1.62 #include "opengl.h"
7    
8 root 1.1 #include "SDL.h"
9     #include "SDL_opengl.h"
10    
11     static SDL_Surface *global_image = NULL;
12     static GLuint global_texture = 0;
13    
14 root 1.29 #include "util.h"
15 root 1.2 #include "entity.h"
16 root 1.29 #include "txtprt_import.h"
17    
18 root 1.1 /**********************************************************************/
19    
20 root 1.6 view camera;
21 root 1.18 vec3 camera_velocity;
22 root 1.51 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
23 root 1.50 float camera_velocity_factor = 80;
24 root 1.6
25 root 1.1 void
26     HotKey_ToggleFullScreen (void)
27     {
28     SDL_Surface *screen;
29    
30     screen = SDL_GetVideoSurface ();
31     if (SDL_WM_ToggleFullScreen (screen))
32 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
33     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
34 root 1.1 else
35 root 1.5 printf ("Unable to toggle fullscreen mode\n");
36 root 1.1 }
37    
38     void
39     HotKey_ToggleGrab (void)
40     {
41     SDL_GrabMode mode;
42    
43     printf ("Ctrl-G: toggling input grab!\n");
44     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
45     if (mode == SDL_GRAB_ON)
46 root 1.5 printf ("Grab was on\n");
47 root 1.1 else
48 root 1.5 printf ("Grab was off\n");
49 root 1.1
50     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
51     if (mode == SDL_GRAB_ON)
52 root 1.5 printf ("Grab is now on\n");
53 root 1.1 else
54 root 1.5 printf ("Grab is now off\n");
55 root 1.1 }
56    
57     void
58     HotKey_Iconify (void)
59     {
60     printf ("Ctrl-Z: iconifying window!\n");
61     SDL_WM_IconifyWindow ();
62     }
63    
64     int
65     HandleEvent (SDL_Event * event)
66     {
67     int done;
68    
69     done = 0;
70     switch (event->type)
71     {
72     case SDL_ACTIVEEVENT:
73     /* See what happened */
74     printf ("app %s ", event->active.gain ? "gained" : "lost");
75     if (event->active.state & SDL_APPACTIVE)
76 root 1.62 printf ("active ");
77 root 1.1 else if (event->active.state & SDL_APPMOUSEFOCUS)
78 root 1.62 printf ("mouse ");
79 root 1.1 else if (event->active.state & SDL_APPINPUTFOCUS)
80 root 1.62 printf ("input ");
81 root 1.1
82     printf ("focus\n");
83     break;
84    
85     case SDL_KEYDOWN:
86 root 1.51 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
87     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
88     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
89     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
90     if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
91     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
92     if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
93     if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
94     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
95     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
96 root 1.6
97 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
98 root 1.6 done = 1;
99 root 1.1
100     if ((event->key.keysym.sym == SDLK_g) &&
101     (event->key.keysym.mod & KMOD_CTRL))
102 root 1.6 HotKey_ToggleGrab ();
103 root 1.1
104     if ((event->key.keysym.sym == SDLK_z) &&
105     (event->key.keysym.mod & KMOD_CTRL))
106 root 1.6 HotKey_Iconify ();
107 root 1.1
108     if ((event->key.keysym.sym == SDLK_RETURN) &&
109     (event->key.keysym.mod & KMOD_ALT))
110 root 1.6 HotKey_ToggleFullScreen ();
111 root 1.1
112     break;
113    
114 root 1.18 case SDL_KEYUP:
115 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
116     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
117 root 1.50 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
118     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
119 root 1.51 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
120     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
121 root 1.50 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
122     if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
123 root 1.18 break;
124    
125 root 1.1 case SDL_QUIT:
126     done = 1;
127     break;
128     }
129    
130     return (done);
131     }
132    
133 root 1.47 void draw_floor (int size, int dx, int dy, int dz)
134     {
135     int x, z, ry;
136    
137 root 1.60 for (x = 0; x < 10; x++)
138 root 1.47 {
139 root 1.60 for (z = 0; z < 10; z++)
140 root 1.47 {
141 root 1.62 vector<vertex_t2f_n3f_v3f> pts;
142     pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
143     pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144     pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145     pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
146 root 1.47
147     geometry_quads *q = new geometry_quads;
148 root 1.57 q->m = new simple_material;
149 root 1.47 q->set (pts);
150     entity *e = new entity (q);
151     e->move (vec3 (dx + x * size, dy, dz + z * size));
152     e->show ();
153     }
154     }
155     }
156    
157 root 1.52 void draw_test_nurb ()
158     {
159 root 1.49 geometry_nurbs *q = new geometry_nurbs;
160     q->set ();
161     entity *e = new entity (q);
162     e->move (vec3 (10, 3, -4));
163     e->show ();
164     }
165    
166 root 1.66 void fisch (vec3 center, GLfloat radius, int depth)
167     {
168     entity *planet = new entity (new geometry_sphere (radius));
169     planet->move (center);
170     planet->show ();
171    
172     if (--depth)
173     {
174     GLfloat r2 = radius * .1F;
175     GLfloat r3 = radius + r2;
176    
177     fisch (center + vec3 (r3, 0, 0), r2, depth);
178     fisch (center + vec3 (0, 0, r3), r2, depth);
179     fisch (center + vec3 (-r3, 0, 0), r2, depth);
180     }
181     }
182    
183 root 1.54 extern void draw_level ();
184 root 1.1 int
185     RunGLTest (int argc, char *argv[],
186     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
187     {
188     int i;
189     int rgb_size[3];
190     int w = 640;
191     int h = 480;
192     int done = 0;
193     int frames;
194 root 1.2 Uint32 video_flags;
195 root 1.1 int value;
196 root 1.45 GLenum gl_error;
197 root 1.1
198     if (SDL_Init (SDL_INIT_VIDEO) < 0)
199     {
200     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
201     exit (1);
202     }
203    
204     /* See if we should detect the display depth */
205     if (bpp == 0)
206     {
207     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
208 root 1.3 bpp = 8;
209 root 1.1 else
210 root 1.3 bpp = 16; /* More doesn't seem to work */
211 root 1.1 }
212    
213 root 1.2 video_flags = SDL_OPENGL;
214    
215 root 1.1 for (i = 1; argv[i]; ++i)
216 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
217     video_flags |= SDL_FULLSCREEN;
218 root 1.1
219     if (noframe)
220 root 1.3 video_flags |= SDL_NOFRAME;
221 root 1.1
222     /* Initialize the display */
223     switch (bpp)
224     {
225     case 8:
226     rgb_size[0] = 3;
227     rgb_size[1] = 3;
228     rgb_size[2] = 2;
229     break;
230 root 1.3
231 root 1.1 case 15:
232     case 16:
233     rgb_size[0] = 5;
234     rgb_size[1] = 5;
235     rgb_size[2] = 5;
236     break;
237 root 1.3
238 root 1.1 default:
239     rgb_size[0] = 8;
240     rgb_size[1] = 8;
241     rgb_size[2] = 8;
242     break;
243     }
244 root 1.18
245 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
246     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
247     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
248 root 1.69 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
249 root 1.1 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
250 root 1.3
251 root 1.1 if (fsaa)
252     {
253     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
254     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
255     }
256 root 1.3
257 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
258     {
259     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
260     SDL_Quit ();
261     exit (1);
262     }
263    
264 root 1.69 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
265     //printf ("\n");
266     //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
267     //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
268     //printf ("Version : %s\n", glGetString (GL_VERSION));
269     //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
270 root 1.1 printf ("\n");
271    
272     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
273     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
274     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
275     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
276     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
277     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
278     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
279     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
280     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
281     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
282 root 1.3
283 root 1.1 if (fsaa)
284     {
285     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
286     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
287     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
288     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
289     value);
290     }
291    
292     /* Set the window manager title bar */
293 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
294 root 1.1
295     /* Set the gamma for the window */
296     if (gamma != 0.0)
297 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
298 root 1.1
299 root 1.60 entity *planet = new entity (new geometry_sphere (10));
300     planet->move (vec3 (0, 0, -20));
301     planet->show ();
302    
303 root 1.69 shader::debdebdebdebug ();//D
304    
305 root 1.60 #if 1
306 root 1.56 for (int i = 0; i < 20; i++)
307 root 1.17 {
308 root 1.40 // load a entity
309 root 1.17 txtprt_parser p;
310 root 1.47 geometry *g;
311 root 1.17 try
312 root 1.40 {
313 root 1.47 g = p.read ("test.blasc");
314 root 1.40 }
315     catch (txtprt_i_exception & e)
316     {
317     cout << "ERR: " << e.msg << endl;
318     }
319    
320 root 1.47 entity *e = new entity (g);
321     e->move (vec3 (i*5, -3, -i*10));
322     e->show ();
323 root 1.17 }
324 root 1.47
325 root 1.60 {
326 root 1.67 fisch (vec3 (0, 0, -2e9), 1e9, 8);
327 root 1.66 //entity *planet = new entity (new geometry_sphere (1e9));
328     //planet->move (vec3 (0, 0, -1.5e9));
329     //planet->show ();
330 root 1.60 }
331    
332     {
333     entity *planet = new entity (new geometry_sphere (4e15));
334     planet->move (vec3 (0, 0, 1e17));
335     planet->show ();
336     }
337    
338 root 1.56 draw_floor (10, -500, -10, -1000);
339 root 1.54 draw_level ();
340 root 1.60 //draw_test_nurb ();
341     #endif
342 root 1.47
343 root 1.55 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
344     camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
345 root 1.6 camera.p = point (0, 0, 10);
346     camera.d = vec3 (0, 0, -1);
347     camera.u = vec3 (0, 1, 0);
348     camera.w = w; camera.h = h;
349 root 1.67 camera.fov = 40.;
350 root 1.1
351 root 1.41 glEnable (GL_CULL_FACE);
352 root 1.65 glDisable (GL_ALPHA_TEST);
353     glDisable (GL_BLEND);
354 root 1.29
355 root 1.58 init_shaders ();
356 root 1.1
357 root 1.59 osama_material osa_mat;
358    
359 root 1.1 /* Loop until done. */
360     frames = 0;
361 root 1.16
362 root 1.1 while (!done)
363     {
364     char *sdl_error;
365     SDL_Event event;
366    
367 root 1.51 camera_angle += 180 * camera_velocity_angle * timer.diff;
368     camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
369    
370     vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
371     vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
372    
373     camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
374     camera.u = cross (camera.d, right);
375    
376 root 1.50 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
377     camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
378 root 1.18
379 root 1.59 osa_mat.begin ();
380 root 1.1
381 root 1.34 camera.begin ();
382 root 1.63 camera.render (view::DEPTH);
383     camera.render (view::POSTDEPTH);
384     camera.render (view::LIGHTED);
385 root 1.34 camera.end ();
386 root 1.1
387     SDL_GL_SwapBuffers ();
388 root 1.15 timer.frame ();
389 root 1.1
390 root 1.59 osa_mat.end ();
391 root 1.62
392     #if 0
393 root 1.1 /* Check for error conditions. */
394     gl_error = glGetError ();
395    
396 root 1.45 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
397 root 1.1
398     sdl_error = SDL_GetError ();
399    
400     if (sdl_error[0] != '\0')
401     {
402     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
403     SDL_ClearError ();
404     }
405    
406     /* Allow the user to see what's happening */
407 root 1.51 //SDL_Delay (40);
408 root 1.62 #endif
409 root 1.1
410     /* Check if there's a pending event. */
411     while (SDL_PollEvent (&event))
412 root 1.18 done = HandleEvent (&event);
413 root 1.20
414 root 1.18
415 root 1.1 ++frames;
416     }
417    
418     if (global_image)
419     {
420     SDL_FreeSurface (global_image);
421     global_image = NULL;
422     }
423     if (global_texture)
424     {
425     glDeleteTextures (1, &global_texture);
426     global_texture = 0;
427     }
428    
429     /* Destroy our GL context, etc. */
430     SDL_Quit ();
431     return (0);
432     }
433     int
434     main (int argc, char *argv[])
435     {
436     int i, logo;
437     int numtests;
438     int bpp = 0;
439     int slowly;
440     float gamma = 0.0;
441     int noframe = 0;
442     int fsaa = 0;
443 root 1.68
444 root 1.1 logo = 0;
445     slowly = 0;
446     numtests = 1;
447     for (i = 1; argv[i]; ++i)
448     {
449     if (strcmp (argv[i], "-twice") == 0)
450     {
451     ++numtests;
452     }
453     if (strcmp (argv[i], "-slow") == 0)
454     {
455     slowly = 1;
456     }
457     if (strcmp (argv[i], "-bpp") == 0)
458     {
459     bpp = atoi (argv[++i]);
460     }
461     if (strcmp (argv[i], "-gamma") == 0)
462     {
463     gamma = (float) atof (argv[++i]);
464     }
465     if (strcmp (argv[i], "-noframe") == 0)
466     {
467     noframe = 1;
468     }
469     if (strcmp (argv[i], "-fsaa") == 0)
470     {
471     ++fsaa;
472     }
473     if (strncmp (argv[i], "-h", 2) == 0)
474     {
475     printf
476     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
477     argv[0]);
478     exit (0);
479     }
480     }
481 root 1.17
482 root 1.1 for (i = 0; i < numtests; ++i)
483 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
484    
485 root 1.1 return 0;
486     }